Oh my, so much has happened since I've been gone. It makes me so happy that you two are swapping ideas. I love to see other Teneb players collaborate.
First thing is first, Lordmidget, welcome to the Primer! I'm so glad you enjoyed the primer and it helped you in your building process. If you ever need any help, even if it is a quick question, just let me know! We are all here to help and become awesome Magic Players! Now, let me help you guys one by one.
@Rutherjc19
These are the cards I was interested about:
Tortured Existence: You do run enough creatures to make a good trade. The potential creature swap can make this promising, but I feel like there is a better engine for this kind of effect. I am curious why you want the creatures in your hand, rather than back on the field? I personally would run more reanimation over this, but if it has been giving you more reach, then go for it.
Sylvan Ranger: I don't know what it is, but when I see this card, I wish it was a Nature's Lore. I mean, yes, you can reuse it again and again while Lore is a one shot use (in terms of recursion) but honestly, Ranger isn't the kind of card you want to bring back. It is simply too slow. If you drop it turn two, you still have two lands. Drop Lore on turn two, you have three. If you drop it late game, it is irrelevant besides thinning. If you Drop Lore late game, you're down one mana and you thinned your library. Something to consider. If you need a two drop ramp dude, Lotus Cobra is a total house.
Ob Nixilis: I agree with cutting him. Sure, in theory he is great in Commander, but we need to remember that THREE players are affected by it, and one is bound to have removal. And in my experience, once Ob Nixilis hits the yard, everyone starts recurring them for himself. He does draw out a LOT of removal when this starts happening, but the game becomes "Lets not ramp and try to draw answers for this thing". I would rather run another six drop.
Rampaging Baloths: While this card is awesome, I agree that this isn't the deck for him.
Hornet Queen: I like where you're trying to go with this. While flying and death touch is no joke, I feel like Avenger of Zendikar is a much better 7cmc token maker.
Besides that, I agree that you have a lot of huge spells, and very little ramp, apart from creatures. I would try to squeeze in a Cultivate or something similar.
@LordMidget
Rutherjc19 pretty much covered a lot of good tips, but I'll try to reiterate, or point out some other things:
Swiftfoot Boots can work in this build. Just keep in mind that while it costs one more mana, you can stack up the equipped creature much easily.
Temur Sabertooth: I have been interested in this card too. Currently, I don't think I myself can run it, but with your Restoration Angel targets, I could see it working. Try to keep it.
Recollect: Regrowth is strictly better. If you can't find a copy, they were in a duel deck from a while back. Try looking into picking one up. The one mana less can be the difference in tempo.
Sphere of Saftey: Anyone can tell you that I am huge advocate for this card. But with 9 enchantments, it seems a little odd. This is actually the kind of card that Pharika, God of Affliction makes real OP. I think this is a card more designed for Superfriends rather than control. If you need a prison effect, try Ghostly Prison.
That is what I got from looking over both of your lists. By the way, I have a question for both of you. What is up with this Siege Rhino nonsense running around? I see that LordMidget is packing a Restoration Angel also, which seems like some awesome utility. What are you guys' two cents on both of these cards? I've been thinking about Restoration Angel for a while now.
I haven't been playing Teneb this month, but I think I may run him this Wednesday. Would anyone like to see something tested this week? Let me know by Tuesday so I can slide it into the list.
I'm looking to acquire a Rune-scarred demon and some Lightning greaves plus the ramp spells. but I need to know what else to get before i actively seek them out or order them. I might post a more detailed write up tomorrow but for now I'm exhausted and going to get some sleep.
Cheers,
Lordmidget
I could understand running a regrowth. Having another eternal witness could probably come in handy.
I'm not sold on Dark Deal though... with my buddy playing anafenza, the foremost as a commander, I REALLY dont wanna hit this card at the wrong time, and not be able to use it because of my creatures being thrown into exile. Plus i feel like when you're in a long grindy game that people are just drawing and then passing, this could give them an answer they are looking for;
But i understand you could argue in the same breathe that it dumps their early answers and could possibly set you up with a nice reanimation target. So im not saying it's a bad card I just have a hard time playing it in my deck.
Oh my, so much has happened since I've been gone. It makes me so happy that you two are swapping ideas. I love to see other Teneb players collaborate.
First thing is first, Lordmidget, welcome to the Primer! I'm so glad you enjoyed the primer and it helped you in your building process. If you ever need any help, even if it is a quick question, just let me know! We are all here to help and become awesome Magic Players! Now, let me help you guys one by one.
@Rutherjc19
These are the cards I was interested about:
Tortured Existence: You do run enough creatures to make a good trade. The potential creature swap can make this promising, but I feel like there is a better engine for this kind of effect. I am curious why you want the creatures in your hand, rather than back on the field? I personally would run more reanimation over this, but if it has been giving you more reach, then go for it.
Sylvan Ranger: I don't know what it is, but when I see this card, I wish it was a Nature's Lore. I mean, yes, you can reuse it again and again while Lore is a one shot use (in terms of recursion) but honestly, Ranger isn't the kind of card you want to bring back. It is simply too slow. If you drop it turn two, you still have two lands. Drop Lore on turn two, you have three. If you drop it late game, it is irrelevant besides thinning. If you Drop Lore late game, you're down one mana and you thinned your library. Something to consider. If you need a two drop ramp dude, Lotus Cobra is a total house.
Ob Nixilis: I agree with cutting him. Sure, in theory he is great in Commander, but we need to remember that THREE players are affected by it, and one is bound to have removal. And in my experience, once Ob Nixilis hits the yard, everyone starts recurring them for himself. He does draw out a LOT of removal when this starts happening, but the game becomes "Lets not ramp and try to draw answers for this thing". I would rather run another six drop.
Rampaging Baloths: While this card is awesome, I agree that this isn't the deck for him.
Hornet Queen: I like where you're trying to go with this. While flying and death touch is no joke, I feel like Avenger of Zendikar is a much better 7cmc token maker.
Besides that, I agree that you have a lot of huge spells, and very little ramp, apart from creatures. I would try to squeeze in a Cultivate or something similar.
That is what I got from looking over both of your lists. By the way, I have a question for both of you. What is up with this Siege Rhino nonsense running around? I see that LordMidget is packing a Restoration Angel also, which seems like some awesome utility. What are you guys' two cents on both of these cards? I've been thinking about Restoration Angel for a while now.
I haven't been playing Teneb this month, but I think I may run him this Wednesday. Would anyone like to see something tested this week? Let me know by Tuesday so I can slide it into the list.
Alright well :
Tortured existence: I know it does seem weird, but it has helped me. There are games to where I need to be applying pressure instead of playing another 7 drop. So usual scenario, Is im able to deal teneb damage and have enough mana to get the trigger off + 1 black mana. So i use the +1 black mana to set up an expensive 6+ drop that i dont have the mana to spend for in the same turn with teneb's trigger.
HOWEVER I am not sold on this card completely. it has given me 2 useful games, but there are other games to which its milled and I never miss it, and there have games to which its been on the field and has been useless.
Sylvan Ranger: I do like the idea of nature's lore and/or lotus cobra definitely, and I see where you're coming from. I honestly didnt even think about nature's lore. So i think what i might do is add that ( or rampant growth even ? or is it too bad? I feel like for early game i might need fixing more than immediate land. I have fetched to where im grabbing basics because i was lucky enough to draw into the other ones, and sometimes i need another specific color source, example being I see a wooded foothills, but ive already got all my green shocks, and i need a black source, because I dont have any duals yet for this deck yet lol ).
I see what you are saying about avenger as well. But i do not have the resources to get him YET. When those tax dollars roll in, he will most likely be on the buy list lol
I think i will take out hornet queen to out in my tasigur deck, since it seems like a good stall card that it needs lol
About Siege Rhino, he actually has helped me stabalize to win the last game I was in. I'm totally down for adding in restoration angel, since I have an extra she can go right in, and she can help us with other etb effects that we run in the deck.. Rune-scarred demon perhaps?!?! lol
I honestly do want to try the vault of the archangel, it seems likea good fit, and the deathtouch could be very handy for my meta since we are all creature heavy decks.
I also was looking into trying "resolute archangel" for those multiplayer games to help get me out of the kill zone lol
Im glad you agree with my cuts rhakee, and ill try to work in a cultivate but with all this new stuff coming in... I wont make any promises lol
2 questions guys:
Does Whip of erebos deserve a spot even though it exiles?
and 2, living death is not good when you have multiple people with giant things in their graveyard lol Suggestions as to how I can remove their graveyards but keep mine? Like a bojuga bog thing only better? isn't there an enchantment creature that does something like that?
Rutherjc19 pretty much covered a lot of good tips, but I'll try to reiterate, or point out some other things:
Swiftfoot Boots can work in this build. Just keep in mind that while it costs one more mana, you can stack up the equipped creature much easily.
Temur Sabertooth: I have been interested in this card too. Currently, I don't think I myself can run it, but with your Restoration Angel targets, I could see it working. Try to keep it.
Recollect: Regrowth is strictly better. If you can't find a copy, they were in a duel deck from a while back. Try looking into picking one up. The one mana less can be the difference in tempo.
Sphere of Saftey: Anyone can tell you that I am huge advocate for this card. But with 9 enchantments, it seems a little odd. This is actually the kind of card that Pharika, God of Affliction makes real OP. I think this is a card more designed for Superfriends rather than control. If you need a prison effect, try Ghostly Prison.
That is what I got from looking over both of your lists. By the way, I have a question for both of you. What is up with this Siege Rhino nonsense running around? I see that LordMidget is packing a Restoration Angel also, which seems like some awesome utility. What are you guys' two cents on both of these cards? I've been thinking about Restoration Angel for a while now.
I haven't been playing Teneb this month, but I think I may run him this Wednesday. Would anyone like to see something tested this week? Let me know by Tuesday so I can slide it into the list.
I agree that Sphere of Safety has been really ineffective, I'll test Ghostly Prison if I find one, but I don't really need a prison effect so I'll probably just drop it. Siege Rhino is mostly there because I don't have a better 4 drop such as Linvala, Keeper of Silence to play. Vault of the Archangel has been performing moderately but I haven't had much chance to test it with the recent shift in my meta. Restoration Angel has been excellent and can be game breaking if you have a Sun Titan on the field.
Overall I think I need to change some cards out to fit my new meta. Currently my meta is, a voltron Daxos of Meletis, a Aggro Shu Yun, the silent tempest, a partially voltron/partially artifact shenanigans Tajic, blade of the legion and a control Keranos, God of storms. The problem of the bunch currently is Daxos, as nobody chooses to deal with him until it is far too late, usually focusing on other players. The other three decks are not particularly concerning as I have an easy enough time dealing with them
Edit:
@Rutherjc19
Whip of Erebos is not where you want to be with Teneb, I've tried to make it work but it does more harm than anything. As for an exile effect, completely exiling their graveyards seems only useful when you have living death, I'd run something like Scavenging Ooze which is useful to target the cards you'd never regenerate anyways if you don't have Living Death and if you do you can just target their bigstuff
Whip of Erebos is not where you want to be with Teneb, I've tried to make it work but it does more harm than anything. As for an exile effect, completely exiling their graveyards seems only useful when you have living death, I'd run something like Scavenging Ooze which is useful to target the cards you'd never regenerate anyways if you don't have Living Death and if you do you can just target their bigstuff
.
I do run living death, but in the same breathe i Guess it could be detrimental to the game plan if i did that... it just sucked that i couldnt use living death in this 4 player game i was a part of lol
I honestly thought i ws playing a scavenging ooze!!! Im adding that ***** in TONIGHT lol
@Lordmidget
It sounds like voltron builds are the main issue in your meta. I would tweak your list with more spot removal and I would absolutely run Kor Haven. It is hard to find, but this is a card that will help you so much. If it gets destroyed, you already have built in tech in Life from the Loam.
@Rutherjc19 Scavenging Ooze is great tech for making Living Death that much better. Scavenging Ooze is an interesting card because it is awesome in this deck, but horrible against us. Triggers can stack so you can target a creature to reanimate with Teneb, and then your opponent can exile it with Ooze in response. That means the target fizzles and you are left with no creature and three mana short. It is that powerful of a card.
So these are some changes I am going to make this week. I won't make them final until I play on Wednesday, but I am feeling pretty strong about the following:
Sakura-Tribe Elder -> Lotus Cobra: I think a one shot ramp isn't worth it. I never want to recur Elder, but Cobra can put in some work. Problem is, Cobra maybe a hit or miss. Regardless, it is a strong card.
Coffin Queen -> Restoration Angel: The reanimation is slow and clunky. I don't throw enough dudes in the dumpster to make her early game relevant. I think the blink will be highly useful in saving creatures or reusing triggers.
Damnation -> Scavenging Ooze: Too many irrelevant effects. I feel like I have enough board wipes. I needed a space for graveyard hate and life gain, and I feel this is a good replacement for now. If I need more wipes, I'll but them in, but I don't like it sitting in my hand.
Toxic Deluge -> Massacre Wurm: Deluge is strong, but Wurm is recurrable. We shall see how this plays out.
Cutting down reanimation and wrath effects for more utility. Not sure if it is the greatest choices, but we shall see how they play out.
So been playtesting a lot recently. Just won a big commander game vs 3 other people. We all were being eaten away at an unanswered mogis, god of slaughter. We were all close to like 5-10 life each. I actually ended up winning just from sheer card advantage from Rune-scarred Demon and friends. It was a crazy battle and a lot of fun lol
I've been playtesting a lot 1v1 and honestly I haven't found a weakness yet. It's pretty freakin versatile lol This deck is the fastest deck I've ever built thats given me such good results so quickly lol
So quick note, I seriously think Altar of Dementia is an awesome card to have in my deck. It milled me to a great answer and I was able to top deck vampiric tutor and live for 1 turn then cast Living Death for the win Then what was even funnier is I actually was able to mill him instead of kill him with damage. It was my brother and we were cracking up lol
This deck is a lot of fun and I'm sticking with it for reals lol
I have added/subtracted some cards of my deck as well! I can't remember everything but I can tell you one thing... Worst Fears is a disgusting card. Seriously, this thing WRECKED me both times it got played against me. Leave it my best friend and best competitor to play the damn thing.
Ill be updating when I get home but needless to say... Sylvan ranger is finally gone lol be proud Rhakee!
Those cards have all made it into the deck.
I have to type out all the rest of the changes that I've made when I get free time... which will be... well... dont hold your breath lol
I also took out a fetch land for a winding canyon. Not sure how its going to work but I like the idea of having the ability to flash in a creature. OH! and i also added a llanowar wastes in as well.
Cards im looking into getting
Im not necessarily trying to add all of these cards I'm just trying to get an opinion on how you feel about these as possible additions to the deck.
I like being able to tutor for a good target for if Teneb can strike in for damage. But at the same time it can get my stuff exiled a lot easier with bojuka bog and other things that can do that.
I'm so sorry I haven't been on here for a while. Midterms are kicking my rear end something awful.
A fetchland for Winding Canyons... I like the idea, giving Teneb pseudo haste. It maybe better than Hall of the Bandit Lord. I am not sure about that cut though. You should keep all your fetchlands.
Entomb is an odd card, since it is great in reanimation decks, better in dredge decks, and even better in combo decks. Usually, one plays Entomb to grab a combo creatures that gets reanimated with Karmic Guide or something of that nature. You can try it out, but I am not sure if four mana to tutor for a creature card and put it into play if Teneb connects is worth the slot alone. Because you are reanimation based, it may work.
Bojuka Bog is gross. Thankfully, the way the deck is designed, we don't get majorly crippled from graveyard hate. That is the main difference between us and Karador. Karador's main source of advantage is via the yard. A good timed Rest in Peace shuts Karador down. Lock us out with Rest in Peace, we can destroy it much more easily than Karador. Also, we have a 6/6 flying dragon in the command zone, graveyard or not.
I am going to post a gaming report by the end of the week. This month is a new Commander League and I think I'm going to use it to test Teneb.
Updated deck list
added [card]Nature's lore
greater good
puppeteer clique
reclamation sage
sword of feast and famine
restoration angel
erebos
cultivate
dread return
[/card]
Should be all the new additions.
Been slowly fixing up the mana base as well. Decks doing better now than ever. Yesterday I fueled my graveyard with survival of the fittest and played living death lol so hilarious. Even if he had a board wipe, i had eternal witness so i could jus do it again. card is so disgusting lol
A few things taken out that might be a surprise:
Courser- Didn't help. Just wanted it to be a land or a cultivate. Plus giving opponents info was always a bad thing.
Saytr Wayfinder- nature's lore.. but it might go back in. Ill see how i feel. Because it does help me set up for early animation. But at the same time, ntures lore pushes me ahead a tunr. so we'll see.
Let me know what you think boss and I look forward to the results for your testing.
I really like your list. It is super solid and I can see it would be a monster to play against. Well done!
Please let me know about Winding Canyons. I am currently testing Hall of the Bandit Lord and I am wondering if that would be better. Also, have you thought about Mikaeus, the Unhallowed? I think the pump makes any creature a monster and undying can save an army, as well as combo with Puppeteer Clique (Mike+Clique+Altar of Dementia=Infinite recursion and Mill). I am also testing that out at the moment. All three of those cards alone are awesome, but together you can have an alternative win condition.
Also, the Dragons of Tarkir spoilers only started, but I think I found a baby:
Keep your eye on her. She looks like a monster in EDH, and I think she would be perfect in this deck.
Ya I definitely agree and will be in touch once I can get some play testing in.
I have thought of mikaeus but... I just traded it for a better land base so... lol O well
Was it a good mana base? I don't think he is a staple or essential for a Teneb build. I just started testing him out anyway. I would try to snag another copy if you can. I feel your pain. I have many a time traded off the goods, only to need it again when it went up in price.
I also have some bad news. Greater Good needs to be cut.
In my meta, we play with achievement points. This tracks your progress throughout the month and can earn your prizes (it also determines who you play during the week). There is a system of detrimental points in this meta in addition to achievement points. Basically, it is put in place to prevent people from playing degenerate strategies for prizes. If you do anything the shop considers "degenerate" then your points will be basically revoked for the match. Anyway, one of these clauses says you are degenerate if:
"Any player draws five or more extra cards in a single turn."
Honest enough, I can see the reasoning behind that. This was designed to stop Consecrated Sphinx and other blue "draw all the cards" cards. However, that brings me to Greater Good. This means that if you sac a creature with a power of five or more, your points will be revoked for the night. In order to trigger multiple times, you must sac small utility dudes. The shop owner said the way to work around the drawback is to sac a semi-big dude every other player's turn. But that defeats the purpose of Greater Good which gives you insane advantage and stock piles our graveyard. It became a dead draw and I rarley used it so I wouldn't be "kicked out" of the game.
So, long story short, because of the rules put in place, Greater Good has been house banned and therefore cannot be played in my main deck. I will still feature it in the primer, but as of the end of this week, Greater Good will be cut. This is really unfortunate and means I lost a major card advantage engine. I think, for now, I may put the new Sidisi into the slot. We shall see.
Was it a good mana base? I don't think he is a staple or essential for a Teneb build. I just started testing him out anyway. I would try to snag another copy if you can. I feel your pain. I have many a time traded off the goods, only to need it again when it went up in price.
I also have some bad news. Greater Good needs to be cut.
In my meta, we play with achievement points. This tracks your progress throughout the month and can earn your prizes (it also determines who you play during the week). There is a system of detrimental points in this meta in addition to achievement points. Basically, it is put in place to prevent people from playing degenerate strategies for prizes. If you do anything the shop considers "degenerate" then your points will be basically revoked for the match. Anyway, one of these clauses says you are degenerate if:
"Any player draws five or more extra cards in a single turn."
Honest enough, I can see the reasoning behind that. This was designed to stop Consecrated Sphinx and other blue "draw all the cards" cards. However, that brings me to Greater Good. This means that if you sac a creature with a power of five or more, your points will be revoked for the night. In order to trigger multiple times, you must sac small utility dudes. The shop owner said the way to work around the drawback is to sac a semi-big dude every other player's turn. But that defeats the purpose of Greater Good which gives you insane advantage and stock piles our graveyard. It became a dead draw and I rarley used it so I wouldn't be "kicked out" of the game.
So, long story short, because of the rules put in place, Greater Good has been house banned and therefore cannot be played in my main deck. I will still feature it in the primer, but as of the end of this week, Greater Good will be cut. This is really unfortunate and means I lost a major card advantage engine. I think, for now, I may put the new Sidisi into the slot. We shall see.
Wow that's extremely *****ty. I meant i understand its a beast card, but there are so many worse ones out there. Rules are rules I guess, but there is no way im cutting mine lol I wont be able to test the deck for at least a couple more days so ill be in touch when I do.
Isn't it? I don't think they were hating out Greater Good specifically, but it fell into that category. Come to think of it, by that rule, Promise of Power is degenerate. I gotta see if I can convince some exceptions, because that is ridiculous. Please, don't cut it from your list. I think it should be a staple in Teneb lists. Sigh, oh well.
There are a lot of changes. Once I have time I will go over each on specifically. Basically, there was another shift in my meta. Before, a flurry of control decks became prominent in my meta. This shifted the deck to become much more focused inwardly. I used a Stoneforge package to help Teneb swing through with damage while I used removal to control the board and clear the way. I had a number of enchantments helping me with the long run. Spells were being counters heavily, but not so much permanents getting destroyed. Because of this, cheating enchantments and creatures into play was a much strong play, as they would stay on the field longer.
Now, the number of control decks vanished a new surge in aggro and midrange decks have arisen. I wanted to seize this opportunity in tuning Teneb in the deck he should be in: Midrange Creature Tempo. I took out the prison effects and stationary artifacts for more bombs to reanimate, more reanimation, and a LOT more removal. This means I can easily cast creature spells, have the better control package than other aggro decks, and be able to win with creatures other than my commander. These changes reflect a lower and not as intense mana base to accompany big creatures and quicker removal spells. I don't foresee another shift coming soon, so we won't see a big update for a while.
Tomorrow will be the testing night, and I'll post my reports right after midterms, which should be sometime this weekend. I'll still get back to you guys with questions, but I won't upload a game report OR finish the card explanation section quite yet. Cheers everyone!
Im looking forward to your results!
Updated 1 card. Due to the recent changes of the deck, Ajani, Mentor of Heroes has been cut. I dug about 5 times, using his +1 ability, and I got it to hit 1/5 times. He's gone lol
I traded it for Knight of the Reliquary. Great for fixing, and makes sweet sweet love with Life from the Loam
There are two cards from your list that shocked me you removed. Ashen Rider and Grave Titan
Grave Titan is 6 mana for 10 power and 3 bodies. With midrange/aggro coming back, why wouldn't that be a good thing to have? The zombies are great blockers and the Titan itself has Deathtouch, what say's don't attack me better than a death touch guy? lol plus if/when you attack, make 2 more! dude... come on... Titan missed you :'( lol
I love Ashen Rider! No counter? SOMETHING is getting exiled. you're killing it? there goes something else. I think you're losing a good weapon if you drop him. He IS 8 mana, which is tough when you are under pressure, but it itself is a removal spell ya know? and possibly even 2!
I must argue that these two get reconsidered for your deck.
Also you made an argument a few posts above that I forgot to talk to you about... you said entomb costs 4 mana and I shouldn't consider it for my deck... but.. you're running it! WHAT ARE YOU SMOKING?!?! lol
Im also liking that addition of Alter of dementia lol let me know how it works!
There are two cards from your list that shocked me you removed. Ashen Rider and Grave Titan
Grave Titan is 6 mana for 10 power and 3 bodies. With midrange/aggro coming back, why wouldn't that be a good thing to have? The zombies are great blockers and the Titan itself has Deathtouch, what say's don't attack me better than a death touch guy? lol plus if/when you attack, make 2 more! dude... come on... Titan missed you :'( lol
I love Ashen Rider! No counter? SOMETHING is getting exiled. you're killing it? there goes something else. I think you're losing a good weapon if you drop him. He IS 8 mana, which is tough when you are under pressure, but it itself is a removal spell ya know? and possibly even 2!
I must argue that these two get reconsidered for your deck.
Also you made an argument a few posts above that I forgot to talk to you about... you said entomb costs 4 mana and I shouldn't consider it for my deck... but.. you're running it! WHAT ARE YOU SMOKING?!?! lol
Im also liking that addition of Alter of dementia lol let me know how it works!
Ashen Rider was replaced by Avacyn, Angel of Hope. The reason for this was for a method of protecting my creatures and permanents. So far, it hasn't been helping. Exile removal has still been a problem. Also, she never goes to the graveyard to be reanimated again, due to her being removed. I'm thinking Dauntless Escort maybe the better choice. I may put Rider back, but I am going to need a slot for Escort.
Grave Titan was replaced by Kokusho, the Evening Star. The reason for this was for the life drain that could possibly be game ending. Unfortunately, it too has been underperforming. Probably will switch back to Titan.
I said Entomb costs four, since you search with entomb, then recur with Teneb. That is the ideal situation for using the spell (1+3=4). Right now, Entomb is serving as a placeholder for the new Sidisi. Not the same mana cost or speed, but Sidisi is a recurrable Demonic Tutor, just like Rune-Scarred Demon. I think that maybe more useful than Entomb.
I also have one more thing to report. Avenger of Zendikar was in to try to win alternatively, as well as be a replacement of sort for the Grave Titan effect. However now that Titan will be coming back, it doesn't seem as useful. Also, it has been underperforming. So I suppose that can be the Escort slot.
I want to talk about some of the spoilers so far. Dragonlord Dromoka seems like an awesome card. The effect we currently have at our disposal is Grand Abolisher. Arbiter is cheap and resourceful, and can also stop abilities. However, Dromoka can't be countered, and provides a giant body to swing into. I feel that both of these cards will clash with each other, so I need some feedback on which one would be better.
I think Dragonlord Dromoka will probably be a powerhouse in this deck, but I'm not sure it's worth removing Abolisher for though, maybe Mikaeus, the Unhallowed depending on how he performs? I'm definitely putting it in my list (along with the new Sidisi) when I get a hold of one, the extra life seems really relevant recently. My list has been performing pretty well recently some of the better cards I've found at least in my list are Deathrender which can draw you a broken amount of cards with Greater Good and I agree with Ruther, Ashen Rider is really good. Recently I've had the problem where I need one or two of my big creatures from my grave to win, but it gets exiled before I can get them, so I'm trying to figure out a good way to get cards back at instant speeds, maybe Noxious Revival?
I totally get that 4 cost reference now lol it makes sense. Ya entombed isn't going I the deck I was just clearing up some confusion on my end. I love that new dragon. It's Flippin amazing and I can't wait to add that and the new sidisi.
I have to figure out what to cut because yesterday I JUST picked up a grand abolisher lol
I definitely think dauntless escort is a good add especially if you like abusing sun titan as much as I do
I like deathrender in the list. I've always wanted to add it or morkrut banshee
But finding room for things is SO difficult lol
I really hate when my stuff gets exiled. It makes me want to run tooth and nail so I can fire off an entwine for something big and archetype of endurance lol
I don't k of how revival will work though. Test it and let us know! I'm trying to add regrowth in as well since I found one. Having an additional eternal witness would be nice
Recently I've had the problem where I need one or two of my big creatures from my grave to win, but it gets exiled before I can get them, so I'm trying to figure out a good way to get cards back at instant speeds, maybe Noxious Revival?
When you think of cards to add, they need to draw you continuous advantage over the course of the game. If you want to save cards from getting exiled from your graveyard, Revival isn't the card to run. I think I'd probably run Elixir of Immortality. The thing is, you shouldn't be leaning on your graveyard to the point where graveyard exile hurts you. This deck is made so you can still win the game without heavily relying on GY strategies (going back to the argument of Teneb vs. Karador). If it is hurting you that much, run Elixir.
I like deathrender in the list. I've always wanted to add it or morkrut banshee
But finding room for things is SO difficult lol
I really hate when my stuff gets exiled. It makes me want to run tooth and nail so I can fire off an entwine for something big and archetype of endurance lol
I don't k of how revival will work though. Test it and let us know! I'm trying to add regrowth in as well since I found one. Having an additional eternal witness would be nice
Why the Banshee? Is it the -4/-4? Or the art Either way, if you're looking for conditional creature removal, there are many better cards. For example, Big Game Hunter, Bone Shredder, Fiend Hunter, and those are all jus three mana. Five mana should be something along the lines of Archon of Justice.
Tooth and Nail is one of those iffy cards because you need to make sure you can protect it Boseiju, Who Shelters All and/or Grand Abolisher before you cast it. Once you cast it, you need to decide what you get. Archetype of Endurance and Avacyn, Angel of Hope is probably any player's dream. But think, if you don't have enough creatures already and you just go straight into this, now you're just being obnoxious. TnT demands that you win the game when you cast it, just with the amount of heat it has on it. It is such an odd card in this deck because of it's low impact targets compared to other decks it is in.
I'm sorry I haven't been on in a while. I have been gone all Spring Break and I came back this weekend and came down with a really bad fever and I have exams and papers to grade. Grrrrr.
I'll try to get a set review up shortly, at least by the end of the week. I am definitely adding the new Sidisi, but let me know what you guys like form the set. I also need help with cutting. In addition, I will finish the rest of the new card overviews by the time I post the next review. Happy huntings everyone!
First thing is first, Lordmidget, welcome to the Primer! I'm so glad you enjoyed the primer and it helped you in your building process. If you ever need any help, even if it is a quick question, just let me know! We are all here to help and become awesome Magic Players! Now, let me help you guys one by one.
@Rutherjc19
These are the cards I was interested about:
Tortured Existence: You do run enough creatures to make a good trade. The potential creature swap can make this promising, but I feel like there is a better engine for this kind of effect. I am curious why you want the creatures in your hand, rather than back on the field? I personally would run more reanimation over this, but if it has been giving you more reach, then go for it.
Sylvan Ranger: I don't know what it is, but when I see this card, I wish it was a Nature's Lore. I mean, yes, you can reuse it again and again while Lore is a one shot use (in terms of recursion) but honestly, Ranger isn't the kind of card you want to bring back. It is simply too slow. If you drop it turn two, you still have two lands. Drop Lore on turn two, you have three. If you drop it late game, it is irrelevant besides thinning. If you Drop Lore late game, you're down one mana and you thinned your library. Something to consider. If you need a two drop ramp dude, Lotus Cobra is a total house.
Ob Nixilis: I agree with cutting him. Sure, in theory he is great in Commander, but we need to remember that THREE players are affected by it, and one is bound to have removal. And in my experience, once Ob Nixilis hits the yard, everyone starts recurring them for himself. He does draw out a LOT of removal when this starts happening, but the game becomes "Lets not ramp and try to draw answers for this thing". I would rather run another six drop.
Rampaging Baloths: While this card is awesome, I agree that this isn't the deck for him.
Hornet Queen: I like where you're trying to go with this. While flying and death touch is no joke, I feel like Avenger of Zendikar is a much better 7cmc token maker.
Besides that, I agree that you have a lot of huge spells, and very little ramp, apart from creatures. I would try to squeeze in a Cultivate or something similar.
@LordMidget
Rutherjc19 pretty much covered a lot of good tips, but I'll try to reiterate, or point out some other things:
Swiftfoot Boots can work in this build. Just keep in mind that while it costs one more mana, you can stack up the equipped creature much easily.
Temur Sabertooth: I have been interested in this card too. Currently, I don't think I myself can run it, but with your Restoration Angel targets, I could see it working. Try to keep it.
Recollect: Regrowth is strictly better. If you can't find a copy, they were in a duel deck from a while back. Try looking into picking one up. The one mana less can be the difference in tempo.
Sphere of Saftey: Anyone can tell you that I am huge advocate for this card. But with 9 enchantments, it seems a little odd. This is actually the kind of card that Pharika, God of Affliction makes real OP. I think this is a card more designed for Superfriends rather than control. If you need a prison effect, try Ghostly Prison.
Vault of the Archangel: Interesting, how has this been working for you?
That is what I got from looking over both of your lists. By the way, I have a question for both of you. What is up with this Siege Rhino nonsense running around? I see that LordMidget is packing a Restoration Angel also, which seems like some awesome utility. What are you guys' two cents on both of these cards? I've been thinking about Restoration Angel for a while now.
I haven't been playing Teneb this month, but I think I may run him this Wednesday. Would anyone like to see something tested this week? Let me know by Tuesday so I can slide it into the list.
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I could understand running a regrowth. Having another eternal witness could probably come in handy.
I'm not sold on Dark Deal though... with my buddy playing anafenza, the foremost as a commander, I REALLY dont wanna hit this card at the wrong time, and not be able to use it because of my creatures being thrown into exile. Plus i feel like when you're in a long grindy game that people are just drawing and then passing, this could give them an answer they are looking for;
But i understand you could argue in the same breathe that it dumps their early answers and could possibly set you up with a nice reanimation target. So im not saying it's a bad card I just have a hard time playing it in my deck.
Alright well :
Tortured existence: I know it does seem weird, but it has helped me. There are games to where I need to be applying pressure instead of playing another 7 drop. So usual scenario, Is im able to deal teneb damage and have enough mana to get the trigger off + 1 black mana. So i use the +1 black mana to set up an expensive 6+ drop that i dont have the mana to spend for in the same turn with teneb's trigger.
HOWEVER I am not sold on this card completely. it has given me 2 useful games, but there are other games to which its milled and I never miss it, and there have games to which its been on the field and has been useless.
Sylvan Ranger: I do like the idea of nature's lore and/or lotus cobra definitely, and I see where you're coming from. I honestly didnt even think about nature's lore. So i think what i might do is add that ( or rampant growth even ? or is it too bad? I feel like for early game i might need fixing more than immediate land. I have fetched to where im grabbing basics because i was lucky enough to draw into the other ones, and sometimes i need another specific color source, example being I see a wooded foothills, but ive already got all my green shocks, and i need a black source, because I dont have any duals yet for this deck yet lol ).
I see what you are saying about avenger as well. But i do not have the resources to get him YET. When those tax dollars roll in, he will most likely be on the buy list lol
I think i will take out hornet queen to out in my tasigur deck, since it seems like a good stall card that it needs lol
About Siege Rhino, he actually has helped me stabalize to win the last game I was in. I'm totally down for adding in restoration angel, since I have an extra she can go right in, and she can help us with other etb effects that we run in the deck.. Rune-scarred demon perhaps?!?! lol
I honestly do want to try the vault of the archangel, it seems likea good fit, and the deathtouch could be very handy for my meta since we are all creature heavy decks.
I also was looking into trying "resolute archangel" for those multiplayer games to help get me out of the kill zone lol
Im glad you agree with my cuts rhakee, and ill try to work in a cultivate but with all this new stuff coming in... I wont make any promises lol
2 questions guys:
Does Whip of erebos deserve a spot even though it exiles?
and 2, living death is not good when you have multiple people with giant things in their graveyard lol Suggestions as to how I can remove their graveyards but keep mine? Like a bojuga bog thing only better? isn't there an enchantment creature that does something like that?
Thanks you very much DarkNightCavalier for the Sig.
I agree that Sphere of Safety has been really ineffective, I'll test Ghostly Prison if I find one, but I don't really need a prison effect so I'll probably just drop it. Siege Rhino is mostly there because I don't have a better 4 drop such as Linvala, Keeper of Silence to play. Vault of the Archangel has been performing moderately but I haven't had much chance to test it with the recent shift in my meta. Restoration Angel has been excellent and can be game breaking if you have a Sun Titan on the field.
Overall I think I need to change some cards out to fit my new meta. Currently my meta is, a voltron Daxos of Meletis, a Aggro Shu Yun, the silent tempest, a partially voltron/partially artifact shenanigans Tajic, blade of the legion and a control Keranos, God of storms. The problem of the bunch currently is Daxos, as nobody chooses to deal with him until it is far too late, usually focusing on other players. The other three decks are not particularly concerning as I have an easy enough time dealing with them
Edit:
@Rutherjc19
Whip of Erebos is not where you want to be with Teneb, I've tried to make it work but it does more harm than anything. As for an exile effect, completely exiling their graveyards seems only useful when you have living death, I'd run something like Scavenging Ooze which is useful to target the cards you'd never regenerate anyways if you don't have Living Death and if you do you can just target their bigstuff
I do run living death, but in the same breathe i Guess it could be detrimental to the game plan if i did that... it just sucked that i couldnt use living death in this 4 player game i was a part of lol
I honestly thought i ws playing a scavenging ooze!!! Im adding that ***** in TONIGHT lol
Thanks you very much DarkNightCavalier for the Sig.
It sounds like voltron builds are the main issue in your meta. I would tweak your list with more spot removal and I would absolutely run Kor Haven. It is hard to find, but this is a card that will help you so much. If it gets destroyed, you already have built in tech in Life from the Loam.
@Rutherjc19
Scavenging Ooze is great tech for making Living Death that much better. Scavenging Ooze is an interesting card because it is awesome in this deck, but horrible against us. Triggers can stack so you can target a creature to reanimate with Teneb, and then your opponent can exile it with Ooze in response. That means the target fizzles and you are left with no creature and three mana short. It is that powerful of a card.
So these are some changes I am going to make this week. I won't make them final until I play on Wednesday, but I am feeling pretty strong about the following:
Animate Dead -> Necromancy: I think one extra mana for flash is very much so worth it.
Sakura-Tribe Elder -> Lotus Cobra: I think a one shot ramp isn't worth it. I never want to recur Elder, but Cobra can put in some work. Problem is, Cobra maybe a hit or miss. Regardless, it is a strong card.
Coffin Queen -> Restoration Angel: The reanimation is slow and clunky. I don't throw enough dudes in the dumpster to make her early game relevant. I think the blink will be highly useful in saving creatures or reusing triggers.
Damnation -> Scavenging Ooze: Too many irrelevant effects. I feel like I have enough board wipes. I needed a space for graveyard hate and life gain, and I feel this is a good replacement for now. If I need more wipes, I'll but them in, but I don't like it sitting in my hand.
Toxic Deluge -> Massacre Wurm: Deluge is strong, but Wurm is recurrable. We shall see how this plays out.
Cutting down reanimation and wrath effects for more utility. Not sure if it is the greatest choices, but we shall see how they play out.
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Now this is coming from memory so im not sure if its right or not but I know im close lol
Cards I've taken out:
Rampaging Baloths
Ob Nixilis, the unshackeled
Tortured Existence
Cards I've added:
Restoration Angel
Sword of Feast and Famine
cultivate and/or scavenging Ooze. Not sure if one made it or both. Will check when I get home lol
So been playtesting a lot recently. Just won a big commander game vs 3 other people. We all were being eaten away at an unanswered mogis, god of slaughter. We were all close to like 5-10 life each. I actually ended up winning just from sheer card advantage from Rune-scarred Demon and friends. It was a crazy battle and a lot of fun lol
I've been playtesting a lot 1v1 and honestly I haven't found a weakness yet. It's pretty freakin versatile lol This deck is the fastest deck I've ever built thats given me such good results so quickly lol
So quick note, I seriously think Altar of Dementia is an awesome card to have in my deck. It milled me to a great answer and I was able to top deck vampiric tutor and live for 1 turn then cast Living Death for the win Then what was even funnier is I actually was able to mill him instead of kill him with damage. It was my brother and we were cracking up lol
This deck is a lot of fun and I'm sticking with it for reals lol
Thanks you very much DarkNightCavalier for the Sig.
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Worst Fears is a disgusting card. Seriously, this thing WRECKED me both times it got played against me. Leave it my best friend and best competitor to play the damn thing.
Ill be updating when I get home but needless to say... Sylvan ranger is finally gone lol be proud Rhakee!
Thanks you very much DarkNightCavalier for the Sig.
You bring me to tears; I am so proud
I'll be updating the list a little more tonight. I posted the wacky Superfriends list in a separate thread with Daghatar the Adamant at the helm. I kind of wanted to see what people would say...
http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/597120-daghatar-deathless-superfriends
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Reclamation Sage
erebos, god of death
Those cards have all made it into the deck.
I have to type out all the rest of the changes that I've made when I get free time... which will be... well... dont hold your breath lol
I also took out a fetch land for a winding canyon. Not sure how its going to work but I like the idea of having the ability to flash in a creature. OH! and i also added a llanowar wastes in as well.
Cards im looking into getting
Im not necessarily trying to add all of these cards I'm just trying to get an opinion on how you feel about these as possible additions to the deck.
I like being able to tutor for a good target for if Teneb can strike in for damage. But at the same time it can get my stuff exiled a lot easier with bojuka bog and other things that can do that.
Thanks you very much DarkNightCavalier for the Sig.
A fetchland for Winding Canyons... I like the idea, giving Teneb pseudo haste. It maybe better than Hall of the Bandit Lord. I am not sure about that cut though. You should keep all your fetchlands.
Entomb is an odd card, since it is great in reanimation decks, better in dredge decks, and even better in combo decks. Usually, one plays Entomb to grab a combo creatures that gets reanimated with Karmic Guide or something of that nature. You can try it out, but I am not sure if four mana to tutor for a creature card and put it into play if Teneb connects is worth the slot alone. Because you are reanimation based, it may work.
Bojuka Bog is gross. Thankfully, the way the deck is designed, we don't get majorly crippled from graveyard hate. That is the main difference between us and Karador. Karador's main source of advantage is via the yard. A good timed Rest in Peace shuts Karador down. Lock us out with Rest in Peace, we can destroy it much more easily than Karador. Also, we have a 6/6 flying dragon in the command zone, graveyard or not.
I am going to post a gaming report by the end of the week. This month is a new Commander League and I think I'm going to use it to test Teneb.
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Creatures 25
1 Avacyn's Pilgrim
1 Birds of Paradise
1 Deathrite Shaman
1 Sylvan Caryatid
1 Bloom Tender
1 Fauna Shaman
1 Quasali Pridemage
1 Eternal Witness
1 Reclamation Sage
1 Solemn Simulacrum
1 Erebos, God of the Dead
1 Nylea, God of the Hunt
1 Siege Rhino
1 Linvala, Keeper of Silence
1 Restoration Angel
1 Disciple Of Bolas
1 Puppeteer Clique
1 Sun Titan
1 Grave titan
1 Massacre Wurm
1 Geth, lord of the Vault
1 Rune-scarred Demon
1 Sheoldred, Whispering One
1 Elesh Norn, Grand Cerobite
1 Ashen Rider
Sorceries 14
1 Farseek
1 Nature's Lore
1 Mulch
1 Demonic Tutor
1 life from the loam
1 Cultivate
1 Victimize
1 wrath of god
1 Skyshroud Claim
1 Dread Return
1 living death
1 Unburial Rights
1 Beacon of Unrest
1 Decree of Pain
1 Vampiric Tutor
1 Enlightened Tutor
1 Swords of plowshares
1 Path to exile
1 Grisly Salvage
1 Abrupt Decay
1 Abzan Charm
1 hero's downfall
1 Chord of Calling
1 Silence the believers
Enchantments 7
1 sylvan library
1 Survival of the Fittest
1 Animate Dead
1 Aura Shards
1 Oblivion Ring
1 Greater Good
1 Mirari's Wake
Artifacts 4
1 Sensei's Diving top
1 Lightning Greaves
1 Altar of Dementia
1 Sword of Feast and Famine
Planeswalkers 3
1 Garruk Wildspeaker
1 Ajani, Mentor of Heroes
1 Liliana Vess
Lands 36
1 Winding Canyon
1 Command Tower
1 Temple garden
1 Overgrown tomb
1 Godless Shrine
1 Isolated chapel
1 sunpetal grove
1 woodland cemetary
1 temple of silence
1 temple of plenty
1 sandsteppe citadel
3 Plains
4 Forest
4 Swamp
1 Urborg, tomb yawgmoth
1 Verdant catacombs
1 marsh flats
1 windswept heath
1 polluted delta
1 bloodstained mire
1 wooded foothills
1 blossoming sands
1 temple of the gods
1 bojuka bog
1 razorverge thicket
1 stirring wildwood
1 Brushland
1 Llanowar Wastes
1 Caves of Koilos
Updated deck list
added [card]Nature's lore
greater good
puppeteer clique
reclamation sage
sword of feast and famine
restoration angel
erebos
cultivate
dread return
[/card]
Should be all the new additions.
Been slowly fixing up the mana base as well. Decks doing better now than ever. Yesterday I fueled my graveyard with survival of the fittest and played living death lol so hilarious. Even if he had a board wipe, i had eternal witness so i could jus do it again. card is so disgusting lol
A few things taken out that might be a surprise:
Courser- Didn't help. Just wanted it to be a land or a cultivate. Plus giving opponents info was always a bad thing.
Saytr Wayfinder- nature's lore.. but it might go back in. Ill see how i feel. Because it does help me set up for early animation. But at the same time, ntures lore pushes me ahead a tunr. so we'll see.
Let me know what you think boss and I look forward to the results for your testing.
Thanks you very much DarkNightCavalier for the Sig.
Please let me know about Winding Canyons. I am currently testing Hall of the Bandit Lord and I am wondering if that would be better. Also, have you thought about Mikaeus, the Unhallowed? I think the pump makes any creature a monster and undying can save an army, as well as combo with Puppeteer Clique (Mike+Clique+Altar of Dementia=Infinite recursion and Mill). I am also testing that out at the moment. All three of those cards alone are awesome, but together you can have an alternative win condition.
Also, the Dragons of Tarkir spoilers only started, but I think I found a baby:
Keep your eye on her. She looks like a monster in EDH, and I think she would be perfect in this deck.
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I have thought of mikaeus but... I just traded it for a better land base so... lol O well
Thanks you very much DarkNightCavalier for the Sig.
I also have some bad news. Greater Good needs to be cut.
In my meta, we play with achievement points. This tracks your progress throughout the month and can earn your prizes (it also determines who you play during the week). There is a system of detrimental points in this meta in addition to achievement points. Basically, it is put in place to prevent people from playing degenerate strategies for prizes. If you do anything the shop considers "degenerate" then your points will be basically revoked for the match. Anyway, one of these clauses says you are degenerate if:
"Any player draws five or more extra cards in a single turn."
Honest enough, I can see the reasoning behind that. This was designed to stop Consecrated Sphinx and other blue "draw all the cards" cards. However, that brings me to Greater Good. This means that if you sac a creature with a power of five or more, your points will be revoked for the night. In order to trigger multiple times, you must sac small utility dudes. The shop owner said the way to work around the drawback is to sac a semi-big dude every other player's turn. But that defeats the purpose of Greater Good which gives you insane advantage and stock piles our graveyard. It became a dead draw and I rarley used it so I wouldn't be "kicked out" of the game.
So, long story short, because of the rules put in place, Greater Good has been house banned and therefore cannot be played in my main deck. I will still feature it in the primer, but as of the end of this week, Greater Good will be cut. This is really unfortunate and means I lost a major card advantage engine. I think, for now, I may put the new Sidisi into the slot. We shall see.
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Wow that's extremely *****ty. I meant i understand its a beast card, but there are so many worse ones out there. Rules are rules I guess, but there is no way im cutting mine lol I wont be able to test the deck for at least a couple more days so ill be in touch when I do.
Thanks you very much DarkNightCavalier for the Sig.
Isn't it? I don't think they were hating out Greater Good specifically, but it fell into that category. Come to think of it, by that rule, Promise of Power is degenerate. I gotta see if I can convince some exceptions, because that is ridiculous. Please, don't cut it from your list. I think it should be a staple in Teneb lists. Sigh, oh well.
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-
+
There are a lot of changes. Once I have time I will go over each on specifically. Basically, there was another shift in my meta. Before, a flurry of control decks became prominent in my meta. This shifted the deck to become much more focused inwardly. I used a Stoneforge package to help Teneb swing through with damage while I used removal to control the board and clear the way. I had a number of enchantments helping me with the long run. Spells were being counters heavily, but not so much permanents getting destroyed. Because of this, cheating enchantments and creatures into play was a much strong play, as they would stay on the field longer.
Now, the number of control decks vanished a new surge in aggro and midrange decks have arisen. I wanted to seize this opportunity in tuning Teneb in the deck he should be in: Midrange Creature Tempo. I took out the prison effects and stationary artifacts for more bombs to reanimate, more reanimation, and a LOT more removal. This means I can easily cast creature spells, have the better control package than other aggro decks, and be able to win with creatures other than my commander. These changes reflect a lower and not as intense mana base to accompany big creatures and quicker removal spells. I don't foresee another shift coming soon, so we won't see a big update for a while.
Tomorrow will be the testing night, and I'll post my reports right after midterms, which should be sometime this weekend. I'll still get back to you guys with questions, but I won't upload a game report OR finish the card explanation section quite yet. Cheers everyone!
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Im looking forward to your results!
Updated 1 card. Due to the recent changes of the deck, Ajani, Mentor of Heroes has been cut. I dug about 5 times, using his +1 ability, and I got it to hit 1/5 times. He's gone lol
I traded it for Knight of the Reliquary. Great for fixing, and makes sweet sweet love with Life from the Loam
There are two cards from your list that shocked me you removed.
Ashen Rider and Grave Titan
Grave Titan is 6 mana for 10 power and 3 bodies. With midrange/aggro coming back, why wouldn't that be a good thing to have? The zombies are great blockers and the Titan itself has Deathtouch, what say's don't attack me better than a death touch guy? lol plus if/when you attack, make 2 more! dude... come on... Titan missed you :'( lol
I love Ashen Rider! No counter? SOMETHING is getting exiled. you're killing it? there goes something else. I think you're losing a good weapon if you drop him. He IS 8 mana, which is tough when you are under pressure, but it itself is a removal spell ya know? and possibly even 2!
I must argue that these two get reconsidered for your deck.
Also you made an argument a few posts above that I forgot to talk to you about... you said entomb costs 4 mana and I shouldn't consider it for my deck... but.. you're running it! WHAT ARE YOU SMOKING?!?! lol
Im also liking that addition of Alter of dementia lol let me know how it works!
Thanks you very much DarkNightCavalier for the Sig.
Ashen Rider was replaced by Avacyn, Angel of Hope. The reason for this was for a method of protecting my creatures and permanents. So far, it hasn't been helping. Exile removal has still been a problem. Also, she never goes to the graveyard to be reanimated again, due to her being removed. I'm thinking Dauntless Escort maybe the better choice. I may put Rider back, but I am going to need a slot for Escort.
Grave Titan was replaced by Kokusho, the Evening Star. The reason for this was for the life drain that could possibly be game ending. Unfortunately, it too has been underperforming. Probably will switch back to Titan.
The good stuff.
I said Entomb costs four, since you search with entomb, then recur with Teneb. That is the ideal situation for using the spell (1+3=4). Right now, Entomb is serving as a placeholder for the new Sidisi. Not the same mana cost or speed, but Sidisi is a recurrable Demonic Tutor, just like Rune-Scarred Demon. I think that maybe more useful than Entomb.
I also have one more thing to report. Avenger of Zendikar was in to try to win alternatively, as well as be a replacement of sort for the Grave Titan effect. However now that Titan will be coming back, it doesn't seem as useful. Also, it has been underperforming. So I suppose that can be the Escort slot.
Epic Signature by the one and only Ace in Ace of Spades Studio
Proud member of the Spirit of EDH
BGW Teneb, the Harvester [Primer]
R Márton Stromgald
WUB Dakkon Blackblade
GR Atarka, World Render
{Writing and Rants}
WUBRG The Primeval Dragon's influence on EDH
Epic Signature by the one and only Ace in Ace of Spades Studio
Proud member of the Spirit of EDH
BGW Teneb, the Harvester [Primer]
R Márton Stromgald
WUB Dakkon Blackblade
GR Atarka, World Render
{Writing and Rants}
WUBRG The Primeval Dragon's influence on EDH
I have to figure out what to cut because yesterday I JUST picked up a grand abolisher lol
I definitely think dauntless escort is a good add especially if you like abusing sun titan as much as I do
Thanks you very much DarkNightCavalier for the Sig.
But finding room for things is SO difficult lol
I really hate when my stuff gets exiled. It makes me want to run tooth and nail so I can fire off an entwine for something big and archetype of endurance lol
I don't k of how revival will work though. Test it and let us know! I'm trying to add regrowth in as well since I found one. Having an additional eternal witness would be nice
Thanks you very much DarkNightCavalier for the Sig.
When you think of cards to add, they need to draw you continuous advantage over the course of the game. If you want to save cards from getting exiled from your graveyard, Revival isn't the card to run. I think I'd probably run Elixir of Immortality. The thing is, you shouldn't be leaning on your graveyard to the point where graveyard exile hurts you. This deck is made so you can still win the game without heavily relying on GY strategies (going back to the argument of Teneb vs. Karador). If it is hurting you that much, run Elixir.
Why the Banshee? Is it the -4/-4? Or the art Either way, if you're looking for conditional creature removal, there are many better cards. For example, Big Game Hunter, Bone Shredder, Fiend Hunter, and those are all jus three mana. Five mana should be something along the lines of Archon of Justice.
Tooth and Nail is one of those iffy cards because you need to make sure you can protect it Boseiju, Who Shelters All and/or Grand Abolisher before you cast it. Once you cast it, you need to decide what you get. Archetype of Endurance and Avacyn, Angel of Hope is probably any player's dream. But think, if you don't have enough creatures already and you just go straight into this, now you're just being obnoxious. TnT demands that you win the game when you cast it, just with the amount of heat it has on it. It is such an odd card in this deck because of it's low impact targets compared to other decks it is in.
I'm sorry I haven't been on in a while. I have been gone all Spring Break and I came back this weekend and came down with a really bad fever and I have exams and papers to grade. Grrrrr.
I'll try to get a set review up shortly, at least by the end of the week. I am definitely adding the new Sidisi, but let me know what you guys like form the set. I also need help with cutting. In addition, I will finish the rest of the new card overviews by the time I post the next review. Happy huntings everyone!
Epic Signature by the one and only Ace in Ace of Spades Studio
Proud member of the Spirit of EDH
BGW Teneb, the Harvester [Primer]
R Márton Stromgald
WUB Dakkon Blackblade
GR Atarka, World Render
{Writing and Rants}
WUBRG The Primeval Dragon's influence on EDH