Ghost CouncilMagic OnlineOCTGN2ApprenticeBuy These Cards
General1 Ghost Council of OrzhovaLand1 Bojuka Bog1 Caves of Koilos1 City of Brass1 Command Tower1 Esper Panorama1 Evolving Wilds1 Fetid Heath1 Ghost Quarter1 Godless Shrine1 Grand Coliseum1 Isolated Chapel1 Kjeldoran Outpost1 Kor Haven1 Marsh Flats1 Maze of Ith1 Mystifying Maze1 Orzhov Guildgate1 Reliquary Tower1 Salt Flats1 Serra's Sanctum1 Spawning Pool1 Tainted Field1 Terramorphic Expanse1 Vault of the Archangel8 Plains8 SwampArtifacts1 Armillary Sphere1 Orzhov CluestoneEnchantments1 Aura of Silence1 Aurification1 Enslave1 Exquisite Blood1 Ghostly Prison1 Journey to Nowhere1 Karmic Justice1 Martial Law1 Necropotence1 No Mercy1 Oblivion Ring1 Opalescence1 Oubliette1 Parallax Wave1 Phyrexian Arena1 Pillory of the Sleepless1 Planar CollapseEnchantments, cont.1 Rest in Peace1 Sanguine Bond1 Soul Snare1 Stony SilenceInstants1 Go for the Throat1 Insidious Dreams1 Mortify1 Murder1 Necrologia1 Path to Exile1 Rend Flesh1 Skeletal Scrying1 Swords to Plowshares1 Terror1 Unmake1 Vampiric TutorSorceries1 Ambition's Cost1 Austere Command1 Barter in Blood1 Beseech the Queen1 Brainspoil1 Damnation1 Day of Judgment1 Demonic Tutor1 Diabolic Tutor1 Hallowed Burial1 Hoarder's Greed1 Increasing Ambition1 Merciless Eviction1 Night's Whisper1 Oust1 Promise of Power1 Replenish1 Retribution of the Meek1 Rout1 Sever the Bloodline1 Sign in Blood1 Terminus1 Wrath of GodPlaneswalkers1 Liliana Vess
"But Marge, that little guy hasn't done anything yet. Look at him! He's gonna do something and you know its gonna be good."
- Homer Simpson
An important skill in EDH is the ability to go unnoticed. It's often the case that the player who first makes the most visible effort is the first to lose the game, handing victory to the player who was just as dangerous but not as obvious. This deck aims to always be in the hands of that player. Keep the board clean, but don't put it under oppressive control. Put up defences, but don't construct a flashy pillowfort. Prolong the game until you're in the right position to win it.
- Homer Simpson
Opalescence and Parallax Wave: The win condition. Opalescence allows Parallax Wave to be able to target itself, so it can be flickered repeatedly for unlimited fade counters. This can then be used to either exile all enemy creatures/enchantments (by flickering Parallax Wave before the creature is exiled), or to infinitely flicker a friendly creature. There aren't that many targets in the deck, but when one of them is your general you don't really need many more.
Exquisite Blood and Sanguine Bond: Backup wincon. Also two enchantments, also can be tripped by casting Ghost Dad, and there's a nice asthetic in having the two ways to win be a pair of White enchantments or a pair of Black enchantments. These two can be set up with Insidious Dreams and brought back with Replenish
The creatures: ...Are gone! I've wanted to have a creatureless deck for ages, and I finally got around to doing it. Losing Dimir House Guard hurts, but hopefully Brainspoil (into Increasing Ambition) can fill his shoes. Creatures don't have much of a place in a deck full of Wraths led by ghosts, anyway.
Kjeldoran Outpost, Spawning Pool: Are surprisingly close to extra versions of Maze of Ith, Kor Haven, and Mystifying Maze. Run all the defensive lands! Creature-based lands also team up with Vault of the Archangel to threaten lethal chump blockers.
Aurification: A nicer, kinder No Mercy.
Pillory of the Sleepless: Pacifism effects aren't especially powerful in EDH, but they are quite useful against big aggressive generals (Rafiq, Mimeoplasm, etc.) because unlike proper removal, it forces your opponent to expend resources either destroying the aura or their general before they can attack again. I chose Pillory of the Sleepless because it was BW.
Skeletal Scrying: This has always been very good to me in this deck, because there's always plenty of cards in my graveyard that I'm not going to miss if I never see them again during the game. A "benefit" of not running too many recursion engines.
Stony Silence: Possibly the most brutally oppressive hate card in EDH that isn't named Torpor Orb. All mana rocks turn off, all equipment goes inert, and that's just the beginning. Because of the impression of advantage it creates, I've dropped Sol Ring, leaving my only artifacts as Armillary Sphere and Orzhov Cluestone (which can always be sacrificed prior to casting Stony Silence); Serra's Sanctum should more than fill in for the One Ring.
Planar Collapse: This is an excellent follow-up to a cheap sweeper - can you get the job done with just one creature? do you trust everyone else to not cast more than the limit and blow everything up?
Insidious Dreams: If you are making a deck that relies on a two-card combo, you want this card in your deck. Insidious Dreams lets you pivot from playing defensively to pursuing the combo in a single card - during an opponent's end step, no less.
Oust: Oust buys a lot of time against decks aiming for general damage, and it has the fun side effect of shutting off an opponent's tutors for a turn.
Increasing Ambition: A tutor almost as good as Insidious Dreams. Increasing Ambition finds you the mana you need to flash it back, which in turn grabs the combo pieces. A bit obvious (nothing says "kill me!" more than tutoring three times in rapid succession), but very effective.
Martial Law: I'm giving this a try over Prison Term, which I found had an annoying habit of falling off during sweepers. Martial Law isn't a completely lockdown of the creature - it can use its abilities in response to being targetted - but it does stop the most dangerous creature being involved in combat, and that should be solid.
2012-05-31: -Archon of Justice, Creepy Doll, False Prophet, +Aurafication, Exquisite Blood, Sanguine Bond
2012-08-08: -Plains, Angel of Despair, Phyrexian Rebirth, Sign in Blood, +Bokuka Bog, Terminus, Murder, Rend Flesh
2012-11-08: -Academy Rector, Aven Mindcensor, Dimir House Guard, Eternal Dragon, Netherborn Phalanx, Rune-Scarred Demon, Sun Titan, Enslave, +Martial Law, Underworld Connections, Brainspoil, Night's Whisper, Promise of Power, Sign in Blood, Shred Memory, Unmake
2012-11-23: -Plains, Sol Ring, +Maze of Ith, Serra's Sanctum
2012-04-20: -Orzhov Basilica, Life's Finale, +Orzhov Guildgate, Merciless Eviction
2013-05-30: -Underworld Connections, Shred Memory, +Orzhov Cluestone, Rest in Peace
Quote from psilocybianthReally nice looking list indeed. I think I'm gonna test Insidious Dreams myself too, as I'm sometimes looking ways to discard cards from my hand and ID is instant, compared to Demonic Collusion for example.
I'd probably add Bojuka Bog in your list. Nice gravehate, which can be bounced with Orzhov Basilica or played after Life's Finale if want to get rid of some pesky creatures permanently. TerrorI would probably switch to Rend Flesh.
Quote from Sene
( N_S ) and his gimmick doktorcaligari have been banned for making malicious actions against the site.
Quote from PropayneI bought 1000 Liliana of the Veils, 5834 Thragtusks, and literally an infinite amount of everything else that was cheap then became expensive. My power level is over 9000!
Quote from GalspanicThat's a bad idea even for you.
Quote from kraus911Just looking through decks and had some thoughts on this one.
In terms of pacifism effects, I'm assuming you considered Prison Term and Faith's Fetters and decided no, but I'm not sure why.
Serra's Sanctum too $$, or too big a target?
I like Sign in Blood on top of a pile of Insidious Dreams targets as a cheap way to draw the two cards I want. Of course you have Necrologia which works just fine.