Debt to the Deathless is essentially the same option as Exsanguinate, it is somewhat better under non-infinite mana conditions since X=20 can kill a table. Also, the art is Metal as ****. Ready//Willing is quite a trick but somewhat irrelevant in most circumstances. If you want Ready you have Dauntless Escort, and Vault of the Archangel is pretty awesome already. Gaze of Granite is essentially the same option as Pernicious Deed, but without the insane synergy with Sun Titan. Maw of the Obzedat is interesting. He is an instant speed infinite sac engine like any of the Nantuko Shade varients. However, unlike them he makes your Team infinitely large. So if you have a loop you can just make some dudes and loop to lethal without having to push 1 guy through.
Everything else is a wash.
I have been a little busy for a while, so I haven't had a whole lot of time to look for new stuff, but I haven't seen anything that looks interesting since my previous post, which I never finished so sorry to whoever asked that. But as to changes, I was looking at taking out Cabal Coffers, but I never finished testing how reliable it is to get active now.
Now, I will admit that I haven't looked through all of the commons and uncommons in dragon's maze, but as of right now, I'll say that this set was not for us.
But in other news, school is almost over so be prepared to see a lot more testing and development occurring in the not too distant future.
So, I actually got to play some games over the last week. Unsurprisingly, coffers was a little too hard to turn on for my tastes, so that means that the cabal coffers and sylvan scrying slots will be opened up for something....no idea what right now. I think that I am going to leave Urborg in since it is so good by itself. Otherwise everything else went pretty much according to plan.
I have been looking at the mortify and putrefy slots and wondering if I could do something better, probably something protection oriented. Any thoughts there?
These two enchantments are options for more of your tutor suite, recur with Sun Titan triggers, target what you really care about most of the time (Enchantments and Artifacts) and act as a rattlesnake in a combo deck. This seems more relevant to me than the one off removal spell that your opponent doesn't see coming.
I have to admit that I had never thought of including those here. I don't have them on hand, but I will have to see if I can find them to test this week. Although, I think what worries me the most right now is countermagic. So I may add a Grand Abolisher or something similar in one of the other open spots, since the best thing that I can do right now is just try and bait it out and hope they don't have more.
It seems like the number of vital enchantments in this deck has dropped a bit over time. Aura Shards, Grave Pact, and Fecundity are great effects when you don't have combo pieces assembled, but they aren't part of anything game-winning so I don't think I'd want to tutor for them when I could be getting Ashnod's Altar or Geralf's Messenger or Blasting Station. The only combo-piece enchantments are Earthcraft and Cathar's Crusade. Earthcraft is one of the best combo pieces in the deck but Cathar's Crusade is honestly more of backup if the go-to combos are with undying creatures rather than persist, right? So I suggest taking out Academy Rector and Sterling Grove in favor of broader tutors.
I like Dimir Machinations a lot here because the deck is very 3 drop heavy and it can especially target Messenger, an altar, or Bitter Ordeal. It also gets a variety of removal spells for whatever you may need to deal with (including Sudden Spoiling which I run as an answer to hexproof creatures), it grabs Eternal Witness if there's something in the yard you need, it gets Finks if you need a little life, and it gets Aven Mindcensor which is another pretty good utility / disruption card that I like to run. Overall I have 20 3-drops in my version of Ghave and only 7 enchantments.
Edit: I haven't seen it mentioned here, so what do you think about Carnival of Souls? It's not one that I'm currently running because the drawback seems high, but the altars / earthcraft feel like the most important part of almost every combo so having an additional redundancy for them could be vital. Especially at 2cmc, it could be dropped on the turn that the combo goes off to give opponents little time to abuse it. I'm definitely thinking of adding it. The only question is how often I'll be using Blood Artist or Kitchen Finks combos to counteract the downside. If I add Carnival, I would probably have to add Falkenrath Aristocrats as a backup for Blood Artist.
Sorry for taking so long to get back, I've been without internet at home for a couple days :-/.
I have been thinking about changing tutors in general lately. Things like summoner's pact just aren't what they where when I build the deck. But right now, I'd leave rector in there just because it tutors into play. But yeah, I was scrolling through the transmute cards looking at them. I think that I own a mechinations, so I'll try and test it out this week.
I could be an interesting trick if you are less combo focused or expect to get interrupted, but with my deck, whenever I start making counters I'm comboing off and the game is over there.
So I haven't really posted anything in here even with a new core set having come and gone. From a deck construction prospective the set didn't bring any new toys and the rules change doesn't effect us at all so now to wait till Theros to see if we get anything new.
I know that I have said this before, but as I have neglected to find alternatives, cards like summoner's pact and green sun's zenith are really lacking in power with the decrease in the number of relevant green creatures in the deck and are really frustrating to draw. I think it is time these go.
I actually forgot about the talismans. I this deck, they have almost no downside so yeah, something should get replaced. It may not be selesnya though, I actually might replace orzhov signet with it. I'll have to fiddle around with the mana and see that the best thing for it to replace is.
with as fast as this deck is, I don't know if Glacial Chasm is that good, a lot of the time this deck is gated by how much mana you can make over everything else. Obviously I'd view it as a spell instead of a land, but it still does take up a land drop to use.
It makes me sad that discussion in this thread is almost non-existent (not just the OP, just in general.) Are people giving up on combo Ghave? Certainly seems like one of the strongest combo decks available for multiplayer.
Some things I have been trying:
Living Wish (using the 10 card sideboard, not the casual wish rules): Gives access to utility creatures (like Grand Abolisher), utility lands (like Boseiju, Who Shelters All or Cavern of Souls), or 'extra combo pieces' (like Acidic Slime for the Revillark combo, or even Saffi Eriksdotter), or even something as simple as a land for mana fixing (worst case scenario.) Overall the card brings nice options to the deck, but it doesn't really bring a whole lot of extra power to the deck (sorry, all you wish haters, they aren't broken..)
Chromatic Lantern: Replacing Darksteel Ingot as a 3 cmc rock, the color fixing often proves to be far more valuable than the protection to artifact hate.
On another note, if your collection is vast, or if budget isn't an issue, Grim Tutor should immediately replace Diabolic Tutor, Vindicate should be somewhere in the list, and Nether Void is another route for combo protection (as most if not all of our combos are ability based, not spell based.)
Just some thoughts and ideas to try and get some discussion rolling on here.
EDIT: Also, addressing older conversation in the thread, I have dropped Cabal Coffers from the list as it just isn't worth trying to assemble with Prime Time gone, and have, at least for the time being, replaced it with the utility land Thespian's Stage.
It makes me sad that discussion in this thread is almost non-existent (not just the OP, just in general.) Are people giving up on combo Ghave? Certainly seems like one of the strongest combo decks available for multiplayer.
It seems that most players looking to use Ghave are more interested in a ALL THE TOKENS approach, opposed to the combo nature of this thread. I myself made a Ghave deck about a month ago that expects to win through combo, but, even with some overlapping combos, it is so different from the OP that I feel that any non-generic comment I make would be out of place.
It seems that most players looking to use Ghave are more interested in a ALL THE TOKENS approach, opposed to the combo nature of this thread. I myself made a Ghave deck about a month ago that expects to win through combo, but, even with some overlapping combos, it is so different from the OP that I feel that any non-generic comment I make would be out of place.
Well seeing as this thread is technically a primer, and not just "the OP's decklist," I don't think there are really any out of place comments, outside of being totally irrelevant to combo Ghave.
It seems that most players looking to use Ghave are more interested in a ALL THE TOKENS approach, opposed to the combo nature of this thread. I myself made a Ghave deck about a month ago that expects to win through combo, but, even with some overlapping combos, it is so different from the OP that I feel that any non-generic comment I make would be out of place.
Well seeing as this thread is technically a primer, and not just "the OP's decklist," I don't think there are really any out of place comments, outside of being totally irrelevant to combo Ghave.
This is most definitely the case. Feel free to discuss things in the context of your list. Its nice to have outside ideas come in.
It makes me sad that discussion in this thread is almost non-existent (not just the OP, just in general.) Are people giving up on combo Ghave? Certainly seems like one of the strongest combo decks available for multiplayer.
Some things I have been trying:
Living Wish (using the 10 card sideboard, not the casual wish rules): Gives access to utility creatures (like Grand Abolisher), utility lands (like Boseiju, Who Shelters All or Cavern of Souls), or 'extra combo pieces' (like Acidic Slime for the Revillark combo, or even Saffi Eriksdotter), or even something as simple as a land for mana fixing (worst case scenario.) Overall the card brings nice options to the deck, but it doesn't really bring a whole lot of extra power to the deck (sorry, all you wish haters, they aren't broken..)
Yeah, this thread is kind of a ghost town at times.
I haven't really touched a wish board since most of the groups that I play with don't use/like it so I can't offer any constructive advice towards it. Due to my lack of experience with it, do you have any advice regarding wish boards for this deck?
Chromatic Lantern: Replacing Darksteel Ingot as a 3 cmc rock, the color fixing often proves to be far more valuable than the protection to artifact hate.
On another note, if your collection is vast, or if budget isn't an issue, Grim Tutor should immediately replace Diabolic Tutor, Vindicate should be somewhere in the list, and Nether Void is another route for combo protection (as most if not all of our combos are ability based, not spell based.)
Just some thoughts and ideas to try and get some discussion rolling on here.
EDIT: Also, addressing older conversation in the thread, I have dropped Cabal Coffers from the list as it just isn't worth trying to assemble with Prime Time gone, and have, at least for the time being, replaced it with the utility land Thespian's Stage.
Now as towards your suggestions. I'm kinda torn on Chromatic lantern. I rarely need more than the one mana to help with fixing from Ingot and its not like I see a lot of artifact removal. So maybe I'm just being overly paranoid about switching. I guess that isn't the greatest reason, so yeah I will probably swap it and see if I ever miss it.
I don't know how much I like dosan since he limits you too. He does however return some value to green sun's zenith and summoner's pact which are currently lacking for relevance in my list.
Now grim tutor, my collection is larger than most, but I don't have easy access to one so for the time being I won't get to test with it. But if you have one, I can think of exactly one time in the two years that I have had the deck that the life loss would have been relevant. Vindicate is something that has mostly just been forgotten to be put in. Ever time I seen mine I mean to pick up another but never do.
EDIT: Also, addressing older conversation in the thread, I have dropped Cabal Coffers from the list as it just isn't worth trying to assemble with Prime Time gone, and have, at least for the time being, replaced it with the utility land Thespian's Stage.
How is stage working for you? I have always been afraid that it cut down the agility of the deck. For note, my meta is surprisingly light in the non-basic area meaning that it would have less value for me than for someone where powerful non-basics are common
Edit: Also, the list in the OP is out of date. I don't know when things got out of sync, but I'll get the current one up there soon I hope.
I built ghave for my first edh deck, he is simple to make and the combo/token aspect is very attractive especially to newer EDH players like myself. My main goal is triskelion and mikaeus the unhallowed a not to popular combo. As of now my biggest win incentive is Craterhoof Behemoth and a good amount of tokens. My biggest problem was and still is mana ramp. This thread shows some great idea's and combo's. Trying to get away from just the tokens. But no matter what I'm keeping the behemoth!
I haven't really touched a wish board since most of the groups that I play with don't use/like it so I can't offer any constructive advice towards it. Due to my lack of experience with it, do you have any advice regarding wish boards for this deck?
I will, when time allows it, make a summary for the uses of the wishes available to us (mainly Living Wish and Glittering Wish) as well as targets for said cards. But until then the most I can say is that they are something for people to look into to expand the options of their deck, but it isn't something to be looking at if you want more raw power for your list, because they don't bring that to a deck (why run power cards in a wishboard that you could just maindeck?)
Now as towards your suggestions. I'm kinda torn on Chromatic lantern. I rarely need more than the one mana to help with fixing from Ingot and its not like I see a lot of artifact removal. So maybe I'm just being overly paranoid about switching. I guess that isn't the greatest reason, so yeah I will probably swap it and see if I ever miss it.
The artifact destruction is usually irrelevant, in the off chance someone wants to shoot your rock, well hey that slowed us down just a bit, but that's one less Krosan Grip to be aimed at something more vital, like an Earthcraft.
I don't know how much I like dosan since he limits you too. He does however return some value to green sun's zenith and summoner's pact which are currently lacking for relevance in my list.
He is, essentially, a creature-based version of Defense Grid. This makes him mildly easier to get rid of (for us too, should we no longer want him in play,) but makes him easier to tutor for when needed (Eladamri's Call, Green Sun's Zenith, Summoner's Pact if you run it, etc.)
On a side note, I dislike the pact, it is just too slow. Even if it tutors something relevant, unless you're casting it and winning that turn, you still have to take the timewalk that paying 4 mana brings the following turn.
Now grim tutor, my collection is larger than most, but I don't have easy access to one so for the time being I won't get to test with it. But if you have one, I can think of exactly one time in the two years that I have had the deck that the life loss would have been relevant. Vindicate is something that has mostly just been forgotten to be put in. Ever time I seen mine I mean to pick up another but never do.
How is stage working for you? I have always been afraid that it cut down the agility of the deck. For note, my meta is surprisingly light in the non-basic area meaning that it would have less value for me than for someone where powerful non-basics are common
The older and more expensive cards are just "optimized" choices, the deck runs just fine with lesser (and cheaper) replacements.
Stage is alright, I run a slightly different landbase than you right now anyway (no access to ABURs, or Gaea's Cradle,) it's more of a filler card until I find something I like better or decide to run Coffers again.
I will, when time allows it, make a summary for the uses of the wishes available to us (mainly Living Wish and Glittering Wish) as well as targets for said cards. But until then the most I can say is that they are something for people to look into to expand the options of their deck, but it isn't something to be looking at if you want more raw power for your list, because they don't bring that to a deck (why run power cards in a wishboard that you could just maindeck?)
Alright, sounds great. I look forward to seeing it, and I will add it to the OP if you don't mind.
The artifact destruction is usually irrelevant, in the off chance someone wants to shoot your rock, well hey that slowed us down just a bit, but that's one less Krosan Grip to be aimed at something more vital, like an Earthcraft.
Yep, this is completely true. Next time I update things this change will be applied.
He is, essentially, a creature-based version of Defense Grid. This makes him mildly easier to get rid of (for us too, should we no longer want him in play,) but makes him easier to tutor for when needed (Eladamri's Call, Green Sun's Zenith, Summoner's Pact if you run it, etc.)
On a side note, I dislike the pact, it is just too slow. Even if it tutors something relevant, unless you're casting it and winning that turn, you still have to take the timewalk that paying 4 mana brings the following turn.
I think that you have talked me into testing him, now just comes the hard part of finding one to test. I agree though about the pact. I haven't liked it in a long time and am never happy to see it. That's the one downside to 99 cards, I don't see it enough to get bothered by it enough to do something about it.
The older and more expensive cards are just "optimized" choices, the deck runs just fine with lesser (and cheaper) replacements.
Most definitely, there are only a few cards that are irreplaceable, and few of them are worth a whole lot of money. I should probably add a section for budget considerations, but I don't know when I will get to that.
Alrighty, update time. Some of these changes happened a while ago, but I never listed them, so I included them here.
Major things: Added Grand Abolisher and Dosan the Falling Leaf. The abolisher happened a long time ago, but I haven't seen him too many times in games so I never remembered to add him here. To help with the not seeing him problem...and the fact that this is the only deck in the league I play in that doesn't seem to play blue, Dosan will be joining him. Next up, Summoner's Pact is out. That card has been useless one too many times. And since most of the combo cards are 3 cmc, the transmute tutor will be attempting to make a better showing from here on out.
Less Major things: I swapped around some mana rocks, I don't know for sure if the one I took out was the correct out so I may be changing that further if I am not happy with the results.
Also, I hope that adding Dosan will make green sun better, because it has been suffering from much the same problem that summoner's pact had.
I think that it is a perfectly viable combo, but I would be worried that it is a rather insular combo since it doesn't interact with much else in the deck. If it played nicely with more stuff I'd say sure, but it needs either finks or something like blood artist and a different persist dude to win. Which seems like too narrow of a window of interaction, but I am willing to be convinced otherwise.
I think that it is a perfectly viable combo, but I would be worried that it is a rather insular combo since it doesn't interact with much else in the deck. If it played nicely with more stuff I'd say sure, but it needs either finks or something like blood artist and a different persist dude to win. Which seems like too narrow of a window of interaction, but I am willing to be convinced otherwise.
It was a relatively easy add for me, as I already ran Kitchen Finks and Spike Feeder to naturally combo with the Angel. Being able to use Finks and an altar to create infinite mana (and tokens with Ghave out) or put infinite counters on a Triskelion to ping out the table, even just make the guys you have on the board big for a plan B "turn em sideways" can be helpful interactions.
With any form of lifegain she has utility, with a few extra cards she's a game winner.
Anyone see anything they like from dragon maze?
Ready//Willing is quite a trick but somewhat irrelevant in most circumstances. If you want Ready you have Dauntless Escort, and Vault of the Archangel is pretty awesome already.
Gaze of Granite is essentially the same option as Pernicious Deed, but without the insane synergy with Sun Titan.
Maw of the Obzedat is interesting. He is an instant speed infinite sac engine like any of the Nantuko Shade varients. However, unlike them he makes your Team infinitely large. So if you have a loop you can just make some dudes and loop to lethal without having to push 1 guy through.
Everything else is a wash.
http://lefowens.blogspot.com/
Now, I will admit that I haven't looked through all of the commons and uncommons in dragon's maze, but as of right now, I'll say that this set was not for us.
But in other news, school is almost over so be prepared to see a lot more testing and development occurring in the not too distant future.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
I have been looking at the mortify and putrefy slots and wondering if I could do something better, probably something protection oriented. Any thoughts there?
UWRasputin DreamweaverUW
UWBSen TripletsUWB
- Putrefy
+ Seal of the Primordium
+ Seal of Cleansing
These two enchantments are options for more of your tutor suite, recur with Sun Titan triggers, target what you really care about most of the time (Enchantments and Artifacts) and act as a rattlesnake in a combo deck. This seems more relevant to me than the one off removal spell that your opponent doesn't see coming.
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
UWRasputin DreamweaverUW
UWBSen TripletsUWB
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
I like Dimir Machinations a lot here because the deck is very 3 drop heavy and it can especially target Messenger, an altar, or Bitter Ordeal. It also gets a variety of removal spells for whatever you may need to deal with (including Sudden Spoiling which I run as an answer to hexproof creatures), it grabs Eternal Witness if there's something in the yard you need, it gets Finks if you need a little life, and it gets Aven Mindcensor which is another pretty good utility / disruption card that I like to run. Overall I have 20 3-drops in my version of Ghave and only 7 enchantments.
Edit: I haven't seen it mentioned here, so what do you think about Carnival of Souls? It's not one that I'm currently running because the drawback seems high, but the altars / earthcraft feel like the most important part of almost every combo so having an additional redundancy for them could be vital. Especially at 2cmc, it could be dropped on the turn that the combo goes off to give opponents little time to abuse it. I'm definitely thinking of adding it. The only question is how often I'll be using Blood Artist or Kitchen Finks combos to counteract the downside. If I add Carnival, I would probably have to add Falkenrath Aristocrats as a backup for Blood Artist.
Further edit: Nope, bad idea.
I have been thinking about changing tutors in general lately. Things like summoner's pact just aren't what they where when I build the deck. But right now, I'd leave rector in there just because it tutors into play. But yeah, I was scrolling through the transmute cards looking at them. I think that I own a mechinations, so I'll try and test it out this week.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
UWRasputin DreamweaverUW
UWBSen TripletsUWB
I know that I have said this before, but as I have neglected to find alternatives, cards like summoner's pact and green sun's zenith are really lacking in power with the decrease in the number of relevant green creatures in the deck and are really frustrating to draw. I think it is time these go.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
Also I find Crop Rotation to be very versatile and better than Sylvan Scrying, and with Gaea's Cradle is great mana ramp or a combat trick with Maze of Ith.
Also what do you think about Glacial Chasm?
with as fast as this deck is, I don't know if Glacial Chasm is that good, a lot of the time this deck is gated by how much mana you can make over everything else. Obviously I'd view it as a spell instead of a land, but it still does take up a land drop to use.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
Some things I have been trying:
Living Wish (using the 10 card sideboard, not the casual wish rules): Gives access to utility creatures (like Grand Abolisher), utility lands (like Boseiju, Who Shelters All or Cavern of Souls), or 'extra combo pieces' (like Acidic Slime for the Revillark combo, or even Saffi Eriksdotter), or even something as simple as a land for mana fixing (worst case scenario.) Overall the card brings nice options to the deck, but it doesn't really bring a whole lot of extra power to the deck (sorry, all you wish haters, they aren't broken..)
Chromatic Lantern: Replacing Darksteel Ingot as a 3 cmc rock, the color fixing often proves to be far more valuable than the protection to artifact hate.
Dosan the Falling Leaf: Combo protection that has the added benefit over Grand Abolisher (who is in the wish board) of being a Green Sun's Zenith target.
On another note, if your collection is vast, or if budget isn't an issue, Grim Tutor should immediately replace Diabolic Tutor, Vindicate should be somewhere in the list, and Nether Void is another route for combo protection (as most if not all of our combos are ability based, not spell based.)
Just some thoughts and ideas to try and get some discussion rolling on here.
EDIT: Also, addressing older conversation in the thread, I have dropped Cabal Coffers from the list as it just isn't worth trying to assemble with Prime Time gone, and have, at least for the time being, replaced it with the utility land Thespian's Stage.
It seems that most players looking to use Ghave are more interested in a ALL THE TOKENS approach, opposed to the combo nature of this thread. I myself made a Ghave deck about a month ago that expects to win through combo, but, even with some overlapping combos, it is so different from the OP that I feel that any non-generic comment I make would be out of place.
Well seeing as this thread is technically a primer, and not just "the OP's decklist," I don't think there are really any out of place comments, outside of being totally irrelevant to combo Ghave.
This is most definitely the case. Feel free to discuss things in the context of your list. Its nice to have outside ideas come in.
Yeah, this thread is kind of a ghost town at times.
I haven't really touched a wish board since most of the groups that I play with don't use/like it so I can't offer any constructive advice towards it. Due to my lack of experience with it, do you have any advice regarding wish boards for this deck?
Now as towards your suggestions. I'm kinda torn on Chromatic lantern. I rarely need more than the one mana to help with fixing from Ingot and its not like I see a lot of artifact removal. So maybe I'm just being overly paranoid about switching. I guess that isn't the greatest reason, so yeah I will probably swap it and see if I ever miss it.
I don't know how much I like dosan since he limits you too. He does however return some value to green sun's zenith and summoner's pact which are currently lacking for relevance in my list.
Now grim tutor, my collection is larger than most, but I don't have easy access to one so for the time being I won't get to test with it. But if you have one, I can think of exactly one time in the two years that I have had the deck that the life loss would have been relevant. Vindicate is something that has mostly just been forgotten to be put in. Ever time I seen mine I mean to pick up another but never do.
How is stage working for you? I have always been afraid that it cut down the agility of the deck. For note, my meta is surprisingly light in the non-basic area meaning that it would have less value for me than for someone where powerful non-basics are common
Edit: Also, the list in the OP is out of date. I don't know when things got out of sync, but I'll get the current one up there soon I hope.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
I will, when time allows it, make a summary for the uses of the wishes available to us (mainly Living Wish and Glittering Wish) as well as targets for said cards. But until then the most I can say is that they are something for people to look into to expand the options of their deck, but it isn't something to be looking at if you want more raw power for your list, because they don't bring that to a deck (why run power cards in a wishboard that you could just maindeck?)
The artifact destruction is usually irrelevant, in the off chance someone wants to shoot your rock, well hey that slowed us down just a bit, but that's one less Krosan Grip to be aimed at something more vital, like an Earthcraft.
He is, essentially, a creature-based version of Defense Grid. This makes him mildly easier to get rid of (for us too, should we no longer want him in play,) but makes him easier to tutor for when needed (Eladamri's Call, Green Sun's Zenith, Summoner's Pact if you run it, etc.)
On a side note, I dislike the pact, it is just too slow. Even if it tutors something relevant, unless you're casting it and winning that turn, you still have to take the timewalk that paying 4 mana brings the following turn.
The older and more expensive cards are just "optimized" choices, the deck runs just fine with lesser (and cheaper) replacements.
Stage is alright, I run a slightly different landbase than you right now anyway (no access to ABURs, or Gaea's Cradle,) it's more of a filler card until I find something I like better or decide to run Coffers again.
Please do soon, I'd like to see how the list has changed for yourself in your playgroup!
Alright, sounds great. I look forward to seeing it, and I will add it to the OP if you don't mind.
Yep, this is completely true. Next time I update things this change will be applied.
I think that you have talked me into testing him, now just comes the hard part of finding one to test. I agree though about the pact. I haven't liked it in a long time and am never happy to see it. That's the one downside to 99 cards, I don't see it enough to get bothered by it enough to do something about it.
Most definitely, there are only a few cards that are irreplaceable, and few of them are worth a whole lot of money. I should probably add a section for budget considerations, but I don't know when I will get to that.
Its nothing really impressive, its just a couple cards. The only thing I have had to adapt to is that UG decks are the current vogue there.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
Major things: Added Grand Abolisher and Dosan the Falling Leaf. The abolisher happened a long time ago, but I haven't seen him too many times in games so I never remembered to add him here. To help with the not seeing him problem...and the fact that this is the only deck in the league I play in that doesn't seem to play blue, Dosan will be joining him. Next up, Summoner's Pact is out. That card has been useless one too many times. And since most of the combo cards are 3 cmc, the transmute tutor will be attempting to make a better showing from here on out.
Less Major things: I swapped around some mana rocks, I don't know for sure if the one I took out was the correct out so I may be changing that further if I am not happy with the results.
Also, I hope that adding Dosan will make green sun better, because it has been suffering from much the same problem that summoner's pact had.
-Orzhov Signet
-Darksteel Ingot
-Putrefy
-Summoner's Pact
+Dosan the Falling Leaf
+Talisman of Unity
+Chromatic Lantern
+Grand Abolisher
+Dimir Machinations
UWRasputin DreamweaverUW
UWBSen TripletsUWB
it combos with kitchen finks + sac outlet
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
It was a relatively easy add for me, as I already ran Kitchen Finks and Spike Feeder to naturally combo with the Angel. Being able to use Finks and an altar to create infinite mana (and tokens with Ghave out) or put infinite counters on a Triskelion to ping out the table, even just make the guys you have on the board big for a plan B "turn em sideways" can be helpful interactions.
With any form of lifegain she has utility, with a few extra cards she's a game winner.