When Damia, Sage of Stone came out, I added black to my Experiment Kraj deck and used her as my commander. Didn't feel like breaking her, so I switched over to The Mimeoplasm and haven't looked back. Often I'll win without playing him at all, but he'll usually just end up copying something with flying from someone else's graveyard and then beating them to death.
Here's the deck in a spoiler tag because I can't get it to divide after the 50th card:
For those that are interested, here's the link to this deck on deckstats.net, which gives great stats: http://deck.tk/7yIV0IUd
There's a few strategies that aren't apparent at first glace. I'll go over those in a moment, but first I'd like to point out a few of the upgrades I'm already looking at, again in a spoiler because you might not care:
I like the idea of a card that can sit there and warn people that your commander will die if you attack me. Plus, Fauna Shaman just isn't that good in this deck. All my creatures are things I want to play. There's the interaction with my general, sure, but it isn't anything that would win games.
With his archivist added he's a little better, but this planeswalker is a Glimpse the Unthinkable every turn giving my general targets. I like that. I also like drawing cards.
I haven't added any of these cards yet because I don't own them. I do own a Green Sun's Zenith, and it will be replacing my Minds Aglow as soon as I get around to it.
Tooth and Nail usually goes and gets either Seedborn Muse and Arcanis the Omnipotent for maximum cardage, or it will get Lord of Extinction and [card]Mikaeus, the Unhallowed
[/card] because a LoE with undying is just stupid. Or I'd get Havengul Lich if I have Birthing Pod out, because I'll use the pod to evolve a creature, then just recast the creature. Seriously, the Lich is just stupid sometimes he's so good.
The basic lands are at a count of 8 because of [card]Collective Voyage
[/card]. Otherwise they'd all be nonbasics.
Anyone that's ever had someone pod a Wurm into Sheoldred only to have the Wurm come back again knows how crushing that is. Plus, the Vorapede and Archmage survive this chain. People know to kill my Pod.
I'm mainly just wanting some ideas on how to improve this deck even further. Anything you all can think of would be appreciated.
Thought of nercortic ooze or did I judt miss it in reading, you could have. A infinite combo put in here with your ooze then surival for tutoe into the pieces
You didn't miss Necrotic Ooze, it's just a very confusing card to keep up with. There's about six other decks in my group, and we all use the graveyard a lot. That card gets so ambiguous in what it can do late game that it's just not fun to play with.
When Damia, Sage of Stone came out, I added black to my Experiment Kraj deck and used her as my commander. Didn't feel like breaking her, so I switched over to The Mimeoplasm and haven't looked back. Often I'll win without playing him at all, but he'll usually just end up copying something with flying from someone else's graveyard and then beating them to death.
Here's the deck in a spoiler tag because I can't get it to divide after the 50th card:
01 Sol Ring
02 Sensei's Divining Top
03 Lightning Greaves
04 Coalition Relic
05 Birthing Pod
06 Gilded Lotus
/Creatures
07 Birds of Paradise
08 Ulvenwald Tracker
09 Utopia Tree
10 Bloom Tender
11 Fauna Shaman
12 Phantasmal Image
13 Scavenging Ooze
14 Spellskite
15 Skinshifter
16 Lotus Cobra
17 Glissa, the Traitor
18 Edric, Spymaster of Trest
19 Eternal Witness
20 Evil Twin
21 Chameleon Colossus
22 Glen Elendra Archmage
23 Master Transmuter
24 Creakwood Liege
25 Phyrexian Metamorph
26 Acidic Slime
27 Lord of Extinction
28 Beguiler of Wills
29 Seedborn Muse
30 Havengul Lich
31 Vorapede
32 Arcanis the Omnipotent
33 Mikaeus, the Unhallowed
34 Massacre Wurm
35 Damia, Sage of Stone
36 Sheoldred, Whispering One
37 Memnarch
38 Craterhoof Behemoth
39 Treachery
/Instants
40 Pact of Negation
41 Summoner's Pact
42 Mystical Tutor
43 Voidslime
44 Beast Within
45 Krosan Grip
46 Cryptic Command
47 Evacuation
48 Desertion
/Lands
49 Command Tower
50 Shizo, Death's Storehouse
51 Forbidden Orchard
52 Creeping Tar Pit
53 Faerie Conclave
54 Flooded Grove
55 Twilight Mire
56 Tolaria West
57 Mikokoro, Center of the Sea
58 Miren, the Moaning Well
59 Strip Mine
60 Urborg, Tomb of Yawgmoth
61 Vesuva
62 Verdant Catacombs
63 Misty Rainforest
64 Breeding Pool
65 Overgrown Tomb
66 Watery Grave
67 Seat of the Synod
68 Tree of Tales
69 Vault of Whispers
70 Oboro, Palace in the Clouds
71 Minamo, School at Water's Edge
72 Okina, Temple to the Grandfathers
73 Woodland Cemetery
74 Alchemist's Refuge
75 Ghost Quarter
76 Island
77 Island
78 Island
79 Forest
80 Forest
81 Forest
82 Swamp
83 Swamp
/Planeswalkers
84 Garruk Wildspeaker
85 Tezzeret the Seeker
86 Karn Liberated
/Sorceries
87 Ancestral Vision
88 Collective Voyage
89 Minds Aglow
90 Profane Command
91 Life from the Loam
92 Maelstrom Pulse
93 Damnation
94 Increasing Ambition
95 Primal Command
96 Time Reversal
97 Bribery
98 Tooth and Nail
99 All is Dust
/Commander
100 The Mimeoplasm
For those that are interested, here's the link to this deck on deckstats.net, which gives great stats: http://deck.tk/7yIV0IUd
There's a few strategies that aren't apparent at first glace. I'll go over those in a moment, but first I'd like to point out a few of the upgrades I'm already looking at, again in a spoiler because you might not care:
Since I removed Defense of the Heart at the behest of my playgroup, there isn't much to this. It's a strict upgrade.
Not too much land destruction in my group at all, and I like having access to black mana.
A little +1/+1 doesn't hurt, but having blue mana is better for me.
I'm taking out Tezzeret the Seeker and have already taken out a lot of her targets for my new artifact EDH. Plus, Vela looks awesome.
Glissa just isn't the same without my old artifact package, and more land early game is always welcome.
I love politics in an EDH game, and being able to give myself cards late game is good as well.
I like the idea of a card that can sit there and warn people that your commander will die if you attack me. Plus, Fauna Shaman just isn't that good in this deck. All my creatures are things I want to play. There's the interaction with my general, sure, but it isn't anything that would win games.
Lili's interaction with my commander is obvious, and Time Reversal isn't that good of a card.
I don't have to explain this, I'm sure. The command has never done anything for me.
I'll admit, I'm doing this just so I can use a flip planeswalker. I like new things.
Snapcaster is an amazing card. Have you seen my spells? I'd love a recast on any of them.
With his archivist added he's a little better, but this planeswalker is a Glimpse the Unthinkable every turn giving my general targets. I like that. I also like drawing cards.
I've got some pretty nasty lands. I'd consider adding Cabal Coffers to fetch along with my Urborg, Tomb of Yawgmoth for extra insanity.
I haven't added any of these cards yet because I don't own them. I do own a Green Sun's Zenith, and it will be replacing my Minds Aglow as soon as I get around to it.
Tooth and Nail usually goes and gets either Seedborn Muse and Arcanis the Omnipotent for maximum cardage, or it will get Lord of Extinction and [card]Mikaeus, the Unhallowed
[/card] because a LoE with undying is just stupid. Or I'd get Havengul Lich if I have Birthing Pod out, because I'll use the pod to evolve a creature, then just recast the creature. Seriously, the Lich is just stupid sometimes he's so good.
The basic lands are at a count of 8 because of [card]Collective Voyage
[/card]. Otherwise they'd all be nonbasics.
I'll usually win with a Lord of Extinction or Chameleon Colossus beating face. Sometimes I'll use the Birthing Pod and a 2 CMC creature with this chain:
Anyone that's ever had someone pod a Wurm into Sheoldred only to have the Wurm come back again knows how crushing that is. Plus, the Vorapede and Archmage survive this chain. People know to kill my Pod.
I'm mainly just wanting some ideas on how to improve this deck even further. Anything you all can think of would be appreciated.
Standard - None | Commander[EDH] - The Mimeoplasm | Legacy - Mono-W 60 Land Basic
Standard - None | Commander[EDH] - The Mimeoplasm | Legacy - Mono-W 60 Land Basic