This is my current build of Glissa, the Traitor. Originally this deck was a traditional artifact/recursion deck with Glissa recurring for card advantage. Over time however, I wanted to tweak the deck into more of a Stax deck, adding in cards like Uba Mask, Desolation, Tangle Wire, and others. Together with those pieces, I added in cards like Life from the Loam and Worm Harvest to generate card advantage around the Stax effects. I have played several decks in the Stax archetype before Glissa, but found Golgari to be one of the most well-rounded color schemes for playing the archetype. Green offers tokens, ramp, and recursion to stax, as well as a great Planeswalker in Garruk Relentless. Black has become almost a staple color to Stax decks, so it comes as no surprise that cards like Death Cloud, Braids, Cabal Minion, and Contamination help the deck a lot. When you mix the two colors, you powerful removal spells such as Pernicious Deed and Maelstrom Pulse. Overall, the deck has been quite fun to test and attempt to find the best balance of cards for a Golgari Stax deck.
Why Play Glissa, the Traitor as a Stax general?
Glissa works great as a Stax general for a variety of reasons. First, she brings the Golgari color scheme to the deck, allowing access to some of the best Stax cards around. Second, she combines some of the best combat abilities you could want on a creature in Deathtouch and First-Strike. Third, Glissa brings an aggressive recursion ability to the table, providing recursion for many of the decks key cards: Tangle Wire and Smokestack. When you combine these abilities and her colors together on a perfectly costed three mana, 3/3, you get one of the best Stax generals for EDH/Commander.
Currently trying to find the right balance of effects for the deck. Let me know anything I missed or that could possibly work better for this deck. Thanks.
Grave Betrayal – This deck has a solid amount of removal, sacrifice, and wrath effects that all mean this card could turn into a win condition. I’ve heard great things about it, but am cautious to add it in because of the high mana cost, plus the Graveyard removal this deck packs.
Infernal Darkness – Originally this card was in the list to add another lock-out effect similar to Contamination. I found the higher mana cost, as well as a more taxing upkeep requirement to make this one slightly more lackluster than I thought when I first added it. Still, it is a powerful effect, and even a few turns of it sticking can stall a game out long enough to build more board presence.
Ratchet Bomb – A recurrable wrath effect is always welcome, plus this interacts great with Glissa herself. Add in the fact that I play in a token-heavy meta, and you get a great, cheap wrath effect.
This deck looks really good, but you forgot the best card for Glissa, Executioner's Capsule, You're can literally spam creature kill for 3 mana, over and over and over.
This deck looks really good, but you forgot the best card for Glissa, Executioner's Capsule, You're can literally spam creature kill for 3 mana, over and over and over.
Not in our meta; everthing is black. Also I would consider putting in Plague Boiler if you were wanting another recurable wrath effect. Of course you have to deal with the counters and what not. And depending on which decks are playing at the time Contamination could be a dead draw.
I play a very similar deck myself and I would recommend adding Gravecrawler. He's recurable to Glissa (zombie) and feeds both braids and smokestack very nicely.
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This deck looks really good, but you forgot the best card for Glissa, Executioner's Capsule, You're can literally spam creature kill for 3 mana, over and over and over.
Not in our meta; everthing is black. Also I would consider putting in Plague Boiler if you were wanting another recurable wrath effect. Of course you have to deal with the counters and what not. And depending on which decks are playing at the time Contamination could be a dead draw.
I think GotJank beat me to the point, but the problem I faced with the Capsule was lack of nonblack targets except for just a few decks. Almost everyone in my meta plays a deck with black in it, the except being the Jor Kadeen player, and while it would be useful vs him, I don't feel like the Capsule is any better overall for my meta than say Dismember or something of that nature. In a normal Glissa build, or if my meta shifted away from black based decks in the future, I could see the Capsule being an all-star.
In regards to Contamination, while most decks do use black in our meta, that doesn't necessarily mean they still don't get color screwed by being forced into all black. Most decks don't pack enough mana rocks or monoblack spells to get around it, and since there isn't a single monoblack spell that can deal with Enchantments, Contamination will stick on the board for a lock-out as long as I have token/creatures to upkeep it.
I play a very similar deck myself and I would recommend adding Gravecrawler. He's recurable to Glissa (zombie) and feeds both braids and smokestack very nicely.
Nice call on Gravecrawler, not only does it synergize with Glissa, but also provides extra draw with the Graveborn Muse and Skullclamp. One of my favorite things to do is have Glissa and the Muse on field at the same time for more subtle, consistent draw.
Treetop Village and Mishras Factory are manlands that can attack along with Spiritmonger.
The two swords are problably for Glissa herself bot can also be good with Bitterblossom tokens and manlands.
The wording "win conditions" are probably a bit misleading, but they are still what wins the game.
Ah...so make the oppos sac all their creatures. Turn land into creature - swing?
But where does spiritmonger fit in? Other than the regen.
I think Gareth answered your question well, thanks Gareth. To provide a little more insight on them as win conditions though, I will provide a little more detail. Basically in a Stax build you can "get there" off the backs of small, 1/1 or 2/2 creatures such as Bitterblossom tokens, Man Lands, or something of that nature. I choose to go with the Swords + Glissa/Treetop Village/Mishra's Factory route. What Spiritmonger provides is more of a classic, "The Rock" legacy deck finisher. I find Spiritmonger to be an excellent defender and attacker, often times I use his color shifting ability to help block opposing swords, or use him as an aggressive beatstick to help close out a game under a lock-out. His CMC to power/toughness ratio is also great. Hope that helps explain it a little more.
I actually just sleeved up a version of my own. Yours looks really good!
2 suggestions I have to test that I figure i'd share: Terrarion, salvaging stationable that nets you draw with no real investment. especially if you sac it to smokestack or another effect.
Ok, don't laugh at this next one. Really, don't :P. Blazing Torch.
I actually had this recommended to me, and it seems kinda good in theory. Cheap to use/play, can snipe utility dudes, or constantly ping someone for damage. Also stationable, and not something an opponent would waste removal on.
Ah...so make the oppos sac all their creatures. Turn land into creature - swing?
But where does spiritmonger fit in? Other than the regen.
I'm in Styx's meta. The man lands don't seem like they should work. They don't seem like they could do much. The problem with them is if you try to destroy them on your turn it won't work because they return to being lands at his end step. They can only be hit by spot removal which us other players usually save for bigger creatures, and the only way to really hit them is to wipe lands, which also hits you (except for singular destruction ones like Strip Mine). These man lands don't seem like they'll get you there, but I've taken a preposterous amount of damage from that stupid mishra's factory!
Ok, don't laugh at this next one. Really, don't :P. Blazing Torch.
I actually had this recommended to me, and it seems kinda good in theory. Cheap to use/play, can snipe utility dudes, or constantly ping someone for damage. Also stationable, and not something an opponent would waste removal on.
Although it's not salvageable, I like Moonglove Extract better for this function. A little more, but it doesn't hinge upon having a creature stick around a turn to be able to activate it.
Extract isn't bad by any means.The 1 cmc is huge to me, just a personal preference. Plus i run the Unholy Trinity [ Bloodghast, Reassembling Skeleton, Nether Traitor ] a lot of tokens, and a few man lands. So a body to carry is never an issue. Also come one, the look one people's faces when you torch them to death
I actually just sleeved up a version of my own. Yours looks really good!
2 suggestions I have to test that I figure i'd share: Terrarion, salvaging stationable that nets you draw with no real investment. especially if you sac it to smokestack or another effect.
Ok, don't laugh at this next one. Really, don't :P. Blazing Torch.
I actually had this recommended to me, and it seems kinda good in theory. Cheap to use/play, can snipe utility dudes, or constantly ping someone for damage. Also stationable, and not something an opponent would waste removal on.
Although it's not salvageable, I like Moonglove Extract better for this function. A little more, but it doesn't hinge upon having a creature stick around a turn to be able to activate it.
I use to run the Extract, but didn't really want to use something that was only good with Glissa out. If she gets tucked or costs too much to recast, then I don't see the Extract being all that useful. Not saying Blazing Torch is any better, I don't like that it is reliant on having creatures out, and I'm not currently running Salvaging Station, though I probably should be. It's a card that seems like a more creature-reliant version of Executioner's Capsule. I like seeing the recommendations however, so I do appreciate the card choices. With both of them it just seems too Glissa specific for me to ultimately run. I don't mind cards complementing her, but not really into the all-in style of cards for this style of deck currently.
Not really into Terrarion. If you are considering those type of effect however, I would add in Salvaging Station as consider running some of the functionally identical versions of that card. Things such as Chromatic Star, etc. While those cards are not terrible to upkeep a Smokestack effect, they aren't necessarily the best by themselves, which is one reason I don't see as much of a need to add those in.
Nice deck you have.
What don´t you play solemn simulacrum? Its creature, arfefact, ramp and draw in one card. Or maybe wurmcoil engine as a wincon.
Thanks, glad you like it. I actually have been considering the Sad Robot, but not sure what to take out atm. I've considered Wood Elves, since at least Yavimaya Dryad can carry swords like a champ. Wurmcoil Engine is a pretty great card if you considered swapping him for maybe Grave Titan. Both kinda fulfill a role of generating some stax-effect fodder, but Wurmcoil is easier to recur, boosts life, and provides deathtouch defense. I might consider making a swap for him depending on how further testing with Grave Titan goes. I haven't drawn into it in a while.
Looking through it and I don't see much. But The Expedition Map might be a good choice for Mirri's Guile... idk though. Since you can re-use the Map and it fetches you the Strip Mine and manland type lands.
As far as Damnation is concerned I might just pull out Dismember. I like that it is essentially 1 mana to kill something, but at the same time I've never seen you play it. Plus Damnation is as good as it gets in black.
Looking through it and I don't see much. But The Expedition Map might be a good choice for Mirri's Guile... idk though. Since you can re-use the Map and it fetches you the Strip Mine and manland type lands.
As far as Damnation is concerned I might just pull out Dismember. I like that it is essentially 1 mana to kill something, but at the same time I've never seen you play it. Plus Damnation is as good as it gets in black.
Yeah, that's pretty much what I was thinking, but after testing last night, more and more I have found Garruk, Primal Hunter to be subpar for me. He has sat in my hand more times than I can think, and while he has the potential to be good, I think I will add Damnation in his place. Adding a full board wipe to run beside some of the stax effects was needed, and now that I finally have a Damnation, in it goes.
I would consider Wurmcoil Engine as a wincon. It has good synergy with Smokestack, and you are low on recurrable artifact creatures anyway. Steel Hellkite is solid as well.
Is there any reason why you're not running Disk and OStone? If you dislike sweeping your own stuff, I get great mileage out of Engineered Explosives. It's great against token decks (a major weakness for this archetype), but even then there's always some 1 or 2 CC permanent that could better be dead.
By the way, I think this is the first Glissa deck I've even seen without Thornbite Staff.
Hey Styx, enjoying the list. I recently got a Glissa and have been thinking about trying a stax list as I've never played a true stax deck. I've shied away from it because of the steep cost of some of the seemingly necessary black cards: Nether Void and The Abyss being at the top of the list. I'm guessing you have one Nether Void and you use it in your Dromar deck. Do you find it missing in this list?
You ever consider Creakwood Liege as a token producer? Would pump all of your other tokens aside from the Awakening Zone and Trading Post tokens.
I would consider Wurmcoil Engine as a wincon. It has good synergy with Smokestack, and you are low on recurrable artifact creatures anyway. Steel Hellkite is solid as well.
Is there any reason why you're not running Disk and OStone? If you dislike sweeping your own stuff, I get great mileage out of Engineered Explosives. It's great against token decks (a major weakness for this archetype), but even then there's always some 1 or 2 CC permanent that could better be dead.
By the way, I think this is the first Glissa deck I've even seen without Thornbite Staff.
I probably should include Oblivion Stone in this list for additional wrath support, plus being recurrable. I think Steel Hellkite or Wurmcoil Engine would be better than Grave Titan in some ways as a finisher. I like the titan in that he provides fuel to smokestack and sac effects across my deck and my meta, but he lacks the ability to be recurred at the cost of not being susceptible to artifact hate.
Glissa rarely survives more than a turn or two before some sort of wrath or spot removal is thrown my way, so Thornbite Staff just feels too reliant on my general to ever be put to good use. I imagine it's great in a more tradition Glissa build that might be more focused on abusing her second ability, rather than just having her support the deck.
Hey Styx, enjoying the list. I recently got a Glissa and have been thinking about trying a stax list as I've never played a true stax deck. I've shied away from it because of the steep cost of some of the seemingly necessary black cards: Nether Void and The Abyss being at the top of the list. I'm guessing you have one Nether Void and you use it in your Dromar deck. Do you find it missing in this list?
You ever consider Creakwood Liege as a token producer? Would pump all of your other tokens aside from the Awakening Zone and Trading Post tokens.
Hey, yeah, my Nether Void is in Dromar and I'm not big on proxying across my decks, so for now it's not in Glissa. I think that it is missing, but perhaps the Abyss is missing more in a lot of ways. I struggle to establish a full lock-out without pure land destruction, so Nether Void doesn't feel like it would get as much mileage in this deck compared to something like the Abyss which would help consistently keep the field clear. I definitely considered Creakwood Liege, but unfortunately do not have one atm. If I ever get one I would probably put it here, even if it does turn off Skullclamp, it buffs well enough to overrun my opponents after a turn or two. GotJank uses it to great effect in his Adun Oakenshield list.
Overall, I really enjoy Glissa, but recently have wanted to shift towards something similar to your Ghave list. The lock-outs through Living Plane, Night of Souls Betrayal, and Humility look fun, plus adding in white allows access to some land destruction that, I'll be honest, Glissa really needs some games.
Introduction:
1 Glissa, the Traitor
Stax / Tax / Land Destruction
1 Braids, Cabal Minion
1 Contamination
1 Death Cloud
1 Desolation
1 Mana Web
1 Pox
1 Smokestack
1 Static Orb
1 Tangle Wire
1 Uba Mask
1 Winter Orb
Ramp (Artifact/Creature)
1 Birds of Paradise
1 Deathrite Shaman
1 Golgari Keyrune
1 Liliana of the Dark Realms
1 Mana Vault
1 Sakura-Tribe Elder
1 Sol Ring
1 Utopia Tree
1 Wood Elves
1 Yavimaya Dryad
Draw / Top-Deck Manipulation
1 Barren Moor
1 Conjurer's Bauble
1 Graveborn Muse
1 Mirri's Guile
1 Necropotence
1 Phyrexian Arena
1 Skullclamp
1 Sylvan Library
1 Tranquil Thicket
1 Demonic Tutor
1 Entomb
1 Green Sun’s Zenith
1 Realms Uncharted
1 Worldly Tutor
1 Vampiric Tutor
Tokens
1 Awakening Zone
1 Bitterblossom
1 Garruk Relentless
1 Necrogenesis
1 Trading Post
1 Worm Harvest
1 Wurmcoil Engine
Removal
1 Beast Within
1 Black Sun’s Zenith
1 Calming Verse
1 Damnation
1 Liliana of the Veil
1 Maelstrom Pulse
1 Massacre Wurm
1 Nature’s Claim
1 Pernicious Deed
1 Putrefy
1 Vraska the Unseen
Anti-Graveyard
1 Leyline of the Void
1 Nihil Spellbomb
1 Phyrexian Furnace
1 Scrabbling Claws
1 Crucible of Worlds
1 Life from the Loam
1 Salvaging Station
Miscellaneous
1 Batterskull
1 Sculpting Steel
1 Seedborn Muse
1 Sword of Feast and Famine
1 Sword of War and Peace
Nonbasic Lands
1 Ancient Tomb
1 Bojuka Bog
1 Command Tower
1 Dust Bowl
1 Mishra’s Factory
1 Overgrown Tomb
1 Strip Mine
1 Tectonic Edge
1 Treetop Village
1 Verdant Catacombs
1 Woodland Cemetery
Basic Lands
12 Forest
10 Swamp
Currently trying to find the right balance of effects for the deck. Let me know anything I missed or that could possibly work better for this deck. Thanks.
Wishlist/Cards to Get:
[Primer] WUB Dromar, the Banisher Stax [SOON TO BE OLORO]
2/8/13:
-Swamp, +Bojuka Bog
-Garruk, Primal Hunter, +Damnation
-Expedition Map, Mirri's Guile
6/9/13:
-Dismember, +Pernicious Deed
-Praetor's Grasp, +Vampiric Tutor
-Sphere of Resistance, +Conjurer's Bauble
-Grave Titan, +Salvaging Station
-Lodestone Golem, +Wurmcoil Engine
-Spiritmonger, +Liliana of the Veil
Bloodghast, Nether Traitor, and Reassembling Skeleton – This creature package can make Stax effects from Smokestack and Braids, Cabal Minion even more one-sided than usual. The other obvious benefit from these three is their interaction with Skullclamp. However, this change would require three cards to be removed, plus possibly bringing in Jarad’s Orders or Buried Alive to tutor out them.
Infernal Darkness – Originally this card was in the list to add another lock-out effect similar to Contamination. I found the higher mana cost, as well as a more taxing upkeep requirement to make this one slightly more lackluster than I thought when I first added it. Still, it is a powerful effect, and even a few turns of it sticking can stall a game out long enough to build more board presence.
Ratchet Bomb – A recurrable wrath effect is always welcome, plus this interacts great with Glissa herself. Add in the fact that I play in a token-heavy meta, and you get a great, cheap wrath effect.
[Primer] WUB Dromar, the Banisher Stax [SOON TO BE OLORO]
Not in our meta; everthing is black. Also I would consider putting in Plague Boiler if you were wanting another recurable wrath effect. Of course you have to deal with the counters and what not. And depending on which decks are playing at the time Contamination could be a dead draw.
Signature made by Rivenor at Miraculous Recovery Signatures
EDH
[Primer] - BRG Adun Oakenshield: Jund Stax/Recycle Bin GRB
BRG Shatterbros Shenanigans GRB
-Richard Dawkins
I think GotJank beat me to the point, but the problem I faced with the Capsule was lack of nonblack targets except for just a few decks. Almost everyone in my meta plays a deck with black in it, the except being the Jor Kadeen player, and while it would be useful vs him, I don't feel like the Capsule is any better overall for my meta than say Dismember or something of that nature. In a normal Glissa build, or if my meta shifted away from black based decks in the future, I could see the Capsule being an all-star.
In regards to Contamination, while most decks do use black in our meta, that doesn't necessarily mean they still don't get color screwed by being forced into all black. Most decks don't pack enough mana rocks or monoblack spells to get around it, and since there isn't a single monoblack spell that can deal with Enchantments, Contamination will stick on the board for a lock-out as long as I have token/creatures to upkeep it.
Nice call on Gravecrawler, not only does it synergize with Glissa, but also provides extra draw with the Graveborn Muse and Skullclamp. One of my favorite things to do is have Glissa and the Muse on field at the same time for more subtle, consistent draw.
I think Gareth answered your question well, thanks Gareth. To provide a little more insight on them as win conditions though, I will provide a little more detail. Basically in a Stax build you can "get there" off the backs of small, 1/1 or 2/2 creatures such as Bitterblossom tokens, Man Lands, or something of that nature. I choose to go with the Swords + Glissa/Treetop Village/Mishra's Factory route. What Spiritmonger provides is more of a classic, "The Rock" legacy deck finisher. I find Spiritmonger to be an excellent defender and attacker, often times I use his color shifting ability to help block opposing swords, or use him as an aggressive beatstick to help close out a game under a lock-out. His CMC to power/toughness ratio is also great. Hope that helps explain it a little more.
[Primer] WUB Dromar, the Banisher Stax [SOON TO BE OLORO]
2 suggestions I have to test that I figure i'd share:
Terrarion, salvaging stationable that nets you draw with no real investment. especially if you sac it to smokestack or another effect.
Ok, don't laugh at this next one. Really, don't :P.
Blazing Torch.
I actually had this recommended to me, and it seems kinda good in theory. Cheap to use/play, can snipe utility dudes, or constantly ping someone for damage. Also stationable, and not something an opponent would waste removal on.
I'm in Styx's meta. The man lands don't seem like they should work. They don't seem like they could do much. The problem with them is if you try to destroy them on your turn it won't work because they return to being lands at his end step. They can only be hit by spot removal which us other players usually save for bigger creatures, and the only way to really hit them is to wipe lands, which also hits you (except for singular destruction ones like Strip Mine). These man lands don't seem like they'll get you there, but I've taken a preposterous amount of damage from that stupid mishra's factory!
[Primer] -
WUBRGSliver Legion, Slynergistic Slivertastic BeatdownWUBRG
Here are some of the EDH decks I have to deal with...
[Primer] WUBDromar, the Banisher Esper StaxWUB
Although it's not salvageable, I like Moonglove Extract better for this function. A little more, but it doesn't hinge upon having a creature stick around a turn to be able to activate it.
stuff
I use to run the Extract, but didn't really want to use something that was only good with Glissa out. If she gets tucked or costs too much to recast, then I don't see the Extract being all that useful. Not saying Blazing Torch is any better, I don't like that it is reliant on having creatures out, and I'm not currently running Salvaging Station, though I probably should be. It's a card that seems like a more creature-reliant version of Executioner's Capsule. I like seeing the recommendations however, so I do appreciate the card choices. With both of them it just seems too Glissa specific for me to ultimately run. I don't mind cards complementing her, but not really into the all-in style of cards for this style of deck currently.
Not really into Terrarion. If you are considering those type of effect however, I would add in Salvaging Station as consider running some of the functionally identical versions of that card. Things such as Chromatic Star, etc. While those cards are not terrible to upkeep a Smokestack effect, they aren't necessarily the best by themselves, which is one reason I don't see as much of a need to add those in.
Thanks, glad you like it. I actually have been considering the Sad Robot, but not sure what to take out atm. I've considered Wood Elves, since at least Yavimaya Dryad can carry swords like a champ. Wurmcoil Engine is a pretty great card if you considered swapping him for maybe Grave Titan. Both kinda fulfill a role of generating some stax-effect fodder, but Wurmcoil is easier to recur, boosts life, and provides deathtouch defense. I might consider making a swap for him depending on how further testing with Grave Titan goes. I haven't drawn into it in a while.
[Primer] WUB Dromar, the Banisher Stax [SOON TO BE OLORO]
As far as Damnation is concerned I might just pull out Dismember. I like that it is essentially 1 mana to kill something, but at the same time I've never seen you play it. Plus Damnation is as good as it gets in black.
Signature made by Rivenor at Miraculous Recovery Signatures
EDH
[Primer] - BRG Adun Oakenshield: Jund Stax/Recycle Bin GRB
BRG Shatterbros Shenanigans GRB
Yeah, that's pretty much what I was thinking, but after testing last night, more and more I have found Garruk, Primal Hunter to be subpar for me. He has sat in my hand more times than I can think, and while he has the potential to be good, I think I will add Damnation in his place. Adding a full board wipe to run beside some of the stax effects was needed, and now that I finally have a Damnation, in it goes.
Mirri's Guile is replacing Expedition Map at least for now. I like the added top-deck manipulation, and would love to squeeze in a Sensei's Diving Top as well, eventually running something like Dark Confidant or Dark Tutelage as draw power.
Change log as been updated with the following changes:
-Swamp, +Bojuka Bog
-Garruk, Primal Hunter, +Damnation
-Expedition Map, Mirri's Guile
[Primer] WUB Dromar, the Banisher Stax [SOON TO BE OLORO]
Is there any reason why you're not running Disk and OStone? If you dislike sweeping your own stuff, I get great mileage out of Engineered Explosives. It's great against token decks (a major weakness for this archetype), but even then there's always some 1 or 2 CC permanent that could better be dead.
By the way, I think this is the first Glissa deck I've even seen without Thornbite Staff.
You ever consider Creakwood Liege as a token producer? Would pump all of your other tokens aside from the Awakening Zone and Trading Post tokens.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
I probably should include Oblivion Stone in this list for additional wrath support, plus being recurrable. I think Steel Hellkite or Wurmcoil Engine would be better than Grave Titan in some ways as a finisher. I like the titan in that he provides fuel to smokestack and sac effects across my deck and my meta, but he lacks the ability to be recurred at the cost of not being susceptible to artifact hate.
Glissa rarely survives more than a turn or two before some sort of wrath or spot removal is thrown my way, so Thornbite Staff just feels too reliant on my general to ever be put to good use. I imagine it's great in a more tradition Glissa build that might be more focused on abusing her second ability, rather than just having her support the deck.
Hey, yeah, my Nether Void is in Dromar and I'm not big on proxying across my decks, so for now it's not in Glissa. I think that it is missing, but perhaps the Abyss is missing more in a lot of ways. I struggle to establish a full lock-out without pure land destruction, so Nether Void doesn't feel like it would get as much mileage in this deck compared to something like the Abyss which would help consistently keep the field clear. I definitely considered Creakwood Liege, but unfortunately do not have one atm. If I ever get one I would probably put it here, even if it does turn off Skullclamp, it buffs well enough to overrun my opponents after a turn or two. GotJank uses it to great effect in his Adun Oakenshield list.
Overall, I really enjoy Glissa, but recently have wanted to shift towards something similar to your Ghave list. The lock-outs through Living Plane, Night of Souls Betrayal, and Humility look fun, plus adding in white allows access to some land destruction that, I'll be honest, Glissa really needs some games.
[Primer] WUB Dromar, the Banisher Stax [SOON TO BE OLORO]