Tajic, blow up the world, swing. Enchantment/Planeswalker based token engines don't mind Obliterate so much.
Regarding Tajic. He seems disappointing and uninspiring at first, I saw a lot of dismissal but as the cheapest indestructible creature ever who can actually do damage and sits in the Command Zone and is in the colors of blow everything up, I think he's got some merit. I suppose time will tell.
Key play for the deck. Tajic and Stonehewer Giant on the battlefield. The giant puts Worldslayer into play on an attacking Tajic. I've seen this play done before in an Avacyn deck (to many groans, but hey, it's a good play), this deck can do it more quickly.
Trying out a new version of this deck. The original post in the spoiler below focused on landing an infect guy, then making him big through equipment/pump spells, unblockable, and getting in a some extra combat steps. A little unwieldy at times, able to kill a few players but not the whole table.
Instead of going for a lot of unblockable shenanigans, now I want to wrath the board away and then land an infect dude with haste. Also adding Pandemonium, Warstorm Surge, and Furnace of Rath after seeing what happened at a game last week when the Gisela player had Pandemonium and Furnace out and the Jor Kadeen infect player killed him by dropping Jor Kadeen and then a Corpse Cur. It was funny, and very smooth. Might as well go for that as part of the deck’s plan as it provides some reach for the deck.
Whatever it is, I’ll likely steal it, counter it, or destroy it.
Deadeye Navigator and the various locks it can get in these colors is fairly well known. People have strong opinions on this card. A lot of people hate to play against it. A lot of people think it’s overcosted and don’t play it in this type of deck. It’s a strong card and it works well in this particular deck.
- Elesh Norn; Ixidron; Mystic Remora;Venser, the Sojourner; Recurring Insight;Fracturing Gust;Swords to Plowshares;Woodfall Primus; Cultivate;Dissipate;Sun Titan
+Conjurer's Closet; Beck // Call; Reap and Sow;Plasm Capture;Sylvan Primordial;Lavinia of the Tenth;Yavimaya Granger;Diluvian Primordial;Elvish Visionary;Deglamer;Brutalizer Exarch;Rhystic Study
This deck sets out a labyrinth of enchantments that severely restrict or even locks down your opponents while protecting the planeswalkers that build momentum for your own board position. Fogs aplenty also protect your planeswalker value engines. Anthem effects not only pump up your tokens but break through the triad lockdown of Humility, Night of Souls’ Betrayal and Living Plane.
The original build of this deck was a GWB superfriends fog deck, but I found I needed cards like Humility because though fogs protect the planeswalkers, they don’t necessarily keep other people from winning the game. Fogs don’t stop someone from going off with Kederekt Leviathan and Draining Whelk. Humility does.
The deck isn’t fast, and if you’re not overzealous with playing planeswalkers has a fairly low threat level. In other words hold on to Doubling Season and Vraska, the Unseen until you're in a good position.
I originally wanted to go creatureless, but Academy Rector is too good as a way to instantly put a key enchantment in play in response to shenanigans. And in a deck that wants to play fogs, already has Ghave, Guru of Spores and Doubling Season in its list, Spike Weaver deserves a spot. I’m trying to resist the +1/+1 counter allure of Fertilid and Corpsejack Menace, but I may end up sticking them in. Sun Titan would also be a welcome inclusion with all the 3 CMC or less enchantments, but each good creature I put in is another card dead to Humility. In a strange twist of fate, Ghave will actually be a 6/6 since Humility makes him a 1/1 with 5 +1/+1 counters, Fertilid will be a 3/3 and Spike Weaver will be a 4/4.
Aside from a pretty basic jund reanimator shell, I’m trying out a bunch of smaller draw spells in addition to the usual black and green CA engines.
Alternate General would be Adun Oakenshield. The question is whether to have a general who will get me creatures back to hand or one who likes the big ones to die. I'd have to proxy Adun though since I'm not going to lay down the half a Franklin he costs now.
Phase 1: Ramp, Draw Cards, Go for some Sneak Attack action, maybe an early wurm.
Your main goal is to get each player an infect counter so you can win through proliferate. There are plenty of pillow-fort/creature-denial decks in my playgroup, so getting out little infect guys early so you don't have to rely on them once people are entrenched is good. Ichor Rats is an all-star.
Pointed out to me how good Academy Ruins would be good here. Don't have one, but I agree. Areas that need balancing are draw/tutor/removal. I think the draw is alright, but the removal suite is light. Perhaps too light.
Played two games with it so far. First game was going my way until Insurrection and then the guy with the tribal rats deck dropped his own Ichor Rats to deal me my last poison counter. Couldn't really complain. Second game went down to the wire and I ended up a step behind the reanimator deck that set up Aura of Silence and (my)Sun Titan to lock me out of using my Inkmoth with a sword. But these were good games and the deck works just fine.
UWGRubinia Soulsinger Tapdown/LockdownUWG
Full disclosure, though I have suffered at the wrong end of a stax deck, I’ve never built one, and have no real idea of what the best balance of various effects are. This is just me playing in the sandbox of my card collection to see what happens.
This deck does have some sac effects, but focuses more on keeping the other players tapped down.
The other thing going on here is me wanting to win through lock with Erayo, Soratami Ascendant and Arcane Laboratory. Seems kind of at odds with stax perhaps, not sure. An active Erayo followed by any stax effect should be pretty good. Trying to activate Erayo post Static Orb without an untapper obviously isn’t going to happen. But then I’m still in a good position.
A lot of ramp and card draw to empty my deck of lands and get me through it. Also, if I have Winter Orb out and don’t have an untapper like Seedborn Muse, having a fat stack of lands in front of me lets me play more conservatively. The cheap ramp and cantrips also serve to activate Erayo.
This deck might be trying to stand on spindly legs, as some of the effects don’t have more than one version, but I’m also including a mess of tutors, that also happen to be cheap spells that could activate Erayo.
Choice of general allows me to feed my own sac effects with other people’s creatures, and is also a good rattlesnake to keep people from playing into her. Jenara might be another good option for a cheap flying beater that Seedborn Muse likes to feed.
skull of orm if you really really want to keep the aura theme. lets you bring back auras. glorious anthem could be a substitute for one of your auras. makes all your creatures bigger. instead of mystic remora, could i suggest using rystic study as a more draw tool that stays around longer.
Skull of Orm would be good if I was more covetous of my auras, but honestly they're kind of frosting, and Bruna will get them all back. Sun Titan will get most of them back. I have Retether and Replenish in my binder but I'm okay with losing auras.
Rhystic Study is good. It should probably be in here as well. Whether it's better than Mystic Remora or not is kind of a meta call. People generally pay 1 in my group (though you could argue this is slowing them down, so it's still good). People will rarely pay the 4 for the blue koi though. In a 4 player game I've seen it draw as many cards as a Sphinx in a once around the table. Especially early game when everyone is ramping. The guy who plays it usually lets it die after two turns, drawing a ton of cards for a 2 mana investment.
I could probably take out one of the less awesome auras in favor of it, like Flight of Fancy. But I feel I have enough draw/tutor already and enough auras in there that I'll generally have something to work with. It got to a point in deckbuilding where I'd pick a general I wanted to work with and maybe a couple of engines I was excited about and then stick in every tutor available in the colors. Had a good discussion with someone over tutor versus draw and how pinpoint answer/combo decks need the tutors, but most decks benefit more from draw.