Quote from Xtol I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
Quote from SlivortalI agree with the Wrexial non-mill strategy. It's the same approach I take with my deck; milling's just not good enough if you're not milling to win. Here's my list, if you want to look:
That said, I see some cards you're missing off the bat. River Kelpie is amazing with Wrexial, and Tidespout Tyrant's just plain good. You're also missing Time Warp and Time Stretch, which let you hit for extra general damage while increasing your forces. I'd recommend Damnation and Reiver Demon for some Wrath effects in colors that normally don't have access to that many. I'd also recommend Mnemonic Wall, which can go infinite with Time Stretch/Time Warp + Tidespout Tyrant/Rite of Replication (all of which are easily tutorable), and it's also good on its own.
Also, why are you running Nemesis of Reason/others if you're not going mill? Trying to randomly hit targets is sub-par at best. Also, Angelheart Vial never seemed very good. How is Eldrazi Conscription going? It seems to beg for a 2-for-1.
I'd also run Bojuka Bog so you can tutor up GY hate (I know it's kind of bad w/Wrexial, but you can hit yourself if you have to. It's good for Genesis/E Wit tricks that green decks love to pull, and Lark combos).
Good deck, though - keep us updated.
P.S. To activate card tags, put a 1 in front of each card. ex.
ExampleMagic OnlineOCTGN2ApprenticeBuy These Cards
1 Wrexial, the Risen Deep1 Time Stretch
Quote from pervythemilkmanSee, I tried river kelpie in this deck, but it just wasn't consistent enough, especially for 5 mana. At best, it beats for 3 damage and occasionally draws you a card. It just wasn't worth it for me. Also, I've tried to stay away from things that cost 8 with this deck. If you haven't noticed, I've tried to keep this deck on a lower curve to keep up the aggressiveness of it.
Nemesis of reason is probably gonna be one of the first things I cut when I get those other cards that I mentioned. It just isn't that good most of the time. Eldrazi conscription is actually pretty good when you get it off, because chances are its not gonna die right away, and you can at least swing with anihilator 2 and trample. It goes really well on most creatures in this deck, especially ones with evasion.
I forgot about time warp though. I have one of those, I'll probably end up throwing it in.
Quote from SlivortalEven though you say that you try to keep a lower curve, but you run 3 Eldrazi cards... I'd definitely run Time Stretch over the Aura... there's a reason that people say that it should be banned in EDH. Once it resolves, it gets really hard to lose after you get 2 extra turns. But I'd really recommend Bojuka Bog over a Swamp, and also finding room for a Sensei's Divining Top. The card is sick, period.
Quote from pervythemilkmanI'd prefer to keep the blue draw spells in there too, because it's a good way to thin through the deck. I don't really see why they wouldn't be good in multiplayer.
Quote from DrTeethThey fail because they're one-shot. Reusable effects are golden in this format.
I would cut Brainstorm, Ponder, and Telling Time, while substituting in Future Sight, Jace, the Mind Sculptor, and Rhystic Study. Thought Reflection might be worth considering, too.
Quote from TwistingFateQuicksilver Fountain would be really nice in here to help get that Islandwalk going on
Quote from TantarusNo Mercy > Dissipation Field or both. Also have you considered dropping time stretch for Time Warp. I find it is much nicer if you draw it earlier.
Quote from pervythemilkmanI run time stretch and time warp. Time stretch is required, because resolving it likely wins you the game.
Quote from TantarusYou are able to kill 2+ people in those 2 turns most the time just with creature beat? It seems like you are talking about 1v1 or am I mistaken?