Alpine Guide - Doesn't get anything versatile, so you pretty much want to play it off of a non-basic or artifact-based start. That's not the greatest situation, but doable. Not running, though.
Goblin Engineer - Yeah, this is the only card that's really worth it. A second welder with a tutor? Sign me up.
Mox Tantalite - I think this card is absolutely worth consideration, but its drawback might push it out of contention. Maybe. It is pretty good.
Prismatic Vista - I do Rings of Brighthearth fetchland shenanigans. This card slots right in.
Chandra, Acolyte of Flame - With an increase in playable planeswalkers in the last set and this one, this card slots in easily.
Chandra, Awakened Inferno - This seems like goodstuff. I was thinking it might end up going in, but as a second thought, kinda meh on it for now. The +2 is SO good, even if the card itself doesn't synergize well.
Chandra's Regulator - If this wasn't legendary, I'd regretfully decline. As is, I'm still not sure. But it does do a lot that we like, so I'll at least give it a test-run.
Glint-Horn Buccaneer - This is tempting. Very tempting. I think it's just not quite worth it, but it may be reconsidered later.
Mask of Immolation - Budget Goblin Bombardment. Not worth it for me, but a decent option, I suppose.
Mystic Forge - I kinda want to test this. I don't like it, but it has potential. I think overall, though, I'mma stick with my gut. Maybe someone else can give it a try?
Field of the Dead - This is going to be a hard card to cut for, but I want to see if I can make it work.
Lotus Field - Without Hexproof, I'd drop this like hot garbage, but with it, this is quite the card. Worth at least testing.
Quote from the_offspring »Yeah I saw that too. If the page counters can be used for anything else, it'd be amazing. Otherwise, I'm not sure if it'd be that much better than a Mind's Eye or something like that. It's a shame that for example Conjurer's Closet won't be able to blink it. Might give it a try though.
Quote from CaptainTempest »How do we feel about Merchant of the Vale? I feel it compares pretty well to Rummaging Goblin.
Fires of Invention - Fun card, especially if you can find ways around the limitation. But the limitation is pretty painful.
Merchant of the Vale - I don't like this as much as other people do. I think the resource investment is just too damn high.
Thrill of Possibility - If it wasn't in the cost... Next.
Torbran, Thane of Red Fell - Yes please. I want this card in my life badly.
Heraldic Banner - Not the worst choice but a bit anticlimactic with an army of Myr tokens.
Castle Embereth - Wow, this effect is underwhelming.
Dwarven Mine - Wow this effect is underwhelming too.
Fabled Passage - Another fetchland? That restriction, though... Maybe.
Arcane Signet - This feels like a good kind of mana accel. I'm not sure if it'll last, but for now it's good for testing.
Tome of Legends - AMAAAAAZING! Sign me up.
Quote from Alex916 »how has nobody mentioned Endless Atlas? This card seems pretty good, compared to mostly Reverse Loot effects that red gets, this is just flat draw