"Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!"
- Lewis Carroll
When the Commander products were first released, I bought a couple of them like a good player who wants to support the format. The Mimeoplasm seemed like a cool general - flexible, good colours, sweet name - so I drafted up a quick list. It had a lot of poison creatures, big creatures, and tutors that could send cards to the graveyard. The deck would have been interesting for all of perhaps one and a half games. I scrapped the poison idea and tried to put together a BUG goodstuff list, since I didn't really have much of a goodstuff list, and I realised that was going to be difficult to cut down when I hit 200 cards or so on the shortlist. That was almost enough to make a deck with creatures alone! Hey...
The Mimeoplasm is the glue that holds this rather bad concept together. Most of the creatures generate some kind of card advantage/quality, so you can just keep cranking them out and they'll usually provide the means to cast more. Then, when they get swept away, The Mimeoplasm becomes a copy of whatever the best thing was, and you start to build back up. You can get a surprisingly large mass of creatures on the battlefield when you're not weighed down by casting things that can't attack.
Notable Cards/Combos
Cadaver Imp: Is almost better than Eternal Witness, since it flies.
Dreamscape Artist: Was practically built for cheap Mimeoplasm decks.
Evil Twin: Clones are always good in EDH, and Evil Twin can pull the general sniping trick with non-legendary creatures, so he's the one that goes in. Post-M14 rules change: Evil Twin, king of the clones!
Progenitor Mimic: Another clone that's still amazing under the new rules.
Havengul Lich: Playing three colours gives you a pretty broad chance to take your opponents' cards with effects that ask you to pay the mana cost when you steal something.
Heartwood Storyteller: I really like finding homes for cards that would be horrible in "normal" decks. Heartwood Storyteller is garbage most of the time, but it becomes a must-kill threat if the person who plays it will never cause it to trigger against themselves.
Sages of the Anima: Another card that's usually trash but borderline broken with the right backup. The Sages are insane fuel late-game from regular draws, and if you ever do something like cast Kozilek or Sphinx of Lost Truths...
Spike Weaver: I've always wanted to try this card out, seems like the right environment.
Shinen of Life's Roar: Creatures that are functionally spells are at a premium in a deck full of creatures, and the Green Shinen can potentially be used as a one-two punch by first channelling it and then having the Mimeoplasm turn into it to allow everything else two free hits.
Thornling: I'm kind of looking for an excuse to replace this guy, since he's awesome in theory, but it never really seems to come together than I end up with an indestructible 13/13 with haste.Craterhoof Behemoth: Herp derp.
2012-08-08: -Forest, Beguiler of Wills, Deadeye Navigator, Ondu Giant, Thornling, +Alchemist's Refuge, Craterhoof Behemoth, Dimir Infiltrator, Fierce Empath, Spike Weaver
2012-09-19: -Primeval Titan, +Frost Titan
2012-11-08: -Frost Titan, +Mikaeus, the Unhallowed
2012-11-23: -Vivid Marsh, Liliana's Specter, +Overgrown Tomb, Shinen of Life's Roar
2012-04-20: -Vivid Creek, Vivid Grove, -Hornet Queen, +Breeding Pool, Watery Grave, Lord of the Void
2013-05-30: -Jace's Archivist, +Magus of the Bazaar
2013-08-15: -Mikaeus the Unhallowed, +Progenitor Mimic
I thought briefly early on about mill stuff, but decided against it after a couple of test runs of the deck. I was never lacking for targets in the graveyard, and in most cases I'd rather cast a creature, force my opponents to deal with it, and then reanimate it with The Mimeoplasm than just rush straight towards milling targets and only getting to use them once. I'm also wary of including random mill with an Eldrazi titan in a graveyard-depandent deck.
Can't think why I don't have those transmute guys. Hm... there's not a broad range of targets at 4 or 6, but Infiltrator is unblockable and finds Dreamscape Artist, Fauna Shaman, and Gilded Drake. Yeah, that's totally going in.
I might test out Mindless Automaton. Looks like it should play pretty similar to Fertilid.
Considering I have zero targets for Trinket Mage and only two for Treasure, those probably aren't going to go in. Farhaven Elf was probably in initially and then taken out because it's simply not a big enough body - Dreamscape Artist and Fertilid have more utility functions and Wirewood Guardian and friends provide bigger targets for The Mimeoplasm. Brutalizer Exarch is an unimpressive body on a six-drop; I've tried it in better decks and didn't really like it all that much. But Fierce Empath I must have overlooked, because that's actually really good here - early it can grab one of the landcyclers, late it can grab whatever fat beast is best for the job.
I'd be wary of running Eldrazi in an all creature Mimeo deck. I have an all creature list myself, and find that you REALLY need to limit the high cost stuff since your mana fetching isn't as good ( or as abusable) as one that has better tricks. You are much better off getting low cost, high impact stuff, dudes that can replace themselves quickly (draw power is hugely lacking overall), and not on large mana sinks. (Cut Geth and Oona from my list because they just weren't effective enough).
Cards of note:
- Mirri the Cursed is phenomenal.
- I'm glad someone else recognizes the power of Heartwood Storyteller. That card owns here.
- Ulvenwald Tracker is amazing.
- Add as many Clone effects and Wood Elf effects as you can.
My two cents. I can share my list later on when I get around to updating it.
I'd be wary of running Eldrazi in an all creature Mimeo deck. I have an all creature list myself, and find that you REALLY need to limit the high cost stuff since your mana fetching isn't as good ( or as abusable) as one that has better tricks. You are much better off getting low cost, high impact stuff, dudes that can replace themselves quickly (draw power is hugely lacking overall), and not on large mana sinks. (Cut Geth and Oona from my list because they just weren't effective enough).
Cards of note:
- Mirri the Cursed is phenomenal.
- I'm glad someone else recognizes the power of Heartwood Storyteller. That card owns here.
- Ulvenwald Tracker is amazing.
- Add as many Clone effects and Wood Elf effects as you can.
My two cents. I can share my list later on when I get around to updating it.
That's odd, I've had the opposite experience - I often ran low on things to do with all the mana I had, so I put in more creatures with activated abilities to have something to do with it. Could be a difference in the amount of card draw, I prioritised that over any other sort of card advantage when I was cutting cards out to make the first draft. I've generally had very little trouble hardcasting Kozilek, and anything else can be discarded and reanimated.
Mirri's always been a card that interested me but all she does it hit things. If I had a deck that was more goodstuff control she'd probably go in, but I can't really put her to full use here.
No Skittles? he is generally a win as soon as you copy him with your general
I don't have enough creatures with 6+ power to make him worthwhile. I can't guarantee he'd be a one-hit kill often enough to justify a card that maybe kills players sometimes but often attacks once and does no damage.
All Splinterfright does is hit things - I tried to stay away from creatures that are just big bodies. That said, it does mill, too, so maybe it's worth a second look. Trample doesn't hurt, either. I have found that I don't often have outrageous numbers of creatures in the graveyard on a regular basis, odd as that seems (a lack of Traumatize/Buried Alive effects, I think), so I'm not sure how huge he would be. Decent, but not backbreaking, I estimate. Probably still inferior to any of the landcycling guys.
Most of those cards have effects that are already in the deck, but are slower, more expensive, or on smaller creatures. Why Greenseeker, when I have Dreamscape Artist? Why Graveborn Muse (with no zombie sub-theme), when I have Bloodgift Demon? Why Gravedigger, when I have Cadaver Imp? Why Sturmgeist, when I have Edric? The only one I think is a straight upgrade is Primordial Sage becoming Soul of the Harvest, and I'll probably get around to that eventually. I also wouldn't mind switching out Vampire Nighthawk for Baleful Strix, but this deck is lowest on the totem pole when it comes to funds for upgrades, so the pricetag is a bit steep for what's basically a cheap value creature.
Might look into Kagemaro, though.
I tried to stay away from looters and spellshapers for a few reasons. One is that they tend to be small creatures, and I'd rather have bigger guys that can self-discard (Scion of Darkness, Krosan Tusker and friends). Another is that without haste they have no immediate effect on the game, and I tried to go heavy as possible on 187 creatures to make up for the inherant card quality problem of excluding all non-creature spells. But the big one is that I don't really want to discard a lot of cards in this deck, odd as it may seem. I want to cast most of the cards in my hand, let them die, then reanimate them with The Mimeoplasm and get more value out of them. There's no real engines to set up or giant creatures to cheat out early on a regular basis - the deck just aims to get as many 2-for-1s and it can and spellshapers work against that goal.
Ah, I understand. I'm a bit of a stickler for redundancy within my own decks so I was simply suggesting things that can serve a similar purpose! In no way do I think Greenseeker is superior to Dreamscape Artist, but it does serve for a similar effect (Likewise with Graveborn Muse, etc).
Also, I strongly urge you to consider Somberwald Sage, Elder of Laurels and Momir, as they have proven to be excellent for me.
I considered Somberwald Sage when it was spoiled, I think, but it's so... tiny. Elder of Laurels is great late-game but poor early on, so I think after I added in Craterhoof Behemoth he fell off the radar, since they do similar sorts of things. Drana also competes for his spot, and she kills things as well as pumps. Not sure why I haven't tried out Vig, though... might be because he brings a level of consistency that's otherwise lacking in the deck. I've got plenty of other decks with heavy redundancy, I wouldn't mind having just one that's sort of "Well, let's see what happens this game". It makes a good loaner deck that way.
So, yeah. If I was building engine-building goodstuff Mimeo then I'd be all about the redundant effects. Herpy-derpy hulk-smash Mimeo? Mostly it's about a workable curve with the biggest utility guys possible.
As far as I'm concerned, that's the only way to play Primal Surge (in a deck with all permanents otherwise). You might want to consider Labratory Maniac or some other method of preventing decking out (Ulamog + sac outlet, maybe?).
Notable Cards/Combos
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
All seems like they could be fun in this deck
Can't think why I don't have those transmute guys. Hm... there's not a broad range of targets at 4 or 6, but Infiltrator is unblockable and finds Dreamscape Artist, Fauna Shaman, and Gilded Drake. Yeah, that's totally going in.
I might test out Mindless Automaton. Looks like it should play pretty similar to Fertilid.
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
Cards of note:
- Mirri the Cursed is phenomenal.
- I'm glad someone else recognizes the power of Heartwood Storyteller. That card owns here.
- Ulvenwald Tracker is amazing.
- Add as many Clone effects and Wood Elf effects as you can.
My two cents. I can share my list later on when I get around to updating it.
----
:symw::symu::symb::symr::symg:Child of Alara:symw::symu::symb::symr::symg:
:symw::symu:Hanna, Ship's Navigator:symw::symu:
:symg::symu::symb:The Mimeoplasm:symg::symu::symb:
That's odd, I've had the opposite experience - I often ran low on things to do with all the mana I had, so I put in more creatures with activated abilities to have something to do with it. Could be a difference in the amount of card draw, I prioritised that over any other sort of card advantage when I was cutting cards out to make the first draft. I've generally had very little trouble hardcasting Kozilek, and anything else can be discarded and reanimated.
Mirri's always been a card that interested me but all she does it hit things. If I had a deck that was more goodstuff control she'd probably go in, but I can't really put her to full use here.
I don't have enough creatures with 6+ power to make him worthwhile. I can't guarantee he'd be a one-hit kill often enough to justify a card that maybe kills players sometimes but often attacks once and does no damage.
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
Undertaker - Recursion Supreme
Soul of the Harvest - Draw
Somberwald Sage - Mega-ramp
Sedraxis Alchemist - Good removal
Sturmgiest - Beater/draw
Phyrexian Plaguelord - Free Sac outlet
Momir Vig, Simic Visionary - Tutor
Mindshrieker - Nerfs Vampiric Tutor and friends
Masked Admirers - Bad Squee
Magus of the Jar - Epic Draw/Dump
Magus of the Bazaar - Crazy stuff
Looter il-Kor - Looter that swings
Kederekt Leviathan - Boardwipe on a stick
Kagemaro, First to Suffer - Another Wipe
Greenseeker - Smooth Mana
Gravedigger - Recursion
Graveborn Muse - Phyrexian Arena
Gleancrawler - Recursion
Garruk's Horde - Future Sight
Elder of Laurels - Epic Attacks
Consecrated Sphinx - Heresy, but tasty heresy
Birds of Paradise - Never failed me yet
Big Game Hunter - Knocks 'em dead. Synergy with discard
Balloon Peddler - Flying in my meta is basically tantamount to unblockability. Maybe good.
Baleful Strix - Killer owl that draws.
Reckless Scholar - JUST LOOK AT THAT GOATEE.
That's all.
Might look into Kagemaro, though.
I tried to stay away from looters and spellshapers for a few reasons. One is that they tend to be small creatures, and I'd rather have bigger guys that can self-discard (Scion of Darkness, Krosan Tusker and friends). Another is that without haste they have no immediate effect on the game, and I tried to go heavy as possible on 187 creatures to make up for the inherant card quality problem of excluding all non-creature spells. But the big one is that I don't really want to discard a lot of cards in this deck, odd as it may seem. I want to cast most of the cards in my hand, let them die, then reanimate them with The Mimeoplasm and get more value out of them. There's no real engines to set up or giant creatures to cheat out early on a regular basis - the deck just aims to get as many 2-for-1s and it can and spellshapers work against that goal.
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
Also, I strongly urge you to consider Somberwald Sage, Elder of Laurels and Momir, as they have proven to be excellent for me.
So, yeah. If I was building engine-building goodstuff Mimeo then I'd be all about the redundant effects. Herpy-derpy hulk-smash Mimeo? Mostly it's about a workable curve with the biggest utility guys possible.
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.