I have been wanting to make a mono-green horizontal deck for months now and finally settled on making Seton. He caught my eye when watching that Daily MTG EDH video with Rashad Miller's Seton list. I didn't really see what was in it, it just intruiged me, the thought of killing people with a swarm of druids. So, here's the list.
Step 1: Try to get Seton out turn 3, or 2 if possible.
Step 2: Poop out loads of Druids!
Step 3: RAMPZ! DFHJKSV!? And also, draw butt tons of cards.
Step 4: Find either Curio combo -or- just an overrun/super pump card or set of cards and swarm -or- Gen. Wave/Helix Pinnacle/Squall Line to victory/full table draw
That^^ and have fun. The deck is a blast to pilot, especially against sad panda, non-green decks that would already be a bit behind on mana because you just get to drown in it.
Curio combo: If you didn't see it right off the bat, here's the explaination. If you have Seton, Cloudstone Curio, and any of the following:Recycle, Gilt-Leaf Archdruid, Primordial Sage, Glimpse of Nature if you decide to run it; and two 1-drop druids, you use tone 1cc guy to play for the other. As the second comes in, you draw a card and bounce the guy you tapped. Then repeat the process until you get a way to win (preferably some overrun, Rofellos/Priest of Titania/Elvish Archdruid and the Crossroads).
Card Explainations
Llanowar, Fyndhorn, and Arbor Elves: 1 cmc mana dorks don't seem too relevant, especially because our General lets thhem tap for mana already, right? Wrong. These guys help power out Seton turn 2 which can make the deck way more explosive. They also help later on when people figure out that your deck ramps like a boss and kill your General 6 times.
Elvish Pioneer: This guy is the best Druid to plop Turn 1. He gives us turn 2 Seton without having to tap, meaning we have 2 mana left to play Sylvan library, Priest of Titania, Rofellos, etc. I want A functional reprint of this guy BAD!
Treefolk Harbinger: Not the best choice, but it can find Rootgrapple if you need it, Seedguide ash for a beater-ish guy, or just hit your land drop. He's also another 1 cmc druid which helps with Cloudstone Curio shenanigans.
Elvish Lyrist: random 1 drop utility druid. Helps combo with Seton, Curio, and a draw when cast card (i.e. Recycle).
Werebear: It's freaking Werebear. Why not. Also 2 mana 4/4 is good later on if we want to win through beats. Not too impressive but that's what you get for playing druids.
Llanowar Druid: Stupid good with Caged Sun. Also just gets that extra mana you need for big Hatcheries or Gen. Waves.
Priest of Titania/Elvish Archdruid: a little over half of our druids are also elves so these are good.
Rofellos: quite a bit over half of our lands are Forests so he's good. He's banned as a general for a good reason.
Farhaven Elf/Yavimaya Elder/Seedguide Ash: Basic land fetch on druid bodies.
Krosan Restorer/Argothian Elder: Can untap some of our useful utility lands or just forests if we have The Sun.
Elvish Harbinger: usually finds Priest, Elvish Archdruid, Rofellos, or Cammy Colossus. Can also hit Gilt-Leaf Archdruid if you want to combo with Curio.
Adaptive Automaton/Kaysa/Eldrazi Monument: Combine a few +1/+1 beefs and your army can be kinda scary. Caged Sun and Elvish Archdruid also help here.
Nantuko Mentor: one shot Cammy Colossus for any creature. Seems good in a horizontal deck.
Chameleon Colossus: One of the best druids, saprolings, rats, ouphes, brownies,etc. Also adds 1 to elf count and beat faces somethin' fierce.
Gilt-Leaf Archdruid: helps combo with Cloudstone Curio to draw as much of your deck as you want (with 2 1cmc druids and Seton). The land steal is mostly used as a rattlesnake to make sure people play nice but can be an asymmetrical, green Armegeddon.
Recycle/Primordial Sage:Look up minus the land stealing part.
Citunal Woodreaders/Regal Force/Slate of Ancestry/Collective Unconscious/Harmonize/Sylvan Library/Top: I can haz mucho tarjetas! Bueno!
Kamahl/Garruk/Beastmaster Ascension: Make your team win.
E. Wit/Regrowth/Praetor's Counsel/Creeping Rennaissance: recursion is good. Also, the Rennaissance and Counsel help a lot against sweepers.
Duplicant/Terastodon/Spine of Ish Sah/Karn/Beast Within/Desert Twister/Rootgrapple: sometimes you don't want other people to have cool stuff. Also, on a really good draw, Terastodon turn three to turn your opponents lands into cute little elephants is quite a good idea.
Contagion Engine: A one person wipe of sorts that can also help a few things in the deck (planeswalkers, Oran-Riefed dudes, Hatchery, etc.)
Hatchery/Helix Pinnacle: These help us win, most likely, although they may just get us a burrito from the taco truck. I'm unsure.
Planar Portal/Citanul Flute: Tutors we can reuse. They aren't amazing in most decks, but we make lots of mana. I'm so glad Portal finally has a home.
Cloudstone Curio: apart from comboing, it can just bounce guys to reuse ETB effects like the big ephelant or Regal Force. And mine's signed by C.J. Boyd so it should be in a deck.
Asceticsim: Protect your team from spot removal and newer and damage based wipe spells.
Gen. Wave/Squall Line: Mana dumps.
Misty/Verdant: Shuffle the deck, pretty much.
Oran-Rief: Sometimes you play a lot of guys in one turn. This helps the beater strategy. Also fun with Orochi Hatchery.
Wirewood Lodge: Look at Priest/Elvish Archdruid and Rofellos when I get one.
Reliquary Tower: we get cards, lots of them if we're lucky.
Tranquil Thicket: Draw when you need it, land when you don't. I think I said that backwards.
And last but cetainly not least...
RINGS OF BRIGHTHEARTH: Probably my favorite card in the deck. Weird right. But go back through the list. You can cheapen overruns, double the ones from Garruk, double Karn, proliferate 4 times in a turn, double tutor, Draw LOTS more cards, double the counters you are putting on Helix Pinnacle for turn, make twice as many hatchery babies, double Oran-Rief, untap more land, and the list goes on. Very fun.
Stats:
Type Breakdown
Artifacts:
12
Creatures:
36
Enchantments:
5
Land:
33
Planeswalker:
2
Spell:
12
Mana Curve
1 Mana:
13 (19.70%)
2 Mana:
8 (12.12%)
3 Mana:
17 (25.76%)
4 Mana:
5 (7.58%)
5 Mana:
9 (13.64%)
6 Mana:
9 (13.64%)
7+ Mana:
5 (7.58%)
Avg. Price (TCGPlayer):
$180.58 (Gotta love them basics!)
Change Log:
4/10
-Contagion Engine +Citunal Heirophants
-Orochi Hatchery +Craterhoof Behemoth (AVR. It's going to be sooooo goood!)
-Desert Twister +Prime Time
So there it is. I'll try to get motivated to get the stats on it. If you have any suggestions, feel free to leave them. Thanks.
I'd totally cut quirion ranger for Primordial Sage. With Seton out, that's just silly. On that note, Glimpse of Nature could probably make it in there.
"Some of the other guys dared me to go out, but I knew it weren't no ordinary giant giga-blasting blaze of unending flames that would scorch the whole world."
—Norin the Wary
I think everyone would rather do that. The problem is that it isnt legendary. If you tried to get a playgroup to allow you to play him as a commander I think they would frown on the idea altogether.
Your tutoring toolbox seems to need some work. Green Sun's Zenith and Chord of Calling seem like must haves in this type of deck. Tooth and Nail would likely be great as well due to how much mana the druids can produce quickly.
I will agree that the tutors should be added. I just plain don't have them at the moment. In time I'll trade for them because I need them for future deck plans as well. As for Primordial Sage, I need to find room. I can probably take out a random druid. Thanks for the imput.
Traded for a GSZ and a Chord yesterday. I'm also testing the Creeping Renaissance. My buddy's Kaalia deck likes to sweep the board a lot so it does indeed seem promising. Other than that, I think I just need Rofellos and a Gaea's Cradle(too hot for my blood). Thanks for the suggestions guys
I wish I had a Maze but they're like $40 right now. I was contimplating not buying the Rofellos I just got so...
Also, I don't have Snow-Covered Forests, nor Extraplanar Lens, and all my friends have at least one green deck and I didn't want to help them with Gauntlet. And the list is so hard to cut from now, I wouldn't know what to take out. Thanks for the reply, however.
Edit; Also this was built for a local EDH tourney and the owner is banning infinite combos so not only do I have to cut the current ones, I can't add more. I don't want to get too used to them.
I have a Seton list I built up as a theme list, Druids and the creatures they summon to protect the forest, so it's intentionally missing things for a flavor standpoint (no artifacts, for instance,) but there are two cards that come to mind that might help you if you can't go for the combo-win.
One of the things that I feel was a really good inclusion in my list that I've gotten mileage out of was taking a page from the type 2 playbook and running Bellowing Tanglewurm as a tutor target. It's relatively inexpensive in both card cost and casting cost, and it's something that even without a trample effect can potentially blow an opponent out via alpha strike.
Another option if you are planning on swarming and are not adverse to an, arguably depending on playgroup, grimier win condition you could look at Triumph of the Hordes as another way of killing multiple players in one swing.
Just some thoughts, especially since you said that your store is now going to be axing the infinite loops, these could be some potential replcements as things that could enable a beat down win.
The Triumph was in my mind's card pool for the deck in the beginning and then I forgot to throw it in so thanks. I'm not too sure on the Tanglewurm but I'll test it. It may be dead against my normal playgroup beacsue there's a lot of green floating around, though.
No problem. As always, mileage varies. I've had a few games where I've ended up in situations where another player his critical mass, say has an on board combo and needs an untap step to go off, and being able to Chord or GSZ into the wurm and bypass their blockers has been a great trick but if your playgroup has an abundance of green. Well, obviously the card loses some value.
Also, unless I am miscounting, there's only about 3 treefolk in your deck (so I doubt you're often drawing a card off it,) is Rootgrapple's instant speed worth the 1 extra mana over something like Bramblecrush? I find I tend to tap myself out often and don't typically want to leave 5 mana up for a destruction spell.
One of those Treefolk can tutor up the Rootgrapple. Then use some Draw card to get it. I haven't had bad experiences with it yet and one mana in this deck doesn't seem terribly relevant. Besides my somewhat but not really relevant explaination, a completely irelevant excuse is that mine is SHINY! I can see your point though.
Haha, on the flip side my Bramblecrush is shiny where my Rootgrapple is not... I run a few more Treefolk than you do, so Rootgrapple is probably good enough for me to run instead or in addition to... I just tend to not leave that much mana open during my opponents turns, so the instant speed seems hardly relevant for me.
So, I suppose it's a moot point overall, they're both going to get the job done, lol.
I wouldn't swap the two, no. I kinda feel as though my druid count either needs to stay stationary or get bigger, but not smaller. This doesn't mean I can't have the Elder in the deck, however. I may have to test him because he could be very good actually. Thank you for bringing him up because I didn't even consider him. He may have to go in my Baru build also once I get that sleeved up.
Made a couple changes to the list, the biggest of which being adding Craterhoof Behemoth from Avacyn Restored. That card is simply redonculous! Retarded good! I also want ed to ask what the community might take out for a Gauntlet of Power. Thanks in advance
Edit: Also, I didn't put him in because I didn't think he was necessary but should Primeval Titan find a spot here? I just rethought it and with all the early mana I can feasibly get him out turn 3-4 and further bury my opponent in mana. What would you guys cut?
3 Seton, Krosan Protector
DRUIDS! (31):
1 Elvish Pioneer
1 Fyndhorn Elves
1 Llanowar Elves
1 Arbor Elf
1 Heritage Druid
1 Boreal Druid
1 Joraga Treespeaker
1 Treefolk Harbinger
1 Druid Lyrist
2 Heart Warden
2 Werebear
2 Priest of Titania
2 Rofellos, Llanowar Emmisary
2 Llanowar Druid
3 Elvish Archdruid
3 Krosan Restorer
3 Farhaven Elf
3 Yavimaya Elder
3 Elvish Harbinger
3 Adaptive Automaton
3 Nantuko Mentor
4 Argothian Elder
4 Citunal Heirophants
4 Chameleon Colossus
5 Seedguide Ash
5 Gilt-Leaf Archdruid
5 Kaysa
3 Citunal Woodreaders
6 Kamahl, Fist of Krosa
1 Quirion Ranger
3 Eternal Witness
5 Seedborn Muse
6 Duplicant
6 Primordial Sage
6 Primeval Titan
7 Regal Force
8 Terastodon
8 Craterhoof Behemoth
Artifacts:
1 Sensei's Divining Top
3 Rings of Brighthearth
3 Cloudstone Curio
4 Slate of Ancestry
5 Citunal Flute
5 Eldrazi Monument
6 Caged Sun
6 Planar Portal
7 Spine of Ish Sah
Enchantments:
1 Helix Pinnacle
1 Concordant Crossroads
2 Sylvan Library
3 Beastmaster Ascension
5 Asceticism
6 Recycle
4 Garruk Wildspeaker
7 Karn Liberated
Spells:
2x Squall Line
3x Genesis Wave
1x Green Sun's Zenith
3x Chord of Calling
2 Regrowth
3 Beast Within
4 Harmonize
5 Rootgrapple
5 Creeping Renaissance
6 Collective Unconscious
8 Praetor's Counsel
Lands (33):
1 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Reliquary Tower
1 Tranquil Thicket
1 Misty Rainforest
1 Verdant Catacombs
27 Forest
Plan:
Step 2: Poop out loads of Druids!
Step 3: RAMPZ! DFHJKSV!? And also, draw butt tons of cards.
Step 4: Find either Curio combo -or- just an overrun/super pump card or set of cards and swarm -or- Gen. Wave/Helix Pinnacle/Squall Line to victory/full table draw
That^^ and have fun. The deck is a blast to pilot, especially against sad panda, non-green decks that would already be a bit behind on mana because you just get to drown in it.
Curio combo: If you didn't see it right off the bat, here's the explaination. If you have Seton, Cloudstone Curio, and any of the following:Recycle, Gilt-Leaf Archdruid, Primordial Sage, Glimpse of Nature if you decide to run it; and two 1-drop druids, you use tone 1cc guy to play for the other. As the second comes in, you draw a card and bounce the guy you tapped. Then repeat the process until you get a way to win (preferably some overrun, Rofellos/Priest of Titania/Elvish Archdruid and the Crossroads).
Card Explainations
Elvish Pioneer: This guy is the best Druid to plop Turn 1. He gives us turn 2 Seton without having to tap, meaning we have 2 mana left to play Sylvan library, Priest of Titania, Rofellos, etc. I want A functional reprint of this guy BAD!
Boreal Druid/Joraga Treespeaker/Heritage Druid/Heart Warden: Check Llany, Fynny, Arbor elf minust the turn 2 Seton.
Treefolk Harbinger: Not the best choice, but it can find Rootgrapple if you need it, Seedguide ash for a beater-ish guy, or just hit your land drop. He's also another 1 cmc druid which helps with Cloudstone Curio shenanigans.
Elvish Lyrist: random 1 drop utility druid. Helps combo with Seton, Curio, and a draw when cast card (i.e. Recycle).
Werebear: It's freaking Werebear. Why not. Also 2 mana 4/4 is good later on if we want to win through beats. Not too impressive but that's what you get for playing druids.
Llanowar Druid: Stupid good with Caged Sun. Also just gets that extra mana you need for big Hatcheries or Gen. Waves.
Priest of Titania/Elvish Archdruid: a little over half of our druids are also elves so these are good.
Rofellos: quite a bit over half of our lands are Forests so he's good. He's banned as a general for a good reason.
Farhaven Elf/Yavimaya Elder/Seedguide Ash: Basic land fetch on druid bodies.
Krosan Restorer/Argothian Elder: Can untap some of our useful utility lands or just forests if we have The Sun.
Elvish Harbinger: usually finds Priest, Elvish Archdruid, Rofellos, or Cammy Colossus. Can also hit Gilt-Leaf Archdruid if you want to combo with Curio.
Adaptive Automaton/Kaysa/Eldrazi Monument: Combine a few +1/+1 beefs and your army can be kinda scary. Caged Sun and Elvish Archdruid also help here.
Nantuko Mentor: one shot Cammy Colossus for any creature. Seems good in a horizontal deck.
Chameleon Colossus: One of the best druids, saprolings, rats, ouphes, brownies,etc. Also adds 1 to elf count and beat faces somethin' fierce.
Gilt-Leaf Archdruid: helps combo with Cloudstone Curio to draw as much of your deck as you want (with 2 1cmc druids and Seton). The land steal is mostly used as a rattlesnake to make sure people play nice but can be an asymmetrical, green Armegeddon.
Recycle/Primordial Sage:Look up minus the land stealing part.
Citunal Woodreaders/Regal Force/Slate of Ancestry/Collective Unconscious/Harmonize/Sylvan Library/Top: I can haz mucho tarjetas! Bueno!
Kamahl/Garruk/Beastmaster Ascension: Make your team win.
E. Wit/Regrowth/Praetor's Counsel/Creeping Rennaissance: recursion is good. Also, the Rennaissance and Counsel help a lot against sweepers.
Duplicant/Terastodon/Spine of Ish Sah/Karn/Beast Within/Desert Twister/Rootgrapple: sometimes you don't want other people to have cool stuff. Also, on a really good draw, Terastodon turn three to turn your opponents lands into cute little elephants is quite a good idea.
Contagion Engine: A one person wipe of sorts that can also help a few things in the deck (planeswalkers, Oran-Riefed dudes, Hatchery, etc.)
Hatchery/Helix Pinnacle: These help us win, most likely, although they may just get us a burrito from the taco truck. I'm unsure.
Planar Portal/Citanul Flute: Tutors we can reuse. They aren't amazing in most decks, but we make lots of mana. I'm so glad Portal finally has a home.
Quirion Ranger/Caged Sun/Seedborn Muse: MOAR MANAZ!
Cloudstone Curio: apart from comboing, it can just bounce guys to reuse ETB effects like the big ephelant or Regal Force. And mine's signed by C.J. Boyd so it should be in a deck.
Asceticsim: Protect your team from spot removal and newer and damage based wipe spells.
Gen. Wave/Squall Line: Mana dumps.
Misty/Verdant: Shuffle the deck, pretty much.
Oran-Rief: Sometimes you play a lot of guys in one turn. This helps the beater strategy. Also fun with Orochi Hatchery.
Wirewood Lodge: Look at Priest/Elvish Archdruid and Rofellos when I get one.
Reliquary Tower: we get cards, lots of them if we're lucky.
Tranquil Thicket: Draw when you need it, land when you don't. I think I said that backwards.
And last but cetainly not least...
RINGS OF BRIGHTHEARTH: Probably my favorite card in the deck. Weird right. But go back through the list. You can cheapen overruns, double the ones from Garruk, double Karn, proliferate 4 times in a turn, double tutor, Draw LOTS more cards, double the counters you are putting on Helix Pinnacle for turn, make twice as many hatchery babies, double Oran-Rief, untap more land, and the list goes on. Very fun.
Stats:
Artifacts:
12
Creatures:
36
Enchantments:
5
Land:
33
Planeswalker:
2
Spell:
12
Mana Curve
1 Mana:
13 (19.70%)
2 Mana:
8 (12.12%)
3 Mana:
17 (25.76%)
4 Mana:
5 (7.58%)
5 Mana:
9 (13.64%)
6 Mana:
9 (13.64%)
7+ Mana:
5 (7.58%)
Avg. Price (TCGPlayer):
$180.58 (Gotta love them basics!)
Change Log:
-Contagion Engine +Citunal Heirophants
-Orochi Hatchery +Craterhoof Behemoth (AVR. It's going to be sooooo goood!)
-Desert Twister +Prime Time
So there it is. I'll try to get motivated to get the stats on it. If you have any suggestions, feel free to leave them. Thanks.
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )Gotta ask though, wouldn't you prefer Gilt-leaf Archdruid as the commander?
EDIT:
Woops, nevermind I thought Quirion Ranger was a mana dork, lol. Excuse my idiocy.
Cockatrice Username: seriph0
I think everyone would rather do that. The problem is that it isnt legendary. If you tried to get a playgroup to allow you to play him as a commander I think they would frown on the idea altogether.
Your tutoring toolbox seems to need some work. Green Sun's Zenith and Chord of Calling seem like must haves in this type of deck. Tooth and Nail would likely be great as well due to how much mana the druids can produce quickly.
Creeping Renaissance seems promising as well...
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )Mono Red's Strengths and Mono White's Strengths
Also, I don't have Snow-Covered Forests, nor Extraplanar Lens, and all my friends have at least one green deck and I didn't want to help them with Gauntlet. And the list is so hard to cut from now, I wouldn't know what to take out. Thanks for the reply, however.
Edit; Also this was built for a local EDH tourney and the owner is banning infinite combos so not only do I have to cut the current ones, I can't add more. I don't want to get too used to them.
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )One of the things that I feel was a really good inclusion in my list that I've gotten mileage out of was taking a page from the type 2 playbook and running Bellowing Tanglewurm as a tutor target. It's relatively inexpensive in both card cost and casting cost, and it's something that even without a trample effect can potentially blow an opponent out via alpha strike.
Another option if you are planning on swarming and are not adverse to an, arguably depending on playgroup, grimier win condition you could look at Triumph of the Hordes as another way of killing multiple players in one swing.
Just some thoughts, especially since you said that your store is now going to be axing the infinite loops, these could be some potential replcements as things that could enable a beat down win.
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )Also, unless I am miscounting, there's only about 3 treefolk in your deck (so I doubt you're often drawing a card off it,) is Rootgrapple's instant speed worth the 1 extra mana over something like Bramblecrush? I find I tend to tap myself out often and don't typically want to leave 5 mana up for a destruction spell.
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )So, I suppose it's a moot point overall, they're both going to get the job done, lol.
I wouldn't swap the two, no. I kinda feel as though my druid count either needs to stay stationary or get bigger, but not smaller. This doesn't mean I can't have the Elder in the deck, however. I may have to test him because he could be very good actually. Thank you for bringing him up because I didn't even consider him. He may have to go in my Baru build also once I get that sleeved up.
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )Edit: Also, I didn't put him in because I didn't think he was necessary but should Primeval Titan find a spot here? I just rethought it and with all the early mana I can feasibly get him out turn 3-4 and further bury my opponent in mana. What would you guys cut?
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )