This is the deck as I currently play it online. While none of my lists are "budget" I cant see shelling out 20 bux for Enlightened Tutor or 30 for the white praetor. I'm not convinced I need either at the moment as the deck plays exceptionally well with an average casting cost of 2.85...
I am running the infinite life combo, but I don't tutor for it every game and only ever go to about 200. Especially online where theese infinite loops require an hour's worth of clicking and waiting for autoyields. most of the time I gain 50 or so life, just for cushion.
There is plenty of Removal in this deck and plenty of rattlesnakes. Soul Snare is particularly good in this role. Always a real suprize how it forces attacks elsewhere. Throw in the prison effects and damage prevention like Forcefield or Story Circle and people tend to try to wait to deal with me after they draw some sort of mass removal.
Mirror Entity, Konda's Banner, and a Quietus Spike on Zealot il-Vec are my main win conditions. They are all extremely effective. Like ISB I have experimented with both Eldrazi Monument and Coat of Arms but they tend to fall short. It's simply too much strain on my mana to cope with monument, and the coat helps my opponents more than me most of the time.
I will say that this deck is a blast to play, and It has answers for about anything. My only complaint is the deck is suprizingly mana-hungry. I never have as much mana as I need/want. To this end I tried the gauntlet/sun pair and found that they get destroyed/counterspelled Immediately. So I pulled them from my list. With the Archangel's Light and Elixir of Immortality, and Mistveil Plains I dont have too hard of a problem recurring my non rebel cards.
As with all my decklists that I have posted, I welcome comments and discussions on card choices. I look forward to hearing about this deck from my fellow members of this forum.
I like the list... I feel like you have a lot of extra defensive effects though that I dont know if they are really needed. The haste / shroud effects havent been that effective in my own playtesting to be honest. You can always re tutor anything that gets tucked and tuck creatures that hit your grave.
Also, I feel like you rebel package is a bit oversized. Cutting out a few of the unnecessary really opens up more slots in the deck. I found that drawing rebels is really underwhelming and if your package ends up too big you will end up drawing a lot of them.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
If I was playing with a regular group, my list would probably be a bit different. But, playing online mostly(on modo) I have to have as much defense as possible. Playing online I have to be ready for anything....Aggro, control, voltron. I never know what I'm up against. This list has held up very well. Most of the removal I see directed at Lin isnt tuck. I have never regreted the greaves or boots, especially with the other tap rebels in the deck. The gliders are amazing with protection, and they have saved my rear more than once.
As for the size of my rebel package, I'm fine with the size. I like tribal decks that stay tribal. I want more rebels to be honest. I prefer to win with my creatures and have blockers out for combat. Online I run into a lot of Rafiq and other one or two hit generals. so having blockers and defense is amazing.
To better answer your questions/concerns which rebels do you not care for? I might be able to help you understand their function in the deck. Also, what do you think the deck needs in place of said creatures? Thanks for the interest!
Cho-Manno, Revolutionary I just never tutored for the guy. If someone was swinging at me with 1-2 creatures I usually tutored into Changeling Hero for the lifegain or Shield Dancer / Defiant Vanguard in situations where it is something larger. Cho is ok but he doesnt really deal with anything and he only helps against non evasive guys. I dont like him because I feel like he doesnt answer anything and forces me to overestend.
Children of Korlis how much damage do you have to take in a turn before you turn to this guy? I see a lot of commander damage and a lot of dying in one shot in my group. Some of the token decks totally overkill people and kill in one shot. Due to that I dont find this guy so great. How much damage before you pop this guy? I suppose if you just take a random like 10-15 damage in a turn this is nice though.
Knight of the Holy Nimbus he is like a bad cho-manno... I would never tutor for him really I dont think. The fact that any of your opponents can pay the mana to axe his regen really sucks in muliplayer.
Aven Riftwatcher the lifegain is ok but I dont see him as that great of utility. I wouldnt really ever tutor him up.
Task Force ok for the lifegain combo but when the hell else are you going to tutor for this guy?
ok, most times I have children of korlis out, its my first creature. And most times I sac him its because someone hit me for 15-30 life.
aven riftwatcher is in there because it flies. The lifegain is a bonus. not enough flying rebels to justify NOT including it in my opinion. plus, he's bigger than every other flier in the deck, and his mana cost lets me tutor him out into play with the other 4t rebels like Amrou.
Cho is in there because he's white weenie all over. Flat Damage prevention can be a house. While I realize he cant "deal" with a lot of threats, he blocks nasty threats such as Wurmcoil Engine like a champ. and he survives damage spells like blasphomous act. On another note, he's the only other legendary creature in the deck to hold Konda's Banner.
Pious Warrior is in there for the sole purpose of throwing under the bus. His ability isnt lifelink, he gains life equal to the damage done to him. So, get in there and block that 40/40 Boom Tube!
While I have to agree on the Knight. He's just filling a slot I'm not sure what to do with. I need something at the 2 Mana spot creature wise. Although when I have had him out, its been surprising to see people not pay for his destruction because of prison effects, and cards like rhystic study on the board. I have considered pulling him for the windborne muse so I can run all 3 prison effects.(what do you think?)
As for the Task Force there have been games where I have tutored him up cause I have the en-kor out(no valley though) and use him to absorb big nasty one hit kill swings from the likes of Rafiq. he would be much better if I could switch his power and toughness.....
I Built this deck to survive any onslaught. It does a very good job of this. There is a certain satisfaction in the looks on peoples faces when they realize they cant kill you.....lol
as for Forcefield Im lucky enough to have an autographed Alpha copy on paper. But, online it is something like $0.08. My paper version is far from budget, but I decided to post my online version as this is the one I play.
will replace one of those gy haters with a Crypt when I get one. played a few games the last few days and I have realized that I need answers to lark/guide/ewitt etc. so added the gy hate to help with this. Most games though I end up wishing for Sun titan. I need a white Conspiracy.
On another note, I did have a real interesting game the other day. I got hit with Tunnel Vision after a gy tuck with lin.:facepalm: I was still able to pull out the win with mirror entity and some rebels. :crazy:Crazy.
will replace one of those gy haters with a Crypt when I get one. played a few games the last few days and I have realized that I need answers to lark/guide/ewitt etc. so added the gy hate to help with this. Most games though I end up wishing for Sun titan. I need a white Conspiracy.
On another note, I did have a real interesting game the other day. I got hit with Tunnel Vision after a gy tuck with lin.:facepalm: I was still able to pull out the win with mirror entity and some rebels. :crazy:Crazy.
It is sort of funny because Tunnel Vision will never really work against lyn... You can always draw Lyn next turn then just dump mana into tucking rebels to keep alive so that... just isnt really going to work.
Out of the cuts I feel like Knight of the Holy Nimbus seems to be one of the more questionable cuts. The rest of them seem fine. I dont find myself needing Condemn much however I like having a little extra tuck for mono white.
EDIT: Don't forget, Stonecloaker could be a decent option as well if you are loading up with that much grave hate. This deck tends to stick around with a lot of mana up during opponents turns so you could always flash him in and self bounce just using him to snipe out cards from graveyards in the case of these types of cards.
Overall I really don't care much for Pull From Eternity either... You might be just better off running some sac outlets instead.
Thanks for the input, ISB. Although, I am a bit confused about the knight. You said in an above post you didnt really like him. Were you referring to the muse as a replacement?
As for the sac outlets, the only creature I have had problems with getting exiled is the titan. Mostly I put eternity in for my Skullclamp and etc getting exiled with Return to Dust and its ilk. Dropping in Claws of Gixmight help prevent stuff from getting exiled, but being able to pull something I really need from exile is generally better than a sac outlet after the fact.
The tunnel vision game was funny because it hurt worse than I thought possible. my emeria, mistveil, light, and elixir all ended up in the yard. all I had acess to WAS rebels. I had lin out and tucked a rebel onto the bottom and then got hit with vision. it was a real tight game and I thought I was gonna lose. It was pretty bad....
Thanks for the input, ISB. Although, I am a bit confused about the knight. You said in an above post you didnt really like him. Were you referring to the muse as a replacement?
As for the sac outlets, the only creature I have had problems with getting exiled is the titan. Mostly I put eternity in for my Skullclamp and etc getting exiled with Return to Dust and its ilk. Dropping in Claws of Gixmight help prevent stuff from getting exiled, but being able to pull something I really need from exile is generally better than a sac outlet after the fact.
The tunnel vision game was funny because it hurt worse than I thought possible. my emeria, mistveil, light, and elixir all ended up in the yard. all I had acess to WAS rebels. I had lin out and tucked a rebel onto the bottom and then got hit with vision. it was a real tight game and I thought I was gonna lose. It was pretty bad....
Woops lol I was totally thinking you were taking out Knight of the White Orchid so that was totally me just thinking it was a different card than it was lol. Now that I see your list though I see that you don't run him... He is a solid ramp if you were looking for another option.
Tunnel Vision can still hurt but unlike other decks you can continue to operate and not just loose after a turn to it. As you said though it isnt really ideal but at least you can cling to life which most decks cannot do in this situation.
EDIT: Also... I think that Norn's Annex is mostly worse than Ghostly Prison. I suppose it depends on the situation however even at its best such as against tokens, if your opponent relies on big buff effects then a wave of 10/10 tokens will still run you over faster than the 2 life offset will put them back. I really like Ghostly Prison for being an enchantment thus seeing a little less removal for it as well as not being as easy to manipulate around in my opinion. Worst case I would still consider Ghostly Prison better than Windborne Muse considering it is harder to kill.
I run all three to stack them up. a fleet of 10 point tokens will swing another direction when paying 4 mana and 2 life for each. I really want to keep the rebel theme so any other creatures have to be uber utility like lark or titan. I might add wayfarer for more ramp.
I did take a look at your list nicoG. You run twice as many other creatures as rebels, and I would really like to stick to the tribal theme. As for Felidar Sovereign, I feel its just win more, and I dont like to Auto-win. It feels dirty to me.
Hopefully "hook" will be in the place that forshadowed the rebels from timespiral block......
1 Elixir of Immortality
1 Relic of Progenitus
1 Sol Ring
1 Dispeller's Capsule
1 Distorting Lens
1 Phyrexian Furnace
1 Torpor Orb
1 Oblivion Stone
1 Thousand-Year Elixir
1 Norn's Annex
1 Scrabbling Claws
1 Skullclamp
1 Lightning Greaves
1 Darksteel Plate
1 Quietus Spike
1 Konda's Banner
1 Cho-Manno, Revolutionary
1 Children of Korlis
1 Amrou Scout
1 Defiant Falcon
1 Ramosian Lieutenant
1 Whipcorder
1 Aven Riftwatcher
1 Defiant Vanguard
1 Lawbringer
1 Lightbringer
1 Mirror Entity
1 Nightwind Glider
1 Outrider en-Kor
1 Shield Dancer
1 Task Force
1 Thermal Glider
1 Zealot il-Vec
1 Ballista Squad
1 Pious Warrior
1 Ramosian Revivalist
1 Rappelling Scouts
1 Reville Squad
1 Cho-Arrim Bruiser
1 Reveillark
1 Windborne Muse
1 Sun Titan
1 Land Tax
1 Soul Snare
1 Ghostly Prison
1 Aura of Silence
1 Story Circle
1 Pull From Eternity
1 Path to Exile
1 Swords to Plowshares
1 Disenchant
1 Oblation
1 Return to Dust
1 Bound in Silence
1 Steelshaper's Gift
1 Dust to Dust
1 Day of Judgment
1 Wrath of God
1 Austere Command
1 Archangel's Light
28 Plains
1 Boseiju, Who Shelters All
1 Miren the Moaning Well
1 Diamond Valley
1 Emeria the Sky Ruin
1 Maze of Ith
1 Reliquary Tower
1 Strip Mine
1 Tectonic Edge
1 Temple of the False God
1 Misteil Plains
This is the deck as I currently play it online. While none of my lists are "budget" I cant see shelling out 20 bux for Enlightened Tutor or 30 for the white praetor. I'm not convinced I need either at the moment as the deck plays exceptionally well with an average casting cost of 2.85...
I am running the infinite life combo, but I don't tutor for it every game and only ever go to about 200. Especially online where theese infinite loops require an hour's worth of clicking and waiting for autoyields. most of the time I gain 50 or so life, just for cushion.
There is plenty of Removal in this deck and plenty of rattlesnakes. Soul Snare is particularly good in this role. Always a real suprize how it forces attacks elsewhere. Throw in the prison effects and damage prevention like Forcefield or Story Circle and people tend to try to wait to deal with me after they draw some sort of mass removal.
Mirror Entity, Konda's Banner, and a Quietus Spike on Zealot il-Vec are my main win conditions. They are all extremely effective. Like ISB I have experimented with both Eldrazi Monument and Coat of Arms but they tend to fall short. It's simply too much strain on my mana to cope with monument, and the coat helps my opponents more than me most of the time.
I will say that this deck is a blast to play, and It has answers for about anything. My only complaint is the deck is suprizingly mana-hungry. I never have as much mana as I need/want. To this end I tried the gauntlet/sun pair and found that they get destroyed/counterspelled Immediately. So I pulled them from my list. With the Archangel's Light and Elixir of Immortality, and Mistveil Plains I dont have too hard of a problem recurring my non rebel cards.
As with all my decklists that I have posted, I welcome comments and discussions on card choices. I look forward to hearing about this deck from my fellow members of this forum.
Also, I feel like you rebel package is a bit oversized. Cutting out a few of the unnecessary really opens up more slots in the deck. I found that drawing rebels is really underwhelming and if your package ends up too big you will end up drawing a lot of them.
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[Modern] Allies
As for the size of my rebel package, I'm fine with the size. I like tribal decks that stay tribal. I want more rebels to be honest. I prefer to win with my creatures and have blockers out for combat. Online I run into a lot of Rafiq and other one or two hit generals. so having blockers and defense is amazing.
To better answer your questions/concerns which rebels do you not care for? I might be able to help you understand their function in the deck. Also, what do you think the deck needs in place of said creatures? Thanks for the interest!
Children of Korlis how much damage do you have to take in a turn before you turn to this guy? I see a lot of commander damage and a lot of dying in one shot in my group. Some of the token decks totally overkill people and kill in one shot. Due to that I dont find this guy so great. How much damage before you pop this guy? I suppose if you just take a random like 10-15 damage in a turn this is nice though.
Knight of the Holy Nimbus he is like a bad cho-manno... I would never tutor for him really I dont think. The fact that any of your opponents can pay the mana to axe his regen really sucks in muliplayer.
Aven Riftwatcher the lifegain is ok but I dont see him as that great of utility. I wouldnt really ever tutor him up.
Task Force ok for the lifegain combo but when the hell else are you going to tutor for this guy?
Pious Warrior again it feels like a worse creature than Changeling Hero. A 2/2 lifelinker is sort of meh.
Well... that is my opinion on them at least. Also I love the Forcefield in a budget list lol.
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[Modern] Allies
aven riftwatcher is in there because it flies. The lifegain is a bonus. not enough flying rebels to justify NOT including it in my opinion. plus, he's bigger than every other flier in the deck, and his mana cost lets me tutor him out into play with the other 4t rebels like Amrou.
Cho is in there because he's white weenie all over. Flat Damage prevention can be a house. While I realize he cant "deal" with a lot of threats, he blocks nasty threats such as Wurmcoil Engine like a champ. and he survives damage spells like blasphomous act. On another note, he's the only other legendary creature in the deck to hold Konda's Banner.
Pious Warrior is in there for the sole purpose of throwing under the bus. His ability isnt lifelink, he gains life equal to the damage done to him. So, get in there and block that 40/40 Boom Tube!
While I have to agree on the Knight. He's just filling a slot I'm not sure what to do with. I need something at the 2 Mana spot creature wise. Although when I have had him out, its been surprising to see people not pay for his destruction because of prison effects, and cards like rhystic study on the board. I have considered pulling him for the windborne muse so I can run all 3 prison effects.(what do you think?)
As for the Task Force there have been games where I have tutored him up cause I have the en-kor out(no valley though) and use him to absorb big nasty one hit kill swings from the likes of Rafiq. he would be much better if I could switch his power and toughness.....
I Built this deck to survive any onslaught. It does a very good job of this. There is a certain satisfaction in the looks on peoples faces when they realize they cant kill you.....lol
as for Forcefield Im lucky enough to have an autographed Alpha copy on paper. But, online it is something like $0.08. My paper version is far from budget, but I decided to post my online version as this is the one I play.
will replace one of those gy haters with a Crypt when I get one. played a few games the last few days and I have realized that I need answers to lark/guide/ewitt etc. so added the gy hate to help with this. Most games though I end up wishing for Sun titan. I need a white Conspiracy.
On another note, I did have a real interesting game the other day. I got hit with Tunnel Vision after a gy tuck with lin.:facepalm: I was still able to pull out the win with mirror entity and some rebels. :crazy:Crazy.
It is sort of funny because Tunnel Vision will never really work against lyn... You can always draw Lyn next turn then just dump mana into tucking rebels to keep alive so that... just isnt really going to work.
Out of the cuts I feel like Knight of the Holy Nimbus seems to be one of the more questionable cuts. The rest of them seem fine. I dont find myself needing Condemn much however I like having a little extra tuck for mono white.
EDIT: Don't forget, Stonecloaker could be a decent option as well if you are loading up with that much grave hate. This deck tends to stick around with a lot of mana up during opponents turns so you could always flash him in and self bounce just using him to snipe out cards from graveyards in the case of these types of cards.
Overall I really don't care much for Pull From Eternity either... You might be just better off running some sac outlets instead.
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[Modern] Allies
As for the sac outlets, the only creature I have had problems with getting exiled is the titan. Mostly I put eternity in for my Skullclamp and etc getting exiled with Return to Dust and its ilk. Dropping in Claws of Gixmight help prevent stuff from getting exiled, but being able to pull something I really need from exile is generally better than a sac outlet after the fact.
The tunnel vision game was funny because it hurt worse than I thought possible. my emeria, mistveil, light, and elixir all ended up in the yard. all I had acess to WAS rebels. I had lin out and tucked a rebel onto the bottom and then got hit with vision. it was a real tight game and I thought I was gonna lose. It was pretty bad....
Woops lol I was totally thinking you were taking out Knight of the White Orchid so that was totally me just thinking it was a different card than it was lol. Now that I see your list though I see that you don't run him... He is a solid ramp if you were looking for another option.
Tunnel Vision can still hurt but unlike other decks you can continue to operate and not just loose after a turn to it. As you said though it isnt really ideal but at least you can cling to life which most decks cannot do in this situation.
EDIT: Also... I think that Norn's Annex is mostly worse than Ghostly Prison. I suppose it depends on the situation however even at its best such as against tokens, if your opponent relies on big buff effects then a wave of 10/10 tokens will still run you over faster than the 2 life offset will put them back. I really like Ghostly Prison for being an enchantment thus seeing a little less removal for it as well as not being as easy to manipulate around in my opinion. Worst case I would still consider Ghostly Prison better than Windborne Muse considering it is harder to kill.
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[Modern] Allies
Hopefully "hook" will be in the place that forshadowed the rebels from timespiral block......