Quote from ISBPathfinder »but then I see the artifact land and the Vivids???? Why dear god why the Vivids???
Quote from SuperSonik »Jace Beleren-->Gilded Drake: This guy is always a house at the end of the game and he's hilarious tempo advantage when stealing generals early, especially in multiplayer where there's always good stuff to steal and the flying 3/3 is more irrelevant. I'd think even Tezzeret the Seeker would be more valuable here, allowing you to fetch up your utility artifacts. Jace is just so helpful to your opponents and so fragile that I'm not sure why he's worth the spot here. (As a side note, I'm surprised you lean so heavily on planeswalkers- I find them really lacking in multiplayer unless you're in wrath.dec, which you aren't.)
Cancel-->Spell Crumple: This should require no explanation. Strictly better.
Last Word-->Pact of Negation: It's a panic button that doesn't require you to tap out for your big play without giving up your security. I think it's much more likely to surprise an opponent that a 4-mana counterspell that probably won't be countered anyway. You surely know the value of this already as you play Force of Will in this deck.
Quote from kuvienWhy no artifact ramp other than Sol Ring? No signets, no Darksteel Ingot, no Fellwar Stone (extra points for those types of 'steal my enemies power cards)?
I think Jace -> Tezzeret, the Seeker for more artifact goodness
Last Word -> NOT a pact. I can't tell you how many times a table will see a pact played and do everything they can to prevent you from being able to pay the cost next turn. I've seen games that could have ended from red zones if not for the sheer determination of making other people suicidal.
Quote from Janos AudronPS somebody earlier in the thread suggested Exotic Orchard and Fellwar Stone: to my knowledge they shouldn't work and any mana you try to produce outside of your general's identity should become colorless...am I wrong?