@SuperSonik
Yeah, Sun Titan is probably really good. I'll put him back. Bogardan Hellkite can hit the bench for now, along with a few others. Contested War Zone is a REALLY cool idea. It even slightly discourages attacks against me if I have Zedruu out. IRONY!
@SuperSonik
Yeah, Sun Titan is probably really good. I'll put him back. Bogardan Hellkite can hit the bench for now, along with a few others. Contested War Zone is a REALLY cool idea. It even slightly discourages attacks against me if I have Zedruu out. IRONY!
@Gashnaw
What knight are you talking about? I'm not sure I follow. Do you mean Knight Captain of Eos? He fogs, doesn't make anything indestructible.
yea i know He fogs i believe he may have been the one i was thinking of. I get mixed up a lot.
I also think indestructibly would be a good idea. Once you equip it to Zedruu, give it to an opponent.
Just thought up some insane tech for my Test of Endurance Zedruu build:
Play Wild Research, tutor for Beacon of Immortality (preferably with Library of Leng onboard to prevent losing it to discard), cast and shuffle in. Repeat EVERY TURN, or even multiple times in a turn with enough mana.
I'm gonna get hated out so quickly in my playgroup with this combo in my deck, but it's too good to not use... what do you guys think? I play in a fairly casual group, so I can get away with not attacking the entire game and still winning
I kinda like the way the precon is built with a bunch of walls. You can donate walls and not worry about them attacking you. When you want to go on the offensive, you just drop down a homeward path, take them back, and animate them somehow. Sounds super casual, but would be hilarious to lose to.
Just thought up some insane tech for my Test of Endurance Zedruu build:
Play Wild Research, tutor for Beacon of Immortality (preferably with Library of Leng onboard to prevent losing it to discard), cast and shuffle in. Repeat EVERY TURN, or even multiple times in a turn with enough mana.
I'm gonna get hated out so quickly in my playgroup with this combo in my deck, but it's too good to not use... what do you guys think? I play in a fairly casual group, so I can get away with not attacking the entire game and still winning
That's actually really funny. I had never played with Wild Research before, but the ability to re-play instant spells that shuffle themselves in is pretty, er, wild. Beacon of Destruction works as well. Spell Crumple actually works too, since it throws itself on the bottom of your library automatically. EDIT: White Sun's Zenith and Blue Sun's Zenith also work in this fashion.
Check this- if you have a mistveil plains or something of that ilk to shuffle cards from your graveyard back into your library, and a commander like Zedruu that keeps your hand stocked for the best chance of keeping what you tutor for, you can actually keep a chain of instants going mostly indefinitely. You can lock an opponent out by recurring Time Stop, for example.
I threw Rainbow Vale in mine just for grins. I have not seen anyone mention it yet... also Land Tax is a great way to give out some lands, and still have a hand full of them.
The Reality: The current "token ownership" rule is poorly understood, mainly because it doesn't make a ton of sense. Currently, the owner of a token is "the controller of the effect that put it into play." That means I own the tokens put into play under your control due to my Hunted Dragon or Forbidden Orchard, which allows me to do unintuitive tricks with cards like Brand or Warp World. Few people are aware of this rule, and assume that the owner of the tokens is the player under whose control they entered the battlefield.
The Fix: We are matching most players' expectation by changing the rule such that the owner of a token is, in fact, the player under whose control it entered the battlefield.
You took out Darksteel plate?!? The perfect way to keep your general on the board and is recastable w/ Sun Titan. Another card that no one has mentioned that really needs to be in a build w/ donate and Venser is... Spine of Ish Sah!!!! drop to destroy a permanent then donate it away. If you get out Venser then bounce away!
Darksteel Plate is a really cool card, but a bit slow. I think I replaced it with a counterspell, which is probably a more flexible and cheap way to protect the general against a variety of threats.
I don't know many situations where Sun Titan would recur it, however, as the plate itself is indestructible and would have to be countered or discarded.
Check this- if you have a mistveil plains or something of that ilk to shuffle cards from your graveyard back into your library, and a commander like Zedruu that keeps your hand stocked for the best chance of keeping what you tutor for, you can actually keep a chain of instants going mostly indefinitely. You can lock an opponent out by recurring Time Stop, for example.
Time Stop exiles itself, so it cannot be recurred in this manner.
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Current EDH Generals: WAvacyn, Angel of Hope|UAzami, Lady of Scrolls|B| Ob Nixilis, the Fallen|R Daretti, Scrap Savant|GEzuri, Renegade Leader|WUBrago, King Eternal|UBGrimgrin, Corpse-born|BR Wort, Boggart Auntie|RGUlasht, the Hate Seed|GW Captain Sisay|WBGhost Council of Orzhova|BGGlissa, the Traitor|GUExperiment Kraj|URMelek, Izzet Paragon RWJor Kadeen, the Prevailer|WBRKaalia of the Vast|GWBGhave, Guru of Spores|UBRMarchesa, the Black Rose
Retired WDarien, King of Kjeldor|RJaya Ballard, Task Mage|RNorin the Wary|GBMomir Vig, Simic Visionary|WUBRGSliver Overlord
Oh, wow. I've never actually noticed that! I guess I'll just have to settle for other narsty blue instants like cryptic command.
If you're looking for a silly recurrable instant that functions like that, try Orim's Chant. It functions similarly to Time Stop in that it just shuts the opponent down for a turn, and it's also a lot cheaper.
For someone who has a Phelddagrif avatar, this deck and its intentions are just plain evil in Multiplayer haha, love it!
My suggestions would just be echoes of what others have already said, namely Bazaar Trader, Transcendence and Stripmine & Co. for other players' Homeward Paths.
Isn't Homeward Path kind of counter-intuitive? Unless I'm missing something tricky that the deck is able to do.
Homeward path isn't counter intuitive because its a no downside land (other than color tap) that can get stolen creatures back. Especially in this build, there's practically no creatures you'd even think of donating other than the two obvious. If someone bribery's your inkwell its much easier to simply steal it back
Homeward path is great here because it can set up your opponents for blowouts. Donate a few bombs with a fog open (or the Vows from the new product!), then take them all back and beat face when you've got a full grip of cards. It lets you decide when you're on defense and when you're on offense. You can also use it to take back one donate target in order to give it to another player. You can ALSO use it to take back donate targets from a player who's about to be eliminated so they aren't exiled. Not to mention the Bribery/Control Magic protection that goes without saying.
Has anyone considered the "Donate something to Opponent A in order to blow out Opponent B?" Now, your opponents all have to be worried that you can effectively block for someone else (obv, you can't declare the guy as a blocker, but still). This guy has so many awesome possibilities.
I can donate my creature, Akroma, Angel of Wrath for argument's sake, to screw an opponent who is attacking someone else. I net some free removal from the process when my Akroma blocks for another player. Then at eot, Akroma clicks her heels three times, says "there's no place like homeward path" and ends up back on my side. Hell, I can even bring hasty creatures like her back during my main phase and draw a card off of Zedruu.
I can loan out all sorts of dudes and revoke their loaned-out status whenever I want with a simple, free tap of my land.
EDIT: SuperSonik beat me to explaining it! Must type faster.
Am I the only one to think about Despotic Scepter for those times someone tries to kill you with your gift to them or if you need to make an emergency deal with another player after donating a big speedbump to someone?
Yeah but what a terrible draw it is if you need something. At least home taps for a colorless.
I don't really see it as a bad draw most of the time. If you draw it and drop it, it's a blatant show that you can and will take away Christmas if someone messes with you.
Homeward Path forces you to cancel the presents for everybody instead of just the person not playing ball.
Just some thoughts on a card I haven't seen much talk about that I believe has potential for the way Zedruu works best - manipulating table politics.
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Yeah, Sun Titan is probably really good. I'll put him back. Bogardan Hellkite can hit the bench for now, along with a few others. Contested War Zone is a REALLY cool idea. It even slightly discourages attacks against me if I have Zedruu out. IRONY!
@ilcapo
Slick tech with Library of Leng. I might try that.
@Gashnaw
What knight are you talking about? I'm not sure I follow. Do you mean Knight Captain of Eos? He fogs, doesn't make anything indestructible.
yea i know He fogs i believe he may have been the one i was thinking of. I get mixed up a lot.
I also think indestructibly would be a good idea. Once you equip it to Zedruu, give it to an opponent.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Play Wild Research, tutor for Beacon of Immortality (preferably with Library of Leng onboard to prevent losing it to discard), cast and shuffle in. Repeat EVERY TURN, or even multiple times in a turn with enough mana.
I'm gonna get hated out so quickly in my playgroup with this combo in my deck, but it's too good to not use... what do you guys think? I play in a fairly casual group, so I can get away with not attacking the entire game and still winning
That's actually really funny. I had never played with Wild Research before, but the ability to re-play instant spells that shuffle themselves in is pretty, er, wild. Beacon of Destruction works as well. Spell Crumple actually works too, since it throws itself on the bottom of your library automatically. EDIT: White Sun's Zenith and Blue Sun's Zenith also work in this fashion.
Check this- if you have a mistveil plains or something of that ilk to shuffle cards from your graveyard back into your library, and a commander like Zedruu that keeps your hand stocked for the best chance of keeping what you tutor for, you can actually keep a chain of instants going mostly indefinitely. You can lock an opponent out by recurring Time Stop, for example.
I may just make room for Time Stop in here, just so I can potentially make use of that interaction. I'm already running Wild Research and Mistveil Plains. Even if I don't, it's a really solid interaction with Desertion or Cryptic Command.
Or am I mistaken about ownership of tokens that you put into play under their control?
Edit: Also Forbidden Orchard
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
Could you point me to that rule change please?
Some other cards I think would work well:
Overwhelming Intellect
Luminarch Ascension
Trinket Mage
Mind's Eye
Rhystic Study
Hobble
Spell Burst
Swerve
Sensei's Divining Top
Serra Ascedant
Mimic Vat
Bribery
Force of Will
Mana Drain
by that logic... it means no one is the owner of the tokens from Forbidden Orchard.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
You took out Darksteel plate?!? The perfect way to keep your general on the board and is recastable w/ Sun Titan. Another card that no one has mentioned that really needs to be in a build w/ donate and Venser is... Spine of Ish Sah!!!! drop to destroy a permanent then donate it away. If you get out Venser then bounce away!
Ahh, but if we make the tokens, then donate them they should still be ours (think: Springjack Pasture, Kher Keep, Nuisance Engine all make 0/1's)
EDH:▼
(links to 3D generals)
Playing: Designing:
Retired:
I don't know many situations where Sun Titan would recur it, however, as the plate itself is indestructible and would have to be countered or discarded.
Time Stop exiles itself, so it cannot be recurred in this manner.
W Avacyn, Angel of Hope|U Azami, Lady of Scrolls|B | Ob Nixilis, the Fallen|R Daretti, Scrap Savant|G Ezuri, Renegade Leader|WUBrago, King Eternal|UB Grimgrin, Corpse-born|BR Wort, Boggart Auntie|RG Ulasht, the Hate Seed|GW Captain Sisay|WB Ghost Council of Orzhova|BG Glissa, the Traitor|GU Experiment Kraj|UR Melek, Izzet Paragon
RW Jor Kadeen, the Prevailer|WBR Kaalia of the Vast|GWB Ghave, Guru of Spores|UBR Marchesa, the Black Rose
Retired
WDarien, King of Kjeldor|R Jaya Ballard, Task Mage|R Norin the Wary|GB Momir Vig, Simic Visionary|WUBRG Sliver Overlord
If you're looking for a silly recurrable instant that functions like that, try Orim's Chant. It functions similarly to Time Stop in that it just shuts the opponent down for a turn, and it's also a lot cheaper.
My suggestions would just be echoes of what others have already said, namely Bazaar Trader, Transcendence and Stripmine & Co. for other players' Homeward Paths.
Isn't Homeward Path kind of counter-intuitive? Unless I'm missing something tricky that the deck is able to do.
Great Karn sig by the way.
My EDH Generals:
:symw::symu: Isperia the Inscrutable :symw::symu:
Heartless Hidetsugu
:symg::symu::symb: The Mimeoplasm (Building) :symg::symu::symb:
MWS - Jayne Cobb
RG Wort, the Raidmother GR - 1v1
UGW Rafiq of the Many WGU - Multiplayer
BW Ghost Council of Orzhova WB - Multiplayer
It basically does everything. Don't cut it.
:symu::symr: Melek WheelStorm
:symw::symg: Trostani Enchantress (updated 6/5)
:symg::symr::symu: Unexpected Results.dec
Thada Adel Stax WIP
I can donate my creature, Akroma, Angel of Wrath for argument's sake, to screw an opponent who is attacking someone else. I net some free removal from the process when my Akroma blocks for another player. Then at eot, Akroma clicks her heels three times, says "there's no place like homeward path" and ends up back on my side. Hell, I can even bring hasty creatures like her back during my main phase and draw a card off of Zedruu.
I can loan out all sorts of dudes and revoke their loaned-out status whenever I want with a simple, free tap of my land.
EDIT: SuperSonik beat me to explaining it! Must type faster.
Tel-Jilad Stylus has a similar effect
RG Wort, the Raidmother GR - 1v1
UGW Rafiq of the Many WGU - Multiplayer
BW Ghost Council of Orzhova WB - Multiplayer
I don't really see it as a bad draw most of the time. If you draw it and drop it, it's a blatant show that you can and will take away Christmas if someone messes with you.
Homeward Path forces you to cancel the presents for everybody instead of just the person not playing ball.
Just some thoughts on a card I haven't seen much talk about that I believe has potential for the way Zedruu works best - manipulating table politics.