"In the midst of this terrific commotion, England stood erect: wrapt up in her own impregnability, the storm could not affect her: and therefore, while others trembled in its blast, she smiled at its fury. Never did the 'Empress Island' appear so magnificently grand; – she stood by herself, and there was a peculiar splendour in the loneliness of her glory."
-- Robert Cooney. A Compendious History of the Northern Part of the Province of New Brunswick and of the District of Gaspé in Lower Canada.
A Quick Note on Pillowfort:
What to (and What Not to) Do
First off I'm gonna make a few quick observations about Pillowfort as an archetype, how I feel it's received by the community as a whole, and how the function and philosophy of this deck is affected. While not as controversial as Group Hug or Chaos, veterans of this community will know that Pillowfort enjoys a... mixed reception on MTG Salvation. I'll try to explain as concisely as possible what the conceptual threshold is between acceptable and unacceptable (remembering, of course, that tables will vary in attitude).
The division is this: by playing a game (that is not Calvinball) with your friends, you're all committing to winning with an agreed-upon-beforehand set of rules. It's widely agreed that it's bad manners to then turn around and ignore this agreement once the game starts. A core rule of EDH is that the last person standing is the winner. Even as the pilot of a Pillowfort deck, your aim is to be the last person standing. Your aim is not to make your opponent's inevitable victory as long and as grueling as possible. Your aim is to win.
With that said...
The overall object of this deck is to use the multiplayer format to your advantage. Pillowforting, in this deck, is to control the flow, as well as the pace, of combat in the game. It invests enough defensive and "deflective" resources to make sure your opponents are constantly under more pressure than you are; any more investment in defense and it will not be able to pull the trigger when the time is right. Ideally, and especially through tutoring, it's able to go either direction at a moment's notice, throwing up a wall or laying down a beating. This requires a delicate balance in deckbuilding, but what results is a rewarding deck that requires good piloting and threat assessment.
Opal-Eye is actually a really interesting political general, for a number of reasons:
-- He turns heads... away from you. A turn three Opal-Eye makes you a more troublesome target in the midrange, deflecting pressure away from you and hosing those early Trygon Predators and Cold-Eyed Selkies.
-- He can take damage onto himself from anywhere: you, an opponent, an opponent's creature, an opponent's planeswalker. As such he can, for example, stop one player from running away with a game by rescuing another player, rescue a creature that's mutually beneficial, or to simply play politics.
-- He takes damage onto himself from the source, which is noteworthy for spells like Earthquake: if you tap him when Earthquake resolves, he will take all damage done to all creatures and players, thus screwing over damage-based board-wipe if it suits you.
-- He is, of course, well-suited for sources of Indestructibility and other forms of protection.
-- He comes out early, easing that pressure to hit a nice curve by providing an early defense.
-- Finally, his ability is non-targeted, meaning he can hose your opponent's Sigarda, Host of Herons or Lazav, Dimir Mastermind, no sweat. You'd be amazed how often this comes up.
Protection on Offence and Defence
Protection acts as both offence and defence in this deck: creatures like Commander Eesha, Mystic Crusader and Mirran Crusader can not only be buffed and sent through on offence, but are also good targets for Pariah depending on your match-up. These are the "shock troops" of the deck, who round out the curve, can provide early pressure, good buff targets later, and solid emergency defences with Pariah.
Similarly, Unquestioned Authority can be used both as a nice combination with Opal-Eye, it can also send that buffed creature through that often complicated multiplayer board and find you that win.
The Swords are not only excellent offence and provide some nice card advantage in white, they can also "cover the rearguard" by giving defensive creatures some added robustness.
Enchantments are important for a number of reasons in this deck.
Repeatable enchantments are good card advantage.
-- They are, of course, robust. Being able to rescue the enchantment is important card advantage.
-- Newer, better targets will invariably come along in EDH.
-- They create card draw engines with cards like Mesa Enchantress and Kor Spiritdancer.
-- They pump out plenty of angels via Sigil of the Empty Throne.
Defensive Auras like Indestructibility and Ghostly Procession combine nicely not just with Opal-Eye. They go great with Pariahs like Palisade Giant and multi-blockers like Guardian of the Gateless.
There's some pretty effective enchantment tribal in here. Ethereal Armor applied very good pressure and Sphere of Safety really ruins the day of a lot of decks, and provides you the breathing room you need to outfit your Mirran Crusader and make some big swings.
Enchantment strategies can be explosive after wraths... even if they manage to destroy your important pieces, you've got stuff like Retether, Replenish, Silent Sentinel, etc.
Finally, this deck runs the full enchantment toolbox with cards like Idyllic Tutor and Auratouched Mage. You can grab removal via Oblivion Ring, artifact/enchantment hate via Aura of Silence and card draw in the form of Inheritance, as well as the array of buffs and Pacifisms.
There's some Pariah-based pillowforting in here; many of the creatures here are good at preventing damage or are outright Indestructible. Pariah's Shield is a useful addition to the deck's small Equipment package. Short of Exile effects or artifact/enchantment hate, this puts you in a useful political position.
And, of course, there's the usual array of white pillow fort enchantments like Sphere of Safety and Soul Snare. A card I especially like here is Gossamer Chains, as it's another good repeater for Enchantress and Empty Throne and combines really nicely with Vedalken Orrery.
Vigilance is important in this deck since creatures here are so great on the defense. Grab Daybreak Coronet, Mammoth Umbra or Batterskull if you're in need of it.
There's a fair bit of Vigilance overlap on the creatures here, to better ensure this. Avacyn, Angel of Hope, Adarkar Valkyrie, Konda, Lord of Eiganjo, Twilight Shepherd and Darksteel Sentinel all have it.
The Equipment Toolbox
One of the things W does best is equipment toolboxes. Stoneforge Mystic, Enlightened Tutor and Steelshaper's Gift grab...
-- Darksteel Plate for Pariahs like Palisade Giant or multi-blockers like Guardian of the Gateless.
-- Batterskull for offense. Batterskull is great here because, as stated above, Vigilance is important in this deck. The Lifelink is just icing.
-- Protection from the Swords of Fire and Ice, Light and Shadow and War and Peace are beneficial both for defensive creatures like Opal-Eye and Palisade Giant, as well as providing some much needed offense and card advantage.
This card is so good in this deck, it gets its own section! Flash Pacifisms to respond to attacks; flash buffs onto unblocked creatures; flash in defensive creatures to intercept threats; flash in removal Enchantments like O-Ring; don't commit to auras if you don't need to, such as when you have Autumn-Tail in your hand; flash in a surprise Replenish for all sorts of fun. Orrery also has a really nice combo with Gossamer Chains, allowing you to fog multiple creatures a turn for 2 mana a pop, with "free Buyback". Awesome!
Quote from DevildangerHey, first of all nice List/thread. I'll be looking forward to see some stuff added later on. I love it when people make EDH decks with non standard generals like this one instead of the obvious: Uril, Kaalia etc decks.
I don't know your meta, maybe you could tell us something about that?
Ok on to the deck itself, i see you run a mana intensive deck and in some meta's that's permitted but I'd like to point you to weathered wayfarer. Which can be bonkers if you are falling behind in land drops early and late game. Since Autumn veil needs lots of mana.
Maybe: Pristine angel(improved Voice of All)
Avatar of hope
Steelshaper's Gift To get that Darksteel plate as fast as possible
Quote from TheScaleI'd also cut some of your artifacts for Land Tax / Endless Horizons, since they play nicer with Sigil of the Empty Throne.
Any reason you aren't running Elesh Norn, Grand Cenobite?
Quote from Elvish SniperRune-Tail, Kitsune Ascendant seems like it should have a place here. It's pretty neat with your general.
Quote from GreggyDude where's the draw spells? Run Mind's Eye and other artifacts that nets you fuel or this list will run out of steam easily. Land Tax & Scroll Rack is a cute synergy to provide more cards. Open the Vaults?
Quote from xbinoxhow about urza's factory?
Quote from Ashiok »I find the lack of...
Quote from Infinipede »Very very cool list - came across this in the database because my boyfriend was thinking of building Opal-Eye enchantress as an unusual mono-white political deck for a potential Star "league" we might set up with some friends. I'm currently planning a Voltron EDH and this's given me a couple good considerations there too.
Quote from Phosphorus »I've browsed through this deck before and always thought it to be a unique idea. Have you considered Spectra Ward? That card's amazing if you need protection-style effects to wrap up the game.