I'm playing a similar deck and have switched some things out to become almost your deck. Are you still playing p.titan or have you replaced it since the ban? I'm playing Karn in my list also since one of my friends plays Iona. Time to get the new primordial to put in =p
1) You still have primeval titan in your list. Have you just not updated the list since the ban or is your group using a different banlist?
2) Your utility lands look a bit gimp. Have you considered adding more utility land since this is mono colored? Offhand, Strip Mine, Mystifying Maze, Tower of the Magistrate, Mouth of Ronom (assuming you grab a few snow lands) could all be decent considerations. I dont know how heavily you value green mana but I generally find that a few colorless lands dont seem to be a huge issue in mono color.
3) Azusa, Lost but Seeking / Exploration: Generally speaking I see these in really fast win style of decks, decks with really high land counts, or decks capitalizing off of things like Crucible of Worlds. I guess I just find them as sort of odd adds and was interested in your logic behind them. I like seeing them really early still but I really hate seeing them past turn like 4 or so. I just was curious of your feelings on them.
Thoughts on?
Garruk, Primal Hunter token spawning and or card draw here. He is great post wrath as a start to recovery plan as well. I love his versatility though.
Omnath, Locus of Mana seems sort of on theme here. He is crazy with the Seedborn Muse as well and is a great beater on his own. His storage is great with Kamahl as well.
Master of the Wild Hunt token spawning + green removal. I have really liked him in my Thrun deck so far.
Karn Liberated more removal options and it exiles so it can deal with pesky indestructible things.
I clicked the link in your sig. I just wanted to say the artwork is amazing. Congratulations on having such an awesome deck. Just curious, why'd you use all the same forest?
I agree with above, thats a beautiful looking deck.
Now for some random cards you may or may not have considered:
I haven't done mono G, but in similar themed Wort, the Raidmother and now Prime Speaker Zegana big stompy green ramp durp strategy, both earthcraft and Foodchain have done absolute work in accelerating my game plan. You might find utility in one or both of those.
Burgeoning likes to pretend it is a second exploration. Just plain explore can be handy in this kind of deck too- ramp's early, cantrips later.
Edit: oh yah natural order can speed things along too.
Part of the problem I had in the early days of the deck was that I could crap a ton of mana out onto the table and not have anything to do with that mana. It's actually at a pretty good place for ramp right now. I run Earthcraft in some green decks, and Food Chain would be sweet if I had Doubling Season in here, but as it is, they just aren't necessary.
Burgeoning is one of the reasons I ultimately switched to Kamahl. It was good, but it made me realize that I had to really turn up the land count to get a lot out of it. And, I already have pretty prooductive early turns (and play in a meta with land destruction) so coming on too strong draws hate or Amrageddon.
Natural Order could make the list for sure. I think that at this point if I were to make room for it I would look for straight card draw though. Lots of good tutors in green.
I really like your mono g solution to LD creature wipes here, and the list in general. Is it easier to just focus on more ramp and go online faster than it is to include a slot for crucible of worlds? As I am sure you know, it can combine in nicely with your fetches too to make sure you never miss drops. I like it in mono b to get coffers back, do you lose cradle a lot to single target things?
If you go with more draw, you probably have already considered Collective Unconscious, it seems like it could be good in this deck.
A bit random and not sure if you would get the same utility I did but I used to love using Spontaneous Generation early game or late in wort. (She used a lot of the same engines you do.) It looks like here all they would be used for is chord of calling, skull clamp, sac fodder, or a slightly bigger / later overrun? A little more meh I guess.
I don't think I would. She's (?) similar, but the reasons I have Ant Queen are to pump out 1/1 creatures and to put a another creature at the 5 slot for my Birthing Pod chain. Although, with Primeval Titan gone the 6 link is a bit weak.
Nemata costs 1 more to play and each token costs 1 more to play so I think that's the main reason I wouldn't run her. The tokens in this deck tend trigger things more than attack so paying that extra green for that ability isn't really needed.
Oh yeah.... And having old borders is something I want to avoid
Is it easier to just focus on more ramp and go online faster than it is to include a slot for crucible of worlds? As I am sure you know, it can combine in nicely with your fetches too to make sure you never miss drops. I like it in mono b to get coffers back, do you lose cradle a lot to single target things?
Yup. I have so many ways to put lands into play that Crucible doesn't do much. I tried it but it was a pretty classic win-more thing. The idea is also to just draw cards so you can play them from hand too... and, this deck is really just supposed to plow ahead and ignore the rest of the table most of the time, soooo it's just to tech.
Thanks guys! I don't have too many updates on the deck since Wizards hasn't really printed much for it in a while (1-2 cards every 2-3 sets). But, Garruk, Caller of Beasts will test in the Lurking Predators spot over the next month or two. I got one and just need to paint it!
I don't really have any suggestions or anything, except that this deck was really helpful in designing my girlfriend's Yeva deck. I am really impressed with how it handles (not 100 percent identical to yours, but they do share some commonalities.) I've never been a mono color player as far as EDH goes, but I was looking for something that she could easily wrap her head around to play, and this was pretty damn great for her.
Kamahl gets played, but it's really designed to be a resilient and balanced Green Beater deck. It's missing a lot of the normal green ramp spells, but I find that permanents are just a lot stronger. With cards like Lurking Predators, the NEW!! Garruk, and Genesis Wave they are really good too
I'm looking to make a Kamahl deck and looking through the deck I'm wondering, how necessary are the fetches?
I get they shuffle and make landfall better but if it's not in budget would it be terrible for the deck?
Private Mod Note
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I dont think its that bad you could just use Terramorphic Expanse and Evolving Wilds. the fetches are obviously better but I dont think its too big of a deal.
I'd switch them out for Forests way before Expanse or Wilds. Untapped is huge in this deck. Honestly, since Primeval Titan got banned they've been much less awesome but with Lurking Predators, Top, Library, Guile, Avenger, and Baloths they are still worth running.
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
If you want to know how many games I've won because it, I'd say almost none. It's a total win-more card that's super fun to play, but definitely not a crucial piece of the deck. Again, it makes for fun games but usually when it's good I would have won anyway/
What would you consider the most essential cards for the deck?
Also, is there any way to fetch cradle easier?
Sorry for the barrage of questions. Just excited about making my own.
Private Mod Note
():
Rollback Post to RevisionRollBack
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
1) You still have primeval titan in your list. Have you just not updated the list since the ban or is your group using a different banlist?
2) Your utility lands look a bit gimp. Have you considered adding more utility land since this is mono colored? Offhand, Strip Mine, Mystifying Maze, Tower of the Magistrate, Mouth of Ronom (assuming you grab a few snow lands) could all be decent considerations. I dont know how heavily you value green mana but I generally find that a few colorless lands dont seem to be a huge issue in mono color.
3) Azusa, Lost but Seeking / Exploration: Generally speaking I see these in really fast win style of decks, decks with really high land counts, or decks capitalizing off of things like Crucible of Worlds. I guess I just find them as sort of odd adds and was interested in your logic behind them. I like seeing them really early still but I really hate seeing them past turn like 4 or so. I just was curious of your feelings on them.
Thoughts on?
Garruk, Primal Hunter token spawning and or card draw here. He is great post wrath as a start to recovery plan as well. I love his versatility though.
Omnath, Locus of Mana seems sort of on theme here. He is crazy with the Seedborn Muse as well and is a great beater on his own. His storage is great with Kamahl as well.
Master of the Wild Hunt token spawning + green removal. I have really liked him in my Thrun deck so far.
Karn Liberated more removal options and it exiles so it can deal with pesky indestructible things.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Now for some random cards you may or may not have considered:
I haven't done mono G, but in similar themed Wort, the Raidmother and now Prime Speaker Zegana big stompy green ramp durp strategy, both earthcraft and Foodchain have done absolute work in accelerating my game plan. You might find utility in one or both of those.
Burgeoning likes to pretend it is a second exploration. Just plain explore can be handy in this kind of deck too- ramp's early, cantrips later.
Edit: oh yah natural order can speed things along too.
Gitrog Lands
Merieke Ri Berit Flicker
Ramos, Dragon Engine Storm
Burgeoning is one of the reasons I ultimately switched to Kamahl. It was good, but it made me realize that I had to really turn up the land count to get a lot out of it. And, I already have pretty prooductive early turns (and play in a meta with land destruction) so coming on too strong draws hate or Amrageddon.
Natural Order could make the list for sure. I think that at this point if I were to make room for it I would look for straight card draw though. Lots of good tutors in green.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
LDcreature wipes here, and the list in general. Is it easier to just focus on more ramp and go online faster than it is to include a slot for crucible of worlds? As I am sure you know, it can combine in nicely with your fetches too to make sure you never miss drops. I like it in mono b to get coffers back, do you lose cradle a lot to single target things?If you go with more draw, you probably have already considered Collective Unconscious, it seems like it could be good in this deck.
A bit random and not sure if you would get the same utility I did but I used to love using Spontaneous Generation early game or late in wort. (She used a lot of the same engines you do.) It looks like here all they would be used for is chord of calling, skull clamp, sac fodder, or a slightly bigger / later overrun? A little more meh I guess.
Yeah, the list looks tight.
Gitrog Lands
Merieke Ri Berit Flicker
Ramos, Dragon Engine Storm
EDH
GWSigarda, Host of EnchantressGW[Primer]
Nemata costs 1 more to play and each token costs 1 more to play so I think that's the main reason I wouldn't run her. The tokens in this deck tend trigger things more than attack so paying that extra green for that ability isn't really needed.
Oh yeah.... And having old borders is something I want to avoid
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I am also curious about this.
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Sharuum | Damia | Hermit Druid
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I get they shuffle and make landfall better but if it's not in budget would it be terrible for the deck?
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
If you want to know how many games I've won because it, I'd say almost none. It's a total win-more card that's super fun to play, but definitely not a crucial piece of the deck. Again, it makes for fun games but usually when it's good I would have won anyway/
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Also, is there any way to fetch cradle easier?
Sorry for the barrage of questions. Just excited about making my own.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake