Changing Arcane Denial for Counterspell because I think my manabase can support it and I don't want to give card advantage to my opponents. Expedition Map wasn't doing enough for me since it only gets a single land rather than a whole package, and the Academy Ruins + Expedition Map plan is just too slow.
I was also thinking about trying out Deathrite Shaman since he provides ramp with fetches and other people's lands while also acting as graveyard hate and a source of lifegain or damage in a pinch. Hitting each opponent for 2 damage in a 4 player game is not insignificant, especially over a few turns, and he should have plenty of targets. I was thinking of cutting Sakura-Tribe Elder for DRS since although it's not as reliable as ramp, it has way more functionality over the course of a game than STE. Alternatively, maybe I should look at whether Birds of Paradise is better than Sakura-Tribe Elder. I'm not sure on this but I think it might be.
I love deathrite in my build and has been great in this type of deck.
Deathrite is now a staple in every variant of Mimeo that I've made. It's especially good in the reanimator versions of the deck since you'll inevitably toss lands from the loot spells.
Deathrite is now a staple in every variant of Mimeo that I've made. It's especially good in the reanimator versions of the deck since you'll inevitably toss lands from the loot spells.
Any suggestions as to where I should try to fit him in? I also feel like I should be running a few more loot spells since I have been finding myself getting stuck with fatties in hand on occasion, in which case a discard outlet would help tremendously. I guess I would need to make like 3-4 cuts to add DRS, Thirst for Knowledge, Compulsive Research, and maybe Careful Consideration. I feel like those are some of the best options since you are drawing the same number of cards as the amount of mana you are spending, and they don't cause card disadvantage.
Should I be cutting stuff like Skullclamp and Phyrexian Arena which give more conditional draw and draw over time, respectively, for these looting type cards?
EDIT: I think I have narrowed it down to these 8 as some of the loot spells I would like to run, and I need to pick 5, assuming I would cut Skullclamp and Arena for them, although I suppose I could cut other things:
Is the Forbidden Alchemy swap a good one, or am I better off sticking with Arena? Also should I cut Clamp for another loot effect? If I do Trinket Mage would probably have to go as well.
With all the ramp and loot spells you've added recently wouldn't it'd be a good idea to put archaeomancer back? Snap is nice but with archaeomancer we can use our spell again and again.
With all the ramp and loot spells you've added recently wouldn't it'd be a good idea to put archaeomancer back? Snap is nice but with archaeomancer we can use our spell again and again.
Meh. Archaeomancer costs too much mana for the effect you get in my opinion. Snapcaster does basically the same thing for 2 mana less and has the surprise factor because you can flash it in and then play instants on someone else's turn, whereas Archaeomancer telegraphs your play to everyone ahead of time. Eternal Witness also costs 1 less and gets back any card, and Regrowth does the same, but not on a body. Yawgmoth's Will only costs one less and only works at sorcery speed like Archaeomancer, but it lets us get back anything, and even multiple things in the same turn. I think we already have enough of these effects that are all stronger than Archaeomancer.
Theres one huge difference between archaeomancer and the rest of those.
Hes a wizard. Riptide Lab and Archaeomancer makes for broken plays.
14 mana and you can cyclonic rift all you want.
With seedborn or prophet you can easily break up that cost between other player's turns.
The latter is good because of the sheer number of cards it can draw you. And the dorks are also good w/ B.Pod and my single Sword. It is mana intensive though.
Rack is a great turn 2 play, doesnt require setting up, so good w/ loam, and helps you dig deep and lets you keep awkward hands. Its downfall is its a horrible topdeck and useless w/o cards in hand.
Im not really sold on the looting effects. I'd rather have Rhystic Study, Phyrexian Arena, SDT, and Sylvan Library.
My general plans for getting fatties in the yard from my hand include Survival, Forbid, Flash and drawing over 7 cards.
Usually Im in to rush to reanimate something asap, which is probably the big difference. I just counter the ramp players first threat then take that
Theres one huge difference between archaeomancer and the rest of those.
Hes a wizard. Riptide Lab and Archaeomancer makes for broken plays.
14 mana and you can cyclonic rift all you want.
With seedborn or prophet you can easily break up that cost between other player's turns.
The latter is good because of the sheer number of cards it can draw you. And the dorks are also good w/ B.Pod and my single Sword. It is mana intensive though.
Rack is a great turn 2 play, doesnt require setting up, so good w/ loam, and helps you dig deep and lets you keep awkward hands. Its downfall is its a horrible topdeck and useless w/o cards in hand.
Im not really sold on the looting effects. I'd rather have Rhystic Study, Phyrexian Arena, SDT, and Sylvan Library.
My general plans for getting fatties in the yard from my hand include Survival, Forbid, Flash and drawing over 7 cards.
Usually Im in to rush to reanimate something asap, which is probably the big difference. I just counter the ramp players first threat then take that
Hmm... I am conflicted on a lot of changes. I think the biggest problem is just the fact that I haven't had time to do a lot of testing lately. I'm hoping to get a chance to play a lot of EDH over Thanksgiving and then winter break. I'm not a huge fan of the loot cards but when I was goldfishing on cockatrice I found the fatties to be clogging up my hand occasionally. Dropping a T1 dork into a T2 Phyrexian Arena seems really strong though.
On the subject of Archaeomancer, I don't currently run Riptide Laboratory, and I'm not sure I run enough Wizards to make it worthwhile. Also 14 mana is more than I ever really have in a game, and even broken up over multiple turns, it's still quite a bit. Casting an Overloaded Cyclonic Rift every time around is overkill anyway. Usually just dropping it once during the late game is a game ending play.
Hmm... I am conflicted on a lot of changes. I think the biggest problem is just the fact that I haven't had time to do a lot of testing lately. I'm hoping to get a chance to play a lot of EDH over Thanksgiving and then winter break. I'm not a huge fan of the loot cards but when I was goldfishing on cockatrice I found the fatties to be clogging up my hand occasionally. Dropping a T1 dork into a T2 Phyrexian Arena seems really strong though.
On the subject of Archaeomancer, I don't currently run Riptide Laboratory, and I'm not sure I run enough Wizards to make it worthwhile. Also 14 mana is more than I ever really have in a game, and even broken up over multiple turns, it's still quite a bit. Casting an Overloaded Cyclonic Rift every time around is overkill anyway. Usually just dropping it once during the late game is a game ending play.
7 lands with a doubler out isnt too far fetched.
Good wizards:
Snapcaster
Prophet of Kruphix
Venser
Archaeomancer
Glen Elendra
Also, how many dorks do you run? I mean, if youre going to run them, you want enough to consistently have one t1 right?
DRZ, GSZ, BoP, llanowar, fynd, arbor? or is forest only too strict?
Who still runs Skullclamp? If i went to dorks, Id def keep clamp... Is anyone running rack to success?
Good wizards:
Snapcaster
Prophet of Kruphix
Venser
Archaeomancer
Glen Elendra
Also, how many dorks do you run? I mean, if youre going to run them, you want enough to consistently have one t1 right?
DRZ, GSZ, BoP, llanowar, fynd, arbor? or is forest only too strict?
Who still runs Skullclamp? If i went to dorks, Id def keep clamp... Is anyone running rack to success?
I'm not running any doublers other than Vorinclex, so that may be part of the issue there. What other good ones are there besides Mana Reflection? As for dorks I am only running DRS and BoP right now. I guess I'm not going all in on the dork plan since DRS works pretty well as graveyard hate in addition, and Birds is just awesome because it taps for any color and flies. I still run Skullclamp in my build, but sometimes I am wondering if it is worth it. I think I run like 7 creatures with one toughness, plus the fact that it acts as a removal deterrent is nice. Getting even one activation makes it worthwhile and two or more means you are getting awesome value from it. Have you posted your list recently Throst?
No, i keep meaning to and to post a mini primer with it. Want me to post it here or in its own thread? Hopefully Ill be able to get around to it tonight.
Trying to find room for FoW atm.
Possibly Restore and Toxic Deluge as well.
No, i keep meaning to and to post a mini primer with it. Want me to post it here or in its own thread? Hopefully Ill be able to get around to it tonight.
Trying to find room for FoW atm.
Possibly Restore and Toxic Deluge as well.
Either one is find with me. I have a link to your list within this thread in the OP, but it's from almost a year ago, so I'm sure you've made quite a few changes since then. FoW is definitely a card I want to try, but don't own a copy, so that will have to wait. Toxic Deluge has been great for me in the minimal testing I have done. Restore seems a little weak to me as a one shot effect and only bringing back one land. It's nowhere near the usefulness of Loam or even Crucible IMO.
I see it as being ramp with fetches. I'd try it out w/ the 5 fetches im currently running, then possibly bump to 7-9? I dont really want to run less basics though. It'll be worth testing though atleast.
I see it as being ramp with fetches. I'd try it out w/ the 5 fetches im currently running, then possibly bump to 7-9? I dont really want to run less basics though. It'll be worth testing though atleast.
I've found 6 fetches to be a sweet-spot for my deck, but I don't have an Underground Sea or a Tropical Island, so they have less nonbasic targets for me. Currently I'm running the 4 duals with basic land types, along with 8 basic lands, which gives me 12 targets for my 6 fetches. I guess that means I have 2 targets per fetch, although I know some people run decks where they are comfortable with fewer targets, so it's really up to you. I didn't consider the fact that it puts the land directly into play, saving you your land drop per turn, but I don't see fetches early with enough frequency to ensure it would ramp me when I really want it to. Still, I'm thinking I should put Crucible back in since it can be extremely good with our land value engines.
Wow, that's some aggressive cutting! Not that I am complaining. You say there are better alternatives but can you make some suggestions on what those might be? I wouldn't know where to begin searching for replacements as I thought a most of those were as good as those sort of effects got (without spending a small fortune per card).
I was on the fence about Krosan Grip but the notion of being able to prevent pay-to-do-X effects on permanents sold it for me, especially where grave clearance is involved. If it doesn't play out as well as I hope then I'm not against replacing it with one of those cards.
Thanks for the help thus far.
Krosan Grip isn't a bad card by any means, I just kinda stopped running it bc my list is just too tight. While it's one of the only cards that can save your butt from eating a combo, Nature's Claim and Beast Within have proven themselves more useful to me (especially with snapcaster mage). Also I don't think Acidic Slime makes the cut in more competitive builds. Again I may get raged on for this, but cheating out Sylvan Primordial/Terrastadon/Woodfall P just seems like what this deck should be doing.
Tapping out 5 to play acidic slime makes me groan bc more than likely that problem could have been taken care of by a counterspell, or glen elendra, or this or that. I just think slime guy is expensive is all.
Things like bloodgift demon I believe are unnecessary, and again, painfully expensive. There are pretty much 3 go to cards in this deck. You cheat out Jin or Sphinx asap, or you tutor for Sylvan Library within the first few turns and eat abunch of damage to the face. Life from the Loam and Scroll rack generate some good CA too.
As for your manabase. Sure it's good in a more casual playgroup. I've never been a fan of reflecting pool bc it can blank on you. I really dislike ETBtapped lands except for the cycle for 1cmc's bc you can get value from LftL with it. And I'm even debating on cutting that in my list.
Basically if a card doesn't ETB or do something insanely good like braids or jin or sphinx, I feel it simply doesn't make the cut. And that's from a more cutthroat standpoint.
Your list is fine in a more casual setting. But if people want to start improving on their lists (which eventually happens to a lot of people). Then I'm happy to comment.
Krosan Grip isn't a bad card by any means, I just kinda stopped running it bc my list is just too tight. While it's one of the only cards that can save your butt from eating a combo, Nature's Claim and Beast Within have proven themselves more useful to me (especially with snapcaster mage). Also I don't think Acidic Slime makes the cut in more competitive builds. Again I may get raged on for this, but cheating out Sylvan Primordial/Terrastadon/Woodfall P just seems like what this deck should be doing.
Tapping out 5 to play acidic slime makes me groan bc more than likely that problem could have been taken care of by a counterspell, or glen elendra, or this or that. I just think slime guy is expensive is all.
Things like bloodgift demon I believe are unnecessary, and again, painfully expensive. There are pretty much 3 go to cards in this deck. You cheat out Jin or Sphinx asap, or you tutor for Sylvan Library within the first few turns and eat abunch of damage to the face. Life from the Loam and Scroll rack generate some good CA too.
As for your manabase. Sure it's good in a more casual playgroup. I've never been a fan of reflecting pool bc it can blank on you. I really dislike ETBtapped lands except for the cycle for 1cmc's bc you can get value from LftL with it. And I'm even debating on cutting that in my list.
Basically if a card doesn't ETB or do something insanely good like braids or jin or sphinx, I feel it simply doesn't make the cut. And that's from a more cutthroat standpoint.
Your list is fine in a more casual setting. But if people want to start improving on their lists (which eventually happens to a lot of people). Then I'm happy to comment.
Re: Acidic Slime
You are probably right on Acidic Slime costing too much mana, but we don't really have any cheaper options in these colors, and we also don't have many good Pod targets in the 5 drop range besides Mulldrifter because Body Double usually won't be a 5 drop once it copies something, and Seedborn / Prophet aren't really cards you want to be Podding away from. Maybe Phyrexian Delver is a card we want to be running? I sort of doubt it, but I'm not sure what else works well at 5 mana. I really don't like the card, but I will admit that my list probably should be running Bane of Progress at 6 mana, which would help take the pressure off of Duplicant as the only 6 drop. Having the ability to go Acidic Slime -> Bane of Progress -> Sylvan Primordial -> Terastodon seems absolutely brutal against so many decks. That would require me to clear out some other spots to bring some of the ETB guys back in though.
My Mimeoplasm deck mostly revolves around a Hermit Druid combo (pop him, Dread Return saccing him, Narcomoeba, and Bloodghast to bring back Laboratory Maniac and Think Twice), but I ended up tuning it just a bit to give it more of a goodstuff feel in case the combo goes awry. I mostly just took out stuff that gave it redundance, which I don't mind so much since we're not allowed to win before the 45-minute mark at my league.
Have you considered cutting your basics and adding a hermit druid package, even if you don't want it to be the focus?
My Mimeoplasm deck mostly revolves around a Hermit Druid combo (pop him, Dread Return saccing him, Narcomoeba, and Bloodghast to bring back Laboratory Maniac and Think Twice), but I ended up tuning it just a bit to give it more of a goodstuff feel in case the combo goes awry. I mostly just took out stuff that gave it redundance, which I don't mind so much since we're not allowed to win before the 45-minute mark at my league.
Have you considered cutting your basics and adding a hermit druid package, even if you don't want it to be the focus?
I haven't really considered doing that since my playgroup is very anti-combo and they would refuse to play with me if I built that deck. Plus having some basics leaves me with enough options for my Sylvan Primordial, Wood Elves, etc. I would still be interested in seeing your list though, for other ideas outside of the combo finish.
How highly do you rank glen elendra? I'm looking for something different in my list.
Also at lobster I ran Druid for awhile when I was self mill. I didn't have the combo in it, I just used it to fill the yard. At the time I had around 18 basics and it was still decent.
How highly do you rank glen elendra? I'm looking for something different in my list.
I personally LOVE glen elenedra, it works with pod very well and making your opponents use 3 spells to disrupt what you are doing is very powerful. After you are done you can always dig her back up with numerous reanimation spells and just keep on abusing the nearly free counters she provides.
What are the general feelings of adding a Liliana of the Veil in the MB? I think she's pretty relevant to what my deck (similar to your older deck, DTrain) is trying to do.
How highly do you rank glen elendra? I'm looking for something different in my list.
Also at lobster I ran Druid for awhile when I was self mill. I didn't have the combo in it, I just used it to fill the yard. At the time I had around 18 basics and it was still decent.
Agree with Infecter on this one, Glen Elendra is absolutely amazing. One of the creatures I wouldn't even consider cutting from my build.
Re: Acidic Slime
You are probably right on Acidic Slime costing too much mana, but we don't really have any cheaper options in these colors, and we also don't have many good Pod targets in the 5 drop range besides Mulldrifter because Body Double usually won't be a 5 drop once it copies something, and Seedborn / Prophet aren't really cards you want to be Podding away from. Maybe Phyrexian Delver is a card we want to be running? I sort of doubt it, but I'm not sure what else works well at 5 mana. I really don't like the card, but I will admit that my list probably should be running Bane of Progress at 6 mana, which would help take the pressure off of Duplicant as the only 6 drop. Having the ability to go Acidic Slime -> Bane of Progress -> Sylvan Primordial -> Terastodon seems absolutely brutal against so many decks. That would require me to clear out some other spots to bring some of the ETB guys back in though.
What does your latest list look like Secularon? Do you run Necrotic Ooze combo?
I'm not a pod user, but podding from a Phyrexian Delver into DEN when the four drop you podded was Venser might be good? I dunno. If you have 2 creatures on the battlefield Seedborn lets you pod up all the way.
Lately I've been toying around with this. I took out almost all the combos. I can still do some Palinchron Shenanigans, but mainly I Deathcloud or Braids into a win after wrecking lands.
I'm not sure as of yet if Toxic Deluge is really needed in my list and I started playing around with small pox again (it is a pitch spell). I really doubt Toxic Deluge will stay in, I already have Living Death, Kederkt Lev, and P.Deed. Set up correctly, Living Death will sweep what needs to be taken care of and rez some good stuff.
I dropped T&N and I dropped the Survival Combo where Phyrexian Delver is needed. One of the main spells that I feel is out of place in this list is Bribery. And I'm considering cutting it too. This deck is more "interactive" than a straight combo list, however I really don't want to care that much as to what is in someone else's.
Re: Acidic Slime
You are probably right on Acidic Slime costing too much mana, but we don't really have any cheaper options in these colors, and we also don't have many good Pod targets in the 5 drop range besides Mulldrifter because Body Double usually won't be a 5 drop once it copies something, and Seedborn / Prophet aren't really cards you want to be Podding away from. Maybe Phyrexian Delver is a card we want to be running? I sort of doubt it, but I'm not sure what else works well at 5 mana. I really don't like the card, but I will admit that my list probably should be running Bane of Progress at 6 mana, which would help take the pressure off of Duplicant as the only 6 drop. Having the ability to go Acidic Slime -> Bane of Progress -> Sylvan Primordial -> Terastodon seems absolutely brutal against so many decks. That would require me to clear out some other spots to bring some of the ETB guys back in though.
I haven't really considered doing that since my playgroup is very anti-combo and they would refuse to play with me if I built that deck. Plus having some basics leaves me with enough options for my Sylvan Primordial, Wood Elves, etc. I would still be interested in seeing your list though, for other ideas outside of the combo finish.
It's nothing special, just some great combos revolving around Deadeye Navigator and Peregrine Drake, or Ashnod's Altar and Nim Deathmantle, while the cards for said pieces are fairly good on their own (Venser, Shaper Savant, Avenger of Zendikar, Grave Titan, etc.). The avenger and titan give you infinite colorless mana and tokens when used with the deathmantle loop, but I don't think your playgroup would find that too degenerate... unless you throw Venser into the middle of it, lol. If you have a Mulldrifter or anything else on the battlefield that nets you card advantage (Coiling Oracle is my personal favorite), then you can pretty much do anything.
Also, for those extra long games, Riftsweeper is my super secret tech.
It's nothing special, just some great combos revolving around Deadeye Navigator and Peregrine Drake, or Ashnod's Altar and Nim Deathmantle, while the cards for said pieces are fairly good on their own (Venser, Shaper Savant, Avenger of Zendikar, Grave Titan, etc.). The avenger and titan give you infinite colorless mana and tokens when used with the deathmantle loop, but I don't think your playgroup would find that too degenerate... unless you throw Venser into the middle of it, lol. If you have a Mulldrifter or anything else on the battlefield that nets you card advantage (Coiling Oracle is my personal favorite), then you can pretty much do anything.
Also, for those extra long games, Riftsweeper is my super secret tech.
I think they would find the Nim Deathmantle + Ashnod's Altar loop degenerate because I used to have a Ghave deck that ran that combo (among others) and it was not a popular deck at all.
Nin's theft
Mill all decks
bruna blink
Deathrite is now a staple in every variant of Mimeo that I've made. It's especially good in the reanimator versions of the deck since you'll inevitably toss lands from the loot spells.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
Any suggestions as to where I should try to fit him in? I also feel like I should be running a few more loot spells since I have been finding myself getting stuck with fatties in hand on occasion, in which case a discard outlet would help tremendously. I guess I would need to make like 3-4 cuts to add DRS, Thirst for Knowledge, Compulsive Research, and maybe Careful Consideration. I feel like those are some of the best options since you are drawing the same number of cards as the amount of mana you are spending, and they don't cause card disadvantage.
Should I be cutting stuff like Skullclamp and Phyrexian Arena which give more conditional draw and draw over time, respectively, for these looting type cards?
EDIT: I think I have narrowed it down to these 8 as some of the loot spells I would like to run, and I need to pick 5, assuming I would cut Skullclamp and Arena for them, although I suppose I could cut other things:
Going to try keeping Skullclamp for now since I still have a lot of nice targets for it and even drawing just once off of it is very strong.
Sakura-Tribe Elder -> Deathrite Shaman
Is the Forbidden Alchemy swap a good one, or am I better off sticking with Arena? Also should I cut Clamp for another loot effect? If I do Trinket Mage would probably have to go as well.
GUB [Retired Primer] The Mimeoplasm BUG
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Meh. Archaeomancer costs too much mana for the effect you get in my opinion. Snapcaster does basically the same thing for 2 mana less and has the surprise factor because you can flash it in and then play instants on someone else's turn, whereas Archaeomancer telegraphs your play to everyone ahead of time. Eternal Witness also costs 1 less and gets back any card, and Regrowth does the same, but not on a body. Yawgmoth's Will only costs one less and only works at sorcery speed like Archaeomancer, but it lets us get back anything, and even multiple things in the same turn. I think we already have enough of these effects that are all stronger than Archaeomancer.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Hes a wizard.
Riptide Lab and Archaeomancer makes for broken plays.
14 mana and you can cyclonic rift all you want.
With seedborn or prophet you can easily break up that cost between other player's turns.
Still tinkering with my list a bunch.
Cant decide if I should cut Scroll Rack or Skullclamp/Bloodghast/Reassembling Skeleton.
The latter is good because of the sheer number of cards it can draw you. And the dorks are also good w/ B.Pod and my single Sword. It is mana intensive though.
Rack is a great turn 2 play, doesnt require setting up, so good w/ loam, and helps you dig deep and lets you keep awkward hands. Its downfall is its a horrible topdeck and useless w/o cards in hand.
Im not really sold on the looting effects. I'd rather have Rhystic Study, Phyrexian Arena, SDT, and Sylvan Library.
My general plans for getting fatties in the yard from my hand include Survival, Forbid, Flash and drawing over 7 cards.
Usually Im in to rush to reanimate something asap, which is probably the big difference. I just counter the ramp players first threat then take that
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
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Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
Hmm... I am conflicted on a lot of changes. I think the biggest problem is just the fact that I haven't had time to do a lot of testing lately. I'm hoping to get a chance to play a lot of EDH over Thanksgiving and then winter break. I'm not a huge fan of the loot cards but when I was goldfishing on cockatrice I found the fatties to be clogging up my hand occasionally. Dropping a T1 dork into a T2 Phyrexian Arena seems really strong though.
On the subject of Archaeomancer, I don't currently run Riptide Laboratory, and I'm not sure I run enough Wizards to make it worthwhile. Also 14 mana is more than I ever really have in a game, and even broken up over multiple turns, it's still quite a bit. Casting an Overloaded Cyclonic Rift every time around is overkill anyway. Usually just dropping it once during the late game is a game ending play.
GUB [Retired Primer] The Mimeoplasm BUG
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Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
7 lands with a doubler out isnt too far fetched.
Good wizards:
Snapcaster
Prophet of Kruphix
Venser
Archaeomancer
Glen Elendra
Also, how many dorks do you run? I mean, if youre going to run them, you want enough to consistently have one t1 right?
DRZ, GSZ, BoP, llanowar, fynd, arbor? or is forest only too strict?
Who still runs Skullclamp? If i went to dorks, Id def keep clamp... Is anyone running rack to success?
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
I'm not running any doublers other than Vorinclex, so that may be part of the issue there. What other good ones are there besides Mana Reflection? As for dorks I am only running DRS and BoP right now. I guess I'm not going all in on the dork plan since DRS works pretty well as graveyard hate in addition, and Birds is just awesome because it taps for any color and flies. I still run Skullclamp in my build, but sometimes I am wondering if it is worth it. I think I run like 7 creatures with one toughness, plus the fact that it acts as a removal deterrent is nice. Getting even one activation makes it worthwhile and two or more means you are getting awesome value from it. Have you posted your list recently Throst?
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
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Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Trying to find room for FoW atm.
Possibly Restore and Toxic Deluge as well.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
Either one is find with me. I have a link to your list within this thread in the OP, but it's from almost a year ago, so I'm sure you've made quite a few changes since then. FoW is definitely a card I want to try, but don't own a copy, so that will have to wait. Toxic Deluge has been great for me in the minimal testing I have done. Restore seems a little weak to me as a one shot effect and only bringing back one land. It's nowhere near the usefulness of Loam or even Crucible IMO.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
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Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
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Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
I've found 6 fetches to be a sweet-spot for my deck, but I don't have an Underground Sea or a Tropical Island, so they have less nonbasic targets for me. Currently I'm running the 4 duals with basic land types, along with 8 basic lands, which gives me 12 targets for my 6 fetches. I guess that means I have 2 targets per fetch, although I know some people run decks where they are comfortable with fewer targets, so it's really up to you. I didn't consider the fact that it puts the land directly into play, saving you your land drop per turn, but I don't see fetches early with enough frequency to ensure it would ramp me when I really want it to. Still, I'm thinking I should put Crucible back in since it can be extremely good with our land value engines.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Krosan Grip isn't a bad card by any means, I just kinda stopped running it bc my list is just too tight. While it's one of the only cards that can save your butt from eating a combo, Nature's Claim and Beast Within have proven themselves more useful to me (especially with snapcaster mage). Also I don't think Acidic Slime makes the cut in more competitive builds. Again I may get raged on for this, but cheating out Sylvan Primordial/Terrastadon/Woodfall P just seems like what this deck should be doing.
Tapping out 5 to play acidic slime makes me groan bc more than likely that problem could have been taken care of by a counterspell, or glen elendra, or this or that. I just think slime guy is expensive is all.
Things like bloodgift demon I believe are unnecessary, and again, painfully expensive. There are pretty much 3 go to cards in this deck. You cheat out Jin or Sphinx asap, or you tutor for Sylvan Library within the first few turns and eat abunch of damage to the face. Life from the Loam and Scroll rack generate some good CA too.
As for your manabase. Sure it's good in a more casual playgroup. I've never been a fan of reflecting pool bc it can blank on you. I really dislike ETBtapped lands except for the cycle for 1cmc's bc you can get value from LftL with it. And I'm even debating on cutting that in my list.
Basically if a card doesn't ETB or do something insanely good like braids or jin or sphinx, I feel it simply doesn't make the cut. And that's from a more cutthroat standpoint.
Your list is fine in a more casual setting. But if people want to start improving on their lists (which eventually happens to a lot of people). Then I'm happy to comment.
Re: Acidic Slime
You are probably right on Acidic Slime costing too much mana, but we don't really have any cheaper options in these colors, and we also don't have many good Pod targets in the 5 drop range besides Mulldrifter because Body Double usually won't be a 5 drop once it copies something, and Seedborn / Prophet aren't really cards you want to be Podding away from. Maybe Phyrexian Delver is a card we want to be running? I sort of doubt it, but I'm not sure what else works well at 5 mana. I really don't like the card, but I will admit that my list probably should be running Bane of Progress at 6 mana, which would help take the pressure off of Duplicant as the only 6 drop. Having the ability to go Acidic Slime -> Bane of Progress -> Sylvan Primordial -> Terastodon seems absolutely brutal against so many decks. That would require me to clear out some other spots to bring some of the ETB guys back in though.
EDIT: Shadowborn Demon seems okay, but not ideal.
What does your latest list look like Secularon? Do you run Necrotic Ooze combo?
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Have you considered cutting your basics and adding a hermit druid package, even if you don't want it to be the focus?
I haven't really considered doing that since my playgroup is very anti-combo and they would refuse to play with me if I built that deck. Plus having some basics leaves me with enough options for my Sylvan Primordial, Wood Elves, etc. I would still be interested in seeing your list though, for other ideas outside of the combo finish.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Also at lobster I ran Druid for awhile when I was self mill. I didn't have the combo in it, I just used it to fill the yard. At the time I had around 18 basics and it was still decent.
Nin's theft
Mill all decks
bruna blink
I personally LOVE glen elenedra, it works with pod very well and making your opponents use 3 spells to disrupt what you are doing is very powerful. After you are done you can always dig her back up with numerous reanimation spells and just keep on abusing the nearly free counters she provides.
What are the general feelings of adding a Liliana of the Veil in the MB? I think she's pretty relevant to what my deck (similar to your older deck, DTrain) is trying to do.
Agree with Infecter on this one, Glen Elendra is absolutely amazing. One of the creatures I wouldn't even consider cutting from my build.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
I'm not a pod user, but podding from a Phyrexian Delver into DEN when the four drop you podded was Venser might be good? I dunno. If you have 2 creatures on the battlefield Seedborn lets you pod up all the way.
Lately I've been toying around with this. I took out almost all the combos. I can still do some Palinchron Shenanigans, but mainly I Deathcloud or Braids into a win after wrecking lands.
I can find room to do my two favorite "combo-esque" things though which are. Natural Afinity + Massacre Wurm. Or Words of Wind + Abundant Growth.
I'm not sure as of yet if Toxic Deluge is really needed in my list and I started playing around with small pox again (it is a pitch spell). I really doubt Toxic Deluge will stay in, I already have Living Death, Kederkt Lev, and P.Deed. Set up correctly, Living Death will sweep what needs to be taken care of and rez some good stuff.
I dropped T&N and I dropped the Survival Combo where Phyrexian Delver is needed. One of the main spells that I feel is out of place in this list is Bribery. And I'm considering cutting it too. This deck is more "interactive" than a straight combo list, however I really don't want to care that much as to what is in someone else's.
This is meant to be a 4 man list.
1 Mimeoplasm
Creatures 21
1 Hapless Researcher
1 Phantasmal Image
1 Snapcaster Mage
1 Gilded Drake
1 Baleful Strix
1 Trinket Mage
1 Eternal Witness
1 Phyrexian Metamorph
1 Glen Elendra Archmage
1 Venser, Shaper Savant
1 Braids, Cabal Minion
1 Oracle of Mul Daya
1 Consecrated Sphinx
1 Deadeye Navigator
1 Palinchron
1 Rune-Scarred Demon
1 Sylvan Primordial
1 Kederekt Leviathan
1 Terastodon
1 Woodfall Primus
1 Jin-Gitaxias, Core Augur
Cheats 6
1 Flash
1 Animate Dead
1 Dance of the Dead
1 Corpse Dance
1 Necromancy
1 Living Death
Tutor 7
1 Vampiric Tutor
1 Imperial Seal
1 Entomb
1 Demonic Tutor
1 Lim-Dul's Vault
1 Survival of the Fittest
1 Intuition
1 Pithing Needle
1 Scrabbling Claws
1 Nihil Spellbomb
1 Chain of Vapor
1 Nature's Claim
1 Small Pox
1 Abrupt Decay
1 Toxic Deluge
1 Beast Within
1 Pernicious Deed
1 DeathCloud
Counters 6
1 Pact of Negation
1 Swan Song
1 Delay
1 Mana Drain
1 Counterspell
1 Force of Will
Draw/manipulate 3
1 Sensei's Divining Top
1 Sylvan Library
1 Scroll Rack
Pitch 2
1 Bazaar of Bagdad
1 Careful Study
Ramp 6
1 Sol Ring
1 Mana Crypt
1 Talisman of Dominance
1 Golgari Signet
1 Dimir Signet
1 Simic Signet
All Color Lands 11
1 City of Brass
1 Command Tower
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Verdant Catacombs
1 Scalding Tarn
1 Windswept Heath
1 Wooded Foothills
1 Polluted Delta
1 Bayou
1 Underground Sea
1 Tropical Island
1 Overgrown Tomb
1 Breeding Pool
1 Watery Grave
1 Drowned Catacomb
1 Hinterland Harbor
1 Woodland Cemetery
Basic Lands 9
5 Forest
2 Swamp
2 Island
Utility Lands 7
1 Phyrexian Tower
1 Diamond Valley
1 High Market
1 Ancient Tomb
1 Lonely Sandbar
1 Bojuka Bog
1 Strip Mine
Wouldn't podding into Bane of Progress kill your pod?
Whoops, I feel dumb now. Clearly I haven't played the card.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
It's nothing special, just some great combos revolving around Deadeye Navigator and Peregrine Drake, or Ashnod's Altar and Nim Deathmantle, while the cards for said pieces are fairly good on their own (Venser, Shaper Savant, Avenger of Zendikar, Grave Titan, etc.). The avenger and titan give you infinite colorless mana and tokens when used with the deathmantle loop, but I don't think your playgroup would find that too degenerate... unless you throw Venser into the middle of it, lol. If you have a Mulldrifter or anything else on the battlefield that nets you card advantage (Coiling Oracle is my personal favorite), then you can pretty much do anything.
Also, for those extra long games, Riftsweeper is my super secret tech.
I think they would find the Nim Deathmantle + Ashnod's Altar loop degenerate because I used to have a Ghave deck that ran that combo (among others) and it was not a popular deck at all.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios