Quote from serrasin »So I guess my question is, where do you see the deck belonging along the competitive slope? In my experience Sharuum doesn't keep up with a lot of other competitive decks.
Quote from Stefouch »@Jostin123
Thanks for sharing your thoughts and your updated list.
I was hesitating to include Smothering Tithe because it wasn't artifact, but now you convinced me.
Why the removal of Bazaar? It's a choice I don't understand.
and What are your thoughts about including the new revealed Karn the Great Creator?
I see it as an interesting recursion (getting back exiled combo pieces) and even a combo piece himself with Mycosynth Lattice (my playgroup even allows 10-cards wishboard, but maybe that exception will not last with this new Karn).
Quote from Stefouch »Do you think Bolas's Citadel is an auto-include for Sharuum? I could see it replacing Mind's Eye since we already play Sensei's Divining Top.
Quote from Xaricore »Quote from Stefouch »Do you think Bolas's Citadel is an auto-include for Sharuum? I could see it replacing Mind's Eye since we already play Sensei's Divining Top.
I haven't added Bolas's Citadel to my deck but I may to my build. I tend to run a more competitive build of Sharuum, though I have been wanting to slow down my deck to be more fun and not get hated out so quickly lol.
Mox Tantalite – Isn't this rock too slow? It's a bit contradictive with what you said about the speed of the format. I can understand for Lotus Bloom because you are rewarded with 3 manas instead of only 1. Are you totally sold with Mox Tantalite?
Elixir of Immortality – Can still generate lot of life with Clock of Omens by stacking multiple activation on the stack. Good for Citadel. Did you consider this aspect of the Elixir?
Teferi's Protection – I see you were playing this card and removed it. Did you removed it because you are playing too many wheel effects? Or was it mediocre at protecting your board and your life?
Blast Zone – Has Blast Zone proven more useful than any other utility lands? I've the feeling it's too slow. What do you intend to destroy with it?
Would you consider the following six cards?
Tezzeret, Master of the Bridge – All his modes are useful to us. His +2 is damn powerful with Smothering Tithe out, and we need life for Bolas's Citadel. He can also protect himself by landing a free artifact creature thanks to his static ability. I am actually testing him with good results.
Urza, Lord High Artificer – He turns our cogs into manarocks, creates a big token, and is a wincon by himself if you manage to generate infinite mana. With him, you can use the treasure tokens without having to sacrifice them. Urza gives the vibe of a Tolarian Academy, but probably the Engine does not interact enough with him.
Mystic Forge – Seems a good backup for the Citadel plan.
Notion Thief/Narset, Parter of Veils – With all these wheel effects, wouldn't these two cards being auto-includes?
Voltaic Key/Manifold Key – I'm playing Clock of Omens since the beginning of time I built a Sharuum Engine deck, and I can't resolve myself to remove the key. From a personal point of view, I'm convincing myself to consider it a manarock, since it can generate positive mana in combination with 6 or 7 other manarocks (those adding 2+ manas). It's so needed for Mana Vault and Grim Monolith (and Basalt Monolith, if you play it). It's also fetchable with Artificer's Intuition and reccurrable with Salvaging Station, which Clock isn't.
Noxious Gearhulk < Duplicant – According to me, the latter is superior due to the exile effect... but I play both!
Artifact Lands – I don't play them because I hate loosing -also- some lands and my manarocks during an artifact boardwipe. What are your experiences with this situation?
Fetchlands – I'm playing 7 of them and removed the Filterlands (and the Signets). They help shuffle the library for Sensei's Divining Top and Bolas's Citadel.
Rings of Brighthearth – Seems to have gained extra value in my list with the extra fetchlands and the new Tezz. But I've the feeling it's winmoOore.