Hiya all. Back again to this time around post my Thada deck, and maybe get some critique/new suggestions. I tried to build the deck with many ways to win: be it assembling a combo, beat through with one of the bigger guys and equips, or suit up Thada and swing in for red. My meta is fairly cutthroat, hence the abundance of counters and protections. Also, most of us have blue somewhere in our decks. Card choices and synergies explained more after the deck list:
Knowledge Exploitation could be useful, especially when you can cast it with the prowl cost.
Thanks for the interest! Svyelunite Temple, While a t2 thada is awesome, its not really necessary. Im a little iffy about sacing a land, but its definitely something to think about.
Aquitect's Will You know, I didn't really want to find room for this or spreading seas because I figured i'd almost always see an island. But the fact it is U to cast and cantrips, plus being merfolk tribal, definitely deserves inclusion, thanks!
Hiya all. Back again to this time around post my Thada deck, and maybe get some critique/new suggestions. I tried to build the deck with many ways to win: be it assembling a combo, beat through with one of the bigger guys and equips, or suit up Thada and swing in for red. My meta is fairly cutthroat, hence the abundance of counters and protections. Also, most of us have blue somewhere in our decks. Card choices and synergies explained more after the deck list:
1 Thada Adel, Acquisitor
Lands
29 Island
1 Reliquary Tower
1 Academy Ruins
1 Tolaria West
1 Strip Mine
Creatures
1 Gilded Drake
1 Phantasmal Image
1 Body Double
1 Snapcaster Mage
1 Glen Elendra Archmage
1 Deadeye Navigator
1 Trinket Mage
1 Rishadan Cutpurse
1 Psychosis Crawler
1 Draining Whelk
1 Phyrexian Metamorph
1 Myr Retriever
1 Venser, Shaper Savant
1 Solemn Simalacrum
1 Mulldfifter
1 Vendillion Clique
1 Kira, Great Glass-Spinner
1 Consecrated Sphinx
1 Palinchron
1 Teferi, Mage of Zhalfir
1 Caged Sun
1 Brittle Effigy
1 Coalition Relic
1 Tormod's Crypt
1 Coldsteel Heart
1 Winter Orb
1 Sculpting Steel
1 Oblivion Stone
1 Gauntlet of Power
1 Sensei's Divining Top
1 Sword of Vengeance
1 Sword of Fire and Ice
1 Sol Ring
1 Lightning Greaves
1 Swiftfoot Boots
1 Mind Stone
1 Vedalken Orrery
1 Crawlspace
1 Umezawa's Jitte
1 Sword of Feast and Famine
1 Mindslaver
Sorceries
1 Inundate
1 Notorious Throngs
1 Bribery
1 Rite of Replication
1 Brainstorm
1 Stifle
1 Fact or Fiction
1 Faerie Trickery
1 Counterspell
1 Spell Crumble
1 Pact of Negation
1 Remand
1 Redirect
1 Hinder
1 Dissipate
1 Muddle the Mixture
1 Forbid
1 Evacuation
1 Mystical Tutor
1 Delay
1 Arcane Denial
1 Cryptic Command
1 Trickbind
1 Capsize
1 Gather Specimens
Academy ruins+ Mindslaver =Lock
Palinchron + Caged Sun(or gauntlet)=infi mana
Rishadan Cutpurse+infi mana/ Deadeye Navigator=No more permanents
Capsize with infi mana works well too.
Any suggestions at all are welcomed, looking forward to some feedback!
Thanks
Changes:
6/23/12 - Redirect + Knowledge Exploitation
Thanks for the interest!
Svyelunite Temple, While a t2 thada is awesome, its not really necessary. Im a little iffy about sacing a land, but its definitely something to think about.
Aquitect's Will You know, I didn't really want to find room for this or spreading seas because I figured i'd almost always see an island. But the fact it is U to cast and cantrips, plus being merfolk tribal, definitely deserves inclusion, thanks!
Knowledge Exploitation Doh, completely forgot about this one. Thanks for reminding me.
-Inundate + Mana Web
-Deadeye Navigator + Frozen Aether