Yet another piece of artistic genius from Ace5301 over at "Ace of Spades" Studio.
Deck History:
I've been wanting to build/play a fairly straightforward creature beatdown deck for a while. It's not meant to be super competitive, just a lot of simple fun.
How does it play/win?
Mostly from ramping into big, fatties with trampling beatdown.
Haste is very important in this deck. It needs to pull off explosive, high damage attack phases.
There are several cards and combos that enable multiple/infinite combat phases.
And a late game Vicious Shadows or Entwined Savage Beating can often finish a game very quickly.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be fun to pilot or to play against and interactive.
4) Have multiple paths to victory.
5) Have lots of cool interactions and synergy.
6) Play out differently every game to keep it fun over a long time.
7) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
8) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
Approx:
Deckstats Value = $99.56
Average CMC = 4.51
Mulitple Combat Phases:
Potentially the nastiest trick this deck has, taking an extra combat phase stacks Stonebrow's ability. So during a second phase, attacking tramplers get +6/+6. There are several ways in the deck to achieve this, and a couple ways to get infinite attacks.
So far, so good. Only played about a dozen or so games with it. Kinda fun sometimes to just mainly ramp into turning fatties sideways.
I've only gone infinite once, but made lots of kills off a second attack phase.
Ok, seriously thinking about Baloth Woodcrasher.
6 mana for a non-trampling 4/4 is bad, but....
Most turns, he'll be an 8/8 trampler as long as I play a land (10/10 w/Stoney).
Lots of turns with the ramp spells, he'll be a 12/12 (14 w/ Stoney)
With Skyshroud Claim and Explosive Vegetation, plus normal land drop- 16/16 (18)
Ok, seriously thinking about Baloth Woodcrasher.
6 mana for a non-trampling 4/4 is bad, but....
Most turns, he'll be an 8/8 trampler as long as I play a land (10/10 w/Stoney).
Lots of turns with the ramp spells, he'll be a 12/12 (14 w/ Stoney)
With Skyshroud Claim and Explosive Vegetation, plus normal land drop- 16/16 (18)
That just seems too fun to pass up.
For 6 mana, I'd rather run Silvos, Rogue Elemental personally. He doesn't have the potential to get as big as Baloth Woodcrasher, but an 8/5 (10/7) body with constant trample and some resilience in regeneration for just G is still pretty scary.
Generally, my deck looks to ramp early then play efficient and fat beaters. It tries to set up a board state where you are threatening with 1-3 fatties consistently while keeping a stocked hand for the inevitable board wipes. You have to be aggressive but you also have to play for the late game, which is why this deck forgoes smaller, faster creatures in favour of strong late-game creatures.
This deck packs a lot of Haste-enablers and ramp to make sure your fatties hit early and immediately. Because the curve is high, the early turns should be spent playing one or two of the 15 ramp spells in the deck; if you don't have one in your opener, you should probably mulligan. Top-decking a ramp spell in the late game is mitigated by including Panglacial Wurm and X spells like Banefire and Comet Storm. You can also pour extra mana into stuff like Kessig Wolf Run, Hellkite Charger, Akroma, Angel of Fury, etc.
Yet another piece of artistic genius from Ace5301 over at "Ace of Spades" Studio.
Deck History:
I've been wanting to build/play a fairly straightforward creature beatdown deck for a while. It's not meant to be super competitive, just a lot of simple fun.
How does it play/win?
Mostly from ramping into big, fatties with trampling beatdown.
Haste is very important in this deck. It needs to pull off explosive, high damage attack phases.
There are several cards and combos that enable multiple/infinite combat phases.
And a late game Vicious Shadows or Entwined Savage Beating can often finish a game very quickly.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be fun to pilot or to play against and interactive.
4) Have multiple paths to victory.
5) Have lots of cool interactions and synergy.
6) Play out differently every game to keep it fun over a long time.
7) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
8) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
Approx:
Deckstats Value = $99.56
Average CMC = 4.51
The Decklist:
1 Stonebrow, Krosan Hero
Mana Lands:
17 Forest
12 Mountain
1 Command Tower
1 Karplusan Forest
1 Vivid Grove
1 Kazandu Refuge
1 Stomping Ground
Utility Lands:
1 Kessig Wolf Run (pump)
1 Hall of the Bandit Lord (haste)
1 Buried Ruin (recursion)
1 Rogue's Passage (pump)
1 Reliquary Tower
Mana Help:
1 Farseek
1 Kodama's Reach
1 Cultivate
1 Explosive Vegetation
1 Yavimaya Elder
1 Sakura-Tribe Elder
1 Solemn Simulacrum
1 Expedition Map
1 Gruul Signet
1 Darksteel Ingot
1 Oracle of Mul Daya
1 Skyshroud Claim
1 Sarkhan Vol
1 Garruk Wildspeaker
Beaters:
1 Pelakka Wurm
1 Wurmcoil Engine
1 Akroma, Angel of Fury
1 Kodama of the North Tree
1 Hungry Spriggan
1 Deus of Calamity
1 Brontotherium
1 Bogardan Hellkite
1 Panglacial Wurm
1 Artisan of Kozilek
More Haste:
1 Lightning Greaves
1 Swiftfoot Boots
Extra Combat Step & Combo Stuff:
1 Hellkite Charger
1 Nature's Will
1 Bear Umbra
1 Aggravated Assault
1 Sword of Feast and Famine
1 World at War
1 Savage Beating
Recursion:
1 Vengeful Rebirth
1 Regrowth
1 Deadwood Treefolk
1 Moldgraf Monstrosity
1 Eternal Witness
1 Woodfall Primus
1 Savage Twister
1 Vandalblast
1 Hull Breach
1 Terastodon
1 Acidic Slime
1 Beast Within
1 Comet Storm (plus finisher)
Draw & Filter
1 Cream of the Crop
1 Harmonize
Tutor:
1 Fierce Empath
1 Tooth and Nail
1 Sylvan Scrying
1 Reap and Sow (plus removal)
1 Summoning Trap (kind of)
Misc Bombs:
1 Insurrection
1 Akroma's Memorial
1 Lurking Predators
1 Vicious Shadows
Misc Utility:
1 Krosan Tusker
1 Greater Gargadon
1 Vines of Vastwood
.
Wishlist- Cards to get:
- Garruk, Primal Hunter
- Domri Rade
..
Chopping Block:
.
.
Thinking About/Testing:
- Hystrodon
- Worldspine Wurm
- Baloth Woodcrasher
- Silvos, Rogue Elemental
..
Changelog:
Too new for that
.
Tips, Tricks, Combos, and just General Nastiness:
Mulitple Combat Phases:
Potentially the nastiest trick this deck has, taking an extra combat phase stacks Stonebrow's ability. So during a second phase, attacking tramplers get +6/+6. There are several ways in the deck to achieve this, and a couple ways to get infinite attacks.
Multiple Attack Enablers:
- Hellkite Charger
- Savage Beating
- World at War
- Aggravated Assault
Infinite Attack Phase Combos:Either Hellkite Charger or Aggravated Assault
plus
Either Bear Umbra, Nature's Will, or Sword of Feast and Famine
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
it synergizes so well with the general, but even without, its still nasty good.
540 Peasant cube- Gold EditionSomething SpicyIt costs 11 mana...
So far, so good. Only played about a dozen or so games with it. Kinda fun sometimes to just mainly ramp into turning fatties sideways.
I've only gone infinite once, but made lots of kills off a second attack phase.
Yeah, probably that. I'll keep him in mind though, could be seriously nasty.
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
Hystrodon is a card that I absolutely love in my Stonebrow EDH. He beats, tramples, and draws you cards.
I like Hystrodon, I need some more draw. Decklist will be getting a lot of testing/tweaking in the next couple of months.
Making a kill with Inkmoth in my group will take a little more, they use 15 poison for death.
Added Hystrodon and Worldspine Wurm to the considerations.
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
6 mana for a non-trampling 4/4 is bad, but....
Most turns, he'll be an 8/8 trampler as long as I play a land (10/10 w/Stoney).
Lots of turns with the ramp spells, he'll be a 12/12 (14 w/ Stoney)
With Skyshroud Claim and Explosive Vegetation, plus normal land drop- 16/16 (18)
That just seems too fun to pass up.
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
For 6 mana, I'd rather run Silvos, Rogue Elemental personally. He doesn't have the potential to get as big as Baloth Woodcrasher, but an 8/5 (10/7) body with constant trample and some resilience in regeneration for just G is still pretty scary.
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Domri Rade is going to be sick!
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
Sig by Rivenor at miraculous recovery and Avatar by Ace5301 at five handed lizard
EDH
Ghave
Phelddagrif
Omnath
Average CMC: 3.92
Generally, my deck looks to ramp early then play efficient and fat beaters. It tries to set up a board state where you are threatening with 1-3 fatties consistently while keeping a stocked hand for the inevitable board wipes. You have to be aggressive but you also have to play for the late game, which is why this deck forgoes smaller, faster creatures in favour of strong late-game creatures.
This deck packs a lot of Haste-enablers and ramp to make sure your fatties hit early and immediately. Because the curve is high, the early turns should be spent playing one or two of the 15 ramp spells in the deck; if you don't have one in your opener, you should probably mulligan. Top-decking a ramp spell in the late game is mitigated by including Panglacial Wurm and X spells like Banefire and Comet Storm. You can also pour extra mana into stuff like Kessig Wolf Run, Hellkite Charger, Akroma, Angel of Fury, etc.
Other notes:
- Ohran Viper, Hystrodon, Deus of Calamity, Rapacious One, Spawnwrithe, and of course Stonebrow are stronger with multiple attack steps, which is why we include Seize the Day, Hellkite Charger, and Savage Beating.
- Seize the Day = 7 mana kill with Stonebrow in play.
- Zoetic Cavern is included to play a shell game with Akroma and Hystrodon.
Hope my post was a meaningful contribution to the thread.
Kamahl, Fist of Krosa is also an awesome card. Besides giving you Overrun on a body, his first ability can be used as a wrath deterrent.