When I ran an Omnath deck, I got really good mileage out of her, especially because most opponents didn't immediately grasp the synergy. One shot from Omnath doubles his P/T and the mana in your mana pool.
I can see an argument that she might be win-more, but given the multiplayer environment I play in, there's a ton of winning to be done.
Actually, yes. She was in the very first version of the deck, way back when. She basically met the same fate as Nature's Will, namely that I didn't want my mana production to be dependent on other factors like doing damage. Her problem is that, until you develop a reasonably sized force, she doesn't do anything. By the time you've got a reasonable sized force, you don't really need her anymore. To be honest, she was an easy cut.
I'm already a hate magnet whenever I play my Omnath deck so it makes no difference playing a Sylvan Primordial and have already invested in a foil one I don't really see what the difference is between him or Terrastodon. Maybe it's because he's a new card so it draws extra hate compared to the age old Terrastodon? "WHAT??? SYLVAN PRIMORDIAL??? GET HIM!!!" Both cards are blowing **** up and are 3/3 elephant tokens really going to make your opponent not hate you for blowing up their precious permanents? I don't see the difference.
I'm already a hate magnet whenever I play my Omnath deck so it makes no difference playing a Sylvan Primordial and have already invested in a foil one I don't really see what the difference is between him or Terrastodon. Maybe it's because he's a new card so it draws extra hate compared to the age old Terrastodon? "WHAT??? SYLVAN PRIMORDIAL??? GET HIM!!!" Both cards are blowing **** up and are 3/3 elephant tokens really going to make your opponent not hate you for blowing up their precious permanents? I don't see the difference.
Well then, you might want to take a break from him if you're getting focus-fired that much.
But as I stated, the difference is that Sylvan Primordial makes EVERYONE mad at you (assuming they aren't already). Terastodon pisses one person off, but makes friends along the way.
I'm working on a new section detailing alternative card choices dependent on metagame and sideboarding options. So far, I've got alternatives cards for facing off against Counterspells, board wipes and mass land destruction (EDIT: also added sections dealing w/ flyers and GY-based decks). Any suggestions would be helpful.
I am thinking about making an Omanth deck (first foray into EDH), and am starting pretty much from scratch. what high $$$ cards are 100% integral to the deck? as it will be expensive for me to buy evrything at the start
One of the nice things is that, a far as most EDH decks go, Omnath is not terribly expensive to put together. What kind of budget are you working with? I can see what we can squeeze in.
Every card on that list certainly does what it does best, but also has a reasonable analogue that'll also do the trick in a pinch, or some other, albeit lesser, redundancy within the deck.
Gaea's Cradle, while being incredibly good, is also *very* expensive, so it's entirely understandable if it's not in your budget. Also, there are a lot of cards that skirt between $5 and $10 value.
Just in general, what kind of number balance is best for this deck? Like X creatures, X mana ramp X land, etc.
Thanks a million for your help. Slowly getting some of the cards, picked up Seedborn Muse and Worldly tutor this week
Kinda hard to put a number to that, as there's overlap between ramp and creatures, as some of the creatures serve as ramp. The first post has a version of the decklist that's organized by function, I'd say that's a good place to start. I will say that I probably run more artifacts and enchantments than most mono-green mages, so if you cut some for more creatures, no one would think less of you.
Kinda hard to put a number to that, as there's overlap between ramp and creatures, as some of the creatures serve as ramp. The first post has a version of the decklist that's organized by function, I'd say that's a good place to start. I will say that I probably run more artifacts and enchantments than most mono-green mages, so if you cut some for more creatures, no one would think less of you.
Awesome thanks. Picked up a few more cards today. Pretty excited to try this out eventually. might proxy some stuff up to playtest
How much hate does Omnath draw? I used to play Kaalia of the Vast but she would die the second she hit the table. I'd like to make this deck but I'm afraid the second I start storing my mana he would get removed. Also, cards like Genesis Wave,Vorinclex, Voice of Hunger and Tooth and Nail have been banned by my group.
I've read your first post, and I disagree with your assessment about Green Sun's Zenith. Sure, it can't get Ulamog and that's a fair point. It's also not instant. But in a mon-green deck it's one of the most versatile spells you can have. It puts the creature directly in play so it's not card disatvantage unlike Worldly Tutor.
And really, do other decks not play other artifact ramp because Sol Ring is the best? If it's an effect worth running, redundancy is paramount, even if it's not quite as good as something like Chord of Calling. (And I might even argue otherwise, T3 GSZ into Rofellos, Llanowar Emissary into play is pretty strong and something Chord can't do)
I also disagree with the exclusion of Sylvan Primordial. If it's a hate magnet, that just means it's a good card. Killing permanents without giving up 3/3 is really fantastic, and the ramp is just gravy. Does it really matter that much if you're also hurting all players, including the weakest one? At what point in the game are you casting it that a player has 3 land in play and nothing else?
Anyway, an actual suggestion: Hall of Gemstone. Prevents casting multi-colored spells, and protects your turn against counterspells.
How much hate does Omnath draw? I used to play Kaalia of the Vast but she would die the second she hit the table. I'd like to make this deck but I'm afraid the second I start storing my mana he would get removed. Also, cards like Genesis Wave,Vorinclex, Voice of Hunger and Tooth and Nail have been banned by my group.
A fair amount. That's I a) run THE OMNATH PROTECTION SUITE of Aluren, Winding Canyons and Vedalken Orrery that let me recast him at instant speed without my mana drying up, and b) I run enough ramp that the deck can sustain itself in the late game without necessarily having Omnath on the field.
Losing those cards would certainly suck, as Vorinclex is one of Green's best hate cards, and Tooth and Nail and Genesis Wave are some of its best finishers. Out of curiosity, what other house bans does your meta have?
I've read your first post, and I disagree with your assessment about Green Sun's Zenith. Sure, it can't get Ulamog and that's a fair point. It's also not instant. But in a mon-green deck it's one of the most versatile spells you can have. It puts the creature directly in play so it's not card disatvantage unlike Worldly Tutor.
And really, do other decks not play other artifact ramp because Sol Ring is the best? If it's an effect worth running, redundancy is paramount, even if it's not quite as good as something like Chord of Calling. (And I might even argue otherwise, T3 GSZ into Rofellos, Llanowar Emissary into play is pretty strong and something Chord can't do).
You make some fair points. I'll probably swap out Worldly Tutor for GSZ at very least to do some testing (or maybe I'll pull out something else, as a turn 1 Worldly Tutor into turn 2 Rofellos is certainly an awesome enough play). The deck has changed enough since I last had it in (probably autumn 2011) that it warrants giving it a shot with the current list.
I also disagree with the exclusion of Sylvan Primordial. If it's a hate magnet, that just means it's a good card. Killing permanents without giving up 3/3 is really fantastic, and the ramp is just gravy. Does it really matter that much if you're also hurting all players, including the weakest one? At what point in the game are you casting it that a player has 3 land in play and nothing else?
I have been pondering giving him another try, but not for the reasons you mentioned. I never got the change to test him as a Tooth and Nail target along with Avenger of Zendikar. I want to see how he stacks up there, compared to Primeval Titan. Obviously he won't be as good, but I want to see if the Landfall he gives is at least sufficient to get the job done.
Anyway, an actual suggestion: Hall of Gemstone. Prevents casting multi-colored spells, and protects your turn against counterspells.
I've actually been trying to find one of these since I first heard about it (which, granted, was only about 6 months ago). However, the only one I've found was pretty much trashed. I do want to try it, though. My playgroup is zero-proxies though, so until I get my hands on a legitimate one, I can't give it a go.
Interesting, that's a use for Vernal Bloom that I never really thought of. Alas, while there is a guy who used to run a lot of Contamination lock in my meta, he took that deck apart a while ago. I'll be sure to keep an eye out for it, though.
A fair amount. That's I a) run THE OMNATH PROTECTION SUITE of Aluren, Winding Canyons and Vedalken Orrery that let me recast him at instant speed without my mana drying up, and b) I run enough ramp that the deck can sustain itself in the late game without necessarily having Omnath on the field.
Losing those cards would certainly suck, as Vorinclex is one of Green's best hate cards, and Tooth and Nail and Genesis Wave are some of its best finishers. Out of curiosity, what other house bans does your meta have?
You make some fair points. I'll probably swap out Worldly Tutor for GSZ at very least to do some testing (or maybe I'll pull out something else, as a turn 1 Worldly Tutor into turn 2 Rofellos is certainly an awesome enough play). The deck has changed enough since I last had it in (probably autumn 2011) that it warrants giving it a shot with the current list.
I have been pondering giving him another try, but not for the reasons you mentioned. I never got the change to test him as a Tooth and Nail target along with Avenger of Zendikar. I want to see how he stacks up there, compared to Primeval Titan. Obviously he won't be as good, but I want to see if the Landfall he gives is at least sufficient to get the job done.
I've actually been trying to find one of these since I first heard about it (which, granted, was only about 6 months ago). However, the only one I've found was pretty much trashed. I do want to try it, though. My playgroup is zero-proxies though, so until I get my hands on a legitimate one, I can't give it a go.
Interesting, that's a use for Vernal Bloom that I never really thought of. Alas, while there is a guy who used to run a lot of Contamination lock in my meta, he took that deck apart a while ago. I'll be sure to keep an eye out for it, though.
Basically any countermagic at all, any extra turns, Skullclamp, things like that. I can post the actual list if you like...it's quite extensive. Building around it is a massive challenge especially for a returning play like myself.
Not only would I keep Worldly Tutor in addition to GSZ, I'd add in Summoner's Pact as well. You really can't enough enough good and versatile tutors.
Then the question becomes what to pull out. The only card that doesn't seem to pull it's weight is Pattern of Rebirth, but that's mainly because I never draw the damn thing. I swear, it HIDES at the bottom of my deck. Everytime.
In seriousness though, I've already got 10 creature tutors in the deck, 11 if I put in GSZ. Honestly, there comes a point when more of the same simply becomes superfluous. That's why I cut GSZ in the first place.
Basically any countermagic at all, any extra turns, Skullclamp, things like that. I can post the actual list if you like...it's quite extensive. Building around it is a massive challenge especially for a returning play like myself.
Wow, that sounds like overkill. I don't need to see the whole list, but with a list like that... what ARE people playing?
If anyone cares, I found the prototype decklist for the VERY first incarnation of this deck. I had posted the list in an MTG related thread on a separate forum. It's from July 2011.
And most important, do you not interesting in untap all your land during the game (early harvest and rude awakening)?
It is very powerfull if you have double mana from artifact or Enchantments. Try rude awakening (with kicker) 15 land and cast Crafterhood Behemoth.
It does sound like a potent combo, but I'd rather not cards that synergize broadly, even if they're a bit less powerful overall. Gives more options.
I play omnath too. My strategy very simple : ramp land like crazy, cast artifact or Enchantments with double mana function, play all your card in hand or library.
I've certainly won many games like that too. Ramp like hell, play a gigantic Genesis Wave, attack with hasty 15/16 haste and trampling plant tokens thanks to Avenger of Zendikar and Akroma's Memorial...
About draw, I think you must have soul's majesty. It is good with omnath big mana.
The reason I don't play Soul's Majesty is because it targets. If someone terminates my Omnath in response to my Soul's Majesty, I get nothing. Instead, I run Garruk, Primal Hunter and Momentous Fall. GPH's 2nd ability doesn't target, so even if Omnath gets removed, I get cards for the next most powerful creature on board. Momentous Fall, conversely, sacrifices Omnath (which is generally easily recast with the mana still in the pool) as part of the cost, so it can't be stopped. Plus, it also gains life.
My first EDH deck was omnath. It got me into playing the game again. I really liked winning from general damage and think every omnath list should have rancor. Recently I found a card that I wish was in lists when I had an omnath deck put together.
I play an Omnath deck that isn't very refined, but I think Doubling Cube is one of the best cards in the deck. Why did you take it out?
I ran it for a long time, and while it always looked great in theory, it rarely worked the way I wanted it to. It requires a critical mass of at least 7 mana to pump into it before it actually yields any benefit, and by the time I've reached that point, there's not much I can't already do.
When I ran an Omnath deck, I got really good mileage out of her, especially because most opponents didn't immediately grasp the synergy. One shot from Omnath doubles his P/T and the mana in your mana pool.
I can see an argument that she might be win-more, but given the multiplayer environment I play in, there's a ton of winning to be done.
WUBRGSliver Overlord
GRWRith, the Awakener
Skullbriar, the Walking Grave
Oona, Queen of the Fae
Nin, the Pain Artist
Olivia Voldaren
UArcum Dagsson
WKemba, Kha Regent
Current Project: A Commander Deck for Every [Viable] Tribe
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
Omnath, Locus of Mana
Well then, you might want to take a break from him if you're getting focus-fired that much.
But as I stated, the difference is that Sylvan Primordial makes EVERYONE mad at you (assuming they aren't already). Terastodon pisses one person off, but makes friends along the way.
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
I'd say as far as essential cards that cost at least $10, they'd be:
- Garruk, Primal Hunter
- Mana Reflection
- Sylvan Library
- Tooth and Nail
Those are the cards that will make the most difference.
Then some sort of Tier 2 $10 cards that, while not completely necessary, certainly make it more powerful:
- Rofellos, Llanowar Emissary
- Karn Liberated
- Genesis
- Ulamog, the Infinite Gyre
- Defense of the Heart
- Survival of the Fittest
- Chord of Calling
- Natural Order
- Exploration
- All Is Dust
- Aluren
Every card on that list certainly does what it does best, but also has a reasonable analogue that'll also do the trick in a pinch, or some other, albeit lesser, redundancy within the deck.
Gaea's Cradle, while being incredibly good, is also *very* expensive, so it's entirely understandable if it's not in your budget. Also, there are a lot of cards that skirt between $5 and $10 value.
These are the sub-$10 cards I would try and acquire first (I've also bolded the ones to prioritize):
- Garruk Wildspeaker
- Avenger of Zendikar
- Eternal Witness
- Fauna Shaman
- Kamahl, Fist of Krosa
- Magus of the Library
- Oracle of Mul Daya
- Regal Force
- Sakura-Tribe Elder
- Seedborn Muse
- Soul of the Harvest
- Terastodon
- Wolfbriar Elemental
- Caged Sun
- Lightning Greaves
- Mind's Eye
- Sol Ring
- Vedalken Orrery
- Gaea's Touch
- Greater Good
- Beast Within
- Krosan Grip
- Momentous Fall
- Boundless Realms
- Genesis Wave
- Kodama's Reach
- Skyshroud Claim
- Mosswort Bridge
- Reliquary Tower
- Winding Canyons
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
Thanks a million for your help. Slowly getting some of the cards, picked up Seedborn Muse and Worldly tutor this week
Kinda hard to put a number to that, as there's overlap between ramp and creatures, as some of the creatures serve as ramp. The first post has a version of the decklist that's organized by function, I'd say that's a good place to start. I will say that I probably run more artifacts and enchantments than most mono-green mages, so if you cut some for more creatures, no one would think less of you.
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
Awesome thanks. Picked up a few more cards today. Pretty excited to try this out eventually. might proxy some stuff up to playtest
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
And really, do other decks not play other artifact ramp because Sol Ring is the best? If it's an effect worth running, redundancy is paramount, even if it's not quite as good as something like Chord of Calling. (And I might even argue otherwise, T3 GSZ into Rofellos, Llanowar Emissary into play is pretty strong and something Chord can't do)
I also disagree with the exclusion of Sylvan Primordial. If it's a hate magnet, that just means it's a good card. Killing permanents without giving up 3/3 is really fantastic, and the ramp is just gravy. Does it really matter that much if you're also hurting all players, including the weakest one? At what point in the game are you casting it that a player has 3 land in play and nothing else?
Anyway, an actual suggestion: Hall of Gemstone. Prevents casting multi-colored spells, and protects your turn against counterspells.
Edit: Vernal Bloom is a great metagame card if you see a lot of Contamination, Infernal Darkness or other such cards.
A fair amount. That's I a) run THE OMNATH PROTECTION SUITE of Aluren, Winding Canyons and Vedalken Orrery that let me recast him at instant speed without my mana drying up, and b) I run enough ramp that the deck can sustain itself in the late game without necessarily having Omnath on the field.
Losing those cards would certainly suck, as Vorinclex is one of Green's best hate cards, and Tooth and Nail and Genesis Wave are some of its best finishers. Out of curiosity, what other house bans does your meta have?
You make some fair points. I'll probably swap out Worldly Tutor for GSZ at very least to do some testing (or maybe I'll pull out something else, as a turn 1 Worldly Tutor into turn 2 Rofellos is certainly an awesome enough play). The deck has changed enough since I last had it in (probably autumn 2011) that it warrants giving it a shot with the current list.
I have been pondering giving him another try, but not for the reasons you mentioned. I never got the change to test him as a Tooth and Nail target along with Avenger of Zendikar. I want to see how he stacks up there, compared to Primeval Titan. Obviously he won't be as good, but I want to see if the Landfall he gives is at least sufficient to get the job done.
I've actually been trying to find one of these since I first heard about it (which, granted, was only about 6 months ago). However, the only one I've found was pretty much trashed. I do want to try it, though. My playgroup is zero-proxies though, so until I get my hands on a legitimate one, I can't give it a go.
Interesting, that's a use for Vernal Bloom that I never really thought of. Alas, while there is a guy who used to run a lot of Contamination lock in my meta, he took that deck apart a while ago. I'll be sure to keep an eye out for it, though.
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
Not only would I keep Worldly Tutor in addition to GSZ, I'd add in Summoner's Pact as well. You really can't enough enough good and versatile tutors.
Basically any countermagic at all, any extra turns, Skullclamp, things like that. I can post the actual list if you like...it's quite extensive. Building around it is a massive challenge especially for a returning play like myself.
He's certainly been my main choice since Primetime was banned.
Then the question becomes what to pull out. The only card that doesn't seem to pull it's weight is Pattern of Rebirth, but that's mainly because I never draw the damn thing. I swear, it HIDES at the bottom of my deck. Everytime.
In seriousness though, I've already got 10 creature tutors in the deck, 11 if I put in GSZ. Honestly, there comes a point when more of the same simply becomes superfluous. That's why I cut GSZ in the first place.
Wow, that sounds like overkill. I don't need to see the whole list, but with a list like that... what ARE people playing?
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
1 Omnath, Locus of Mana
Planeswalkers (3):
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
1 Karn Liberated
Creatures (30):
1 Acidic Slime
1 Ant Queen
1 Arashi, the Sky Asunder
1 Artisan of Kozilek
1 Avenger of Zendikar
1 Brawn
1 Deadwood Treefolk
1 Dosan, the Falling Leaf
1 Dungrove Elder
1 Eternal Witness
1 Fauna Shaman
1 Fierce Empath
1 Gaea's Herald
1 Garruk's Horde
1 Glissa Sunseeker
1 Hornet Queen
1 Kamahl, Fist of Krosa
1 Kozilek, Butcher of Truth
1 Loaming Shaman
1 Primeval Titan
1 Primordial Sage
1 Sakiko, Mother of Summer
1 Sakura-Tribe Elder
1 Tornado Elemental
1 Ulamog, the Infinite Gyre
1 Vigor
1 Viridian Zealot
1 Vorinclex, Voice of Hunger
1 Wolfbriar Elemental
1 Yavimaya Elder
1 Brittle Effigy
1 Caged Sun
1 Eldrazi Monument
1 Extraplanar Lens
1 Mind's Eye
1 Quicksilver Amulet
1 Sensei's Divining Top
1 Sol Ring
Equipment (3):
1 Lightning Greaves
1 Skullclamp
1 Sword of Feast and Famine
Enchantments (8):
1 Asceticism
1 Bear Umbra
1 Mana Reflection
1 Nature's Will
1 Wild Pair
1 Survival of the Fittest
1 Sylvan Library
1 Vernal Bloom
Instants (2):
1 Beast Within
1 Krosan Grip
Sorceries (9):
1 All Is Dust
1 Cultivate
1 Genesis Wave
1 Green Sun's Zenith
1 Harmonize
1 Kodama's Reach
1 Overwhelming Stampede
1 Praetor's Counsel
1 Time of Need
1 Eye of Ugin
1 Mystifying Maze
1 Okina, Temple to the Grandfathers
1 Oran-Rief, the Vastwood
1 Temple of the False God
1 Tranquil Thicket
30 Forest
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
Oh yes, I've done that many times.
My version has 17 ramp cards in it, 18 if you count Gaea's Cradle.
It does sound like a potent combo, but I'd rather not cards that synergize broadly, even if they're a bit less powerful overall. Gives more options.
I've certainly won many games like that too. Ramp like hell, play a gigantic Genesis Wave, attack with hasty 15/16 haste and trampling plant tokens thanks to Avenger of Zendikar and Akroma's Memorial...
The reason I don't play Soul's Majesty is because it targets. If someone terminates my Omnath in response to my Soul's Majesty, I get nothing. Instead, I run Garruk, Primal Hunter and Momentous Fall. GPH's 2nd ability doesn't target, so even if Omnath gets removed, I get cards for the next most powerful creature on board. Momentous Fall, conversely, sacrifices Omnath (which is generally easily recast with the mana still in the pool) as part of the cost, so it can't be stopped. Plus, it also gains life.
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
Modern: Eldrazi Tron, UW Tron, GR Tron, BW Tokens, WU Death and Taxes
IT IS THE TECHNOLOGY:
mark of sakiko
I ran it for a long time, and while it always looked great in theory, it rarely worked the way I wanted it to. It requires a critical mass of at least 7 mana to pump into it before it actually yields any benefit, and by the time I've reached that point, there's not much I can't already do.
GGG [Primer] Omnath, Big Green Beatstick Machine GGG