Here is a deck about a general not many people play: Thromok. I make a crap ton of creatures tokens for this deck. Well I am not going to tell you about it just show you it.
Do you think Skullclamp or Skullmuncher could be useful for the deck? What about Anger and Brawn to give him haste and trample? Just a few suggestions.
Do you think Skullclamp or Skullmuncher could be useful for the deck? What about Anger and Brawn to give him haste and trample? Just a few suggestions.
I know these are sort of expensive spells but Craterhoof Behemoth and Vicious Shadows are awesome. Craterhoof is so stupid with lots of tokens and small creatures. I've won a ton of games with it.
Vicious Shadows is another awesome card as well. It really punishes control decks and it makes it so people cant wrath the board. You can target ANY player whenever ANY creature dies so if like 10 creature dies and someone has 5 cards in hand you could deal 50 damage to them lol.
Why are you running artifact ramp when you are running green and are free to use good ramp spells (like Skyshroud Claim, Explosive vegetation) instead? Speaking of mana, consider what Mana Echoes would do for your deck. Grab the Reins would fit in nicely btw.
I know these are sort of expensive spells but Craterhoof Behemoth and Vicious Shadows are awesome. Craterhoof is so stupid with lots of tokens and small creatures. I've won a ton of games with it.
Vicious Shadows is another awesome card as well. It really punishes control decks and it makes it so people cant wrath the board. You can target ANY player whenever ANY creature dies so if like 10 creature dies and someone has 5 cards in hand you could deal 50 damage to them lol.
Why are you running artifact ramp when you are running green and are free to use good ramp spells (like Skyshroud Claim, Explosive vegetation) instead? Speaking of mana, consider what Mana Echoes would do for your deck. Grab the Reins would fit in nicely btw.
Sounds good will make sure to add them into my deck thank you
Why are you running artifact ramp when you are running green and are free to use good ramp spells (like Skyshroud Claim, Explosive vegetation) instead? Speaking of mana, consider what Mana Echoes would do for your deck. Grab the Reins would fit in nicely btw.
It also looks like you are missing out on some other basics of EDH building which is card draw and/or tutors. You're going to need card draw to last through long games, and tutors for what you need at that moment in time. Skullclamp is your best draw option here as it kills 1/1's for two cards. Other options are skullmulcher of course, but slate of ancestry and collective unconscious don't kill your guys. There is even soul's majesty and garruk, primal hunter for drawing off of your commander which pays off more but is riskier.
You seem to be missing any good removal. How do you plan on answering peoples threats that are going to kill you or mess up your plan before you can do anything? Hull breach, decimate, beast within, chaos warp, mogg infestation are good in these colors and deck. You are playing land ramp and they are using artifacts? Vandalblast and creeping corrosion could fit. Artifact mutation is also a great card in this deck.
I do question some inclusions such as brute force. How exactly will this help you? If anything, you'd probably want trample so thromok can connect if he is swinging. Otherwise, +3/+3 on creature will probably be a waste most of the time. As for trample, you should try to fit in a kessig wolf run as it gives evasion and pumps.
Kaalia's Army of AnnhilationRWB
Obzedat, Ghost Council - Life Gain MattersWB
Jarad, Golgari Lich Lord - Fatty Reanimator ToolboxBG
Nekusar, the Mindrazer - Draw to DieRBU
Marath, Will of the Wild - Token Pump and TapGWR
Roon of the Hidden Realm - Blink to BleedWBG
Interesting take on Thromok. How are the eldrazi spawn guys working for you? I thought about running them, but decided against it and went with a minor goblin theme instead (i.e. Beetleback Chief, Siege-Gang Commander, Goblin Marshal, etc.), along with a few other token generators like Deranged Hermit.
Overall, our decks look pretty similar except for the fact that you're running way more devour guys than me and I'm running more removal/ramp/utility spells. I never find myself needing anything more than Skullmuncher, Predator Dragon, and Mycoloth in terms of devour-type creatures so I'm kinda curious how useful those other guys are that you're running.
5 Thromok, the Insatiable
Creatures
1 Tukatongue Thallid
2 Brindle Shoat
2 Nest Invader
2 Viridian Emissary
3 Crocanura
3 Mudbutton Torchrunner
3 Thunder-Thrash Elder
3 Gluttonous Slime
4 Penumbra Spider
4 Hellkite Hatchling
4 Thorn-Thrash Viashino
4 Beetleback Chief
5 Jaddi Lifestrider
5 Mitotic Slime
5 Ant Queen
5 Mycoloth
5 Skullmulcher
6 Rapacious One
6 Predator Dragon
6 Dragonlair Spider
6 Dragon Broodmother
6 Rage Thrower
6 Preyseizer Dragon
6 Verdeloth the Ancient
7 Pelakka Wurm
7 Stalking Vengeance
7 Chancellor of the Forge
7 Spearbreaker Behemoth
1 Explorer's Scope
1 Skullclamp
2 Armillary Sphere
2 Lightning Greaves
3 Whispersilk Cloak
3 Jar of Eyeballs
Enchantments
1 Rancor
2 Cream of the Crop
3 Awakening Zone
3 Fires of Yavimaya
3 Beastmaster Ascension
3 Fervor
6 Warstorm Surge
6 Dual Nature
6 Death's Presence
7 Vicious Shadows
Planeswalker
4 Garruk Wildspeaker
Sorceries
1 Gelatinous Genesis
1 Devastating Summons
2 Dragon Fodder
2 Savage Twister
3 Act of Treason
4 Kamahl's Summons
4 Saproling Symbiosis
5 Overwhelming Stampede
5 Soul's Majesty
5 Parallel Evolution
5 Frenzied Tilling
6 Hellion Eruption
1 Brute Force
2 Magmaquake
2 Pit Fight
2 Artifact Mutation
3 Predator's Rapport
5 Savage Beating
Lands
1 Teetering Peaks
1 Turntimber Grove
1 Gruul Turf
1 Llanowar Reborn
1 Terramorphic Expanse
1 Temple of the False God
1 Skarrg, the Rage Pits
1 Khalni Garden
1 Kazandu Refuge
1 Gruul Guildgate
1 Karplusan Forest
1 Mountain Valley
1 Mossfire Valley
1 Oran-Rief, the Vastwood
12 Mountains
11 Forests
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
Heroes and Villains Comics and Games
Watch "The Giant Sharkgate Chronicles"
Watch "Eating Made Easy"
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
I have a Skullmuncher coming soon to my house, thanks man. In addtion I will have a Feral Hydra, Ooze Garden, and Ulasht, the Hate Seed coming in. Anger and Brawn are good suggestions and will get them ASAP.
Any Other Suggestions?
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
Vicious Shadows is another awesome card as well. It really punishes control decks and it makes it so people cant wrath the board. You can target ANY player whenever ANY creature dies so if like 10 creature dies and someone has 5 cards in hand you could deal 50 damage to them lol.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
Sounds good will make sure to add them into my deck thank you
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
On that note, you may want farhaven elf and wood elves. They ramp, are devourable, and skullclampable (which is sorely lacking from your list). The usual ramp cards consist of rampant growth, kodama's reach, cultivate etc.
It also looks like you are missing out on some other basics of EDH building which is card draw and/or tutors. You're going to need card draw to last through long games, and tutors for what you need at that moment in time. Skullclamp is your best draw option here as it kills 1/1's for two cards. Other options are skullmulcher of course, but slate of ancestry and collective unconscious don't kill your guys. There is even soul's majesty and garruk, primal hunter for drawing off of your commander which pays off more but is riskier.
You seem to be missing any good removal. How do you plan on answering peoples threats that are going to kill you or mess up your plan before you can do anything? Hull breach, decimate, beast within, chaos warp, mogg infestation are good in these colors and deck. You are playing land ramp and they are using artifacts? Vandalblast and creeping corrosion could fit. Artifact mutation is also a great card in this deck.
This is also one of the fewer decks where overwhelming stampede will probably be better than overrun.
I do question some inclusions such as brute force. How exactly will this help you? If anything, you'd probably want trample so thromok can connect if he is swinging. Otherwise, +3/+3 on creature will probably be a waste most of the time. As for trample, you should try to fit in a kessig wolf run as it gives evasion and pumps.
I'd easily replace rage thrower with vicious shadows, and any of your weaker creatures with goblin assault. Shared animosity, beastmaster ascension and marton stromgald are good finishers for tokens.
Kaalia's Army of Annhilation RWB
Obzedat, Ghost Council - Life Gain Matters WB
Jarad, Golgari Lich Lord - Fatty Reanimator Toolbox BG
Nekusar, the Mindrazer - Draw to Die RBU
Marath, Will of the Wild - Token Pump and Tap GWR
Roon of the Hidden Realm - Blink to Bleed WBG
Overall, our decks look pretty similar except for the fact that you're running way more devour guys than me and I'm running more removal/ramp/utility spells. I never find myself needing anything more than Skullmuncher, Predator Dragon, and Mycoloth in terms of devour-type creatures so I'm kinda curious how useful those other guys are that you're running.
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green