"Damnation seize my soul if I give you quarters, or take any from you."
Pah! Another worthless landlubber to bring to the crew. Get up ya sorry scalawag, and to the rigging with you! You're Di Pietro's now, willing or not. Do poorly, you'll have a taste of the cat, do well and for your reward we'll put you to bed with the Captain's Daughter! Traitors, Mutineers, and Cowards may give their appeal to Davy Jones. Welcome, to a life of loot, plunder, and salvage. Take what you can, give nothing back!
Tools, and Navigational Equipment 1 Expedition Map - It's important to know how to get to Dreadship Reef! 1 Skullclamp - Killing miserable wretches for profit. 2 Mystic Compass - Might not point North... 2 Walking Altas
Things Pirates do to other people 1 Tragic Slip - that thar Deck gets slippery 2 Compulsion 3 Capsize - Pirates do this to people 3 Murder - This too 3 Sudden Death - People who go against pirates come down with a sudden case of this. 4 Turnabout - Pirates do this too. It looks bad-ass. Actually, ship is what turns about. The pirates just yell and stand about looking bad-ass.
Yar best be keeping yer mitts offa me plunder, ye despicable scalawag! Get ye gone from here 'ere I gi'ya a taste o' the nine!
This section yet to come
Swords, Axes, and Sharp Pointy Things.
One Idea for the deck was a much more equipment heavy Voltron build. After all, Pirtates love dangling weaponry almost as much as they like rum! Equipment would also work very well with Ramirez's first strike ability.
+ Thada Adel, Acquisitor - Newest member of the crew, already made Navigator due to her uncanny knowledge of the seas. A rogue who steals stuff? She has accepted the Pirates way of life!
+ Bribery - missing this was an oversight, I forgot to grab an entire stack of potential cards when building the deck. Far better, and far more piraty than Telemin Performance
+ Vedalken Shackles - I was holding off putting in 'good' cards, but really, there's no excuse. Shackles are always piraty, and stealing stuff... yeah.
+ Greed
+ Treasure trove - Turns out I do still need card advantage, and I still don't have enough creatures for dire undercurrents
+ Expedition map - Need more navigational tools!
I like Memory Plunder! I'll have to find myself a copy. The name isn't very piraty, but the effect and the quote are awesome.
Kraken - Wrexial, the Risen Deep is supposed to be in here. He's been temporarily mislaid though... (A kraken, and a thief?! sweet!)
The reef is in, the Grave I don't have. I still need to touch up the mana base a bit, and add things like tainted isles and the suchlike.
I also want to find a spot for Grapplng hook now. The doublestrike will work well with several of my creatures, and the hook effect can be useful too.
So last week, I played a game where I sadly ended up in 3rd place. Turns out Greed can be a bit painful, especially when faced later in the game with an opponent having both Seizan, perverter of truth and spiteful visions out at the same time....
But it was still amazingly fun as I got to steal everything that hit the table! Everything.
Current Changes:
+Skull of Orm - on theme (treasure/skull, the dark version) and nice to return my controls.
-Gorvern the Guildless - Pirates don't care if you're in a guild!
Upcomming Changes: Night Dealings Has got to find a spot in this deck now. I mean, really? THEFT counters? That is awesome!
-Krovikan Whispers
-Captivating Glance - cool and political, as you can shuffle a creature around the board... but...
-Star Compass - We only need one compass, and the Mystical Compass is clearly superior!
+1 Evolving Wilds
+1 Teraorphic expanse
+1 Ice Floe
+1 Ancient Tomb
+1 Crystal Vein
+1 Hall of the Bandit Lord
+1 Shimmering Grotto
+1 Waterveil Cavern
+1 Frost Marsh
+1 Tainted Isle
+1 Salt Marsh
+1 Rootwater Depths
+1 Polluted Mire
+1 Lake of the Dead
+1 Bog Wreckage
+1 Vivid Marsh
+1 Vivid Creek
+1 Seafloor Debris
+1 Svyeldunite temple
+1 Remote Isle
+1 lonely sandbar
+1 Teferi's Isle
+1 Tolaria west
Yes, I am aware that my new land arrangement makes Vedalken Shackles all but worthless, and that the tainted and Lake of the dead may have problems. No, I don't care.
EDIT after playing it with the ****ty lands. Wow does that give a new meaning of 'suck'! It was absolutely hilarious, but I think a lot of the pirate 'theme' feeling was lots in the sheer mass of stupid lands. I think I can strengthen the theme by actually cutting out a large portion of them, which will let the deck actually be decent again too.
+1 Evolving Wilds
+1 Ancient Tomb ????????????????
+1 Hall of the Bandit Lord
+1 Tainted Isle
+1 Rootwater Depths
+1 Lake of the Dead
+1 Bog Wreckage
+1 Seafloor Debris
+1 Remote Isle
+1 lonely sandbar
+1 Teferi's Isle
1 Barren Moor
1 Dreadship Reef
1 Jwar Isle Refuge
I think are the ones that are the most piraty. Pretty much anything involving exploring, islands, potential buried treasure, and death at sea.
I love it, ye scurvy dog! Have ye considered looking into the spyglass at Innistrad, matey? It be loving Pirates with cards like an Elizabethian mask! Let me know yer findings, ye landlubber!
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb: Vish Kal, Blood Arbiter Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
Built myself a deck with Ramirez at the helm and brought to league last night. What a great decision. Other players were entertained with my card choices (gave cred to MTGS for a lot of them) and when the other pod finished we had a few players cheering for the flamboyant captain.
While brewing this deck the little spike who hides in my skull was worried I'd be relegated to a backseat during the game. It turned out completely different. I was able to interact with the board on almost every turn. Maybe it was a lucky draw, or the commandeering of a Praetor's Counsel, but the multitude of steal-their-stuff cards balances the almost totally worthless theme cards like Piracy and Piracy Charm.
Not a deck that I'll be running every week but it will stay in my play box when the (flamboyant) mood strikes.
Glad you enjoyed piloting the deck! it can indeed be very interactive with the board, with all of the theft effects it packs. The only thing I really want to add in somehow is some amount of extra card draw. I feel a bit of a stall there. Need to find some way to get more wind in the sails.
Glad you enjoyed piloting the deck! it can indeed be very interactive with the board, with all of the theft effects it packs. The only thing I really want to add in somehow is some amount of extra card draw. I feel a bit of a stall there. Need to find some way to get more wind in the sails.
Fact or Fiction kind of works on theme (maybe?) and works as good card draw.
The ambition of pirates is legendary and sometimes a little too much leads to unpleasant endings. Ambition's Cost is so flavourful for this deck.
Windfall could work as well. It's defined as "A piece of unexpected good fortune, typically one that involves receiving a large amount of money."
Love the theme. In the future, I really hope they make a block located on a plane entirely encompassed by water where pirates thrive and pillage, or something :rolleyes:.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Heh heh. I actually dug mine out a few weeks ago, as a mirror to Coastal Piracy, but decided to wait on putting it in to see what treasures AVR held.
Larceny is a good card to add. There are many cards that I am not running, despite being on there (Treasure Hunt, Piracy Charm), because I feel now that there are enough good cards that are on theme, that I don't need to add every single card that says "Pirate" on it, or has some semblance of theme.
Also, I just noticed I need to update the decklist. A few cards have shuffled around. I don't run all those stupid lands for example. That many really actually removes the Piraty feel of the significant locations.
Using an expedition map to get to Dreadship Reef is one of the more Pirate approved plays to make in this deck. You must say it in a Pirate accent as well.
Love the flavor of this EDH. I am a really huge fan of flavor decks that aren't just about winning but creating some cool interactions with flavor to a theme.
Was curious though I didn't see Coastal Piracy or am I missing it. its not to bad of a card especially since it gives you some draws and fits in the theme :).
Indeed. The inclusion of my helmsman means these iconic pirates may now return. I'm not running them yet, but their inclusion could also bump up my priority on running Dire Undercurrents.
Anywho. I've updated my Main Post! Look at that! It's up to date for once!
Pah! Another worthless landlubber to bring to the crew. Get up ya sorry scalawag, and to the rigging with you! You're Di Pietro's now, willing or not. Do poorly, you'll have a taste of the cat, do well and for your reward we'll put you to bed with the Captain's Daughter! Traitors, Mutineers, and Cowards may give their appeal to Davy Jones. Welcome, to a life of loot, plunder, and salvage. Take what you can, give nothing back!
1 Ramirez Di Pietro - Italian (Attacco Improvviso!)
A Pirate's Presence
1 Awesome Presence
1 Undying Evil
4 Greed
4 Leyline of Anticipation
5 Corrupted Conscience
His Ship
4 War Barge
5 Nave dei Pirati - Pirate Ship
The Ships Guns
2 Mogg Cannon
The Crew ("management") - 12
1 Nephalia Smuggler - The shifty one
2 Merfolk Assassin - The guy with the knife between his teeth
2 Sindbad - That guy in the crows nest
3 Thada Adel, Acquisitor - The girl who gets stuff done
4 Kukemssa Pirates - Her sidekick
4 Master Thief - That one guy who obsesses over a specific treasure
4 Sakashima the Imposter - First Mate
4 Sand Squid - The fearsome pet!
4 Shoreline Salvager - The stupid one
6 Deadeye Navigator - Could steer into a storm without batting an eye.
6 Wrexial, the Risen Deep - KRAKEN!
Tools, and Navigational Equipment
1 Expedition Map - It's important to know how to get to Dreadship Reef!
1 Skullclamp - Killing miserable wretches for profit.
2 Mystic Compass - Might not point North...
2 Walking Altas
2 Mask of Riddles - Shiny treasure.
3 Skull of Orm - Can't have Pirates without Skulls. Especially magical ones.
4 Stolen Goods
4 Treasure Trove
6 Murderous Spoils
Sailing the Seas
1 High Tide
5 Submerge
Things Pirates do to other people
1 Tragic Slip - that thar Deck gets slippery
2 Compulsion
3 Capsize - Pirates do this to people
3 Murder - This too
3 Sudden Death - People who go against pirates come down with a sudden case of this.
4 Turnabout - Pirates do this too. It looks bad-ass. Actually, ship is what turns about. The pirates just yell and stand about looking bad-ass.
Stealing Stuff
1 Mind Harness
2 Carry Away
2 Piracy
2 Steal Enchantment
3 Vedalken Shackles
4 Abduction
4 Coastal Piracy
4 Control Magic
4 Helm of Possession
4 Steal Artifact
5 Bribery
5 Desertion
5 Larceny
5 Mind Control
5 Persuasion
5 Treachery
6 Confiscate
6 Enslave
6 Volition Reins
7 Blatant Thievery
7 Spirit Away
7 Take Possession
3x Dominate
1 Bojuka Bog
1 Dimir Aqueduct
1 DREADSHIP REEF
1 Jwar Isle Refuge
1 Nephalia Drownyard
1 Remote Isle
1 Safe Haven - A place to hide stolen booty.
1 Watery Grave
18 Island
14 Swamp
1 Ramirez Di Pietro - Italian (Attacco Improvviso!)
The Crew ("management") - 12
1 Nephalia Smuggler - The shifty one
2 Merfolk Assassin - The guy with the knife between his teeth
2 Sindbad - That guy in the crows nest
3 Thada Adel, Acquisitor - The girl who gets stuff done
4 Kukemssa Pirates - Her sidekick
4 Master Thief - That one guy who obsesses over a specific treasure
4 Sakashima the Imposter - First Mate
4 Sand Squid - The fearsome pet!
4 Shoreline Salvager - The stupid one
5 Pirate Ship - It's a character too!
6 Deadeye Navigator - Could steer into a storm without batting an eye.
6 Wrexial, the Risen Deep - KRAKEN!
Artifacts, tools, and treasures
1 Expedition Map - It's important to know how to get to Dreadship Reef!
1 Skullclamp - Killing miserable wretches for profit.
2 Mask of Riddles - Shiny treasure.
2 Mogg Cannon - Pirate ships always need cannons!
2 Mystic Compass - Might not point North...
2 Walking Altas
3 Skull of Orm - Can't have Pirates without Skulls.
3 Vedalken Shackles
4 Helm of Possession
4 War Barge
2 Piracy
4 Stolen Goods
5 Bribery
7 Blatant Thievery
Instants
1 High Tide
1 Tragic Slip - that thar Deck gets slippery
1 Undying Evil - Pirates are... to the core.
3 Capsize - Pirates do this to people
3 Murder - This too
3 Sudden Death - People who go against pirates come down with a sudden case of this.
4 Turnabout - Pirates do this too. It looks dashing.
5 Desertion
5 Submerge
6 Murderous Spoils
3x Dominate
Enchantments
1 Awesome Presence
1 Mind Harness
2 Carry Away
2 Compulsion
2 Steal Enchantment
4 Abduction
4 Coastal Piracy
4 Control Magic
4 Greed
4 Leyline of Anticipation
4 Steal Artifact
4 Treasure Trove
5 Corrupted Conscience
5 Larceny
5 Mind Control
5 Persuasion
5 Treachery
6 Confiscate
6 Enslave
6 Volition Reins
7 Spirit Away
7 Take Possession
1 Bojuka Bog
1 Dimir Aqueduct
1 DREADSHIP REEF
1 Jwar Isle Refuge
1 Nephalia Drownyard
1 Remote Isle
1 Safe Haven - A place to hide stolen booty.
1 Watery Grave
18 Island
14 Swamp
Yar best be keeping yer mitts offa me plunder, ye despicable scalawag! Get ye gone from here 'ere I gi'ya a taste o' the nine!
This section yet to come
Swords, Axes, and Sharp Pointy Things.
One Idea for the deck was a much more equipment heavy Voltron build. After all, Pirtates love dangling weaponry almost as much as they like rum! Equipment would also work very well with Ramirez's first strike ability.
Life as a Pirate
Aside from the small collection of actual pirates, there are a lot of pirate-y creatures around, information dealers, merchants that sell secrets, and a large variety of ratas. A more creature heavy build could feature cards such as Dire Undercurrents.
International Talk like a Pirate Day - Spet. 19th
http://www.talklikeapirate.com/piratehome.html
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
- Turn the tide - once again
- Dream Leash, Biting Tether, Telemin Performance, Gather Specimens - Theft is on theme, but of the theft, these were the worst, and with less theme behind them.
+ Thada Adel, Acquisitor - Newest member of the crew, already made Navigator due to her uncanny knowledge of the seas. A rogue who steals stuff? She has accepted the Pirates way of life!
+ Bribery - missing this was an oversight, I forgot to grab an entire stack of potential cards when building the deck. Far better, and far more piraty than Telemin Performance
+ Vedalken Shackles - I was holding off putting in 'good' cards, but really, there's no excuse. Shackles are always piraty, and stealing stuff... yeah.
+ Greed
+ Treasure trove - Turns out I do still need card advantage, and I still don't have enough creatures for dire undercurrents
+ Expedition map - Need more navigational tools!
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
No Kraken?
Maybe:
Dreadship Reef
Watery Grave
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
Kraken - Wrexial, the Risen Deep is supposed to be in here. He's been temporarily mislaid though... (A kraken, and a thief?! sweet!)
The reef is in, the Grave I don't have. I still need to touch up the mana base a bit, and add things like tainted isles and the suchlike.
I also want to find a spot for Grapplng hook now. The doublestrike will work well with several of my creatures, and the hook effect can be useful too.
Also need to move some of the control effects around, I need Sower of Temptaion and Master Thief to go in.
Turns out to be a lot harder to build a deck with all the steal effects than I thought, there are simply too many! (who knew?)
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
But it was still amazingly fun as I got to steal everything that hit the table! Everything.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
+Skull of Orm - on theme (treasure/skull, the dark version) and nice to return my controls.
-Gorvern the Guildless - Pirates don't care if you're in a guild!
Upcomming Changes:
Night Dealings Has got to find a spot in this deck now. I mean, really? THEFT counters? That is awesome!
Also, I have no idea how Coastal Piracy got overlooked.
+Night Dealings
+Coastal Piracy
+Wrexial, the Risen Deep
-Krovikan Whispers
-Captivating Glance - cool and political, as you can shuffle a creature around the board... but...
-Star Compass - We only need one compass, and the Mystical Compass is clearly superior!
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
-1 Krovikan whispers
-1 Domestication
-1 Ritual of the Machine
+1 Wrexial, the risen deep
+1 sindbad
+1 Sand Squid
+1 Master Thief
-10 swamp
-13 island
+1 Evolving Wilds
+1 Teraorphic expanse
+1 Ice Floe
+1 Ancient Tomb
+1 Crystal Vein
+1 Hall of the Bandit Lord
+1 Shimmering Grotto
+1 Waterveil Cavern
+1 Frost Marsh
+1 Tainted Isle
+1 Salt Marsh
+1 Rootwater Depths
+1 Polluted Mire
+1 Lake of the Dead
+1 Bog Wreckage
+1 Vivid Marsh
+1 Vivid Creek
+1 Seafloor Debris
+1 Svyeldunite temple
+1 Remote Isle
+1 lonely sandbar
+1 Teferi's Isle
+1 Tolaria west
Yes, I am aware that my new land arrangement makes Vedalken Shackles all but worthless, and that the tainted and Lake of the dead may have problems. No, I don't care.
EDIT after playing it with the ****ty lands. Wow does that give a new meaning of 'suck'! It was absolutely hilarious, but I think a lot of the pirate 'theme' feeling was lots in the sheer mass of stupid lands. I think I can strengthen the theme by actually cutting out a large portion of them, which will let the deck actually be decent again too.
+1 Evolving Wilds
+1 Ancient Tomb ????????????????
+1 Hall of the Bandit Lord
+1 Tainted Isle
+1 Rootwater Depths
+1 Lake of the Dead
+1 Bog Wreckage
+1 Seafloor Debris
+1 Remote Isle
+1 lonely sandbar
+1 Teferi's Isle
1 Barren Moor
1 Dreadship Reef
1 Jwar Isle Refuge
I think are the ones that are the most piraty. Pretty much anything involving exploring, islands, potential buried treasure, and death at sea.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb:
Vish Kal, Blood Arbiter
Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
Built myself a deck with Ramirez at the helm and brought to league last night. What a great decision. Other players were entertained with my card choices (gave cred to MTGS for a lot of them) and when the other pod finished we had a few players cheering for the flamboyant captain.
While brewing this deck the little spike who hides in my skull was worried I'd be relegated to a backseat during the game. It turned out completely different. I was able to interact with the board on almost every turn. Maybe it was a lucky draw, or the commandeering of a Praetor's Counsel, but the multitude of steal-their-stuff cards balances the almost totally worthless theme cards like Piracy and Piracy Charm.
Not a deck that I'll be running every week but it will stay in my play box when the (flamboyant) mood strikes.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Fact or Fiction kind of works on theme (maybe?) and works as good card draw.
The ambition of pirates is legendary and sometimes a little too much leads to unpleasant endings. Ambition's Cost is so flavourful for this deck.
Windfall could work as well. It's defined as "A piece of unexpected good fortune, typically one that involves receiving a large amount of money."
Love the theme. In the future, I really hope they make a block located on a plane entirely encompassed by water where pirates thrive and pillage, or something :rolleyes:.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I also want Spirit Away.
Greed will be cut. Oddly enough, every time I want it, I don't have it, every time I have it, I don't want to use it.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Larceny is a good card to add. There are many cards that I am not running, despite being on there (Treasure Hunt, Piracy Charm), because I feel now that there are enough good cards that are on theme, that I don't need to add every single card that says "Pirate" on it, or has some semblance of theme.
Also, I just noticed I need to update the decklist. A few cards have shuffled around. I don't run all those stupid lands for example. That many really actually removes the Piraty feel of the significant locations.
Using an expedition map to get to Dreadship Reef is one of the more Pirate approved plays to make in this deck. You must say it in a Pirate accent as well.
Likewise, using a Walking Atlas to get to a Safe Haven is likewise acceptable...
And AWESOME!
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
-Rishadan Brigand
-Reef Pirates
-Domineer
-Crown of the Ages
-Sign in Blood
-Fodder Cannon
-Goblin Cannon
-Barbed Battlegear
-ancient tomb
+island
+safe haven
+Deadeye Navigator
+Leyline of Anticipation
+Tragic Slip
+Sudden Death
+Stolen Goods
+Undying Evil
+Larceny
Still need a smuggler from AVR. Somehow I failed to open one...
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Was curious though I didn't see Coastal Piracy or am I missing it. its not to bad of a card especially since it gives you some draws and fits in the theme :).
Eight-and-a-Half-Tails, Faith & Wrath (Control)
Jarad, Life & Death (Reanimator)
Merieke, Seduction & Obedience (Control/Steals)
Intet, Dreamworld (Aggro/Control)
Rith, Predators (Aggro)
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
1) It can hit spells, which makes it far more random, but allows for increased potential utility.
2) It doesn't stock their Graveyard.
So far, I have hit:
Sensei's Divining Top (Which led me on a quest to acquire as many as possible, I ended up with 3, apparently the 4th player wasn't running one).
Path to Exile toasted flying beatstick.
Clone killed an Eldrazi lord.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Lay these out early for some serious destruction.
Here's the link: https://chrome.google.com/webstore/detail/autocardanywhere/eobkhgkgoejnjaiofdmphhkemmomfabg?hl=en
Indeed. The inclusion of my helmsman means these iconic pirates may now return. I'm not running them yet, but their inclusion could also bump up my priority on running Dire Undercurrents.
Anywho. I've updated my Main Post! Look at that! It's up to date for once!
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Any potential fopr Lorthos, the Tidemaker? Seems very on theme, and quite awesome to boot!
derp