I run a Hazezon Tamar list. The link in my sig is hideously out of date, but here are some suggestions:
Get your creature count up! There's a lot of stuff you could be doing with creatures that you're doing with artifacts or instants instead. Creatures do it way better because you can tutor them more easily, copy them with Kiki-jiki, recur them with Genesis, and so on and so forth. Some swaps I'd recommend:
I run a Hazezon Tamar list. The link in my sig is hideously out of date, but here are some suggestions:
Get your creature count up! There's a lot of stuff you could be doing with creatures that you're doing with artifacts or instants instead. Creatures do it way better because you can tutor them more easily, copy them with Kiki-jiki, recur them with Genesis, and so on and so forth. Some swaps I'd recommend:
Oh, and a card you NEED in your list: Perilous Forays. This card is easily one of the best cards in Hazezon.
Added three creatures (including False Prophet), however, two are for disruption (Aven Mindcensor and Nullmage Shepherd). Duplicant was already in the deck. Going in the direction of ramp spells over the creature ramp because of speed. Having the early ramp spells allows me to drop disruption sooner; including Humility without nuking my ramp plan.
I did lower my artifact count. Consolidated creature removal into Austere Command, which of course, can also punish artifact ramp decks without setting myself too far back.
Put Idyllic Tutor back in the deck. Don't think I need all those equipement tutor creatures since I'm only running Skullclamp. If I do go the equipment package, you're suggestions are really good.
Thinking of trying Elesh Norn over Crovax. Of course, would have to find a foil copy for play... lol.
When Hazezon is inevitably killed by one of your opponents, you stand to draw an obscene amount of cards from all the dead tokens. Do they "die" when Hazezon does, I guess would be be the only potential complication.
Okay, agreed. If the tokens are already on the battlefield, then Hazezon is killed; yes, the tokens are exiled.
I try to get a sac outlet before playing Hazezon to take advantage of the delayed trigger. Fecundity could be an interesting card as long as I stay ahead on creature count...
If the tokens don't just up and "die" when Hazezon does, than I don't think it's a good idea to try and hammer them into some convoluted sac trick just to take advantage of fecundity.
On the other hand, there was that interesting ashnod's altar + fecundity + words of wilding combo kickin' around the forums recently. Ashnod's might not be a bad inclusion in the original list, if you can reliably sac Hazezon tokens to pay for eldrazi or a well placed X spells, such as starstorm.
The changes makes R very splashable. Going to remove some non-basics for more basics to combat Ruination. What do you think about the changes? Comments/suggestions, please.
A proper hidi g place for hazezon befofe his first upkeep is tawnos' coffin
I have one of these laying around, however I do not want to give my opponents opportunities to mess with my token production (destroying the Coffin and having Hazezon back on the battlefield).
I should use my Coffin in my more casual decks like Damia, Kaerveck, or Kangee...
Added basics 1 Plains, 2 Mountains, and 1 Forest. Added Homeward Path and Strip Mine for utility. Removed the 3 filter lands and the 3 "enters the battlefield tapped unless you control..." lands.
Added Restoration Angel, removed Green Sun's Zenith. The Angel plays well with Kiki-Jiki and T&N. Candidates for removal were Idyllic Tutor, Genesis Wave, and GSZ. I have more enchantments than green creatures, so I saved the tutor. Between the Wave and Zenith, I thought the Wave had a more fun/swingy aspect: Blowout down to profit down to whiff.
What do you feel about the mana base changes to combat the three mentioned cards? Worth it?
What would you have removed for the Angel? i.e. Was GSZ the correct cut?
Wood elves seems much better than sakura tribe elder in this deck considering you can tutor the land and still skullclamp him (he also fetches nonbasics), also considering the high amount of basics you run, Yavimaya elder could be very good in your deck as well. Also if a wrath does go off all creatures die at the same time so they would die with Hazezon's exile trigger on the stack triggering all "die" triggers.
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Commander Decks
:symb::symu:Grimgrin Corpseborn:symu::symb:
:symgw::symb:Ghave, Ghuru of Spores:symb::symgw:
Wood elves seems much better than sakura tribe elder in this deck considering you can tutor the land and still skullclamp him (he also fetches nonbasics), also considering the high amount of basics you run, Yavimaya elder could be very good in your deck as well.
Going to keep the Sakura-Tribe Elder because I want that fourth 2-mana ramp. However, the Wood Elves does sound pretty sweet with a Skullclamp. Even without the equipment, the elves comes in sooner than Solemn. So that may be an exchange.
Not sold on Yavimaya Elder for this deck since it doesn't ramp. It seems slow and clunky early game. Yes, it would be better late game.
Not sure what you mean by...
Also if a wrath does go off all creatures die at the same time so they would die with Hazezon's exile trigger on the stack triggering all "die" triggers.
...because I would love for somebody to Wrath effect when Hazon is on the battlefield. Hazezon has a delayed trigger that triggers on my next upkeep. Ideally, I only cast Hazezon when I have a way to sac him (e.g. Eldrazi Monument, Goblin Bombardment, High Market, and/or Perilous Forays).
Why not have parallel lives and doubling season? Gives you a little more consistency, and its a very important effect.
At one point, I had both Doubling Season and Parallel Lives in the deck. When they were both present, the deck was more linear to generating tokens and swarming opponents as the win condition; also contained Elspeths, too. However since the deck currently contains combos that (usually) win on spot, something had to be removed from the deck to make space: I chose repetitive cards.
Your suggestion makes me think... should I just run Parallel Lives over Doubling Season? The CC is 1 less, the planeswalkers are removed, and the only card that benefits from DS is Avenger of Zendikar. Actually, does DS negatively affects Woodfall Primus's persist?
Since Hazezon exiles all Sand Warriors, Blades of Velis Vel and Shields of Velis Vel are awesome responses to removal on him. Also works nicely with your plan of sacrificing him before the next upkeep.
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
Since Hazezon exiles all Sand Warriors, Blades of Velis Vel and Shields of Velis Vel are awesome responses to removal on him. Also works nicely with your plan of sacrificing him before the next upkeep.
Coming soon.
00 Hazezon Tamar
//Artifact
01 Arcane Signet
02 Mana Crypt
03 Sol Ring
04 Sensei's Divining Top
05 Skullclamp
//Creature
06 Aven Mindcensor
07 Academy Rector
08 Linvala, Keeper of Silence
09 Luminous Broodmoth
10 Restoration Angel
11 Karmic Guide
12 Reveillark
13 Sun Titan
14 Anger
15 Purphoros, God of the Forge
16 Kiki-Jiki, Mirror Breaker
17 Zealous Conscripts
18 Sakura-Tribe Elder
19 Eternal Witness
20 Farhaven Elf
21 Nissa, Vastwood Seer
22 Ramunap Excavator
23 Reclamation Sage
24 Tireless Tracker
25 Wood Elves
26 Oracle of Mul Daya
27 Avenger of Zendikar
28 Craterhoof Behemoth
29 Maja, Bretagard Protector
//Enchantment
30 Aura of Silence
31 Smothering Tithe
32 Divine Visitation
33 Goblin Bombardment
34 Stranglehold
35 Survival of the Fittest
36 Sylvan Library
37 Awakening Zone
38 Doubling Season
39 Perilous Forays
40 Aura Shards
41 Mirari's Wake
42 Enlightened Tutor
43 Swords to Plowshares
44 Secure the Wastes
45 White Sun's Zenith
46 Heroic Intervention
47 Beast Within
48 Chord of Calling
49 Eladamri's Call
50 Naya Charm
//Planeswalker
51 Elspeth, Sun's Champion
52 Freyalise, Llanowar's Fury
//Sorcery
53 Replenish
54 Decree of Justice
55 Vandalblast
56 Wheel of Fortune
57 Nature's Lore
58 Three Visits
59 Cultivate
60 Kodama's Reach
61 Harmonize
62 Migration Path
63 Tooth and Nail
//Land
64 Plains
65 Plains
66 Plains
67 Plains
68 Mountain
69 Mountain
70 Forest
71 Forest
72 Forest
73 Forest
74 Forest
75 Snow-Covered Plains
76 Snow-Covered Mountain
77 Snow-Covered Forest
78 Ancient Tomb
79 Arid Mesa
80 Boseiju, Who Shelters All
81 Cavern of Souls
82 Command Tower
83 Field of the Dead
84 Gaea's Cradle
85 Grove of the Burnwillows
86 High Market
87 Horizon Canopy
88 Krosan Verge
89 Plateau
90 Sacred Foundry
91 Sanctum of Eternity
92 Savannah
93 Stomping Ground
94 Strip Mine
95 Taiga
96 Temple of the False God
97 Temple Garden
98 Windswept Heath
99 Wooded Foothills
Combo
Get your creature count up! There's a lot of stuff you could be doing with creatures that you're doing with artifacts or instants instead. Creatures do it way better because you can tutor them more easily, copy them with Kiki-jiki, recur them with Genesis, and so on and so forth. Some swaps I'd recommend:
Darksteel Ingot/Coalition Relic/Ramp Spells -> Wood Elves/Farhaven Elf/Yavimaya Elder/Yavimaya Dryad/Yavimaya Grainger/Diligent Farmhand/etc
Swords to Plowshares, Path to Exile, Beast Within -> Duplicant, Archon of Justice
Rout, Hallowed Burial -> False Prophet, Elesh Norn, Grand Cenobyte
You could probably also get your tutor count up a bit more. I run TONS of tutors in mine.
For creatures: Survival of the Fittest, Green Sun's Zenith, Birthing Pod, Fauna Shaman, Brutalizer Exarch, Fierce Empath, etc
For Enchantments: Only one you are missing is Idyllic Tutor
For Equipment: Stoneforge Mystic, Godo, Bandit Warlord, Taj-nar Swordsmith, maybe Steelshaper's Gift
Some additional cards to make your tutor suites tick:
Having False Prophet really helps your creature tutors. Thermopod is a great sac outlet that's tutorable, it's the only creature in WGR that has a free repeatable no-restriction sac cost ability.
Saffi Eriksdotter and Sun Titan provide more ways to get your Lark/Guide combo. Saffi with Titan, Lark, or Guide goes infinite. Sun Titan is also amazing all around as he can return things like Skullclamp, Aura Shards, and Gaea's Cradle.
In enchantments, you could really use Glare of Subdual and Martyr's Bond
For equipment, in addition to the amazing Skullclamp, try Nim Deathmantle (goes infinite with Avenger and Thermopod, and it's just generally good) on for size. Argentum Armor and Sword of Light and Shadow are also potentially worth looking at
You should also run Deserted Temple as another land for Primeval Titan to fetch along with Cradle. Consider a land toolbox as well, as fetching cradle with Primeval/Knight of the Reliquary/Sylvan Scrying/Crop Rotation/Reap and Sow/Expedition Map is great, and this can also give you access to a toolbox for things like Strip Mine, Mystifying Maze, Homeward Path, Emeria, the Sky Ruin (if you run enough plains to be able to turn it on), and so forth.
Oh, and a card you NEED in your list: Perilous Forays. This card is easily one of the best cards in Hazezon.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Added three creatures (including False Prophet), however, two are for disruption (Aven Mindcensor and Nullmage Shepherd). Duplicant was already in the deck. Going in the direction of ramp spells over the creature ramp because of speed. Having the early ramp spells allows me to drop disruption sooner; including Humility without nuking my ramp plan.
I did lower my artifact count. Consolidated creature removal into Austere Command, which of course, can also punish artifact ramp decks without setting myself too far back.
Put Idyllic Tutor back in the deck. Don't think I need all those equipement tutor creatures since I'm only running Skullclamp. If I do go the equipment package, you're suggestions are really good.
Thinking of trying Elesh Norn over Crovax. Of course, would have to find a foil copy for play... lol.
fecundity
When Hazezon is inevitably killed by one of your opponents, you stand to draw an obscene amount of cards from all the dead tokens. Do they "die" when Hazezon does, I guess would be be the only potential complication.
-Dolono
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Hazezon RFGs, so Fecundity won't trigger on the tokens.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Like sand in the wind?
EDIT: Dolono's example seems like Hazezon and the tokens are all on the field, and then he's sniped. He dies, and they are all RFG'd. No graveyard.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I try to get a sac outlet before playing Hazezon to take advantage of the delayed trigger. Fecundity could be an interesting card as long as I stay ahead on creature count...
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
On the other hand, there was that interesting ashnod's altar + fecundity + words of wilding combo kickin' around the forums recently. Ashnod's might not be a bad inclusion in the original list, if you can reliably sac Hazezon tokens to pay for eldrazi or a well placed X spells, such as starstorm.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I have one of these laying around, however I do not want to give my opponents opportunities to mess with my token production (destroying the Coffin and having Hazezon back on the battlefield).
I should use my Coffin in my more casual decks like Damia, Kaerveck, or Kangee...
You're right, Kiki-Jiki has more raw power. He'll find his way back in the decklist...
Just run ashnod's alter or phyrexian alter and sac him after you play him. His delayed trigger goes off and the sand warriors stick around.
Changes
What would you have removed for the Angel? i.e. Was GSZ the correct cut?
:symb::symu:Grimgrin Corpseborn:symu::symb:
:symgw::symb:Ghave, Ghuru of Spores:symb::symgw:
Going to keep the Sakura-Tribe Elder because I want that fourth 2-mana ramp. However, the Wood Elves does sound pretty sweet with a Skullclamp. Even without the equipment, the elves comes in sooner than Solemn. So that may be an exchange.
Not sold on Yavimaya Elder for this deck since it doesn't ramp. It seems slow and clunky early game. Yes, it would be better late game.
Not sure what you mean by...
...because I would love for somebody to Wrath effect when Hazon is on the battlefield. Hazezon has a delayed trigger that triggers on my next upkeep. Ideally, I only cast Hazezon when I have a way to sac him (e.g. Eldrazi Monument, Goblin Bombardment, High Market, and/or Perilous Forays).
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I guess that leaves only two options, Choke or Grand Abolisher, for the Zealous Conscripts. Anyone have input or thoughts for a possible change?
Working on RGRadha, Heir to Keld
Looking into casual WBURGMaelstrom Archangel
At one point, I had both Doubling Season and Parallel Lives in the deck. When they were both present, the deck was more linear to generating tokens and swarming opponents as the win condition; also contained Elspeths, too. However since the deck currently contains combos that (usually) win on spot, something had to be removed from the deck to make space: I chose repetitive cards.
Your suggestion makes me think... should I just run Parallel Lives over Doubling Season? The CC is 1 less, the planeswalkers are removed, and the only card that benefits from DS is Avenger of Zendikar. Actually, does DS negatively affects Woodfall Primus's persist?
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Since I'm logged in...
Changes
Nice removal tricks with Hazezon!
Changes