Quote from BiomechanikaAs a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
Quote from SonOfBhaalI keep vacillating on Spinerock Knoll. I have so many X spells and so many creatures that need to be strategically played that I don't want just popping out when I deal someone 7 damage. It deserves play testing though.
Knollspine Dragon is a card I am EXTREMELY iffy on. Assuming I tried playing it after a Hidetsugu tap (the most used effect of dealing damage to an opponent without using my mana that I have) I would be drawing probably between 10-20 cards if I hadn't doubled his damage in any way; otherwise I would be drawing probably between 40-20, and the game would likely be over anyway. That seems good at first brush; HOWEVER, the only times I really want to be playing Hidetsugu are times when I can win either this turn or the next to avoid having my opponents blow him away. So that seems like a bad interaction. Furthermore, a lot of my spells that would deal big damage are spells that I want to be pumping all of my mana into anyway (i.e. Molten Disaster), and wanting to play the dragon after such a spell means I'm lessening the amount of damage I'm doing. For a fireballing deck, this seems silly. That leaves me my creatures/enchantments, and in all honesty I don't often end up swinging with creatures around turn 7; the number of times when I do that and have Knollspine Dragon in my hand at the same time are likely going to be few and far between.
Thus, for all of these reasons, I am fairly unsold on the dragon. This might change in an environment where Hidetsugu doesn't draw targeted hate like he does in mine locally.
Orrery could make the cut... I would be inclined to take out one of my current artifacts though, as I play far too many for a red burn deck as it is.
Finally, while I like the idea of a combat win condition, especially given red's power in that area, it's just not what this deck is designed to do. I don't want to swing at my opponents with schtuff; I want them to spit and roast them in a 28 damage fireball for the win. I know both Fumiko and Melee are good cards, but I would argue against them mainly because they lie outside the deck's focus.
Quote from Bi0hazardThese slivers are racists! Old slivers were all for world peace, love and acceptance.
Quote from ultratog1028"I swear, WotC could put $100 bills in packs and people would complain how they are folded."
Quote from therestlessGray goes with everything, especially gray.
Quote from MullerornisIf Avacyn is Griselb[r]and, would that mean Magic just got it's first character with gender bender?
Quote from bobthefunny »A good way to deal with someone who has a larger advantage than you is to kill them. Dead players don't generate advantage anymore.