I love in-game politics, the "pillow fort" strategy, and control decks. Gwafa Hazid, Profiteer is a great commander that combines all three! Currently, this deck runs 20 creatures (including the commander), 40 noncreature spells, and 40 lands. I find the approximate 20-40-40 ratio works well for control decks in Commander.
The strategy of this deck is fairly straightforward:
1) Play walls and pillow fort spells to discourage opponents from attacking you.
2) Police the table with utility creatures and removal, counter, and defensive spells.
3) Play big creatures and theft spells late game to win. Working the in-game politics is key to winning with this deck.
These are cards I included in the deck because they create fun political interactions with opponents:
Wall of Shards - A nice big wall that can block almost anything. It's also political because you can hand out life for good behavior or favors. You can turn it off at any time by refusing to pay the cumulative upkeep.
Sleep - If one player is getting too powerful, Sleep is a great way to encourage the table to beat on him for one or two turns.
Prison Term - This accomplishes everything Arrest does, except that you can move it onto future creatures. Choosing whether or not to move it is a useful political weapon.
Captivating Glance - This card allows you to take a creature away from an opponent, give it to yourself or another player (depending on the clash), and filter the top card of your library each turn--all for 3 mana! It's deliciously political.
Trade Secrets - Using this to help a weak player get back into the game will buy you a lot of good will (and card advantage). Every once in a while someone will want to do an insane draw, which can be hilarious or terrifying.
Unbender Tine - Such a simple ability, yet such a vast array of options: untap a land for more mana, a card which enters the battlefield tapped, a tapped creature so it can block, another permanent with a tap ability so it can be activated twice, etc. So many ways to help yourself and other players.
This deck is a work in progress, so any suggestions are welcome!
I like it! Definitely a lot of directions you can go in. Gwafa is a commander I don't see often (and never in my own playgroup), so it's nice seeing him get some love every now and then.
I would say that some of your removal suite (read: counterspells) is somewhat lacking. Is this due to budget issues? If so, then that's fine, but if you do have some money to throw at this sucker, I'd suggest:
Forbid: you'll be quite a few cards, it seems, and Forbid makes use of dead ones to continuously keep powerful players from landing game-ending spells.
Counterlash: Allows you to stop their big spell, and potentially drop something big of your own to cement your board state, get something in play that you otherwise couldn't, and give more ways to police the game and keep certain players from getting too out of hand.
Cryptic Command: The toolbox counterspell! A bit costly, but if you can include this, it can only help.
Swift Silence: A good catchall when the counter wars start. Also gets you cards, and plays politics rather well.
There are a few other places that could use some refining, but those are my suggestions right now. Looks good though! I'd be fun to hear/see how this deck plays out in the typical game.