"Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. I wouldn't know what to do with one if I caught it! You know, I just... do things."
- The Joker
Steps involved in making a Wort, Boggart Auntie deck:
Go to magiccards.info and search for "goblin" in the rules text, and make a list of the good cards.
Do the same for "creature type".
Add 39 lands and shuffle.
There's so much built-in synergy with one of the longest-running races in Magic that you almost have to try to screw up building tribal goblins. I tried to make the few non-tribal cards reflect Wort's colours - the chaos and and recklessness of Red tempered by the selfishness of Black. This deck can be played in many different ways, even switching between completely different styles mid-game - whatever is the most interesting at the time, as befits Lorwyn's boggarts.
The Kiki-Jiki Combo: Which in this deck's case is Kiki-Jiki, Mirror Breaker, Lightning Crafter, and Skirk Prospector - Kiki copies Lightning Crafter, the copy champions Kiki-Jiki and shoots, then is sacced to the Prospector to bring Kiki-Jiki untapped to start over again. It's easily found by chaining any of the goblin tutors into Goblin Recruiter into all of the pieces, but it's obvious as hell. The option is always there, though.
Boggart Mob and Breath of Fury: Attach Breath of Fury to any creature other than Boggart Mob, and provided there's no creatures in the way, you can attack forever. Breath of Fury can also be used for massive suicide attacks into an opponent who's left themselves open.
Goblin King and Blood Moon: You can't block me! And you can't stop me hitting you because all your lands don't work!
Spikeshot Elder: There's enough anthems and buffs to make Spikeshot Elder rarely ever ping for just 1.
Gempalm Incinerator: A complete house with Wort herself, and the backbone of steering the deck in a more controlling direction.
Legion Loyalist: Goblins en masse regularly get enormous front ends, so trample and first strike seems mildly ridiculous.
Murderous Redcap: Another card that becomes really awesome when there's an anthem or two on the table.
Sensation Gorger: This guy is really, really good at providing gas after you've dropped your hand. Most decks can't keep up with how many of the cards you're able to use - they'll be able to cast one or two while you're burning through all five (because you have your draw step after the kinship trigger finishes), and you can just overwhelm them.
Five-Alarm Fire: As if I needed another reason to turn everything sideways every turn.
Is Sharpshooter good in EDH? I suppose it goes with the Kiki-Jiki combo, but that already does unlimited damage on its own... It does kill a lot of tokens, though. I might try it out - it's probably better than Tar Pitcher, who always ends up being of more value as a sac outlet than a source of damage.
That's one I probably should try to pick up. When I was putting the list together I skipped over some of the higher-value cards if they weren't completely vital, since I didn't want to invest too much into a deck that may or may not work, but it seems to hang together and it also seems to have a place for Goblin Wizard.
Oh, I forgot to ask in my last post but are you gonna run Krenko, Mob Boss as one of your other 99 when M13 comes out? I see absolutely no downside to doing so, he's one of the reasons I've renewed my interest in building a Goblin tribal deck lol.
Just wondering, is there a reason Skullclamp isn't on the list? I think it'd be a perfect addition
I'm looking to build a Wort list, and I really like yours (so, I'm sharing your sensation so to speak... :D), and I wonder if we can brainstorm on how to shore up RB greatest weakness: Enchantments
I had my Thromok deck neutered severely the other day by a Humility. Although I had enchantment removal in the deck, I didn't see them the whole game. I'm thinking since you're running Demonic Tutor and Dimir Machinations, how would an Oblivion Stone sound?
Those cards would imply forethought and planning, traits that goblins typically never possess.
Seriously though, I've never really considered Skullclamp too much because I'm aiming to have all my creatures be bigger than 1/1s and attacking all the time. Clamp is a really good card, but it's... well, boring and safe. Chandra Ablaze and Sensation Gorger and especially Ill-Gotten Gains are more the kind of are advantage I want to work with. I've even been thinking about switching Phyrexian Arena for Dark Tutelage, which has a couple of benefits to go along with the increased risk.
Humility specifically doesn't seem like a big deal to me. It wrecks decks build on the back of dozens of 187 value dudes, but when you have a lot of cheap creatures and a few anthems, Humility starts to look like it really benefits you more than anyone else. There's other annoying enchantments, too (Ghostly Prison and friends), but I figure I could just pelt the pillowfort guy with Fodder Launchs and Gempalm Incinerators if I couldn't get past their defences. They'll either die or someone else will solve the enchantment problem - no need to bother with artifacts that blow up my own shiny shiny stuff.
That all said, whenever I play this deck I'm in a very specific mood, so I wouldn't fault anyone for including cards in their very similar decks that fill in gaps to make it more well-rounded if they intend on playing it outside that narrow damn-the-torpedoes balls-to-the-wall mindset.
Hi! I like your list. I have a Wort deck as well, and I wanted to offer you a few suggestions. I like the Boggart Mob + Breath of Fury interaction btw!
First the lands. You have a BUNCH of lands that come into play tapped. While that may be fine for a green ramping deck, Gobbos need to hit their 1,2,3, and 4 drops if possible. Try to eliminate as many of those as possible (even for basic lands) and you should see a drastic streamlining of the deck.
As Tev mentioned, Goblin Sharpshooter should be in. He only costs three, and can mow players down when you get a good number of Gobbos and a sac outlet, or your guys die in the red zone.
Four lands that come in tapped in a bunch now? The biggest problem I've had playing this deck in terms of mana is hitting double-Black early on - so I added the easiest nastiest fixing I had on hand and it's been okay. If I wanted the deck to be the best it could possibly be, the EtBT lands would be switched out with a dual, a shock, a fetch, and so on down the line of good lands. If I wasn't maintaing eight other decks, then maybe I'd do those things, but Wort sits fairly low on the pecking order, so.
Of course Skullclamp is good. Skullclamp is insane. I don't want to use Skullclamp. It's boring. It makes the whole deck bend around generating a bunch of cheap creatures and then chewing them up with Skullclamp. I don't want this deck to do that. I have a deck that does that already. What I don't have is another deck that plays Ill-Gotten Gains and Sensation Gorger.
There was a reason I was using Borderpost over the Signet, what was it...? Oh yeah, I had very few occasions to ever need RB together. But something that taps for R OR B? Super-useful.
Invoker and Shaman are mana sinks on cheap bodies. This deck runs out of cards fast. Mana sinks are welcome additions.
I think I considered Goblin Bombardment initially, but cut it because despite having Goblin in its name it wasn't a valid target for the goblin tutors. It's alright, but it doesn't attack like Skirk Prospector does, so I've had a hard time finding reasons to put it in.
You made a bunch of fine suggestions, they're just better suited for a more... I don't know, standardised deck. EDH decks tend to play it safe, lean towards recursion-heavy goodstuff, have plenty of backup plans. I have decks that do that. Usually I play those. But sometimes I want to shake things up and play lots of dudes and smash face with them and not care if I'm overextending. I don't want this deck to feel like a standard EDH deck, in other words, I want it to feel like a bunch of dumb suicidal goblins with an attack plan held together with spit and duct tape. I have other decks to carefully think over each slot in the deck; Wort's just for mindless aggro.
Guy would be amazing if he was a Goblin himself - it's a pretty arbitrary line, but Earthblighter just crosses over where not being part of the tribe isn't worth it (where Moggcatcher and Patron of the Akki do not). It's for the same reasons I don't run Cabal Slaver, although the deck could benefit from some discard stuff - Slavering Nulls or Squeaking Pie Grubfellows (boggarts have some of the greatest card names in all of Magic's history).