These are all great to drop for a monogreen deck. The Vernal Bloom depends a bit with how common green is in your playgroup. But I have found that a mono green deck always comes out on top for it. Burgeoning is amazing for multiplayer games and even 1v1 if you get a lot of lands in hand you can still go twice the land drop speed.
These are really up to you. I know sorcery speed kind of blows but since your dropping the creatures as instants then you should be untapped for your turn at least
Should be self evident but killing problematic creatures, like a particular Viashino you will get to know well
Now as for the cards to remove it is ultimately up to you but here are my suggestions: Moss Diamond Avoid Fate (She will get killed by wipes more often then single target spells) Tel-Jilad Justice: Though I would only take this out for other spot removal, like Beast within or Twister. Elvish Pioneer: Mostly for Burgeoning.
PS: Almost forgot! Would you like me to modify the banner when I get home to say Draw-Grow?
Chaos - The second one is supposed to be Rofellos, actually Woops!
On Temple...Wow, I've never heard someone ever suggest to take it out but...you're right. I actually could use more colored mana...
I'll probably end up putting in Time of Need, but not Ulamog. I want as many green creatures as possible, and I also don't want this deck to slowly start turning into "Green Deck With Yeva Slapped On It"
Eladamri? Hmm...Well, he DOES protect Yeva...
Riv-
Of the things on your list, here are the changes that will be happening:
-1 Avoid Fate
-1 Elvish Pioneer
-1 Tel-Jilad Justice
-1 Moss Diamond
+1 Mirri's Guile
+1 Cream of the Crop
+1 Overwhelming Stampede
And so then I think...why am I not playing Exploration?
Lurking Predator is also great since you plays alots of creature
Brilliant include for this deck. What's better then 1 instant creature? 2 with one being free :D.
On a similar note, this might be gimmicky but can be rather tremendous: Defense of the Heart.
Play defense with some mana open. Pass turn since everything is instant. Opponent doesn't want to play too many creatures since you have Defense and you can just keep your creatures in hand and wait since you can play them whenever. Plus its a threat that has to be dealt with, so people will have to go out of their way to bust it. Anything that attracts hate away from Yeva is good
Lurking Predators - The questions is, can I afford it? It's six mana, 4 of which is colored. I think I can, though. I'll try it out, I like it =)
Tooth and Nail - Boom goes the dynamite...
Cloudthresher - Whirlwind is specifically in there to deal with ALL fliers, not just small ones.
Defense - Okay, here's where it breaks down...
I will play either Defense of the Heart, or Tooth and Nail
Now, which do you guys think will be more useful? I think Defense, personally, because it will probably happen (Vedalken Orrery can even Flash it in!) and is less likely to get countered than Tooth and Nail. Tooth and Nail, however, does not have a requirement, but costs more mana and is VERY likely to be a counter-target.
Which one is more worth the slot?
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Getting Back into the swing of MTGS. Bear with me folks~
TnN > Defense in every scenario. Defense lets your opponents play around it. Tooth also lets you grab creatures to your hand and put different ones into play. Seems perfect for a deck attempting to abuse "Draw-go". Damn I have a hard time using that term with green....
TnN > Defense in every scenario. Defense lets your opponents play around it. Tooth also lets you grab creatures to your hand and put different ones into play. Seems perfect for a deck attempting to abuse "Draw-go". Damn I have a hard time using that term with green....
Just wanted to note: Not every scenario. Using orerry to flash it into play when a player already has his 3 creatures makes it a cheap TnN.
Not the most common of occurences but just wanted to point out that its not an absolute.
Personally I like the psychological effect that defense has on players. If they play around it then its less blockers for you to deal with and if they bust defense then its 4 mana drawing hate off your other cards which can work to your advantage.
Tooth feels like a lot of wasted mana if someone just counters it plus its one of the most overused card in centuries
It's just that "draw-go" doesn't just mean save your mana and only cast not on your turn. The lack of control, counters, or bounce really diminish the "draw-go"ness. I think more EtB destruction creatures would give that. Fairly sure green has a bunch of those for artifacts/enchantments.
But okay, back to business...This deck is gaining some speed. I fixed the ramp numbers a lot, favoring lands over artifacts.My playgroup tends to avoid Mass-LD, so....yeah
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Getting Back into the swing of MTGS. Bear with me folks~
But okay, back to business...This deck is gaining some speed. I fixed the ramp numbers a lot, favoring lands over artifacts.My playgroup tends to avoid Mass-LD, so....yeah
I do think some of greens EtB destroy an artifact creatures would be huge. They can be cheap and artifacts are easily the strongest card type in EDH (mana rocks/utility).
Green also has lots of creatures that allow for continuous self bounce.
Hence the reamining Uktabi Orangutan. I was asked by a friend why things were coming out, and Orangutan was staying "Because Artifacts are the single most played card type in this format." Heh...
Hmm...I'll look for some self-bounce stuff. Cloudstone Curio is my main tech for that right now
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Getting Back into the swing of MTGS. Bear with me folks~
Hence the reamining Uktabi Orangutan. I was asked by a friend why things were coming out, and Orangutan was staying "Because Artifacts are the single most played card type in this format." Heh...
Hmm...I'll look for some self-bounce stuff. Cloudstone Curio is my main tech for that right now
Curio is always excellent. The big thing with this deck would be trying to keep your creature count crazy high.
Well, for now, I think it might be alright, simply for being a creature. It still only costs 2 essentially (I mean, come on, I have three things that makes these guys cost less) so it might be fine.
Also, question: I've been just putting a strike through cards on the added/removed list that get removed/added, respectively, and also updating the list accordingly (So, like, with Vigor- Put a strike through it on the added list, and put it on the Removed list).
What do you guys think of this method? Is it good to see the past choices and such?
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Getting Back into the swing of MTGS. Bear with me folks~
Experimental Kraj
Possible additions to your accel/manabase:
- Bear Umbra
- Vernal Bloom
- Burgeoning
- Mana Reflection
These are all great to drop for a monogreen deck. The Vernal Bloom depends a bit with how common green is in your playgroup. But I have found that a mono green deck always comes out on top for it. Burgeoning is amazing for multiplayer games and even 1v1 if you get a lot of lands in hand you can still go twice the land drop speed.Next up is game enders/threats:
- Eldrazi Conscription
- Beacon of Creation
- Overwhelming Stampede
These are really up to you. I know sorcery speed kind of blows but since your dropping the creatures as instants then you should be untapped for your turn at leastOh and I almost forgot, the following are cards to help set up your draws and comboes/interactions:
Mirri's Guile
Cream of the Crop
Crystal Ball
Abundance
Last is possible additions to your spot removal:
- Desert Twister
- Beast Within
Should be self evident but killing problematic creatures, like a particular Viashino you will get to know wellNow as for the cards to remove it is ultimately up to you but here are my suggestions:
Moss Diamond
Avoid Fate (She will get killed by wipes more often then single target spells)
Tel-Jilad Justice: Though I would only take this out for other spot removal, like Beast within or Twister.
Elvish Pioneer: Mostly for Burgeoning.
PS: Almost forgot! Would you like me to modify the banner when I get home to say Draw-Grow?
You cannot outrun the beast within.
On Temple...Wow, I've never heard someone ever suggest to take it out but...you're right. I actually could use more colored mana...
I'll probably end up putting in Time of Need, but not Ulamog. I want as many green creatures as possible, and I also don't want this deck to slowly start turning into "Green Deck With Yeva Slapped On It"
Eladamri? Hmm...Well, he DOES protect Yeva...
Riv-
Of the things on your list, here are the changes that will be happening:
-1 Avoid Fate
-1 Elvish Pioneer
-1 Tel-Jilad Justice
-1 Moss Diamond
+1 Mirri's Guile
+1 Cream of the Crop
+1 Overwhelming Stampede
And so then I think...why am I not playing Exploration?
OP Updated with new cards on the list.
Done by Rivenor of Miraculous Recovery signatures!
Brilliant include for this deck. What's better then 1 instant creature? 2 with one being free :D.
On a similar note, this might be gimmicky but can be rather tremendous: Defense of the Heart.
Play defense with some mana open. Pass turn since everything is instant. Opponent doesn't want to play too many creatures since you have Defense and you can just keep your creatures in hand and wait since you can play them whenever. Plus its a threat that has to be dealt with, so people will have to go out of their way to bust it. Anything that attracts hate away from Yeva is good
You cannot outrun the beast within.
Tooth and Nail - Boom goes the dynamite...
Cloudthresher - Whirlwind is specifically in there to deal with ALL fliers, not just small ones.
Defense - Okay, here's where it breaks down...
I will play either Defense of the Heart, or Tooth and Nail
Now, which do you guys think will be more useful? I think Defense, personally, because it will probably happen (Vedalken Orrery can even Flash it in!) and is less likely to get countered than Tooth and Nail. Tooth and Nail, however, does not have a requirement, but costs more mana and is VERY likely to be a counter-target.
Which one is more worth the slot?
Done by Rivenor of Miraculous Recovery signatures!
Yeah, Tooth and Nail will provide much better tech. Thanks Jivan, that's just what I needed.
Updating firs post.
Done by Rivenor of Miraculous Recovery signatures!
Just wanted to note: Not every scenario. Using orerry to flash it into play when a player already has his 3 creatures makes it a cheap TnN.
Not the most common of occurences but just wanted to point out that its not an absolute.
Personally I like the psychological effect that defense has on players. If they play around it then its less blockers for you to deal with and if they bust defense then its 4 mana drawing hate off your other cards which can work to your advantage.
Tooth feels like a lot of wasted mana if someone just counters it plus its one of the most overused card in centuries
You cannot outrun the beast within.
Done by Rivenor of Miraculous Recovery signatures!
It had a counterspell!
Done by Rivenor of Miraculous Recovery signatures!
The ability to reuse EtB is really strong.
I want to give you a high-five. Can you come meet me in Cali, just so I can high five you?
Done by Rivenor of Miraculous Recovery signatures!
Sorry man, other side of the country.
But okay, back to business...This deck is gaining some speed. I fixed the ramp numbers a lot, favoring lands over artifacts.My playgroup tends to avoid Mass-LD, so....yeah
Done by Rivenor of Miraculous Recovery signatures!
I do think some of greens EtB destroy an artifact creatures would be huge. They can be cheap and artifacts are easily the strongest card type in EDH (mana rocks/utility).
Green also has lots of creatures that allow for continuous self bounce.
Hmm...I'll look for some self-bounce stuff. Cloudstone Curio is my main tech for that right now
Done by Rivenor of Miraculous Recovery signatures!
Curio is always excellent. The big thing with this deck would be trying to keep your creature count crazy high.
Indrik Stomphowler" target="blank">Indrik Stomphowler, Viridian Shaman, and Viridian Corrupter are also viable for ETB destruction The stomphowler in particular.
You cannot outrun the beast within.
I never knew about Primordial Sage...oh my gods...I love it. The art, the flavor, the card...THANK YOU!
Serow/Wildebeasts - Never heard of Serow before. It may make it just for that
Putting in Viridian Shaman
Done by Rivenor of Miraculous Recovery signatures!
Also, question: I've been just putting a strike through cards on the added/removed list that get removed/added, respectively, and also updating the list accordingly (So, like, with Vigor- Put a strike through it on the added list, and put it on the Removed list).
What do you guys think of this method? Is it good to see the past choices and such?
Done by Rivenor of Miraculous Recovery signatures!