Aggro is an underappreciated strategy in EDH. Sure, it's vulnerable to board wipes, but what strategy really isn't these days? WotC keeps printing better and better creatures for the format that have just the right effects that make them worth the slots. Between Aurelia and Jor Kadeen, the Prevailer, I feel Aurelia's the better general as she doesn't require a complete "build around me" shell - you can get away with running aggressivegoodstuff.dek and still do some insane plays with her. Having Aggravated Assault on a stick is nothing to sneeze at.
How does one play this deck?
Turn dudes sideways. Deplete life totals. Laugh at blue players.
Nuances of the Deck
-Remember when having multiple combat phases that Battle Cry triggers for each.
-Try to plop down Crescendo of War as early as possible. You're a creature deck, so you should be able to outrace opponents who may try to counterattack you. After two go-arounds in a 4-player game, it'll have 7 counters on turn 6. Any Battle Cry trigger means that Aurelia has lethal general damage. Think about that for a second.
I feel like your threat density is low and your resilience is low. Both things can be addressed, you don't have to just throw up your hands and say "well, I will lose if someone plays a Wrath." Part of this is that a lot of your "threats" aren't threats. Weak cards like Signal Pest, Legion Loyalist, and Goblin Wardriver just aren't going to get there. You need to smash with every salvo.
Increase your resilience with man-lands, man-artifacts, enchantment buffs, and what's most underrepresented in my opinion, haste. This is the primary reason to play red in multiplayer aggro, it makes for much more damage per card.
Hellraiser Goblin and Fervor need to be in, the two equipments alone are not enough. Sun Titan should be in, because he can recur any of the above and then recur something else on each subsequent swing. Titans are good with extra combats.
You massively overvalue double strike. Rage Reflection is pretty bad, Cleaver Riot is very bad, True Conviction is only playable because it also grants lifelink. Doubled damage effects being equal, extra combats can fire off extra "battle cry" triggers, extra damage steps only are good with on-damage triggers (which is not what your deck does).
Finally - you've got a pretty high land count. You'll be able to come out more aggressively if you instead had some of those as efficient mana artifacts. Worn Powerstone, Everflowing Chalice, and (similar) Wayfarer's Bauble, in addition to what you've already got, will help you hit 5-6 mana more quickly.
Private Mod Note
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A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange