For the first time in nearly 5 months, I am taking this deck back out of retirement and making it a full-time deck! Radha is back, and better than ever! I even blew $32 on a foil Japanese version of her. Here is the new and improved deck list:
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
Woodfall primus is good, some of my friends use him. Don't know why I haven't thought about it before.
I have bear umbra, and I've thought about it before, but I don't really have anything to tutor for it, and in a 100-card deck, the odds of drawing it along side hellkite charger are slim to none.
I think kamahl would be better in a token deck, but I could experiment with him.
I can experiment with the packleader as well. I don't really know how powerful he would be, but I can give it a shot.
I obviously need better ramp in this deck. Yavimaya elder is the obvious suggestion, what else is there? I was thinking of explosive vegetation and skyshroud claim.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
Armillary sphere is actually really good with Radha's red mana ability.
I took out mana flare and heartbeat of spring because they are just terrible in this deck. The whole point of this deck is to be ahead of the opponent, and mana flare nullifies that.
Seething song is actually pretty good in the early turns. Oh hey, turn 3 seething song into a dragon. Looks like you're officially behind.
I just don't like bear umbra effects in this deck...it is a really bad topdeck. I'll try aggravated assault though, it seems REALLY good in this deck.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
I've made a big update to the deck list. I think I have finally found a nice balance between ramp, fatties, and utility. Are there any more suggestions?
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
I would cut the Eldrazi Conscription. It's the worst topdeck when you're behind, and in the midgame you'd rather be casting a fatty. Your deck seems pretty weak to wrath effects, so I would consider Symbiotic Wurm. Also Birds of Paridise seems really underwhelming, it's also the worst topdeck when you're behind, and in the early game I don't think it has enough of an impact on the game state. I don't think Mage Slayer is good enough. Like I said to Eldrazi Conscription, you'd rather just be casting a fatty. I would suggest going to some of the older sets for imspiriation for upgrading you're fatties aswell. Cards such as Dragon Mage and Dragon Tyrant have a place here. Other than that the deck seems fine.
El Taco the Rogue - Memory Jar is for when you run out of gas. Say you have 2 cards in your hand that do nothing and a Jar in play. You sac the Jar in your upkeep, then draw a card for your turn. Now you have 8 cards to play with. Also, it doesn't need to be used in a combo to be good.
I would cut the Eldrazi Conscription. It's the worst topdeck when you're behind, and in the midgame you'd rather be casting a fatty. Your deck seems pretty weak to wrath effects, so I would consider Symbiotic Wurm. Also Birds of Paridise seems really underwhelming, it's also the worst topdeck when you're behind, and in the early game I don't think it has enough of an impact on the game state. I don't think Mage Slayer is good enough. Like I said to Eldrazi Conscription, you'd rather just be casting a fatty. I would suggest going to some of the older sets for imspiriation for upgrading you're fatties aswell. Cards such as Dragon Mage and Dragon Tyrant have a place here. Other than that the deck seems fine.
El Taco the Rogue - Memory Jar is for when you run out of gas. Say you have 2 cards in your hand that do nothing and a Jar in play. You sac the Jar in your upkeep, then draw a card for your turn. Now you have 8 cards to play with. Also, it doesn't need to be used in a combo to be good.
Autocarding is tech.
The wurm does seem like a good idea. I'll definitely consider it.
If you can suggest a better 1CC ramp spell than birds of paradise, I'd love to put it in.
The conscription either works, or it doesn't. Enchanting radha with it kills them in 2 turns. If there is something better that could go in it's place, I'd put it in. So far there isn't.
Mage slayer is too good to take out. It doesn't matter of the opponent has blockers or not, they take damage either way.
I think I have more than enough fatties in here to be honest. Sometimes it seems like there isn't enough utility. I've tried dragon mage before, and it helps the opponent more than it helps me. Dragon tyrant is too much of a mana investment, I think. I don't know though, I've never actually tried it.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
I've cut down on the number of creatures in this deck, I found a lot of them too bulky and useless.
I decided to give bloodbraid elf a shot. Best case, it hits fierce empath, which tutors for primeval titan. Most of the time it hits a ramp spell, o-stone, fires, etc, which is pretty good for 4 mana. Worst case, it hits one of my 4 spells with X in the casting cost. It seems ok.
I added Karn, since he is pure gold in combination with the eldrazi or other fatties. His vindicate ability is gravy.
Added the praetors, I've tried to include as many haste effects as possible in this deck (which unfortunately also includes in the web of war). Vorinclex is a dream for this deck. He is mana reflection #2.
Akroma seems better than a lot of the useless dragons I had in here previously. She is also a blue deck's worst nightmare.
I've been wanting to put all is dust in here for the longest time. I've been needing more sweepers, especially ones that cost 5 with eye of ugin in play.
Beast within... no explanation... auto-include.
Added more creature tutors and noxious revival. I obviously want as many ways to get primeval titan as possible.
Sword of feast and famine is good on its own, since untapping lands is always a plus in this deck, but it is bonkers with hellkite charger or aggravated assault. Infinite combat phases. It is much better than bear umbra, which I hate with a passion.
I also decided to throw valakut in there, since I run plenty of mountains. Seems worth it with primeval titan.
There is still a little bulk in here that I would like to eventually filter out, but I think the deck is overall much better. More suggestions?
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
Alright, so I am now going to be playing this deck in a league, so I need to make it fully optimized. A couple important items on my want list are quite obvious, and when I obtain them, I will make the following changes:
For the record, while making suggestions, I have considered things like praetor's counsel, but those are definitely not a combo with the eldrazi. I only included noxious revival because I can play it early in the game instantly to bring back a ramp spell, or I can play it for free later if I am tapped out, in response to someone destroying my eldrazi. Other recursion effects cannot be played at instant speed like that. This deck is all about speed.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
Sword of Feast and Famine seems underwhelming - pretty much just a Bear Umbra in disguise. Light and Shadow or Fire and Ice both just seem better. Also, Harrow always makes me nervous - why not Khalni Heart Expedition, or even Seedborn Muse? Both seem better, and less chance of being blown out by a counterspell.
Sword of Feast and Famine seems underwhelming - pretty much just a Bear Umbra in disguise. Light and Shadow or Fire and Ice both just seem better. Also, Harrow always makes me nervous - why not Khalni Heart Expedition, or even Seedborn Muse? Both seem better, and less chance of being blown out by a counterspell.
Seedborn muse doesn't belong in this deck, because you really only use the effect when you want to do stuff on other players turns, and this deck mainly operates through the main phase. Seedborn muse isn't really a ramp card.
Expedition is too slow for my needs. Harrow is instant ramp, without waiting to charge up at all. Plus the lands come into play untapped, so I can play an additional spell if I have one. The risk is worth it, because the risk is rather minimal, it is easy to recover from in a deck like this. I have never been disappointed in harrow.
The other swords that you mentioned don't really belong in this deck. I like the protection from black that feast and famine offers, and the discard and pump is nice too, but the reason this card is in here is the ability to combo with hellkite charger or aggravated assault. I like having an infinite combo. Like I have mentioned before, sword is better than bear umbra because it survives even if the creature gets destroyed, yet still offers protection. I have been pleased with it so far.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
So are you trying to combo or are you trying to beatdown/quick ramp? Because if you're running Sword, that tends to look like your looking for consistent and redundant combo, and if so you might as well run Umbra, although I agree it would be the worst card in the deck.
Also, I'm not an expert in green commander decks, but I thought that Eternal Witness and Avenger of Zendikar were staples. And the manabase seems like it could support a lot more duals/lands that do stuff.
So are you trying to combo or are you trying to beatdown/quick ramp? Because if you're running Sword, that tends to look like your looking for consistent and redundant combo, and if so you might as well run Umbra, although I agree it would be the worst card in the deck.
Also, I'm not an expert in green commander decks, but I thought that Eternal Witness and Avenger of Zendikar were staples. And the manabase seems like it could support a lot more duals/lands that do stuff.
The theme of the deck is to play ramp spells, and quickly play fatties and win. It isn't really a combo deck, but I like to run an infinite combo just in case I need it. The sword is normally great by itself, but it ends the game when I have the combo.
Like I said before, I have thought about running additional recursion effects like eternal witness, but it isn't a combo with the eldrazi. Noxious revival is good for me, because I can play it for free, and at instant speed.
Avenger of zendikar isn't really a green staple. It would be decent in this deck, but I have overall better choices, and the theme isn't to swing with tokens. I already have a deck dedicated to tokens, and avenger is in that deck. If I don't have any way to pump the tokens other than his landfall ability, it isn't as good.
I have included all the good dual lands that I could think of. I don't want to run too many non-basics, because I run ruination. I think I run a good amount of utility lands too. I guess there are cards like mystifying maze, but I like to stray away from colorless mana unless I absolutely need the card, because having RG to cast Radha on turn 2 is critical. I also need enough mountains to make valakut useful. If you can think of useful utility lands, I'd be glad to consider them.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
I decided to give asceticism a shot. Seems good, with all the mana I can produce.
What do you guys think about wild pair in this deck? I have 4 "12" creatures in the deck, one of them being primeval titan. I don't know though, lurking predators seems kind of better though.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
I've made a few more changes, finally obtained chaos warp and tooth and nail. I also decided to run hunting wilds over ruination, but I may throw ruination back in if I run into a lot of decks that rely on nonbasic lands. For the moment, i would just rather have another really good 4cc ramp spell.
I also plan to make these changes with the release of M12:
-Memory jar
-Deus of calamity
+New Garruk (repeatable draw is better)
+New hydra (bigger creature, much better mana sink for late game)
I also have strongly been considering adding praetor's counsel lately. I know it isn't a combo with the eldrazi, but I have noticed that they tend to end up in my graveyard less lately. I am strongly considering running it over insurrection, because insurrection hasn't been as effective lately. There are usually not many good creatures to steal with it.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
Ok, so I finally switched out insurrection for praetor's counsel. Insurrection hasn't been game-ending lately, like I would like it to be. Am I crazy?
I also made the choice to switch out asceticism for swiftfoot boots. It still offers hexproof, but the haste might be more effective than regeneration. It also costs less mana.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
Question: Why are you using Demonfire instead of Banefire? I doubt you're going to get an empty hand more than 6 mana in a Radha deck.
Demonfire exiles the creature, which is rather important in this format since the graveyard is abused. Most of the time, I'm not really that worried about my removal spell getting countered. My meta isn't really heavy on countermagic.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
@outout: Thanks for the suggestions! I like your point of view on a few things, and I completely disagree with you on other things. You want it to run more like a combo deck, and I run it as a fast aggro deck. We have two completely different philosophies on Radha.
That is completely fine though. I have decided to retire this deck in favor of new EDH projects. Maybe someday i will come back to it, but for now I will leave the thread open as a reference.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
I was thinking of changing my RG "random big creature aggro" EDH deck to similar to this. I like that there are stuff like Praetors counsel, chord, tooth and big timmyistic creatures :).
Also, would it be ok to ditch the eldrazi and Eye of ugin + temple and insert Kessig Wolf Run and Kher Keep/scrying sheets (with basics as snow-covered) and two good red or green monsters? Is there anything out there that could compete with Koz or Ulamog, or maybe some utility like Charmbreaker devils ?
How about Mana crypt, wouldn't that help the ramp a lot as well? Would the damage be too much in the end as this is not a combo deck that can go to 1 hp and then roll everyone over?
I was thinking of changing my RG "random big creature aggro" EDH deck to similar to this. I like that there are stuff like Praetors counsel, chord, tooth and big timmyistic creatures :).
Also, would it be ok to ditch the eldrazi and Eye of ugin + temple and insert Kessig Wolf Run and Kher Keep/scrying sheets (with basics as snow-covered) and two good red or green monsters? Is there anything out there that could compete with Koz or Ulamog, or maybe some utility like Charmbreaker devils ?
How about Mana crypt, wouldn't that help the ramp a lot as well? Would the damage be too much in the end as this is not a combo deck that can go to 1 hp and then roll everyone over?
Yes, starstorm would be better than savage twister. I hadn't obtained a copy though, back when I was playing this deck.
I would put kessig wolf run in this deck no matter what. The deck list in the main post is not up to date, since I no longer play this deck.
However, I think the eldrazi package is too good to take out. There simply are not better creatures than them in a deck like this. Charmbreaker devils isn't even good in this deck since all it does usually is bring back a ramp spell.
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
Hmm, I will keep at least the eldrazi creatures. Not sure about the land yet as there are lot of lands that would be nice and with all the ramp, there needs to be more than few basics as well. Maybe I could reduce the number of dual-lands I have at the moment in my list:
Land (38):
C1 Command tower
01 Shivan Oasis
01 Highland Weald
01 Fire-lit thicket
01 Copperline gorge
01 Kazandu refuge
01 Rootbound crag
01 Mossfire Valley
01 Fungal Reaches
01 Raging ravine
01 Grove of the Burnwillows
01 Karplusan forest
01 Strip mine
C1 Temple of the false god
01 Ancient Tomb
01 Kessig Wolf Run
01 Kher Keep
01 Homeward path
01 Spinerock Knoll
01 Yavimaya Hollow
09 Forest
09 Mountain
As the original poster of this deck, do you think there should be any major changes with the introduction of M12 and Innistrad or does it work well as is?
I'm also thinking about adding hydra omnivore to the deck, as we might play with as many as 5 players at the same time.
Of course, I'm planning to check and update the deck with new sets, but not very meticulously (my main EDH decks are full metal Karn and Norin control, and probably going to gather Xiahou control as well). That's the reason there are no Stomping ground or wooded foothills (or taiga, for that matter) in the list of lands :).
I believe that I have enough social competence to slip into a party or two, potentially wooing some attractive females that would not mind spending the evening performing the booty dance on me.
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1 Radha, heir to keld
Creatures:
1 Sakura-tribe elder
1 Wood elves
1 Yavimaya elder
1 Oracle of mul daya
1 Balefire dragon
1 Inferno titan
1 Urabrask the hidden
1 Kamahl, fist of krosa
1 Vorinclex, voice of hunger
1 Avenger of zendikar
1 Rampaging baloths
1 Primeval titan
1 Primordial hydra
1 Ulamog, the infinite gyre
1 Kozilek, butcher of truth
1 Eternal witness
1 Fierce empath
1 Acidic slime
Instants/sorceries:
1 Explosive vegetation
1 Hunting wilds
1 Mwonvuli acid-moss
1 Rampant growth
1 Nature's lore
1 Harrow
1 Cultivate
1 Kodama's reach
1 Journey of discovery
1 Skyshroud claim
1 Starstorm
1 Blasphemous act
1 Hull breach
1 Comet storm
1 All is dust
1 Beast within
1 Chaos warp
1 Aftershock
1 Grab the reins
1 Regrowth
1 Momentous fall
1 Soul's majesty
1 Harmonize
1 Green sun's zenith
1 Worldly tutor
1 Gamble
1 Tooth and nail
1 Genesis wave
1 Sword of feast and famine
1 Lightning greaves
1 Skullclamp
1 Mind's eye
1 Sensei's divining top
1 Oblivion stone
1 Sol ring
1 Armillary sphere
Enchantments:
1 Mana reflection
1 Awakening zone
1 Aggravated assault
1 Curse of bloodletting
1 Sylvan library
Planeswalkers:
1 Sarkhan vol
1 Garruk, primal hunter
Land:
1 Command tower
1 Reflecting pool
1 Taiga
1 Wooded foothills
1 Fire-lit thicket
1 Copperline gorge
1 Raging ravine
1 Rootbound crag
1 Stomping ground
1 Karplusan forest
1 Kazandu refuge
1 Kessig wolf run
1 Inkmoth nexus
1 Gaea's cradle
1 Valakut, the molten pinnacle
1 Strip mine
1 Temple of the false god
1 Eldrazi temple
1 Eye of ugin
1 Homeward path
9 Forest
9 Mountain
Cards I wish to obtain:
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
I have bear umbra, and I've thought about it before, but I don't really have anything to tutor for it, and in a 100-card deck, the odds of drawing it along side hellkite charger are slim to none.
I think kamahl would be better in a token deck, but I could experiment with him.
I can experiment with the packleader as well. I don't really know how powerful he would be, but I can give it a shot.
I obviously need better ramp in this deck. Yavimaya elder is the obvious suggestion, what else is there? I was thinking of explosive vegetation and skyshroud claim.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
I took out mana flare and heartbeat of spring because they are just terrible in this deck. The whole point of this deck is to be ahead of the opponent, and mana flare nullifies that.
Seething song is actually pretty good in the early turns. Oh hey, turn 3 seething song into a dragon. Looks like you're officially behind.
I just don't like bear umbra effects in this deck...it is a really bad topdeck. I'll try aggravated assault though, it seems REALLY good in this deck.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
I've never really understood it, and you seem to have no combo here..
El Taco the Rogue - Memory Jar is for when you run out of gas. Say you have 2 cards in your hand that do nothing and a Jar in play. You sac the Jar in your upkeep, then draw a card for your turn. Now you have 8 cards to play with. Also, it doesn't need to be used in a combo to be good.
Autocarding is tech.
The wurm does seem like a good idea. I'll definitely consider it.
If you can suggest a better 1CC ramp spell than birds of paradise, I'd love to put it in.
The conscription either works, or it doesn't. Enchanting radha with it kills them in 2 turns. If there is something better that could go in it's place, I'd put it in. So far there isn't.
Mage slayer is too good to take out. It doesn't matter of the opponent has blockers or not, they take damage either way.
I think I have more than enough fatties in here to be honest. Sometimes it seems like there isn't enough utility. I've tried dragon mage before, and it helps the opponent more than it helps me. Dragon tyrant is too much of a mana investment, I think. I don't know though, I've never actually tried it.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
I decided to give bloodbraid elf a shot. Best case, it hits fierce empath, which tutors for primeval titan. Most of the time it hits a ramp spell, o-stone, fires, etc, which is pretty good for 4 mana. Worst case, it hits one of my 4 spells with X in the casting cost. It seems ok.
I added Karn, since he is pure gold in combination with the eldrazi or other fatties. His vindicate ability is gravy.
Added the praetors, I've tried to include as many haste effects as possible in this deck (which unfortunately also includes in the web of war). Vorinclex is a dream for this deck. He is mana reflection #2.
Akroma seems better than a lot of the useless dragons I had in here previously. She is also a blue deck's worst nightmare.
I've been wanting to put all is dust in here for the longest time. I've been needing more sweepers, especially ones that cost 5 with eye of ugin in play.
Beast within... no explanation... auto-include.
Added more creature tutors and noxious revival. I obviously want as many ways to get primeval titan as possible.
Sword of feast and famine is good on its own, since untapping lands is always a plus in this deck, but it is bonkers with hellkite charger or aggravated assault. Infinite combat phases. It is much better than bear umbra, which I hate with a passion.
I also decided to throw valakut in there, since I run plenty of mountains. Seems worth it with primeval titan.
There is still a little bulk in here that I would like to eventually filter out, but I think the deck is overall much better. More suggestions?
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
-Dragonmaster outcast
-Creeping corrosion? (undecided)
+Tooth and nail
+Chaos warp
For the record, while making suggestions, I have considered things like praetor's counsel, but those are definitely not a combo with the eldrazi. I only included noxious revival because I can play it early in the game instantly to bring back a ramp spell, or I can play it for free later if I am tapped out, in response to someone destroying my eldrazi. Other recursion effects cannot be played at instant speed like that. This deck is all about speed.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
Seedborn muse doesn't belong in this deck, because you really only use the effect when you want to do stuff on other players turns, and this deck mainly operates through the main phase. Seedborn muse isn't really a ramp card.
Expedition is too slow for my needs. Harrow is instant ramp, without waiting to charge up at all. Plus the lands come into play untapped, so I can play an additional spell if I have one. The risk is worth it, because the risk is rather minimal, it is easy to recover from in a deck like this. I have never been disappointed in harrow.
The other swords that you mentioned don't really belong in this deck. I like the protection from black that feast and famine offers, and the discard and pump is nice too, but the reason this card is in here is the ability to combo with hellkite charger or aggravated assault. I like having an infinite combo. Like I have mentioned before, sword is better than bear umbra because it survives even if the creature gets destroyed, yet still offers protection. I have been pleased with it so far.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
Also, I'm not an expert in green commander decks, but I thought that Eternal Witness and Avenger of Zendikar were staples. And the manabase seems like it could support a lot more duals/lands that do stuff.
The theme of the deck is to play ramp spells, and quickly play fatties and win. It isn't really a combo deck, but I like to run an infinite combo just in case I need it. The sword is normally great by itself, but it ends the game when I have the combo.
Like I said before, I have thought about running additional recursion effects like eternal witness, but it isn't a combo with the eldrazi. Noxious revival is good for me, because I can play it for free, and at instant speed.
Avenger of zendikar isn't really a green staple. It would be decent in this deck, but I have overall better choices, and the theme isn't to swing with tokens. I already have a deck dedicated to tokens, and avenger is in that deck. If I don't have any way to pump the tokens other than his landfall ability, it isn't as good.
I have included all the good dual lands that I could think of. I don't want to run too many non-basics, because I run ruination. I think I run a good amount of utility lands too. I guess there are cards like mystifying maze, but I like to stray away from colorless mana unless I absolutely need the card, because having RG to cast Radha on turn 2 is critical. I also need enough mountains to make valakut useful. If you can think of useful utility lands, I'd be glad to consider them.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
What do you guys think about wild pair in this deck? I have 4 "12" creatures in the deck, one of them being primeval titan. I don't know though, lurking predators seems kind of better though.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
I also plan to make these changes with the release of M12:
-Memory jar
-Deus of calamity
+New Garruk (repeatable draw is better)
+New hydra (bigger creature, much better mana sink for late game)
I also have strongly been considering adding praetor's counsel lately. I know it isn't a combo with the eldrazi, but I have noticed that they tend to end up in my graveyard less lately. I am strongly considering running it over insurrection, because insurrection hasn't been as effective lately. There are usually not many good creatures to steal with it.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
I also made the choice to switch out asceticism for swiftfoot boots. It still offers hexproof, but the haste might be more effective than regeneration. It also costs less mana.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
Thanks to Syndarion of Aeternal Studios for my sig!
Demonfire exiles the creature, which is rather important in this format since the graveyard is abused. Most of the time, I'm not really that worried about my removal spell getting countered. My meta isn't really heavy on countermagic.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
That is completely fine though. I have decided to retire this deck in favor of new EDH projects. Maybe someday i will come back to it, but for now I will leave the thread open as a reference.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
I was thinking of changing my RG "random big creature aggro" EDH deck to similar to this. I like that there are stuff like Praetors counsel, chord, tooth and big timmyistic creatures :).
Few questions, wouldn't Starstorm be much better than Savage twister ?
Also, would it be ok to ditch the eldrazi and Eye of ugin + temple and insert Kessig Wolf Run and Kher Keep/scrying sheets (with basics as snow-covered) and two good red or green monsters? Is there anything out there that could compete with Koz or Ulamog, or maybe some utility like Charmbreaker devils ?
How about Mana crypt, wouldn't that help the ramp a lot as well? Would the damage be too much in the end as this is not a combo deck that can go to 1 hp and then roll everyone over?
Yes, starstorm would be better than savage twister. I hadn't obtained a copy though, back when I was playing this deck.
I would put kessig wolf run in this deck no matter what. The deck list in the main post is not up to date, since I no longer play this deck.
However, I think the eldrazi package is too good to take out. There simply are not better creatures than them in a deck like this. Charmbreaker devils isn't even good in this deck since all it does usually is bring back a ramp spell.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything
Land (38):
C1 Command tower
01 Shivan Oasis
01 Highland Weald
01 Fire-lit thicket
01 Copperline gorge
01 Kazandu refuge
01 Rootbound crag
01 Mossfire Valley
01 Fungal Reaches
01 Raging ravine
01 Grove of the Burnwillows
01 Karplusan forest
01 Strip mine
C1 Temple of the false god
01 Ancient Tomb
01 Kessig Wolf Run
01 Kher Keep
01 Homeward path
01 Spinerock Knoll
01 Yavimaya Hollow
09 Forest
09 Mountain
As the original poster of this deck, do you think there should be any major changes with the introduction of M12 and Innistrad or does it work well as is?
I'm also thinking about adding hydra omnivore to the deck, as we might play with as many as 5 players at the same time.
Of course, I'm planning to check and update the deck with new sets, but not very meticulously (my main EDH decks are full metal Karn and Norin control, and probably going to gather Xiahou control as well). That's the reason there are no Stomping ground or wooded foothills (or taiga, for that matter) in the list of lands :).
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything