Quote from Magic Online »What is fun? Whatever you want it to be!
Quote from SuperSonikLooks hilarious. I haven't heard of a lot of these cards so I've enjoyed looking up a few of them. Spiketail Hatchling is awesome. I love the artifact hate- I think it makes perfect sense in this build and you are sure to pull the rug out from under a lot of players. It's unfortunate it keeps you from running Thada Adel properly because she's such a fantastic prowl enabler.
The deck is just oozing with synergy and understated power plays. I have a feeling Notorious Throng is going to seal up a lot of games.
I can't think of much to add right now but perhaps later I will. The only think I think you could use more of is protection for your general but his ability sort of protects himself anyway. And just one other thing: Are you completely dead to a resolved Elesh Norn? I guess that's what Foil and Force of Will are for but it was just something that occurred to me when I realized you aren't playing any anthem effects (which you may well not need).
Quote from love_blanketThe problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Quote from tedvI've also had a lot of trouble with Elesh Norn, though I did win a match where she entered place two or three times. Having enough continuous pump effects is the solution. Joraga Warcaller was an all-star for me in that game, since kicking him up to 4 counters helped me keep Edric in play (and by extension, half of the other creatures in the deck).
I think there's a lot of value in focusing on elves as a tribe, and playing all the elf pump creatures-- Elvish Archdruid, Imperious Perfect, Elvish Champion, Joraga Warcaller. And of course, Eldrazi Monument and Beastmaster's Ascension are no-brainer includes. I haven't yet decided if Coat of Arms is worth the risk but it could be.
I looked over his deck list and I'm running less than 40% of the elves he's running, plus I have a number he's omitted. In the Momir Vig deck, you want every elf you can find that produces mana. In Edric, you only want 1 drop mana producers, and a focus on evasion. Elvish Pioneer and Treetop Scout are amazing with Edric but worthless for Momir Vig, for example. I found Bloom Tender to be too slow for Edric as well, and even cut Rofellos. But Imperious Perfect made the cut. Just because they're playing elves doesn't mean they're that similar.
I'm not sure what to think about the Monument as I haven't drawn it that much, but the one time I did draw it, it won me the game. However, my listing has about twice as many counters as you have. The basic idea is to start drawing cards and then counter anything that will wreck your board position. Let everything else through.
I also have significantly more mana production than you. A lot of my deck is built around abusing Gaea's Cradle (which this deck has convinced me needs to be banned). I have stuff like Frantic Search, Snap, and Cloud of Faeries to untap it and generate mana. So it's easy to drop Eldrazi Monument and actually have mana left to protect it.
Quote from BurntgerbilEmmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Quote from tedvI'll try to get a list posted. As far as Treetop Scout goes, I'm also running Scryb Sprites, Flying Men, Zephyr Sprite, and a few others. Shanodin Dryads are also in, though I might cut them. One mana evasive creatures are just amazing, but being an elf makes it even better.
I really wanted to play Oracle of Mul Daya and Azusa. Both were in my original list. In the end I cut them because I couldn't afford to pay 3 or 4 mana for a non-evasive creature.
Quote from ISBPathfinderI guess I have to ask the question... Is it worth running Spell Crumple over a smaller mana counter such as Counterspell or Spell Pierce? This deck runs out very quickly and my thoughts are that it could be better to keep your counters for wraths and game wreckers rather than someones commander. this just isnt the deck to run the control outlet. I guess Spell Crumple is still good if you expect your opponents to recur all of their stuff though. Still I think you might want to consider a smaller counter in its place.
Spore Frog, hummm.... he has no evasion which I do not like but even then... it is a 1 drop and the likelihood of just swinging him at the open board seems quite good still. I agree without genesis it is hard to abuse him but most of the creatures in this deck being 1-2 mana drops sort of speaks for how much abuse we plan on getting out of the creatures. I think as a one drop that can deprive opponents of card draw he is still solid.
But to be honest while we are on the subject of trying to deny opponents of huge card draw... What do you think of adding like a High Market for the deck? You could keep the option of sacing Edric to stall out someone drawing really really big cards with it. They already have to attack an opponent if they want the cards so you wait to see where the token swarm is going then sac Edric to stop the card draw. Also it could help prevent some targeted tuck on Edric which seems like it could seriously hurt the deck.