Quote from Sheldon »Paradox Engine is a more defensive card.
Quote from rogerandover »Hallo d0su and other Squee players. I found this thread since i wanted to do a Squee deck myself, and your s looks like alot of fun. Had some of the same ideas ad you, but yours are more consistent it what it wants to do. I have one questing though: Why play Loxodon Warhammer? Clearly to outlive your own inferno, but why not play the less mana intensive Basilisk Collar? Can't wait to put my Squee deck together but i do need a fair amout of cards still...
EDIT: Also, I can see that Death Spark isn't in your decklist anymore. How come? Didn't it preform as excepted? Looks solid to me with Squee and all that discard.
Quote from huck »Mana Geyser does seem sweet, I'll see if I can squeeze it in. I like Goblin Lore, but since my fiance is the primary pilot of the deck I want to make sure she has maximum amounts of fun, and cards like that are harder for newer player to understand. I think Tormenting Voice and Wild Guess are a bit more straightforward (discard Squee, draw two) so they'll go over better. I'll gauge her responses and see if I can squeeze more in.
I'm glad you like the list! Let me know how the proxy goes if you end up doing it! My version is less explosive, more grindy. The goal is to stay relevant but not threatening until it's you vs someone else, and then slap them in the face with the last 10 points of damage with flashback burn/phoenixes/whatever. It's a blast, and I don't know if it's the deck or the fact that everyone wants to be nice to the girl at the table, but she ends up in that last 2 standing position most times she plays.
Quote from huck »I don't run those effects ever either, but if ever there was a way to make them work I think slapping them to a bear is a good start. You can tutor it with Imperial Recruiter if you run it (I just checked--you don't). Everyone seems really excited about the card, so it was just strange that it didn't come up in your new card discussion.
Quote from rogerandover »How about the Unstable Obelisk? Might be good to have some removal (other the burning ones) and this ones makes a tiny bit of mana at the same time...
Quote from rogerandover »Glacial Chasm seems like a good choice to dodge the inferno. Thou it would be sad to cut down the basics, it might be considered to add Petrified Field to recur the chasm should it be strip'ed or discarded.
Another question, do you have any trouble at all with creatures or would Caverns of Despair and Smoke just be dead cards in a deck like this? I'd imagine it would take some setup before burning a hole table.
Quote from d0su »I used to play Smoke in an early version of the deck; it is quite strong and underrated, IMO. Even though it hoses creatures, it encourages others to play more creatures to briefly overcome the tempo loss (in the same way Winter Orb encourages hitting your land drops), and then you wreck shop with Inferno or some nonsense. On the other hand, it reduces the damage the other players do to each other, which is bad. Maybe try Crawlspace to get the best of both worlds?
FYI, the nuisance creatures are things that are big and difficult to kill, like Ulamog, Avacyn 1.0, and even Mortivore. I have a few answers in here and I'm passable at the subltle politics game, plus you can sometimes just win through them. They are a bit problematic but you can overcome. The real problems are mass land destruction and combo decks... I'm not really geared to race combo, so it's hit-or-miss if I can interact. My high land count is a concession to mass LD, but even though we recover consistently it is a tremendous setback since I don't run mana rocks. If you are considering building a similar deck, you should be aware.
EDIT -- Forgot to mention I am also re-considering Nevinyrral's Disk. A user named Addy suggested it on the first page, but the deck looked a lot different back then and I am slowly coming around to its merits, especially its ability to remove enchantments and pro-red creatures. There seem to be many more good cards than I have room for in the deck.
Quote from rogerandover »Think i'll get both Smoke and Crawlspace to the test. I get what you mean about Smoke, but i some metas it might be good just to shut the creatures down.
I actaully considered running Crucible of Worlds. Mostly to gain value out of the discarding, but it could also help recover from LD. The downside is the tempo, when you're only allowed one landdrop per turn. Have you tried running Red Elemental Blast and Pyroblast as a way to deal with comboes (which tends to play blue)? I run them in a Niv-Mizzet build and im rarely unhappy to see them. They are really good anti-counters aswell to secure a devastating spell.
I always play disk when playing red or black since they a hard time dealing with either/both artifacts and enchanments.
Quote from rogerandover »I now had the chance to play with this deck several of times and it really amazeses me how well it preforms. I have a hard time versus control decks and especially 1-on-1's, but I did manage to win a couple of times. The biggest threat is definitely graveyard-hate. Elixir of Immortality didn't preform... at all. We need the cards in the grave, not in the library. Instead I've Witchbane Orb, but havn't tried it yet.
Goblin Welder really shines, so much I've considered running some protection suit just for him, but don't know if it would be worth it.
The manabase is great, and Valakut, the Molten Pinnacle can do some serious damage, especially with "put lands into play"-cards, such as Burnished Hart. I even added Terrain Generator, besides Thawing Glaciers, to get multiple Mountain-drops a turn.
Quote from d0su »
Oh hey, didn't notice all your replies! Thanks for taking the deck for a spin and putting so much effort toward improving it. Your deck looks a lot like mine used to, with the Godo package and focus on artifact utility. Ruby Medallion seems amazing, don't know why I haven't tried it before.
Graveyard hate is sort of an nuisance (actually, mostly just Rest in Peace and Leyline of the Void), but most of my threats are spread evenly between lands, nonlands, cards in hand, and cards in graveyard. I don't get too worried about the occasional Bojuka Bog or whatever because it is rarely pointed at me.
How are the Forks working out for you? I have been eyeballing Increasing Vengeance recently since my deck is slowly warping around Mana Geyser, plus the other ones give added protection against countermagic. If Forks are good, then I would definitely find room for Howl of the Horde for the reasons you stated. "Win more" is kind of what I am going for here!
I'll be honest, I am not a fan of Jokulhaups in this deck. Not that I have anything against MLD in general, but without a suite of mana rocks it seems like you would consistently set yourself back many many turns. I also don't like Gratuitous Violence since it really only interacts with 4 cards in your list.
Did the Phoenix package not work out for you? I see Hammer of Bogardan is still here, but the others are gone, as are Knollspine Invocation and Greater Gargadon. Were they just not useful for you? And regarding Ignite Memories, sometimes it is hit-or-miss, but I like it. Last time I drew it, there was a guy sitting on six mana and one card in hand and he said, "Arg, I just need to draw one more land!" You can guess who I targeted with all the copies. ^^
And finally, I don't plan to make a Squee primer because I do not have the time to devote to maintaining it. Most of the time I have for MTGS is spent researching an article series I on mulligans that I hope to publish in the upcoming months.