I dont like running dorks.
Having a non-fragile board state until I'm ready to lock it down or just win seems to make more sense to me.
Unless you're going for the turn three win everytime I wouldn't bother with them.
I'm tinkering with my deck to add in natural order and vorinclex right now. I'm still not sure about the b pod I just added back in. For now, it gets me oracle of mul day and prophet of kruphix out in a timely manner, so it'll stay.
If you play a lot of 1v1, lily otc will be good. But in multiplayer most planeswalkers are lackluster.
I'll take a better look at the op when I dont have to look at it from my phone. Hopefully I'll be able to post my decklist as well for comparison.
If someone can give me some suggestions on my list that'd be great, I have a long list of cards I want to test but not sure what to remove for them. Why is deck editing so hard.
Looking to make my plasm deck a primer soon and looking for any suggestions on what would help with that too.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I dont like running dorks.
Having a non-fragile board state until I'm ready to lock it down or just win seems to make more sense to me.
Unless you're going for the turn three win everytime I wouldn't bother with them.
I'm tinkering with my deck to add in natural order and vorinclex right now. I'm still not sure about the b pod I just added back in. For now, it gets me oracle of mul day and prophet of kruphix out in a timely manner, so it'll stay.
If you play a lot of 1v1, lily otc will be good. But in multiplayer most planeswalkers are lackluster.
I'll take a better look at the op when I dont have to look at it from my phone. Hopefully I'll be able to post my decklist as well for comparison.
In my competitive metagame, sweepers are a lot less common. Also, yes, I wouldn't recommend maxing out on dorks unless you plan on going for broken plays and combos. And since I almost always shoot for Sylvan Primordial out of the gates, the dorks are justified in my list.
Not crazy about Clex. I ran him a bunch of times, but seriously, I think the argument of "dies to removal" applies times ten to him.
If every deck in my meta didnt run 5+ wraths and was a lot faster I'd run dorks.
Actually my list would be a lot different in general I think.
I feel like with the printing of Prophet and the rule change in m14 that clex is more abuseable now. In general, mana doublers in EDH are one of the quickest way to victory. If you can get one to stick with some sort of card advantage over the table (or making thier lands sleep, oh hey look).
Plus I found a foily japanese clex... Its been atleast a year since I ran him, Ill let you know how he turns out this time around.
They cost 1 they tap for 1... If your board is huge and you need it then counter the wrath ... BoP is great it color fixes ramps has a body for 1. Natural order makes it better sure but it's not needed by any means. Even if it dies to a wrath if you had no one drop play and the 3-4 mana you tapped it for even got you "draw a card" it's good...
I dont understand why we need multiple mimeoplasm primers.. Especially If you need suggestions for it.
The committee says there can be multiple primer threads if the decks are different enough.
Also, asking for help not on the deck itself, just on what's wrong with my page.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Hi folks. Tagging in on the Tooth and Nail discussion from prior pages. My deck follows the Jin Gitaxis or Sylvan Primordial early game then shoots for a new hand of cards or multiple clones of Sylvan Primordial to finish the game early.
One thing I've noticed is that if I get a slow start I end up needing a pretty huge tempo swing to get back on top of the game. That can mean resolving a Cyclonic Rift (or a soon to be added Kederekt Leviathan) or my new favorite Tooth and Nail targets: Ixidron and Massacre Wurm. Both function very well on their own as control pieces. Ixidron may seem to blank our board but since most of my creatures have desirable ETB effects or do their work in one round of play I'm not too worried. Plus, we can just trade all day with other players 2/2s. What I find amusing is that players won't swing my way with their 2/2s. They just sit there not wanting to creatures die because they fear the follow-up Mimeoplasm play.
Anyhow, just wanted to toss that out there. Thoughts?
Hello there, I'm a long time lurker and first time poster. I was wondering if you could throw some of your expertise my way?
I've been playing standard for over 2 years but I'm pretty new to EDH. For months I have known I wanted to use The Mimeoplasm and since that point I had been adding more and more cards to my "consider" list; at one point it was as large as 700 cards! From then until the present day I have slowly trimmed the total to a respectable 105 but I'm struggling to make the last few cuts. On top of that I have other concerns:
1. The ramp: If I need more or less.
2. The creature count: I'm worried I don't have enough for such a creature-orientated stratergy.
3. The discard: If I need some, tons of it or I can make do without.
4. The lands: The basic-to-non-basic count.
5. The other cards: Stuff I want to put in but have no idea how.
I have read the EDH beginner guides across the net but they don't answer my specific queries. I don't yet have a solid understanding of what happens in this format as my only game-play experience is based on the occasional play with the Jund deck from Commander 2013 and because of this I don't know if my reanimation list is - or will be - any good. So I've decided to ask for assistance and what better place to find it than here!
Ignoring the land (needs a lot more basics but it's the least of my worries), could you take a look over this list and give me some advice? It would be greatly appreciated.
They cost 1 they tap for 1... If your board is huge and you need it then counter the wrath ... BoP is great it color fixes ramps has a body for 1. Natural order makes it better sure but it's not needed by any means. Even if it dies to a wrath if you had no one drop play and the 3-4 mana you tapped it for even got you "draw a card" it's good...
I think I want to at least give Birds a shot. What card do you think should come out from my current list?
Hi folks. Tagging in on the Tooth and Nail discussion from prior pages. My deck follows the Jin Gitaxis or Sylvan Primordial early game then shoots for a new hand of cards or multiple clones of Sylvan Primordial to finish the game early.
One thing I've noticed is that if I get a slow start I end up needing a pretty huge tempo swing to get back on top of the game. That can mean resolving a Cyclonic Rift (or a soon to be added Kederekt Leviathan) or my new favorite Tooth and Nail targets: Ixidron and Massacre Wurm. Both function very well on their own as control pieces. Ixidron may seem to blank our board but since most of my creatures have desirable ETB effects or do their work in one round of play I'm not too worried. Plus, we can just trade all day with other players 2/2s. What I find amusing is that players won't swing my way with their 2/2s. They just sit there not wanting to creatures die because they fear the follow-up Mimeoplasm play.
Anyhow, just wanted to toss that out there. Thoughts?
I stopped running T&N a while ago because it costs so much mana, and I usually prefer to do multiple things per turn and leave up mana for answers. Also I run it in other decks and I don't want to do it in all my decks. It's a very strong card, but I'm not sure it's what I want to be doing in this deck, since I can usually just reanimate stuff for less mana.
Hello there, I'm a long time lurker and first time poster. I was wondering if you could throw some of your expertise my way?
I've been playing standard for over 2 years but I'm pretty new to EDH. For months I have known I wanted to use The Mimeoplasm and since that point I had been adding more and more cards to my "consider" list; at one point it was as large as 700 cards! From then until the present day I have slowly trimmed the total to a respectable 105 but I'm struggling to make the last few cuts. On top of that I have other concerns:
1. The ramp: If I need more or less.
2. The creature count: I'm worried I don't have enough for such a creature-orientated stratergy.
3. The discard: If I need some, tons of it or I can make do without.
4. The lands: The basic-to-non-basic count.
5. The other cards: Stuff I want to put in but have no idea how.
I have read the EDH beginner guides across the net but they don't answer my specific queries. I don't yet have a solid understanding of what happens in this format as my only game-play experience is based on the occasional play with the Jund deck from Commander 2013 and because of this I don't know if my reanimation list is - or will be - any good. So I've decided to ask for assistance and what better place to find it than here!
Ignoring the land (needs a lot more basics but it's the least of my worries), could you take a look over this list and give me some advice? It would be greatly appreciated.
For the most part I think your list looks pretty good. Nothing really jumps out at me as needing to be changed, although you definitely want to cut some of the ETB tapped lands for more basics. You're going to have a hard time using your Cultivate, Kodama's Reach, etc. with only three basic lands. I usually go for around 10 or so basics in an optimized mana base, although I could see using less if you're not running cards that search for them. Other than that your list looks pretty good though. I'm not a huge fan of Lightning Greaves or Mimic Vat, since the former isn't that great at protecting creatures and is mainly for the haste enabler, and the latter has to exile things to be used, and often dies before you can get enough value out of it.
Not sure I don't play it / in your meta I don't like krosan grip it's 3 mana disenchant. Don't like slime either but you have pod so grips worse
The biggest draw of Grip for me over something like Nature's Claim is that it hits stuff like Tormod's Crypt, Nihil Spellbomb, and Relic of Progenitus that people will just throw out onto the field and then let them sit there. Grip's split second not letting them react and exile my graveyard in response can be a big deal. It can also be relevant against the occasional combo deck that I see at my LGS. I guess I would probably prefer to cut Putrefy before K-Grip, but then I have one less option to take out an early Kaalia or something like that.
No the reason you just gave makes me like grip a lot more for you. This is what I mean I think you will be Better at cutting cards than me I wouldn't have ever thought about the relics without you saying something. I do think you should play birds go find your own cut XD. Putrefying is a fine cut not sad to see a fair removal card go for a dork
who all is playing notion thief? I'm considering making room for it.
Anyone else playing memory plunder ? Works really well with an early Jin. I dont run enough basics or early ramp for boundless realms... But ill copy the ramp players eot for 4 mana early on.
I feel like its an incredibly versatile card that can get us out of a lot of holes or on the flip side put us out ahead.
Memory plunder seems pretty cool on paper, it rarely is a dead card and the instant speed is pretty cool. I've personally been thinking of swapping something out for bribery. My playgroup has been getting slower lately and the number of fatties is on the rise. I've also been thinking of putting a few loot effect in here because it can be unfortunate to have a hand full of fatties and no ways o putting them in the graveyard. I've seen a few people running whispering madness, how has it been? Is the cipher relevant? Or is it just windfall for B more?
who all is playing notion thief? I'm considering making room for it.
Anyone else playing memory plunder ? Works really well with an early Jin. I dont run enough basics or early ramp for boundless realms... But ill copy the ramp players eot for 4 mana early on.
I feel like its an incredibly versatile card that can get us out of a lot of holes or on the flip side put us out ahead.
In general, I don't like playing too many cards that have very situational requirements. But then again, it's meta dependent. I play in two metagames, a casual one and a super cutthroat one. In the cutthroat one, Memory Plunder has a high chance of hitting something relevant, but it's a bit slow. In the casual meta, it'll almost always hit a wrath or some big draw spell. I haven't played the card in years though.
Memory plunder seems pretty cool on paper, it rarely is a dead card and the instant speed is pretty cool. I've personally been thinking of swapping something out for bribery. My playgroup has been getting slower lately and the number of fatties is on the rise. I've also been thinking of putting a few loot effect in here because it can be unfortunate to have a hand full of fatties and no ways o putting them in the graveyard. I've seen a few people running whispering madness, how has it been? Is the cipher relevant? Or is it just windfall for B more?
Bribery is almost always a safe bet for any blue-based deck.
I've also recently converted my list to be more resilient and flexible, and that means including more reanimator targets. In order for that to work, I had to add in a bunch of loot spells. I ended up cutting both Windfall and Whispering Madness just because they sometimes end up helping my opponents too much. That and some games end with Living Death - don't want to help them out TOO much!
Ignoring the land (needs a lot more basics but it's the least of my worries), could you take a look over this list and give me some advice? It would be greatly appreciated.
There are better options than these cards. People will disagree with me on Krosan Grip, but you can run nature's claim or beast within over it.
I could actually use some suggestions if you guys have any. This list has been "nerfed" for my more casual metagame. It's my combo shell without all of the cantrips, countermagic, and, well, the combo lol. Replaced those slots with more value creatures and more looting. Mainly looking for powerful ways to deal damage. I feel like mid game I don't know what the deck is doing. In my combo version, it was obvious to go for the combo and/or protection. I guess I've just been playing in my other metagame too often haha. Ideally I'd like to add 2-3 more board presence / game-ending creatures. Suggestions?
I could actually use some suggestions if you guys have any. This list has been "nerfed" for my more casual metagame. It's my combo shell without all of the cantrips, countermagic, and, well, the combo lol. Replaced those slots with more value creatures and more looting. Mainly looking for powerful ways to deal damage. I feel like mid game I don't know what the deck is doing. In my combo version, it was obvious to go for the combo and/or protection. I guess I've just been playing in my other metagame too often haha. Ideally I'd like to add 2-3 more board presence / game-ending creatures. Suggestions?
Those things seem fine but I would overhaul the entire lust as you said your playing a combo shell with no intent to combo which seems odd. For example pact if negation is a great Counterspell for a combo player for a fair player it's very much hit or miss.
Those things seem fine but I would overhaul the entire lust as you said your playing a combo shell with no intent to combo which seems odd. For example pact if negation is a great Counterspell for a combo player for a fair player it's very much hit or miss.
I did slightly overhaul the list, especially adding in a bunch of looter draw spells. I think I might end up just loading up the list with removal spells, or good creatures.
I usually go for around 10 or so basics in an optimized mana base, although I could see using less if you're not running cards that search for them. Other than that your list looks pretty good though. I'm not a huge fan of Lightning Greaves or Mimic Vat, since the former isn't that great at protecting creatures and is mainly for the haste enabler, and the latter has to exile things to be used, and often dies before you can get enough value out of it.
Yep, the lands will be drastically changed. They are easier to sort out than the rest of the deck so I'm leaving them until last. The main play group will be with friends but I don't know how much non-creature removal they will be packing as we are all in a similar position in terms of experience and progression on the lists. I have a soft-spot for Mimic Vat and I love the idea of abusing ETB effects or creating a hasty fatty each turn but fair point on the exiling side of things.
There are better options than these cards. People will disagree with me on Krosan Grip, but you can run nature's claim or beast within over it.
Wow, that's some aggressive cutting! Not that I am complaining. You say there are better alternatives but can you make some suggestions on what those might be? I wouldn't know where to begin searching for replacements as I thought a most of those were as good as those sort of effects got (without spending a small fortune per card).
I was on the fence about Krosan Grip but the notion of being able to prevent pay-to-do-X effects on permanents sold it for me, especially where grave clearance is involved. If it doesn't play out as well as I hope then I'm not against replacing it with one of those cards.
Is it going to be like lots of value creatures with ways to abuse them? IE: pod chains, bounce effects, seedborn/prophet, answers?
That's basically what I do. Play the value engine midrange plan until I can reanimate some fatties and go to town. It's worked pretty well for me so far.
Yep, the lands will be drastically changed. They are easier to sort out than the rest of the deck so I'm leaving them until last. The main play group will be with friends but I don't know how much non-creature removal they will be packing as we are all in a similar position in terms of experience and progression on the lists. I have a soft-spot for Mimic Vat and I love the idea of abusing ETB effects or creating a hasty fatty each turn but fair point on the exiling side of things.
Wow, that's some aggressive cutting! Not that I am complaining. You say there are better alternatives but can you make some suggestions on what those might be? I wouldn't know where to begin searching for replacements as I thought a most of those were as good as those sort of effects got (without spending a small fortune per card).
I was on the fence about Krosan Grip but the notion of being able to prevent pay-to-do-X effects on permanents sold it for me, especially where grave clearance is involved. If it doesn't play out as well as I hope then I'm not against replacing it with one of those cards.
Thanks for the help thus far.
Secularon plays in a very competitive group iirc so his list is extremely cutthroat compared to most that you see posted here. If your playgroup is more laid back, you may want to consider keeping some of the cards that he suggested cutting. I actually run a lot of those cards myself since my group is also more relaxed than his. It's also about tuning your deck to the level of your playgroup.
I've been thinking lately about Arcane Denial and wondering if it should just be Counterspell instead. UU can be a bit annoying at times, especially since blue is the least prominent color in my deck, but the fact that you aren't giving card advantage is a big upside for Counterspell. It's not as political, but it's stronger overall and I think my manabase can reliably support the double blue.
Changing Arcane Denial for Counterspell because I think my manabase can support it and I don't want to give card advantage to my opponents. Expedition Map wasn't doing enough for me since it only gets a single land rather than a whole package, and the Academy Ruins + Expedition Map plan is just too slow.
I was also thinking about trying out Deathrite Shaman since he provides ramp with fetches and other people's lands while also acting as graveyard hate and a source of lifegain or damage in a pinch. Hitting each opponent for 2 damage in a 4 player game is not insignificant, especially over a few turns, and he should have plenty of targets. I was thinking of cutting Sakura-Tribe Elder for DRS since although it's not as reliable as ramp, it has way more functionality over the course of a game than STE. Alternatively, maybe I should look at whether Birds of Paradise is better than Sakura-Tribe Elder. I'm not sure on this but I think it might be.
Having a non-fragile board state until I'm ready to lock it down or just win seems to make more sense to me.
Unless you're going for the turn three win everytime I wouldn't bother with them.
I'm tinkering with my deck to add in natural order and vorinclex right now. I'm still not sure about the b pod I just added back in. For now, it gets me oracle of mul day and prophet of kruphix out in a timely manner, so it'll stay.
If you play a lot of 1v1, lily otc will be good. But in multiplayer most planeswalkers are lackluster.
I'll take a better look at the op when I dont have to look at it from my phone. Hopefully I'll be able to post my decklist as well for comparison.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
Looking to make my plasm deck a primer soon and looking for any suggestions on what would help with that too.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
In my competitive metagame, sweepers are a lot less common. Also, yes, I wouldn't recommend maxing out on dorks unless you plan on going for broken plays and combos. And since I almost always shoot for Sylvan Primordial out of the gates, the dorks are justified in my list.
Not crazy about Clex. I ran him a bunch of times, but seriously, I think the argument of "dies to removal" applies times ten to him.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
Actually my list would be a lot different in general I think.
I feel like with the printing of Prophet and the rule change in m14 that clex is more abuseable now. In general, mana doublers in EDH are one of the quickest way to victory. If you can get one to stick with some sort of card advantage over the table (or making thier lands sleep, oh hey look).
Plus I found a foily japanese clex... Its been atleast a year since I ran him, Ill let you know how he turns out this time around.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
The committee says there can be multiple primer threads if the decks are different enough.
Also, asking for help not on the deck itself, just on what's wrong with my page.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
One thing I've noticed is that if I get a slow start I end up needing a pretty huge tempo swing to get back on top of the game. That can mean resolving a Cyclonic Rift (or a soon to be added Kederekt Leviathan) or my new favorite Tooth and Nail targets: Ixidron and Massacre Wurm. Both function very well on their own as control pieces. Ixidron may seem to blank our board but since most of my creatures have desirable ETB effects or do their work in one round of play I'm not too worried. Plus, we can just trade all day with other players 2/2s. What I find amusing is that players won't swing my way with their 2/2s. They just sit there not wanting to creatures die because they fear the follow-up Mimeoplasm play.
Anyhow, just wanted to toss that out there. Thoughts?
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
I've been playing standard for over 2 years but I'm pretty new to EDH. For months I have known I wanted to use The Mimeoplasm and since that point I had been adding more and more cards to my "consider" list; at one point it was as large as 700 cards! From then until the present day I have slowly trimmed the total to a respectable 105 but I'm struggling to make the last few cuts. On top of that I have other concerns:
1. The ramp: If I need more or less.
2. The creature count: I'm worried I don't have enough for such a creature-orientated stratergy.
3. The discard: If I need some, tons of it or I can make do without.
4. The lands: The basic-to-non-basic count.
5. The other cards: Stuff I want to put in but have no idea how.
I have read the EDH beginner guides across the net but they don't answer my specific queries. I don't yet have a solid understanding of what happens in this format as my only game-play experience is based on the occasional play with the Jund deck from Commander 2013 and because of this I don't know if my reanimation list is - or will be - any good. So I've decided to ask for assistance and what better place to find it than here!
1x The Mimeoplasm
Land (38)
1x Barren Moor
1x Breeding Pool
1x Cabal Coffers
1x Command Tower
1x Creeping Tar Pit
1x Darkwater Catacombs
1x Drowned Catacomb
1x Flooded Grove
1x Forest
1x Halimar Depths
1x Hinterland Harbor
1x Island
1x Jwar Isle Refuge
1x Llanowar Wastes
1x Lonely Sandbar
1x Maze of Ith
1x Minamo, School at Water's Edge
1x Mosswort Bridge
1x Okina, Temple to the Grandfathers
1x Overgrown Tomb
1x Reflecting Pool
1x Shizo, Death's Storehouse
1x Sunken Ruins
1x Swamp
1x Temple of Deceit
1x Temple of Mystery
1x Temple of the False God
1x Thespian's Stage
1x Tolaria West
1x Tranquil Thicket
1x Twilight Mire
1x Underground River
1x Urborg, Tomb of Yawgmoth
1x Vesuva
1x Volrath's Stronghold
1x Watery Grave
1x Woodland Cemetery
1x Yavimaya Coast
1x Acidic Slime
1x Bloodgift Demon
1x Body Double
1x Butcher of Malakir
1x Consecrated Sphinx
1x Consuming Aberration
1x Deadeye Navigator
1x Eternal Witness
1x Fauna Shaman
1x Gaea's Revenge
1x Genesis
1x Jin-Gitaxias, Core Augur
1x Kederekt Leviathan
1x Phyrexian Metamorph
1x Prime Speaker Zegana
1x Puppeteer Clique
1x Rune-Scarred Demon
1x Sepulchral Primordial
1x Sheoldred, Whispering One
1x Simic Sky Swallower
1x Snapcaster Mage
1x Stormtide Leviathan
1x Sylvan Primordial
1x Vorinclex, Voice of Hunger
1x Woodfall Primus
Instant (8)
1x Cyclonic Rift
1x Fact or Fiction
1x Forbidden Alchemy
1x Hinder
1x Krosan Grip
1x Mystical Tutor
1x Vampiric Tutor
1x Worldly Tutor
Sorcery (20)
1x All Is Dust
1x Bribery
1x Buried Alive
1x Cultivate
1x Damnation
1x Decree of Pain
1x Demonic Tutor
1x Exhume
1x Explosive Vegetation
1x Kodama's Reach
1x Life's Finale
1x Living Death
1x Maelstrom Pulse
1x Reanimate
1x Regrowth
1x Rite of Replication
1x Skyshroud Claim
1x Stitch Together
1x Tooth and Nail
1x Yawgmoth's Will
1x Animate Dead
1x Dance of the Dead
1x Necromancy
1x Pernicious Deed
1x Phyrexian Arena
1x Survival of the Fittest
1x Sylvan Library
Artifact (6)
1x Coalition Relic
1x Lightning Greaves
1x Mana Vault
1x Mimic Vat
1x Sensei's Divining Top
1x Sol Ring
Cards under consideration
1x Beacon of Unrest
1x Birthing Pod
1x Desertion
1x Flash
1x Greater Good
1x Lazav, Dimir Mastermind
1x Scroll Rack
1x Vivid Creek
1x Vivid Grove
1x Vivid Marsh
1x Whispersilk Cloak
Ignoring the land (needs a lot more basics but it's the least of my worries), could you take a look over this list and give me some advice? It would be greatly appreciated.
I think I want to at least give Birds a shot. What card do you think should come out from my current list?
I stopped running T&N a while ago because it costs so much mana, and I usually prefer to do multiple things per turn and leave up mana for answers. Also I run it in other decks and I don't want to do it in all my decks. It's a very strong card, but I'm not sure it's what I want to be doing in this deck, since I can usually just reanimate stuff for less mana.
For the most part I think your list looks pretty good. Nothing really jumps out at me as needing to be changed, although you definitely want to cut some of the ETB tapped lands for more basics. You're going to have a hard time using your Cultivate, Kodama's Reach, etc. with only three basic lands. I usually go for around 10 or so basics in an optimized mana base, although I could see using less if you're not running cards that search for them. Other than that your list looks pretty good though. I'm not a huge fan of Lightning Greaves or Mimic Vat, since the former isn't that great at protecting creatures and is mainly for the haste enabler, and the latter has to exile things to be used, and often dies before you can get enough value out of it.
Making one pretty obvious change to my list:
Llanowar Wastes -> Bayou
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
The biggest draw of Grip for me over something like Nature's Claim is that it hits stuff like Tormod's Crypt, Nihil Spellbomb, and Relic of Progenitus that people will just throw out onto the field and then let them sit there. Grip's split second not letting them react and exile my graveyard in response can be a big deal. It can also be relevant against the occasional combo deck that I see at my LGS. I guess I would probably prefer to cut Putrefy before K-Grip, but then I have one less option to take out an early Kaalia or something like that.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Anyone else playing memory plunder ? Works really well with an early Jin. I dont run enough basics or early ramp for boundless realms... But ill copy the ramp players eot for 4 mana early on.
I feel like its an incredibly versatile card that can get us out of a lot of holes or on the flip side put us out ahead.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
In general, I don't like playing too many cards that have very situational requirements. But then again, it's meta dependent. I play in two metagames, a casual one and a super cutthroat one. In the cutthroat one, Memory Plunder has a high chance of hitting something relevant, but it's a bit slow. In the casual meta, it'll almost always hit a wrath or some big draw spell. I haven't played the card in years though.
Bribery is almost always a safe bet for any blue-based deck.
I've also recently converted my list to be more resilient and flexible, and that means including more reanimator targets. In order for that to work, I had to add in a bunch of loot spells. I ended up cutting both Windfall and Whispering Madness just because they sometimes end up helping my opponents too much. That and some games end with Living Death - don't want to help them out TOO much!
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
There are better options than these cards. People will disagree with me on Krosan Grip, but you can run nature's claim or beast within over it.
//Creatures
1 Consecrated Sphinx
1 Sphinx of Uthuun
1 Jin-Gitaxias, Core Augur
1 Skithiryx, the Blight Dragon
1 Massacre Wurm
1 Rune-Scarred Demon
1 Sheoldred, Whispering One
1 Baleful Force
1 Bane of Progress
1 Sylvan Primordial
1 Terastodon
//Clones
1 Phantasmal Image
1 Eternal Witness
1 Phyrexian Metamorph
//Big Plays
1 Entomb
1 Flash
1 Survival of the Fittest
1 Intuition
1 Buried Alive
1 Natural Order
//Reanimation
1 Reanimate
1 Life // Death
1 Animate Dead
1 Dance of the Dead
1 Necromancy
1 Victimize
1 Living Death
//Looting
1 Careful Study
1 Strategic Planning
1 Frantic Search
1 Thirst for Knowledge
1 Forbidden Alchemy
1 Compulsive Research
1 Probe
1 Fact or Fiction
1 Careful Consideration
1 Nostalgic Dreams
1 Brainstorm
1 Sylvan Library
//Tutors
1 Imperial Seal
1 Vampiric Tutor
1 Mystical Tutor
1 Green Sun's Zenith
1 Demonic Tutor
1 Lim-Dûl's Vault
1 Grim Tutor
//Answers
1 Pact of Negation
1 Mana Drain
1 Stifle
1 Cyclonic Rift
1 Abrupt Decay
1 Beast Within
1 Toxic Deluge
1 Putrefy
1 Pernicious Deed
//Ramp
1 Birds of Paradise
1 Elves of Deep Shadow
1 Llanowar Elves
1 Elvish Mystic
1 Fyndhorn Elves
1 Arbor Elf
1 Deathrite Shaman
1 Mana Crypt
1 Sol Ring
//Lands
1 Ancient Tomb
1 Cephalid Coliseum
1 Urborg, Tomb of Yawgmoth
1 Dryad Arbor
1 Command Tower
1 City of Brass
1 Exotic Orchard
1 Underground Sea
1 Tropical Island
1 Bayou
1 Watery Grave
1 Breeding Pool
1 Overgrown Tomb
1 Sunken Ruins
1 Flooded Grove
1 Twilight Mire
1 Drowned Catacomb
1 Hinterland Harbor
1 Woodland Cemetery
1 Underground River
1 Yavimaya Coast
1 Llanowar Wastes
1 River of Tears
1 Polluted Delta
1 Misty Rainforest
1 Verdant Catacombs
1 Flooded Strand
1 Scalding Tarn
1 Bloodstained Mire
1 Marsh Flats
1 Wooded Foothills
1 Windswept Heath
1 Snow-Covered Island
1 Snow-Covered Forest
1 Forest
EDIT:
Did some poking around. Seems like Necropolis Regent is a great way to end games quickly. As for board presence, Pestilence Demon is looking solid. Actually I might play Jarad, Golgari Lich Lord alongside Lord of Extinction.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
Those things seem fine but I would overhaul the entire lust as you said your playing a combo shell with no intent to combo which seems odd. For example pact if negation is a great Counterspell for a combo player for a fair player it's very much hit or miss.
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
I did slightly overhaul the list, especially adding in a bunch of looter draw spells. I think I might end up just loading up the list with removal spells, or good creatures.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
I'm planning on making a post soon about that sort of list
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
Is it going to be like lots of value creatures with ways to abuse them? IE: pod chains, bounce effects, seedborn/prophet, answers?
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
Yep, the lands will be drastically changed. They are easier to sort out than the rest of the deck so I'm leaving them until last. The main play group will be with friends but I don't know how much non-creature removal they will be packing as we are all in a similar position in terms of experience and progression on the lists. I have a soft-spot for Mimic Vat and I love the idea of abusing ETB effects or creating a hasty fatty each turn but fair point on the exiling side of things.
Wow, that's some aggressive cutting! Not that I am complaining. You say there are better alternatives but can you make some suggestions on what those might be? I wouldn't know where to begin searching for replacements as I thought a most of those were as good as those sort of effects got (without spending a small fortune per card).
I was on the fence about Krosan Grip but the notion of being able to prevent pay-to-do-X effects on permanents sold it for me, especially where grave clearance is involved. If it doesn't play out as well as I hope then I'm not against replacing it with one of those cards.
Thanks for the help thus far.
That's basically what I do. Play the value engine midrange plan until I can reanimate some fatties and go to town. It's worked pretty well for me so far.
Secularon plays in a very competitive group iirc so his list is extremely cutthroat compared to most that you see posted here. If your playgroup is more laid back, you may want to consider keeping some of the cards that he suggested cutting. I actually run a lot of those cards myself since my group is also more relaxed than his. It's also about tuning your deck to the level of your playgroup.
I've been thinking lately about Arcane Denial and wondering if it should just be Counterspell instead. UU can be a bit annoying at times, especially since blue is the least prominent color in my deck, but the fact that you aren't giving card advantage is a big upside for Counterspell. It's not as political, but it's stronger overall and I think my manabase can reliably support the double blue.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Expedition Map -> Birds of Paradise
Changing Arcane Denial for Counterspell because I think my manabase can support it and I don't want to give card advantage to my opponents. Expedition Map wasn't doing enough for me since it only gets a single land rather than a whole package, and the Academy Ruins + Expedition Map plan is just too slow.
I was also thinking about trying out Deathrite Shaman since he provides ramp with fetches and other people's lands while also acting as graveyard hate and a source of lifegain or damage in a pinch. Hitting each opponent for 2 damage in a 4 player game is not insignificant, especially over a few turns, and he should have plenty of targets. I was thinking of cutting Sakura-Tribe Elder for DRS since although it's not as reliable as ramp, it has way more functionality over the course of a game than STE. Alternatively, maybe I should look at whether Birds of Paradise is better than Sakura-Tribe Elder. I'm not sure on this but I think it might be.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios