Quote from LOLaSageOwl
Maybe try out Chancellor of the Forge or Siege-Gang Commander?
Smokestack does not seem like a terrible card at all in your list. I'm not sure how it would be if you don't have tokens swarming up is the thing.
Maybe Ensaring Bridge? since most of your guys are small? meh?
Shunt? I've mentioned this card before but Fork effects are one of the if not THE most powerful things red has so having another, even if it is slightly worse against most spells, but better against a few could be put to use.
Quote from SockosenseiVery cool deck concept, Gaka.
Have you tested Meekstone to slow aggro a bit?
Quote from mrjumbo03What about Lightning Crafter? It gives you that instant-win out of nowhere in conjunction with Kiki-Jiki.
Some people are just plain douchebags so you have to fight them with douchebaggyness back.
Also, the new land (Buried Ruin) could fit in right in this deck for some artifact recursion.
Quote from AttilatheFunI am building a similar Norin deck to mess with people at the store I play at and would like to suggest Arcbound Reclaimer. It helps if people destroy your genesis chamber or other useful artifacts and does silly things when the Curio is out.
Tantarus: It didn't make the gaka greifer level, so it should be fine
Quote from AttilatheFunTime to bust out a paper version of my very similar Norin deck tomorrow!....I'm excited for screaming and groans at the tables I play at!
Edit: Do you think it would be frowned upon to throw a Steam Vines onto the table in a 4-5 player game?
Quote from BurntgerbilEmmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Quote from mikeyfresh178No scrambleverse. You pretty much randomly decide who wins the game. No way. Norin likes his control.
Quote from ShishizaruStrangely enough, Norin is a control deck, and a good one at that.
Quote from mrjumbo03What are people's thoughts on Druidic Satchel? It's pseudo ramp and triggers a bunch of stuff with the token making capability for 2 colorless a turn. Seems worth a slot.
Quote from macman456Wow this deck looks like a ton of fun! A Scrambleverse is in order perhaps?
Quote from ShishizaruGoblin Recruiter made it into my deck. So good, especially with our strong Goblin package.
Quote from AttilatheFunDropping a turn three ruination then tangle wire-ing the entire table (5 player game) last night was hilarious. The only problem I've run into is not being able to win the game once you hav ethe game locked down. I was sitting behind a grip of chaos/imulsive maneuvers/genesis chamber wall but my Krark's thumb was removed and I had no way to win...eventually killed myself when I activated my siege gang commander 11 times in one turn...oops.
Quote from macman456Might I suggest also posting more budget suggestions for the deck? Like maybe Thran Dynamo and stuff. Also have you considered maybe Kozilek, Butcher of Truth? Draws and brings your grave back on a fatty stick.
Quote from GakaAn interesting suggestion, but I don't think it really does anything the deck wants. Just because it can make tokens doesnt mean it deserves a slot.
Quote from ImAChampionI think the suggestion was because it is quasi card draw and mana acceleration. I don't think that it is needed in the deck...but I thought you might have missed the intent.
Quote from PopeHilariusI really enjoy the paradoxical combination of high power level with play variability. Most decks with by consistency, and I love how Norin can pull out a victory a different way each game. So cheers for sharing Gaka, it's really inspired deckbuilding.
Quote from mrjumbo03Without Krark's Thumb, is Planar Chaos still worth it?