Can you run me through how this deck wins exactly?
What would be a god hand?
What would you tutor up first?
What would you tutor up first with Zur?
It has issues winning because of how I built it due my meta. After talking to Galspanic for so long, we agreed on less win conditions and more control/delay slots equals more survivability. That's how I decided to warp this "Sharuun combo" deck into what it is today.
Now to answers your questions which I will answer all in one paragraph.
I have 2 main win conditions; Sun Titan aggro and Salvaging Station by mainly recurring Origin Spellbomb, but the other targets help me get this position.
I don't have god hands because my meta always deal with my explosives start when I get them. Outside my meta; Ancient Tomb, Sol Ring, Mana Vault, Smokestack, Crucible of Worlds, Blue fetch land and any tutor is my god hand that can lock up games on turn 3.
I choose to use Zur as a tool box general, so I tutor whats needed.
if you have necropotence i you should have solitary confinement to set up your lock
If I make space for those two once again. Salvaging Station package makes unplayable 1 cmc artifacts from Mirrodin block playable. Thoae have priority over Solitary Confinement and Necropotence.
This list is so tight, it took me a few weeks to add Night of Souls' Betrayal. So, those two will take at least another week to make the cut.
1) How do you find Trinisphere tends to affect the game state? My concern is that it would hurt me more than my opponents, as I am in all likelihood running more spells that cost less than 3 than they are.
1) How do you find Trinisphere tends to affect the game state? My concern is that it would hurt me more than my opponents, as I am in all likelihood running more spells that cost less than 3 than they are.
It's good to see on my Zur the Enchanter Stax thread. Welcome!
1.) Good question about Trinisphere and that's the question I get the most from even the most competitive players. My experience with it is from Legacy matches from my younger days. I saw how it could shut games down so quick or until the point where my opponents were miles ahead of me. I see Trinisphere as a card that is either dealt with or slows the game down to my speed. As you can tell, I only have 9 mana rocks in my list because they are cheaper to cast. My experiences with Basalt Monolith, Thran Dynamo, and Gilded Lotus aren't so great, so I don't play them anymore. Stax's goal is resource denial, so if you can play a colourless card that can drop early to slow down opponent tempo, you’re golden.
2.) You've answered my question already. It acts as my only life gain source currently and it's been amazing for me. Life gain source that has the ability to draw cards. The best part about 1cmc artifacts is that I can 3 recursion outlets for it; Sun Titan, Salvaging Station and Academy Ruins.
3.) It can, but it's has more pros than cons for me. Being able to stop reanimation for 1 colourless mana without having a Tormod's Crypt in play. You also forget about passive/trigged ability graveyard recursion is used in everyday game of EDH. Anything that stops Sun Titan is good to me.
It's good to see on my Zur the Enchanter Stax thread. Welcome!
Thanks :).
1.) Good question about Trinisphere and that's the question I get the most from even the most competitive players. My experience with it is from Legacy matches from my younger days. I saw how it could shut games down so quick or until the point where my opponents were miles ahead of me. I see Trinisphere as a card that is either dealt with or slows the game down to my speed. As you can tell, I only have 9 mana rocks in my list because they are cheaper to cast. My experiences with Basalt Monolith, Thran Dynamo, and Gilded Lotus aren't so great, so I don't play them anymore. Stax's goal is resource denial, so if you can play a colourless card that can drop early to slow down opponent tempo, you’re golden.
Another thing that crossed my mind is that repeatable token producers such as Bitterblossom and Goblin Assault (not that you can run it in Esper), and self-recurring creatures like Bloodghast, Reassembling Skeleton, Nether Traitor, etc. "bypass" Trinisphere's taxing effect. So, while our opponents struggle to play spells and put out their permanents, we'll be cranking out sac fodder to sac to Smokestack effects unhindered.
2.) You've answered my question already. It acts as my only life gain source currently and it's been amazing for me. Life gain source that has the ability to draw cards. The best part about 1cmc artifacts is that I can 3 recursion outlets for it; Sun Titan, Salvaging Station and Academy Ruins.
Too bad I can't run it in Thraximundar :/. Depending on how things go in playtesting, I might have to find similarly synergistic life gain source in Grixis colors.
3.) It can, but it's has more pros than cons for me. Being able to stop reanimation for 1 colourless mana without having a Tormod's Crypt in play. You also forget about passive/trigged ability graveyard recursion is used in everyday game of EDH. Anything that stops Sun Titan is good to me.
I tend to be resistant to effects that can come into conflict with other effects in my own deck. I'd hate for my Graffdigger's Cage to lock my own Bloodghast in the graveyard if I was counting on him as sac fodder, for example. Seems like you probably have enough graveyard hate available to you between Nihil Spellbomb, Tormod's Crypt, Scrabbling Claws, etc., but you undoubtedly know your deck and your playgroup better than I do!
Another thing that crossed my mind is that repeatable token producers such as Bitterblossom and Goblin Assault (not that you can run it in Esper), and self-recurring creatures like Bloodghast, Reassembling Skeleton, Nether Traitor, etc. "bypass" Trinisphere's taxing effect. So, while our opponents struggle to play spells and put out their permanents, we'll be cranking out sac fodder to sac to Smokestack effects unhindered.
Too bad I can't run it in Thraximundar :/. Depending on how things go in playtesting, I might have to find similarly synergistic life gain source in Grixis colors.
I tend to be resistant to effects that can come into conflict with other effects in my own deck. I'd hate for my Graffdigger's Cage to lock my own Bloodghast in the graveyard if I was counting on him as sac fodder, for example. Seems like you probably have enough graveyard hate available to you between Nihil Spellbomb, Tormod's Crypt, Scrabbling Claws, etc., but you undoubtedly know your deck and your playgroup better than I do!
Trust me, I wish I could run more self recurring cards that aren't Squee. Graveyards don't last long enough to make those small utility creatures matter or make the cut. My decks have a preset list for each of my EDH decks that contain black, and unfortunately, self-recurring creatures like Bloodghast, Reassembling Skeleton, Nether Traitor just don't get the job done.
I mean seriously, if I had any card in my graveyard that could recurred by Crucible of Worlds, Sun Titan, Salvaging Station, Academy Ruins, or Sharuum; it's gone. No one is allowed to have a useful graveyard which means me as too!
Trust me, I wish I could run more self recurring cards that aren't Squee. Graveyards don't last long enough to make those small utility creatures matter or make the cut. My decks have a preset list for each of my EDH decks that contain black, and unfortunately, self-recurring creatures like Bloodghast, Reassembling Skeleton, Nether Traitor just don't get the job done.
I mean seriously, if I had any card in my graveyard that could recurred by Crucible of Worlds, Sun Titan, Salvaging Station, Academy Ruins, or Sharuum; it's gone. No one is allowed to have a useful graveyard which means me as too!
Makes sense. Sounds like people in your play group are actually willing to devote the appropriate number of slots in their deck to disrupting other people's strategies - something my play group hasn't evolved to doing yet. Everyone around our table - myself included, admittedly - tends to just run their strategy with little to no thought given to interacting with other people's strategies. I'm hoping I can force the issue by running my own disruption and hate, and make everyone else have to learn to do the same to compete.
On a different note, I'm coming increasingly to the conclusion that Esper makes for better stax colors than Grixis in general, and that Zur makes for a better stax commander than Trax in particular. Red might offer more LD than white, but I think white offers as much or more than red to stax, and I think Zur's tutor ability is priceless for bringing up cards to lock the game down. I'm kind of bummed, cuz I really want to build Thrac, but Zur seems the better option.
Poor titan, I had so many great games with it. Oh well, Braids is a fine replacement for it for now. Nothing can fully replace a colourless 7/10 that destroys lands.
I think I'm going to set Zur aside for a while. Sharuum has seem to be performing better than Zur. She has a faster clock if it comes down to it. 3 swings with her equipped with a Sword or Jitte instead of Zur pinging damage.
- This is my home brew build of Zur the Enchanter Stax because its something fun and new most people have not seen. I know if you look up Zur EDH on Google, you'd find about 100,000 hits or more. Initially, this was a Sharuum the Hegemon EDH with the emphasis on graveyard recursion and playing from my graveyard if all possible, but it slowly lost it's power since everyone, literally everyone, made space for graveyard hate to adjust to our newly shifted meta. For now, I am sidelining her for my figure head and trying out Zur the Enchanter since he's less threatening and has no immediate effect on board state.
- I have a small shopping list at this point, so convincing me that "mystery card A or B is better than mystery card C, and you should add mystery card D instead of A & B. If you're convincing, I will might listen to you, big maybe.
Suggestions are appreciated, but not needed. Thanks in advance.
I think you can lower your curve and take out Darksteel Ingot and Coalition Relic. You have Future Sight and Top in here, I'd throw in Academy Rector and the new enchantment that's coming out in M13, seems insane in this build. You can easily take out 1 of those GY hate cards, you have enough fuel for salvaging station as it is. Decklist concept seems really cool. I like it.
I think you can lower your curve and take out Darksteel Ingot and Coalition Relic. You have Future Sight and Top in here, I'd throw in Academy Rector and the new enchantment that's coming out in M13, seems insane in this build. You can easily take out 1 of those GY hate cards, you have enough fuel for salvaging station as it is. Decklist concept seems really cool. I like it.
Thanks for compliment, It's always good to get compliments for unique home-brews of over played generals.
Lower my curve from 2.70? This list isn't fully updated, so this isn't a current list for this list. I've always wanted ot add Academy Rector in my decks, but it was always card #101 not quite good enough for a tutor slot in the end.
I already have taken out Coaltion Relic and Darksteel Ingot actually, but I have to look again. The "auto-win" enchantment is amazing, but I need to make sure I can actually use it. If not I will just have that slot be The Abyss or Invoke Prejudice whenever I get the chance to buy on (In person, I don't trust online sites even trust worthy sites).
One of the graveyard hate cards might take the cut if I decide to add my multiple Academy Rector.
Thanks for compliment, It's always good to get compliments for unique home-brews of over played generals.
Lower my curve from 2.70? This list isn't fully updated, so this isn't a current list for this list. I've always wanted ot add Academy Rector in my decks, but it was always card #101 not quite good enough for a tutor slot in the end.
I already have taken out Coaltion Relic and Darksteel Ingot actually, but I have to look again. The "auto-win" enchantment is amazing, but I need to make sure I can actually use it. If not I will just have that slot be The Abyss or Invoke Prejudice whenever I get the chance to buy on (In person, I don't trust online sites even trust worthy sites).
One of the graveyard hate cards might take the cut if I decide to add my multiple Academy Rector.
Jace? Um. Yes. Even though Planeswalkers don't get as much milage in this format as 1v1, he's totally worth it if you're busting him or braids out T2 off the back of your mana rocks. Go for it.
I'd even drop two of your GY hate pieces to increase your threat density. With FutureSight in your build, Academy Rector is so worth it. The only problem is getting it to the GY. I run Flash and Sac lands, so I just naturally think it's going to happen. It tutors an enchantment and puts it into play. That's absolutely bonkers.
You also have Bitterblossom in your deck. Ever heard of Contamination? Not sure if it would work or not, but Academey Rector makes it that much more of a possibility.
I'd also cut Windfall. Never give your opponents cards. It's even worse when they get to drop creatures and put reanimation in their hand. Your deck has....no counters? Windfall is going to hurt you more than benefit you.
I'm not even sure you need the equipment in this build. You pretty much just want your opponents to concede due to lack of resources, correct?
And I ment to say I think you can lower your curve by taking out those two artifact. I'm pretty terrible at english.
Jace? Um. Yes. Even though Planeswalkers don't get as much milage in this format as 1v1, he's totally worth it if you're busting him or braids out T2 off the back of your mana rocks. Go for it.
I'd even drop two of your GY hate pieces to increase your threat density. With FutureSight in your build, Academy Rector is so worth it. The only problem is getting it to the GY. I run Flash and Sac lands, so I just naturally think it's going to happen. It tutors an enchantment and puts it into play. That's absolutely bonkers.
You also have Bitterblossom in your deck. Ever heard of Contamination? Not sure if it would work or not, but Academey Rector makes it that much more of a possibility.
I'd also cut Windfall. Never give your opponents cards. It's even worse when they get to drop creatures and put reanimation in their hand. Your deck has....no counters? Windfall is going to hurt you more than benefit you.
I'm not even sure you need the equipment in this build. You pretty much just want your opponents to concede due to lack of resources, correct?
And I ment to say I think you can lower your curve by taking out those two artifact. I'm pretty terrible at english.
Trust me; Windfall is so devastating in my playgroup. It seems like a bad card, but I only Windfall if I get low or someone tutors up a key card for their deck. It most cases, it gives them 3-5 lands and a few useless cards which is better than their previous hand of useful cards.
Its okay, most people who were raised in the America have bad English as well. My English isn't perfect, but you don't see me using internet slang on here, that's just terrible. Your English will get better in time.
You’re missing the idea of Stax; have you ever played a Legacy/Vintage Stax deck? That's what I want my deck to be like...2/3 win conditions and the rest is dedicated removal, land destruction, tax and Stax engines. I have more than enough win conditions.
Most games that I win involve Dark Confidant surviving way too long, Bob attacking with a Jitte, Salvaging Station recursion Origin Spellbomb, Mishra's Factory, and the rare Sharuum general damage.
I don't play this deck like that, I want my opponents to have a hard time, but my goal isn't to make them concede. Concession decks are just terrible and create really bad future games for me with my playgroup.
In the future, I will make space for Sword of Fire and Ice, Counterbalance, Academy Rector.
On the topic of Contamination; it's too narrow for me to be honest. I don't have always Bitterblossom out, that lock out combo won't cut it my list.
Do you want to see a deck with counters that works? For almost 1.5 years, I had a Thraximundar Control deck with 25 counters, land destruction, Stax, and Jace 2.0. I got burnt out on counters, so you can see why I'm not using.
Counterspells + Stax + win conditions = cheating. I want some challenge; trust me I use to be a cutthroat player, now I'm calmed down. Winning isn't that rewarding anymore.
Counterspells + Stax + win conditions = cheating. I want some challenge; trust me I use to be a cutthroat player, now I'm calmed down. Winning isn't that rewarding anymore.
I think it's good to get the 'need to win' out of your system. I feel bad for folks who come to Magic with big egos because it means they're going to miss a lot of the fun of the game. There's a corny saying about the journey being more important than the destination, but in our games it's true.
Winning in Magic comes down to the interaction between how efficiently your deck is built to execute its strategy, how well your deck fits in the meta in which you play it, and how well you make decisions based on your knowledge of your deck and the other decks you're playing against. It's what makes it fun, but frustrating. There's a lot of variance.
If you play chess, the only thing you have to blame for winning or losing are the decisions you make within a particular game. It's not about whether you draw a pawn or a queen, or whether you put in enough tutors to make sure you get your bishop, or whether maybe you should have played with more rooks on your board. If you want pure skill, play chess.
If we play a long drawn out grindy EDH game with a lot of interesting plays, attempts at combos that get countered or hit with a wheel effect, attempts at massive swings that get hit with an evacuation, and then I top deck an Exsanguinate when everyone has less than 10 life and nobody has a counterspell, does that make me a good Magic player?
I put the Exsanguinate in my deck, it was a choice of a good card that gives me the ability to win. I guess that speaks to deckbuilding skill. Or to the fact that I can read articles on the internet.
I survived to the point in the game where I could use that card to win. Maybe that speaks to my ability to deal with all the previous threats, or that I played with enough other people who were able to deal with the threats, or my ability to politick, or, um, to luck.
Back to the journey being more important than the destination. The exciting moments in any given game are like the points in a good movie where you wonder how the hero is going to dig his way out of the horrible predicament he's in. What impresses me about your play Bacon is when I see someone drop what seems like a game-ending play and you're able to find a solution. I don't know if you're a Star Wars fan, but you seem to like decks that are like the Millenium Falcon rather than a Star Destroyer or an X-Wing.
In my mind, if you need to play an EDH deck that wins all the time, then maybe you're playing the wrong format, or even the wrong game.
Well Kraus911, thanks for the compliment about my play style. I get my competitive "edge" or readiness from my history's past, so I'm thankful I had so much variety that prepared me for EDH which is the last frontier in regards to magic.
Whenever you go to a new shop, you'll never know what to expect, so if your deck isn't built like a Swiss Army knife...you’re dead before the game starts. A deck full of threats is already bad, so you need to balance it out with answers. I just build my decks full of answers, so my few threats will get there...eventually.
To answer your question, I'm not a Stars Wars fan or a fan of anything when I was younger. It's a cool concept, but badly executed by their directors/producers.
If I had a big ego, I'd have completed top teir legacy decks. Who really wants to play against Thotper-Counter/Top, BRG Goblins, UBWR ANT? I'm just over winning, as you've mentioned before, the journey is the most important aspect of EDH.
Isn't Unfulfilled Desires similar and possible better than Compulsion? Or is the life more important then the extra colored mana.
To be honest, I'm not sure. I've had both in my decks at the same time for redundancy. I can always test it and Zur can tutor it directly into play, so all the better. The life isn't a factor really since most games just drag on and on.
It makes you the primary target for everyone. We all use cards like Mystical Tutor, Vampiric Tutor, Enlightened Tutor, and Worldly Tutor if it's in our colours. Having a permanent that removes the card you tutor for is really bad. This is what you get for running so many shuffle effects, but why must it be blue?! Make it green so at least it's balanced.
Why would you want to make the control players mad who can just lock you out of the game, eh? I sure wouldn't, Parker.
Well i kind of figured everyone would be going against the stax deck anyway, since it's the 'unfun' one. Also, would you look at the grixis stax decklist I posted? I'm looking for help for it but no one has really said much.
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It has issues winning because of how I built it due my meta. After talking to Galspanic for so long, we agreed on less win conditions and more control/delay slots equals more survivability. That's how I decided to warp this "Sharuun combo" deck into what it is today.
Now to answers your questions which I will answer all in one paragraph.
I have 2 main win conditions; Sun Titan aggro and Salvaging Station by mainly recurring Origin Spellbomb, but the other targets help me get this position.
I don't have god hands because my meta always deal with my explosives start when I get them. Outside my meta; Ancient Tomb, Sol Ring, Mana Vault, Smokestack, Crucible of Worlds, Blue fetch land and any tutor is my god hand that can lock up games on turn 3.
I choose to use Zur as a tool box general, so I tutor whats needed.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
UW
No, Kevin. Well, maybe, I need to make space for other cards before I add Bloodgift Demon in.
I'm too traditional to add any new cards to decks. Old control player talking here.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
+ The Tabernacle at Pendrell Vale
Testing Tabernacle to see how effective it is. Took out all the reanimation, so Tormod's Crypt are only a bit less effective against me.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
EDH
GWSigarda, Host of EnchantressGW[Primer]
If I make space for those two once again. Salvaging Station package makes unplayable 1 cmc artifacts from Mirrodin block playable. Thoae have priority over Solitary Confinement and Necropotence.
This list is so tight, it took me a few weeks to add Night of Souls' Betrayal. So, those two will take at least another week to make the cut.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
1) How do you find Trinisphere tends to affect the game state? My concern is that it would hurt me more than my opponents, as I am in all likelihood running more spells that cost less than 3 than they are.
2) Why did you chose Sunbeam Spellbomb out of your options for 1 cmc artifacts? Does the life gain help you offset Dark Confidant, Phyrexian Arena, Necropotence, and such?
3) Does Graffdigger's Cage ever get in the way of your own Necromancy and/or Reanimate?
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
It's good to see on my Zur the Enchanter Stax thread. Welcome!
1.) Good question about Trinisphere and that's the question I get the most from even the most competitive players. My experience with it is from Legacy matches from my younger days. I saw how it could shut games down so quick or until the point where my opponents were miles ahead of me. I see Trinisphere as a card that is either dealt with or slows the game down to my speed. As you can tell, I only have 9 mana rocks in my list because they are cheaper to cast. My experiences with Basalt Monolith, Thran Dynamo, and Gilded Lotus aren't so great, so I don't play them anymore. Stax's goal is resource denial, so if you can play a colourless card that can drop early to slow down opponent tempo, you’re golden.
2.) You've answered my question already. It acts as my only life gain source currently and it's been amazing for me. Life gain source that has the ability to draw cards. The best part about 1cmc artifacts is that I can 3 recursion outlets for it; Sun Titan, Salvaging Station and Academy Ruins.
3.) It can, but it's has more pros than cons for me. Being able to stop reanimation for 1 colourless mana without having a Tormod's Crypt in play. You also forget about passive/trigged ability graveyard recursion is used in everyday game of EDH. Anything that stops Sun Titan is good to me.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
Thanks :).
Another thing that crossed my mind is that repeatable token producers such as Bitterblossom and Goblin Assault (not that you can run it in Esper), and self-recurring creatures like Bloodghast, Reassembling Skeleton, Nether Traitor, etc. "bypass" Trinisphere's taxing effect. So, while our opponents struggle to play spells and put out their permanents, we'll be cranking out sac fodder to sac to Smokestack effects unhindered.
Too bad I can't run it in Thraximundar :/. Depending on how things go in playtesting, I might have to find similarly synergistic life gain source in Grixis colors.
I tend to be resistant to effects that can come into conflict with other effects in my own deck. I'd hate for my Graffdigger's Cage to lock my own Bloodghast in the graveyard if I was counting on him as sac fodder, for example. Seems like you probably have enough graveyard hate available to you between Nihil Spellbomb, Tormod's Crypt, Scrabbling Claws, etc., but you undoubtedly know your deck and your playgroup better than I do!
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
Trust me, I wish I could run more self recurring cards that aren't Squee. Graveyards don't last long enough to make those small utility creatures matter or make the cut. My decks have a preset list for each of my EDH decks that contain black, and unfortunately, self-recurring creatures like Bloodghast, Reassembling Skeleton, Nether Traitor just don't get the job done.
I mean seriously, if I had any card in my graveyard that could recurred by Crucible of Worlds, Sun Titan, Salvaging Station, Academy Ruins, or Sharuum; it's gone. No one is allowed to have a useful graveyard which means me as too!
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
Makes sense. Sounds like people in your play group are actually willing to devote the appropriate number of slots in their deck to disrupting other people's strategies - something my play group hasn't evolved to doing yet. Everyone around our table - myself included, admittedly - tends to just run their strategy with little to no thought given to interacting with other people's strategies. I'm hoping I can force the issue by running my own disruption and hate, and make everyone else have to learn to do the same to compete.
On a different note, I'm coming increasingly to the conclusion that Esper makes for better stax colors than Grixis in general, and that Zur makes for a better stax commander than Trax in particular. Red might offer more LD than white, but I think white offers as much or more than red to stax, and I think Zur's tutor ability is priceless for bringing up cards to lock the game down. I'm kind of bummed, cuz I really want to build Thrac, but Zur seems the better option.
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
+ Braids, Cabal Minion.
Poor titan, I had so many great games with it. Oh well, Braids is a fine replacement for it for now. Nothing can fully replace a colourless 7/10 that destroys lands.
I think I'm going to set Zur aside for a while. Sharuum has seem to be performing better than Zur. She has a faster clock if it comes down to it. 3 swings with her equipped with a Sword or Jitte instead of Zur pinging damage.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
I think you can lower your curve and take out Darksteel Ingot and Coalition Relic. You have Future Sight and Top in here, I'd throw in Academy Rector and the new enchantment that's coming out in M13, seems insane in this build. You can easily take out 1 of those GY hate cards, you have enough fuel for salvaging station as it is. Decklist concept seems really cool. I like it.
Thanks for compliment, It's always good to get compliments for unique home-brews of over played generals.
Lower my curve from 2.70? This list isn't fully updated, so this isn't a current list for this list. I've always wanted ot add Academy Rector in my decks, but it was always card #101 not quite good enough for a tutor slot in the end.
I already have taken out Coaltion Relic and Darksteel Ingot actually, but I have to look again. The "auto-win" enchantment is amazing, but I need to make sure I can actually use it. If not I will just have that slot be The Abyss or Invoke Prejudice whenever I get the chance to buy on (In person, I don't trust online sites even trust worthy sites).
One of the graveyard hate cards might take the cut if I decide to add my multiple Academy Rector.
Question: Would Jace, the Mind Sculptor be the last card I need to finish this deck after I get my Bazaar of Baghdad?
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
Jace? Um. Yes. Even though Planeswalkers don't get as much milage in this format as 1v1, he's totally worth it if you're busting him or braids out T2 off the back of your mana rocks. Go for it.
I'd even drop two of your GY hate pieces to increase your threat density. With FutureSight in your build, Academy Rector is so worth it. The only problem is getting it to the GY. I run Flash and Sac lands, so I just naturally think it's going to happen. It tutors an enchantment and puts it into play. That's absolutely bonkers.
You also have Bitterblossom in your deck. Ever heard of Contamination? Not sure if it would work or not, but Academey Rector makes it that much more of a possibility.
I'd also cut Windfall. Never give your opponents cards. It's even worse when they get to drop creatures and put reanimation in their hand. Your deck has....no counters? Windfall is going to hurt you more than benefit you.
I'm not even sure you need the equipment in this build. You pretty much just want your opponents to concede due to lack of resources, correct?
And I ment to say I think you can lower your curve by taking out those two artifact. I'm pretty terrible at english.
Trust me; Windfall is so devastating in my playgroup. It seems like a bad card, but I only Windfall if I get low or someone tutors up a key card for their deck. It most cases, it gives them 3-5 lands and a few useless cards which is better than their previous hand of useful cards.
Its okay, most people who were raised in the America have bad English as well. My English isn't perfect, but you don't see me using internet slang on here, that's just terrible. Your English will get better in time.
You’re missing the idea of Stax; have you ever played a Legacy/Vintage Stax deck? That's what I want my deck to be like...2/3 win conditions and the rest is dedicated removal, land destruction, tax and Stax engines. I have more than enough win conditions.
Most games that I win involve Dark Confidant surviving way too long, Bob attacking with a Jitte, Salvaging Station recursion Origin Spellbomb, Mishra's Factory, and the rare Sharuum general damage.
I don't play this deck like that, I want my opponents to have a hard time, but my goal isn't to make them concede. Concession decks are just terrible and create really bad future games for me with my playgroup.
In the future, I will make space for Sword of Fire and Ice, Counterbalance, Academy Rector.
On the topic of Contamination; it's too narrow for me to be honest. I don't have always Bitterblossom out, that lock out combo won't cut it my list.
Do you want to see a deck with counters that works? For almost 1.5 years, I had a Thraximundar Control deck with 25 counters, land destruction, Stax, and Jace 2.0. I got burnt out on counters, so you can see why I'm not using.
Counterspells + Stax + win conditions = cheating. I want some challenge; trust me I use to be a cutthroat player, now I'm calmed down. Winning isn't that rewarding anymore.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
I think it's good to get the 'need to win' out of your system. I feel bad for folks who come to Magic with big egos because it means they're going to miss a lot of the fun of the game. There's a corny saying about the journey being more important than the destination, but in our games it's true.
Winning in Magic comes down to the interaction between how efficiently your deck is built to execute its strategy, how well your deck fits in the meta in which you play it, and how well you make decisions based on your knowledge of your deck and the other decks you're playing against. It's what makes it fun, but frustrating. There's a lot of variance.
If you play chess, the only thing you have to blame for winning or losing are the decisions you make within a particular game. It's not about whether you draw a pawn or a queen, or whether you put in enough tutors to make sure you get your bishop, or whether maybe you should have played with more rooks on your board. If you want pure skill, play chess.
If we play a long drawn out grindy EDH game with a lot of interesting plays, attempts at combos that get countered or hit with a wheel effect, attempts at massive swings that get hit with an evacuation, and then I top deck an Exsanguinate when everyone has less than 10 life and nobody has a counterspell, does that make me a good Magic player?
I put the Exsanguinate in my deck, it was a choice of a good card that gives me the ability to win. I guess that speaks to deckbuilding skill. Or to the fact that I can read articles on the internet.
I survived to the point in the game where I could use that card to win. Maybe that speaks to my ability to deal with all the previous threats, or that I played with enough other people who were able to deal with the threats, or my ability to politick, or, um, to luck.
Back to the journey being more important than the destination. The exciting moments in any given game are like the points in a good movie where you wonder how the hero is going to dig his way out of the horrible predicament he's in. What impresses me about your play Bacon is when I see someone drop what seems like a game-ending play and you're able to find a solution. I don't know if you're a Star Wars fan, but you seem to like decks that are like the Millenium Falcon rather than a Star Destroyer or an X-Wing.
In my mind, if you need to play an EDH deck that wins all the time, then maybe you're playing the wrong format, or even the wrong game.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Whenever you go to a new shop, you'll never know what to expect, so if your deck isn't built like a Swiss Army knife...you’re dead before the game starts. A deck full of threats is already bad, so you need to balance it out with answers. I just build my decks full of answers, so my few threats will get there...eventually.
To answer your question, I'm not a Stars Wars fan or a fan of anything when I was younger. It's a cool concept, but badly executed by their directors/producers.
If I had a big ego, I'd have completed top teir legacy decks. Who really wants to play against Thotper-Counter/Top, BRG Goblins, UBWR ANT? I'm just over winning, as you've mentioned before, the journey is the most important aspect of EDH.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
- Sword of Feast and Famine
- Umezawa's Jitte
- Stoneforge Mystic
I decided to add a real win condition and more draw instead
+ Compulsion
+ Rhystic Study
+ Desolation Angel
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
To be honest, I'm not sure. I've had both in my decks at the same time for redundancy. I can always test it and Zur can tutor it directly into play, so all the better. The life isn't a factor really since most games just drag on and on.
The Stoneforge Mystic package never got there really. Attacking with Braids, Cabal Minion or Dark Confidant was way more effective.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
Why would you want to make the control players mad who can just lock you out of the game, eh? I sure wouldn't, Parker.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW