First of all, this deck still needs some work but it's already super fun to play (suggestions welcome). This deck comes out hard and fast. It does "OK" in multiplayer with cards like Defense of the Heart but you really become a big target and get stomped down quick. That being said ... I swung with this deck for 3400+ trample dmg once in 1v1 and that was probably the most fun I've ever had playing Magic
Wishlist:
I really want to trade the forests out for Snow Covered Forest cards but I don't have enough yet.
1 Primordial Hydra - Can't decide if I want this in here yet; it looks like it has potential though.
First of all, this deck still needs some work but it's already super fun to play (suggestions welcome). This deck comes out hard and fast. It does "OK" in multiplayer with cards like Defense of the Heart but you really become a big target and get stomped down quick. That being said ... I swung with this deck for 3400+ trample dmg once in 1v1 and that was probably the most fun I've ever had playing Magic
Wishlist:
I really want to trade the forests out for Snow Covered Forest cards but I don't have enough yet.
1 Primordial Hydra - Can't decide if I want this in here yet; it looks like it has potential though.
You definitely need Crucible of Worlds and Life of the Loam in here! I'm not sure if price is an issue with your deck, but if it isn't, I like to play both Rishadon Port, Wasteland and Dust Bowl for problematic lands.
You shouldn't abuse the LD, but it keeps other players from getting out of hand.
How has Killer Bee's been for you? I haven't tried it in my Azusa yet...
Also cards like Explosive Vegetation and Skyshroud's Claim should be replaced for Journey to Discovery and Gaea's Bounty (or other cards that put lands directly into hand) as your general has the ability to put those into play anyway.
Karn, Liberated is also another choice you might want to consider as if not dealt with, can win the game single-handedly.
You definitely need Crucible of Worlds and Life of the Loam in here! I'm not sure if price is an issue with your deck, but if it isn't, I like to play both Rishadon Port, Wasteland and Dust Bowl for problematic lands.
You shouldn't abuse the LD, but it keeps other players from getting out of hand.
How has Killer Bee's been for you? I haven't tried it in my Azusa yet...
Also cards like Explosive Vegetation and Skyshroud's Claim should be replaced for Journey to Discovery and Gaea's Bounty (or other cards that put lands directly into hand) as your general has the ability to put those into play anyway.
Karn, Liberated is also another choice you might want to consider as if not dealt with, can win the game single-handedly.
So.. Killer Bees is used mainly to draw out creature kill spells. If you don't deal with it, you're screwed lol. He's funny; unassuming and deadly all at once. Plus the art is SO cool
One more edit. Extraplanar Lens < Vernal Bloom With losing a land, Extraplanar Lens costs 4 for the same effect. If I can get the snow-covered forests, i'll switch back to EPL.
Here are my thoughts, being as it is that I run a HIGHLY successful Azusa deck 1v1 in my meta:
I see you have Kamahl, as well as the bees. Try Unyaro Bees . Seriously; they rock harder
Also, I run 40 Snow-covered forests and no other lands; Lets me play with lenses AND blooms.
For awesome flying control, go Silklash Spider; it owns 1v1 flyers the turn it drops AND draws out your opponent's spot-removal. Shame on you for not having Malimo, Maro-Sorcerer; draws spot removal or kills, like the bees.
I also run Loaming Shaman and Gaea's Blessing to prevent myself from losing after casting Genesis Wave for x=my deck.
Since I run all basic lands, Primal Order seems like a no-brainer here.
Genesis Wave-able removal, try Indrik Stomphowler; it's rarely wiffed in a wave or in-hand for me. Also for tutors, I really like Chord of Calling for instant-speed tutors, and it can convoke.
Another creature most people don't think about that I use in every green deck (mostly) is Weatherseed Treefolk. It rocks my world, and is awesome-sauce with Kamahl; do they gang block to soak up the most possible damage, or let it live for a second run-through 'cause he recurs?
My last bit for my long-as-heck rant is mana sinks; Azusa's all about ramping the CRAP out of mana; give her lots of toys to play with; Here are a few of my favorites to think about that you don't have already: Snake Basket, Jade Mage, and Omnath, Locus of Mana
I had an Azusa deck which ran 55 ish lands. It worked spectacularly, but mostly because if you enable t1 or t2 Azusa, you win with only 1 bomb in hand. You simply kill them with that bomb before they have a chance to play. One of the ways to make a deck with that many lands work is recycle. It counts lands.
Also, maximize the ways you can get Primeval Titan into play. Having him fetch any land which taps for more than 1 mana (read: Gaea's Cradle) + Eye of Ugin usually will win through inevitability, even if they are stable. Enjoy.
As you know, I love to hate playing against this deck and I'm glad to see Crucible of Worlds, and Horn of Greed make the list... Both amazing options, although I'm a little sad to see Lurking Predators go, it makes sense though since your creature count is a little slim for an EDH deck. Although I have to admit that I'm scratching my head a little at the addition of Sasaya, Orochi Ascendant, this seems a little anti synergistic with your general to me, but maybe I'm wrong... I know this is a 1 vs. 1 list but I happen to know it sees multiplayer games here and there :-P and you might think about switching Exploration for Burgeoning, or at least having it on hand and switch it in for multiplayer games, I find it to be pretty devastating in multiplayer games, Although it wont trigger Horn of Greed, speaking of awesome new artifact additions that your opponents will want to destroy, why not include Buried Ruin? It combos with Crucible of Worlds, making it pretty frick'n difficult to dispose of... Also have you thought about including Mind's Eye in this deck? more draw is always good and you are going to have plenty of mana to dump into this thing... Also Helix Pinnacle isn't for everyone but hey, I've lost to it before in mono green decks.... One thing that I feel pretty strongly about is including at least two things in your deck to deal with Iona, you have one and there are a few other options out there as well (All is Dust, Duplicant, Karn Liberated) but if you find it isn't a problem, so be it.... Anyway that's all for now, happy casting.
I actually put in Sasaya from some suggestions in this thread. I'm not sold on it yet but she did win me a game today when i flipped her then played Avenger of Zendikar + Boundless Realms.
I like Exploration over Burgeoning mainly because it lets me play turn 2 Azusa; I might try to find a spot for Burgeoning as well but I havn't seen where I need it yet.. I was thinking about putting in Buried Ruin since the artifacts in my deck help quite a bit and it hurts quite a bit to lose them.
As far as the Iona comment goes... only one deck in my meta plays it so I'm not worried about it.
Last minute change: -Genesis +Sylvan Library ~ I don't think i NEED Genesis atm with my low creature count and no way to consistently get him into the gy. I could add a High Market but if that was the only way to do it, I still don't like my chances :\
I actually put in Sasaya from some suggestions in this thread. I'm not sold on it yet but she did win me a game today when i flipped her then played Avenger of Zendikar + Boundless Realms.
I like Exploration over Burgeoning mainly because it lets me play turn 2 Azusa; I might try to find a spot for Burgeoning as well but I havn't seen where I need it yet.. I was thinking about putting in Buried Ruin since the artifacts in my deck help quite a bit and it hurts quite a bit to lose them.
As far as the Iona comment goes... only one deck in my meta plays it so I'm not worried about it.
Last minute change: -Genesis +Sylvan Library ~ I don't think i NEED Genesis atm with my low creature count and no way to consistently get him into the gy. I could add a High Market but if that was the only way to do it, I still don't like my chances :\
Right Exploration is a little better in a 1 vs. 1 environment, mostly because you don't have to rely on your opponent, and it's faster... I just meant that Burgeoning is just as good in a three player setting, and even better in four player games... Also it enables turn 2 Azusa as well (even in heads up)
Taking out Genesis might be ok, just wanted to remind you that High Market isn't your only option, you're still running Greater Good
and the two together might be enough, but you will know if you miss him soon enough... And I greatly approve of the adding of Sylvan Library.
Ok, so I've been thinking about this for a while and I don't think I can justify NOT putting in Winding Canyons and while I'm at it, I'll add in High Market for funsies. I'll switch them out for Forests... I think i'll also try Burgeoning (for a forest?).
Edit:
-Sasaya, Orochi Ascendant +Worldspine Wurm Sasaya is a cool card but I found that I was having to work to hard on her and give her to much attention to flip her. Plus, Worldspine is an awesome early-mid game Natural Order target.
-Silklash Spider +Hornet Queen Silklash has kinda preformed lacklusterly (not a word lol). I think that the deathtouch chump blockers provided by the queen will provide all the flying protection I need.
With the new direction I'm going, I've been toying with adding in Helix Pinnacle as an mana dump. Any opinions on it? Anyone else had any luck with it? Seems like most of the time someone's going to just Krosan Grip it after i've pumped 80 mana into it >.<
With the new direction I'm going, I've been toying with adding in Helix Pinnacle as an mana dump. Any opinions on it? Anyone else had any luck with it? Seems like most of the time someone's going to just Krosan Grip it after i've pumped 80 mana into it >.<
It has shroud...usually what happens is somebody pops a disk type effect to rid the board of it. Though controlling when your opponents pop their disk by ramping up pinnacle is great
Private Mod Note
():
Rollback Post to RevisionRollBack
Look at my name...what did you expect?
Thank you WOTC for introducing the Modern format, a format where all the whiners can enjoy a level playing field and where they can play with none of the best cards of all time!
Ok, so I've been thinking about this for a while and I don't think I can justify NOT putting in Winding Canyons and while I'm at it, I'll add in High Market for funsies. I'll switch them out for Forests... I think i'll also try Burgeoning (for a forest?).
honestly, winding canyons will usually just tap for mana. i dont think i ever activated its ability for the time i was running it. the fact you only run 16 creatures (not including azusa) does not help your case for running it. a swap for eye of ugin (arguably the best land you can run) seems most logical. running the eldrazi plan gives you massive inevitability and resilience against counterspells. the eldrazi plan also strengthens your addition of high market. looping eldrazi through high market and eye 3 times a turn is commonplace for many azusa builds.
as for burgeoning/exploration... its been discussed to death on these forums. i am 100% against both of them. many do not agree. most people wind up seeing my points against them and eventually cut them. i really dont feel like beating a dead horse, so ill just say... dont waste your time with them.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Az
Wishlist:
I really want to trade the forests out for Snow Covered Forest cards but I don't have enough yet.
1 Primordial Hydra - Can't decide if I want this in here yet; it looks like it has potential though.
*Changelog*
Skyshroud Claim < Gaea's Bounty
Explosive Vegetation < Journey of Discovery
Crush of Wurms < Akroma's Memorial
Cloudthresher < Tornado Elemental
Forest < Yavimaya Hollow
Extraplanar Lens < Vernal Bloom
Ohran Viper < Lightning Greaves
City of Solitude < Rites of Flourishing
Killer Bees < Omnath. Locus of Mana
Liege of the Tangle < Moldgraf Monstrosity
Seedborn Muse < Natural Order
Treetop Village < Homeward Path
Forest < Wasteland
Rampaging Baloths < Bear Umbra
Moldgraf Monstrosity < Grim Monolith
Wasteland < Forest
12/21/12 -
-Bear Umbra +Dryad Arbor
-Primal Command +Terramorphic Expanse
-Ulvenwald Tracker +Evolving Wilds
-Lightning Greaves +Vesuva
-Nature's Lore +Wasteland
-Grim Monolith +Ancient Tomb
-Rites of Flourishing +Misty Rainforest
-Oran-Rief, the Vastwood +Verdant Catacombs
-Vigor +Forest
-Summoning Trap +Crop Rotation
-Tornado Elemental +Silklash Spider
-Lurking Predators +Crucible of Worlds
-Solemn Simulacrum +Oracle of Mul Daya
-Garruk Wildspeaker +Realms Uncharted
-Skullclamp +Horn of Greed
-Emerald Medalion +Exploration
-Nevinyrral's Disk +Sasaya, Orochi Ascendant
-Forest +Buried Ruin
-Genesis +Sylvan Library
-Sasaya, Orochi Ascendant +Worldspine Wurm
-Silklash Spider +Hornet Queen
08/18/2014:
Adds:
1 Courser of Kruphix
1 Genesis
1 Kozilek, Butcher of Truth
1 Seedborn Muse
1 Steel Hellkite
1 Nissa, Worldwaker
1 Storm Cauldron
1 Defense of the Heart
1 Hall of Gemstones
1 Savage Summoning
1 Nykthos, Shrine to Nyx
Removes:
1 Exploration
1 Beast Within
1 Realms Uncharted
1 Nature's Lore
1 Overwhelming Stampede
1 Regrowth
1 Soul's Majesty
1 Mosswort Bridge
1 Tectonic Edge
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
You definitely need Crucible of Worlds and Life of the Loam in here! I'm not sure if price is an issue with your deck, but if it isn't, I like to play both Rishadon Port, Wasteland and Dust Bowl for problematic lands.
You shouldn't abuse the LD, but it keeps other players from getting out of hand.
How has Killer Bee's been for you? I haven't tried it in my Azusa yet...
Also cards like Explosive Vegetation and Skyshroud's Claim should be replaced for Journey to Discovery and Gaea's Bounty (or other cards that put lands directly into hand) as your general has the ability to put those into play anyway.
Karn, Liberated is also another choice you might want to consider as if not dealt with, can win the game single-handedly.
I've not tried Life from the Loam and/or Crucible of Worlds because LD isn't really used in my Meta (frowned upon).
I think i'll pick up a copy of Rishadan Port, it seems to good not to use and my local cardshop just got a ton of em. Wasteland is a little spendy considering I already have Stripmine and Tectonic Edge; Dust Bowl seems a little clunky and spendy w/o Life from the Loam and/or Crucible of Worlds.
So.. Killer Bees is used mainly to draw out creature kill spells. If you don't deal with it, you're screwed lol. He's funny; unassuming and deadly all at once. Plus the art is SO cool
Journey of Discovery is way cool. I don't think I've ever seen it before. I's changing out Explosive Vegetation for it. And I totally forgot about Gaea's Bounty . Thanks for the tips mate.
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
Ya, I probably should but it's $35 and I don't have one >.<
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
Crush of Wurms < Akroma's Memorial
Cloudthresher < Tornado Elemental
Killer Bees < Patron of the Orochi
Forest < Yavimaya Hollow
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
Extraplanar Lens < Vernal Bloom With losing a land, Extraplanar Lens costs 4 for the same effect. If I can get the snow-covered forests, i'll switch back to EPL.
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
I see you have Kamahl, as well as the bees. Try Unyaro Bees . Seriously; they rock harder
Also, I run 40 Snow-covered forests and no other lands; Lets me play with lenses AND blooms.
For awesome flying control, go Silklash Spider; it owns 1v1 flyers the turn it drops AND draws out your opponent's spot-removal. Shame on you for not having Malimo, Maro-Sorcerer; draws spot removal or kills, like the bees.
I also run Loaming Shaman and Gaea's Blessing to prevent myself from losing after casting Genesis Wave for x=my deck.
For mana ramping to abuse your mana sinks: Heartstone, Rites of Flourishing, Emerald Medallion, Gaea's Touch, Budoka Gardener, and Magus of the Candelabra all seem like good choices. I like Clear the Land because of it's ability to potentially throw away your opponent's answers if they're using a top-like effect to tutor for answers. Speaking of tutors, Sylvan Library. Period.
Since I run all basic lands, Primal Order seems like a no-brainer here.
Genesis Wave-able removal, try Indrik Stomphowler; it's rarely wiffed in a wave or in-hand for me. Also for tutors, I really like Chord of Calling for instant-speed tutors, and it can convoke.
Another creature most people don't think about that I use in every green deck (mostly) is Weatherseed Treefolk. It rocks my world, and is awesome-sauce with Kamahl; do they gang block to soak up the most possible damage, or let it live for a second run-through 'cause he recurs?
My last bit for my long-as-heck rant is mana sinks; Azusa's all about ramping the CRAP out of mana; give her lots of toys to play with; Here are a few of my favorites to think about that you don't have already: Snake Basket, Jade Mage, and Omnath, Locus of Mana
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb:
Vish Kal, Blood Arbiter
Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
Random Update: Cultivate < Solemn Simulacrum
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
EDH:
:symb::symb::symb: The Horde! :symb::symb::symb:
Vish Kal, Blood Arbiter
Dralnu- Dimir Snap!
:symwu::symur::symrw: Zedruu the Greathearted :symrw::symur::symwu:
:symwu::symub::symwb: Zur the Enchanter :symwb::symub::symwu:
Kumano, Master Yamabushi
Thalia, Guardian of Thraben
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
Two reasons... I've never heard of it and I don't own one. One of those has been rectified because of you and the other I will look into. Thanks!
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
Also, maximize the ways you can get Primeval Titan into play. Having him fetch any land which taps for more than 1 mana (read: Gaea's Cradle) + Eye of Ugin usually will win through inevitability, even if they are stable. Enjoy.
GRBorborygmos EnragedRG
WBVish Kal, Blood ArbiterBW
WURZedruu the GreatheartedRUW
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
-Bear Umbra +Dryad Arbor
-Primal Command +Terramorphic Expanse
-Ulvenwald Tracker +Evolving Wilds
-Lightning Greaves +Vesuva
-Nature's Lore +Wasteland
-Grim Monolith +Ancient Tomb
-Rites of Flourishing +Misty Rainforest
-Oran-Rief, the Vastwood +Verdant Catacombs
-Vigor +Forest
-Summoning Trap +Crop Rotation
-Tornado Elemental +Silklash Spider
-Lurking Predators +Crucible of Worlds
-Solemn Simulacrum +Oracle of Mul Daya
-Garruk Wildspeaker +Realms Uncharted
-Skullclamp +Horn of Greed
-Emerald Medalion +Exploration
-Nevinyrral's Disk +Sasaya, Orochi Ascendant
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
As you know, I love to hate playing against this deck and I'm glad to see Crucible of Worlds, and Horn of Greed make the list... Both amazing options, although I'm a little sad to see Lurking Predators go, it makes sense though since your creature count is a little slim for an EDH deck. Although I have to admit that I'm scratching my head a little at the addition of Sasaya, Orochi Ascendant, this seems a little anti synergistic with your general to me, but maybe I'm wrong... I know this is a 1 vs. 1 list but I happen to know it sees multiplayer games here and there :-P and you might think about switching Exploration for Burgeoning, or at least having it on hand and switch it in for multiplayer games, I find it to be pretty devastating in multiplayer games, Although it wont trigger Horn of Greed, speaking of awesome new artifact additions that your opponents will want to destroy, why not include Buried Ruin? It combos with Crucible of Worlds, making it pretty frick'n difficult to dispose of... Also have you thought about including Mind's Eye in this deck? more draw is always good and you are going to have plenty of mana to dump into this thing... Also Helix Pinnacle isn't for everyone but hey, I've lost to it before in mono green decks.... One thing that I feel pretty strongly about is including at least two things in your deck to deal with Iona, you have one and there are a few other options out there as well (All is Dust, Duplicant, Karn Liberated) but if you find it isn't a problem, so be it.... Anyway that's all for now, happy casting.
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
I like Exploration over Burgeoning mainly because it lets me play turn 2 Azusa; I might try to find a spot for Burgeoning as well but I havn't seen where I need it yet.. I was thinking about putting in Buried Ruin since the artifacts in my deck help quite a bit and it hurts quite a bit to lose them.
As far as the Iona comment goes... only one deck in my meta plays it so I'm not worried about it.
Last minute change: -Genesis +Sylvan Library ~ I don't think i NEED Genesis atm with my low creature count and no way to consistently get him into the gy. I could add a High Market but if that was the only way to do it, I still don't like my chances :\
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
Right Exploration is a little better in a 1 vs. 1 environment, mostly because you don't have to rely on your opponent, and it's faster... I just meant that Burgeoning is just as good in a three player setting, and even better in four player games... Also it enables turn 2 Azusa as well (even in heads up)
Taking out Genesis might be ok, just wanted to remind you that High Market isn't your only option, you're still running Greater Good
and the two together might be enough, but you will know if you miss him soon enough... And I greatly approve of the adding of Sylvan Library.
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
-Sasaya, Orochi Ascendant +Worldspine Wurm Sasaya is a cool card but I found that I was having to work to hard on her and give her to much attention to flip her. Plus, Worldspine is an awesome early-mid game Natural Order target.
-Silklash Spider +Hornet Queen Silklash has kinda preformed lacklusterly (not a word lol). I think that the deathtouch chump blockers provided by the queen will provide all the flying protection I need.
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
It has shroud...usually what happens is somebody pops a disk type effect to rid the board of it. Though controlling when your opponents pop their disk by ramping up pinnacle is great
Thank you WOTC for introducing the Modern format, a format where all the whiners can enjoy a level playing field and where they can play with none of the best cards of all time!
honestly, winding canyons will usually just tap for mana. i dont think i ever activated its ability for the time i was running it. the fact you only run 16 creatures (not including azusa) does not help your case for running it. a swap for eye of ugin (arguably the best land you can run) seems most logical. running the eldrazi plan gives you massive inevitability and resilience against counterspells. the eldrazi plan also strengthens your addition of high market. looping eldrazi through high market and eye 3 times a turn is commonplace for many azusa builds.
as for burgeoning/exploration... its been discussed to death on these forums. i am 100% against both of them. many do not agree. most people wind up seeing my points against them and eventually cut them. i really dont feel like beating a dead horse, so ill just say... dont waste your time with them.