Oh, for a moment I thought we'd hit gold with the latest spoiler, Avacyn's Judgement, but if I'm understanding it correctly, then you'll only be able to target two targets, even when the madness is paided. Would have been lovely though...
No, the real gem in this set is the land that hops back from the graveyard. Card is SWEET!
]No, the real gem in this set is the land that hops back from the graveyard. Card is SWEET!
So Drownyard Temple is making it into your Squee build? It's a sweet land for sure, but I don't think I'll be adding it to Squee but difinitely to some of my other decks.
]No, the real gem in this set is the land that hops back from the graveyard. Card is SWEET!
So Drownyard Temple is making it into your Squee build? It's a sweet land for sure, but I don't think I'll be adding it to Squee but difinitely to some of my other decks.
Oh yeah, for sure. I discard so many cards, and being able to pay 3 to ramp is probably even better than paying 3 to bring back Shard Phoenix (which I see you are not playing anyway).
Oblivion Stone --> All Is Dust
O-stone is great, of course, but it is awkward that it blows up my mana doublers and cannot be recurred in my build. All Is Dust avoids both problems and gives me another way to deal with the Theros gods. O-Stone does have that rattlesnake factor, though.
Mouth of Ronom --> Drownyard Temple
The deck is mana hungry and crammed with discard effects. A card that ramps and synergizes with discard effects, while only taking up a land slot, is pretty much ideal. On the other hand, Mouth of Ronom was never that exciting. Skred does enough damage that occasionally hitting for one more rarely matters, and I've never actually revealed the Mouth off of Scrying Sheets.
Mountain --> Mage-Ring Network
Sticking with the theme of lands that ramp, storage lands are underrated in this format IMO. This will likely be amazing at facilitating my “one big turn”. Not sure if cutting into the Mountain count is right, but I am still playing more basics than most mono-color decks.
-----
In other news, Increasing Vengeance continues to impress. This weekend, it pushed a critical removal spell through enemy countermagic, then later flashed back for the win by copying a large Firestorm.
Welcome to the thread Squirrely - I actually saw your thread and wanted to suggest that you check this build out. I also stumbled upon d0su's deck a while ago, and wanted to do something familiar. I havn't looked back. Squee is an absolute blast to play! Looking forward to see your list
---
As for new spoilers, we got a new land, that might be worth trying: Geier Reach Sanitarium. It's should give us more value then opponents with Squee as the commander. Thoughts?
WHY didn't I see this deck before?! I'm a big mono red goober (in all formats, basically) and have tried multiple different mono red decks to good succes, but I've been disliking the direction my Ashling deck has gone lately.
More and more, my mono red control decks feel like artifact decks with a bit of red, so I've been actively researching fun red cards to get my red fix on. I've even started this thread. Someone suggested Squee, which sounded fun, and thus I stumbled upon this thread.
I've totally read the whole thread and am super excited to try a version of this list out. There's a couple of cards I really want to cram in, but as a whole this deck looks like this deck is pushing all the right buttons.
I'll start up a list and post it in this thread if you don't mind. I'd love to get some feedback from you guys.
Edit:
In the meantime, I was wondering about a couple of cards you play or have played:
- Firestorm (cheap, but discarding multiple cards still seems like a hefty cost even in this deck)
- Tibalt (I have a foil, and the card just appeals to me. Was it super sucky?)
- Molten Psyche (how often do you get the Metalcraft off? Otherwise, Winds of Change seems better)
- Fork/Reverberate (I know you're aware of them and have chosen to not run them, but I couldn't find a specific reason for it. Are they just too low-impact?)
- Hammer of Bogardan (I remember playing this a long time ago, and it was better than I expected, but it just seems so expensive to recur.)
Have you tried Impact Resonance? Card seems like a blast. It's 'just' creature removal, but it's quite efficient. Maybe it's not what your deck tries to do though.
Hey, that's awesome! I am glad to hear you are excited to try Squee, and I hope you find the deck to your liking! I have tried several commanders at the helm of this deck (Jaya Ballard, Task Mage; Wort the Raidmother; even Akki Lavarunner). All of these alternatives look better on paper, but none of them seem to actually play as well as Squee, who provides much-needed defense while the deck builds up critical mass.
Firestorm -- Sort of middle-of-the-road, honestly. Once the deck gets a foundation of mana, it starts chaining Wheel effects on your big turns, which is ideal for Firestorm. On the flip side, Firestorm sucks in your opening hand, but even then this deck has so much looting that the worst case scenario is mitigated. That holds true for most situational spells you decide to run here, actually. (EDIT: On the topic of Firestorm, Nahiri's Wrath?)
Tibalt, the Fiend-Blooded -- He's fine. He is about on par with Goblin Lore, offering more long-term card advantage where Lore is more explosive. I prefer the 'Lore.
Molten Psyche -- I consider Molten Psyche to be a finisher that cycles, sort of. This deck can usually achieve metalcraft on its big turn, but not before that with any consistency. I wouldn't expect to get damage out of Psyche when casting it mid-game "for value".
Fork/Reverberate -- Both are fine, and I think this deck could gladly play either. I opted for just Increasing Vengeance, since it is the most proactive. I think rogerandover plays these in his build, which is more utility-oriented. How have they been for you, roger?
Impact Resonance -- Not good. I tried it out for about 6 months, even knowing that it was subpar, and it still disappointed more often than it could be meaningful. Arcbond, this is not.
Welcome to the thread Squirrely - I actually saw your thread and wanted to suggest that you check this build out. I also stumbled upon d0su's deck a while ago, and wanted to do something familiar. I havn't looked back. Squee is an absolute blast to play! Looking forward to see your list
---
As for new spoilers, we got a new land, that might be worth trying: Geier Reach Sanitarium. It's should give us more value then opponents with Squee as the commander. Thoughts?
Yes, I will definitely be including this. I might even cut Scrying Sheets for it. Is Sheets still good enough?
Nice, that you already tested your deck. Hope that you liked it! It's a pretty difficult deck to pilot, so it will likely take some time before your deck will be how you want it - I still make huge mistakes playing the deck
I havn't got a Mizzix's Mastery, but Past in Flames is an all star. It's practical a copy of every spell in your GY, twice. I would kinda list it as a wincon. (So I want a Mizzix too!)
If you have a high artifact count, Scrap Mastery have been insane for me. My doublers get targeted alot, so it's nice to get them back. I also play Claws of Gix, mostly to get Squee in the yard, but it's also a nice way to protect your stuff from exile or theft.
---
And now full spoiler is up! I see another recursion spell, which I think i'm going to put into my deck: Shreds of Sanity.
I think the new escalate mecanic is nice, but I still don't think Collective Defiance is something for me.
And now full spoiler is up! I see another recursion spell, which I think i'm going to put into my deck: Shreds of Sanity.
I think the new escalate mecanic is nice, but I still don't think Collective Defiance is something for me.
Behold Shreds of Sanity! This set gives us two slam-dunk includes for Squee!
While Cathartic Reuinion makes waves in Modern, here is just another (solid) value spell. I still have Goblin Lore in here, but I cut the funtional reprint Control of the Court. It is probably only a matter of time before something similar finally makes me cut the 'Lore.
Shreds of Sanity is okay. I have not had many opportunities to cast it yet, so I'll keep testing.
Uf, cutting one of the Lores most have hurt a bit, I recon'?
I've added those cards aswell, but havn't had to cut a Lore I kinda have the same feeling about Shreds of Sanity. Sometimes it can be hard even to cast it, if you havn't got both types in the yard. Cathartic Reuinion is pretty great, and since I play Alhammarret's Archive it only gets better. The Archive being a reason to keep the Lores aswell. But let's see what Aether Revolt will bring us!
Overall no big changes, but I gone a bit back to the more spell-slinger focused build. Inventor's Fair have been a welcomed artifact tutor though. Usual target is Crucible of Worlds.
I played two games with Squee today, and managed to win the second, though I should have won them both. In the first game, a 3-player pod, I wasn't doing much (which isn't rare), but the game got pretty locked by an artifact stax deck, but the other player a group-huggy 4-color deck with big fatties got us both down to almost nothing, and my last turn I cast Gamble with Pyromancer's Goggles fecthing Glacial Chasm and Crucible of Worlds, just to realize I already played a land that turn... What a misplay!
Second game was a 4-pod, against 3 creature-oriented decks with nothing U. I started off pretty good with a Sol Ring and Skullclamp, so from the second turn, I was drawing two extra cards. The board quickly developed, and after a while Ruric Thar, the Unbowed, one of the others commander, hit the field. I played Chasm, and wiped all creatures, and while they build up their boardstate, I steadily dropped lands and got both Gaunlets in play. Inventor's Fair tutored for Crucible, so I could play Chasm again without taking too much damage from it. The game stalled for a while, which a Torpor Orb helped a lot with. When the owner of the orb got hated out, a Aura Shards were able to target my stuff, hitting my Crucible, clamp and a Loxodon Warhammer. So my turn, I'm down to 7 life, due to paying 6 from Chasm, and I figure I have to go for it. I had so much lands, two doublers, played a Mana Flare, so I didn't really care for mana. I play my Gamble, which I had held onto from the beginning, getting Past in Flames, which I have to discard, but I didn't even get to use it, since I then play Reforge the Soul into Repercussion and Blasphemous Act dealing way past lethal to the creature-decks.
Afterwards I traded for a Mizzix's Mastery, which I look forward to try!
Looking at the spoilers: wow! While there aren't many eligible includes overall, I can say that Insult//Injury is exactly what this deck wants! Damage doubling plus a burn spell plus graveyard interaction all in one, and it's a sorcery so it is easily recurred. Slam dunk!!
Yeah, Insult//Injury seems like a really good card for this deck. Damage doubling that can't be prevented, i like to add
I did only trade for Mizzix' Mastery after we played, so havn't got the try it yet. I only playtested it a couple of times on cockatrice, where I did win one game off of it. Something like a couple of draw-7's filling up my grave, then being able to play almost anything. Overloaded the exile-clause is a bit rough though...
Yup, Insult // Injury is just as good as expected. It is a much needed out to Deflecting Palm, which some folks have started saving just for me. You just have to remember it turns off your Glacial Chasm. I cut Mana Flare for it, which was easily the most situational card in the deck.
Other than that, Squee is still chugging along. It nicely straddles the line between casual jank and competitive threat. If I could only have one M:tG deck, it would be this one.
Mirage Mirror is kind of tech I suppose. It could serve as a mana doubler if you can copy someone else's (there is really no need to have multiples in play on our side).
Scavenger Grounds is fantastic, but I will not include it here for the same reason I cut Relic of Progenitus a long time ago -- I probably value my graveyard more than anyone else at the table.
Yeah, I didn't see anything I'd want for Squee in this set. But I'm actually glad about it, since the deck is sweet as it is, and it would be though making cuts
I'm also quiet hyped about Mirage Mirror for my mono-brown deck. It's going to be nice having an enchanment for once!
I guess nothing new for Squee this time around, but Disrupt Decorum sure is a cool card
In other news, I've added Glacial Crevasses becuase I got targeted too much in the games I've played lately. Hope this will get people to look elsewhere, so I don't actually have to sac any lands.
Also traded for a Seismic Assault so I'm going to try it out and see how it preforms.
Wow, a bunch of new cool items for Squee in this set, at least for me. All DFC's
Primal Amulet/Primal Wellspring - I'm actually not sure if this will pull it's weight, but it looks cool. Copying some burn spells is never a bad thing Thaumatic Compass/Spires of Orazca - A Journey's Kite (which i don't run in the first place), but the Maze of Ith that also taps for mana seems like a welcomed land for my deck. I tend to get a lot of focus, since I don't run that many creatures. And searching for lands, which can either be played or sac'ed to Seismic Assault seems decent. Vance's Blasting Cannons/Spitfire Bastion - An Outpost Siege (since I would only use only use the khans), but with added benefit to maybe get a Lightning Bolt on a land. Getting there might take some effort, but I think it will be worth it.
Wow, a bunch of new cool items for Squee in this set, at least for me. All DFC's
Primal Amulet/Primal Wellspring - I'm actually not sure if this will pull it's weight, but it looks cool. Copying some burn spells is never a bad thing Thaumatic Compass/Spires of Orazca - A Journey's Kite (which i don't run in the first place), but the Maze of Ith that also taps for mana seems like a welcomed land for my deck. I tend to get a lot of focus, since I don't run that many creatures. And searching for lands, which can either be played or sac'ed to Seismic Assault seems decent. Vance's Blasting Cannons/Spitfire Bastion - An Outpost Siege (since I would only use only use the khans), but with added benefit to maybe get a Lightning Bolt on a land. Getting there might take some effort, but I think it will be worth it.
I am not certain on Vance's Blasting Cannons. The land side is phenomenal, basically Valakut #2, but I do not play Outpost Siege since it is just a bit slow and messes with my sequencing. The fact that you cannot play lands off of VBC probably means it is a pass for me, but I can definitely understand why it could be included.
Thaumatic Compass is an easy pass for my build, I think. Squee and Wheel effects generate the raw card advantage, and this deck already does a great job of hitting all its land drops. Don't really want a Maze of Ith; I'd rather just burn the creatures or hide behind Glacial Chasm.
No, the biggest card I am excited for is Star of Extinction. I can't wait to smash someone with Repercussion or Stuffy Doll or whatever. It probably replaces Inferno, I guess, but that makes me sad because Inferno was the card that really inspired the deck.
Also worth noting is Repeating Barrage, the new Hammer of Bogardan variant. I am actually looking at this really closely, since looping Hammer usually happens in the very late game, and if you have at least 13 mana, this new card outperforms Hammer, since you can recur and/or cast it multiple times in the same turn. I will have to pay attention to whether or not Squee is available to attack in those scenarios.
[quote from="rogerandover »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/212820-double-this-double-that-squee-goblin-nabob?comment=102"]I will definitely be trying out Primal Amulet. Pyromancer's Goggles and Ruby Medallion are both great here, so I could see this coming in replacing (or in addition to?) Helm of Awakening.
I am not certain on Vance's Blasting Cannons. The land side is phenomenal, basically Valakut #2, but I do not play Outpost Siege since it is just a bit slow and messes with my sequencing. The fact that you cannot play lands off of VBC probably means it is a pass for me, but I can definitely understand why it could be included.
Thaumatic Compass is an easy pass for my build, I think. Squee and Wheel effects generate the raw card advantage, and this deck already does a great job of hitting all its land drops. Don't really want a Maze of Ith; I'd rather just burn the creatures or hide behind Glacial Chasm.
No, the biggest card I am excited for is Star of Extinction. I can't wait to smash someone with Repercussion or Stuffy Doll or whatever. It probably replaces Inferno, I guess, but that makes me sad because Inferno was the card that really inspired the deck.
Also worth noting is Repeating Barrage, the new Hammer of Bogardan variant. I am actually looking at this really closely, since looping Hammer usually happens in the very late game, and if you have at least 13 mana, this new card outperforms Hammer, since you can recur and/or cast it multiple times in the same turn. I will have to pay attention to whether or not Squee is available to attack in those scenarios.
I ended up cutting Hammer of Bogardan a while back. I rarely wanted to spend 3 mana to shot something, and even more rarely wanted to pay 5 to get it back in hand. I rather have a sweeper, so not sure, why I overlooked Star of Extinction. I should definitely play that.
You are properly right about the DFC's, I just really want that Spitfire Bastion, so if jumping through some hoops with an Outpost Siege is what it takes, then I'll gladly try it.
I'm a bit more on the fence with Thaumatic Compass, but missing landdrops is something that happens to me (I think you run a couple more lands then me), which at times can be really painful. In my experience a single Maze of Ith is a great rattlesnake, pointing focus elsewhere when. Primal Amulet is a shoe in
Recently, I've been playtesting on cockatrice with the changes, and boy do this deck still surprise me. And others too I guess I can't help myself to mention the most memorable game: a 3-player pod with Ruric Thar, the Unbowed and Obzedat, Ghost Coucil. The latter gets out Tree of Perdition on turn 2 after a turn 1 Sol Ring. And ofc I get targeted before his turn 4. I'm like, okay I'm losing, but that is actually a pretty funny card. Ozbedat then puts down The Tabernacle at Pendrell Vale and commander comes out by turn 5. I'm not doing much, but I do have Terrain Generator and Armillary Sphere so I'm ramping a bit. Turn 6, put out Akroma, Angel of Fury morphed. Obzedats turn, he attacks me so I'm down to 8. Ruric hasn't been doing much, played his commader, which got removed by Obzedat, but then plays Scavening Ooze and removes Squee from my from my graveyard. My cheap chumpblocker now costs 5. Then he's plays Stranglehold and passes. I'm at 7 mana, need one to pay for Akroma, and wanted to cast Godo, Bandit Warlord to fetch Batterskull. Now I only have Stuffy Doll, which do give some kind of protection. I play it and pass. Obzedat comes into play, target Ruric, then plays Return to Dust, which removes my doll and Stranglehold, and the removes the Ooze with Vindicate. Ruric plays his commander, which doesn't worry me, because now I can play Godo, which I do. Next turn I move Batterskull onto Godo, attacks Obzedat gaining me 14 life, while he goes down to 15. Obzedat then plays All is Dust, leaving me Batterskull and Akroma which is still morphed. At my turn, I play Gaunlet of Might and attach Batterskull to Akroma, attacks Obzedat again, brinning him down to 5 and pass. Obzedat most be very salty at me, because he targets me with Identity Crisis and then scoops. Next turn I morph Akroma and Ruric also scoops.
I know this doesn't show any of the new cards, but in other games Primal Amulet have been great. A bit costly, but worth it. I've gotten Spitfire Bastion a couple of times, and that land is phenomable! It's other side is a bit bad, admittingly, but as of now, getting that land is worth it imo.
Recently, I've been playtesting on cockatrice with the changes, and boy do this deck still surprise me. And others too I guess I can't help myself to mention the most memorable game: a 3-player pod with Ruric Thar, the Unbowed and Obzedat, Ghost Coucil. The latter gets out Tree of Perdition on turn 2 after a turn 1 Sol Ring. And ofc I get targeted before his turn 4. I'm like, okay I'm losing, but that is actually a pretty funny card. Ozbedat then puts down The Tabernacle at Pendrell Vale and commander comes out by turn 5. I'm not doing much, but I do have Terrain Generator and Armillary Sphere so I'm ramping a bit. Turn 6, put out Akroma, Angel of Fury morphed. Obzedats turn, he attacks me so I'm down to 8. Ruric hasn't been doing much, played his commader, which got removed by Obzedat, but then plays Scavening Ooze and removes Squee from my from my graveyard. My cheap chumpblocker now costs 5. Then he's plays Stranglehold and passes. I'm at 7 mana, need one to pay for Akroma, and wanted to cast Godo, Bandit Warlord to fetch Batterskull. Now I only have Stuffy Doll, which do give some kind of protection. I play it and pass. Obzedat comes into play, target Ruric, then plays Return to Dust, which removes my doll and Stranglehold, and the removes the Ooze with Vindicate. Ruric plays his commander, which doesn't worry me, because now I can play Godo, which I do. Next turn I move Batterskull onto Godo, attacks Obzedat gaining me 14 life, while he goes down to 15. Obzedat then plays All is Dust, leaving me Batterskull and Akroma which is still morphed. At my turn, I play Gaunlet of Might and attach Batterskull to Akroma, attacks Obzedat again, brinning him down to 5 and pass. Obzedat most be very salty at me, because he targets me with Identity Crisis and then scoops. Next turn I morph Akroma and Ruric also scoops.
I know this doesn't show any of the new cards, but in other games Primal Amulet have been great. A bit costly, but worth it. I've gotten Spitfire Bastion a couple of times, and that land is phenomable! It's other side is a bit bad, admittingly, but as of now, getting that land is worth it imo.
What a battle of attrition! It sounds like the entire world was against you, lol. Congratulations!
I'll let you know about the blasting cannons as I test it. Angrath's Marauders sure has a good effect, but I don't think it's worth playing. 7cmc is really steep, especially tacked on a fragile body. Well, I guess you have to pay big dough to get such a good effect. If it had flash, I definitely play it
Draft my Mono-Blue Cube!
lichess.org | chess.com
So Drownyard Temple is making it into your Squee build? It's a sweet land for sure, but I don't think I'll be adding it to Squee but difinitely to some of my other decks.
Draft my Mono-Blue Cube!
lichess.org | chess.com
Oblivion Stone --> All Is Dust
O-stone is great, of course, but it is awkward that it blows up my mana doublers and cannot be recurred in my build. All Is Dust avoids both problems and gives me another way to deal with the Theros gods. O-Stone does have that rattlesnake factor, though.
Mouth of Ronom --> Drownyard Temple
The deck is mana hungry and crammed with discard effects. A card that ramps and synergizes with discard effects, while only taking up a land slot, is pretty much ideal. On the other hand, Mouth of Ronom was never that exciting. Skred does enough damage that occasionally hitting for one more rarely matters, and I've never actually revealed the Mouth off of Scrying Sheets.
Mountain --> Mage-Ring Network
Sticking with the theme of lands that ramp, storage lands are underrated in this format IMO. This will likely be amazing at facilitating my “one big turn”. Not sure if cutting into the Mountain count is right, but I am still playing more basics than most mono-color decks.
-----
In other news, Increasing Vengeance continues to impress. This weekend, it pushed a critical removal spell through enemy countermagic, then later flashed back for the win by copying a large Firestorm.
Draft my Mono-Blue Cube!
lichess.org | chess.com
---
As for new spoilers, we got a new land, that might be worth trying: Geier Reach Sanitarium. It's should give us more value then opponents with Squee as the commander. Thoughts?
Hey, that's awesome! I am glad to hear you are excited to try Squee, and I hope you find the deck to your liking! I have tried several commanders at the helm of this deck (Jaya Ballard, Task Mage; Wort the Raidmother; even Akki Lavarunner). All of these alternatives look better on paper, but none of them seem to actually play as well as Squee, who provides much-needed defense while the deck builds up critical mass.
Firestorm -- Sort of middle-of-the-road, honestly. Once the deck gets a foundation of mana, it starts chaining Wheel effects on your big turns, which is ideal for Firestorm. On the flip side, Firestorm sucks in your opening hand, but even then this deck has so much looting that the worst case scenario is mitigated. That holds true for most situational spells you decide to run here, actually. (EDIT: On the topic of Firestorm, Nahiri's Wrath?)
Tibalt, the Fiend-Blooded -- He's fine. He is about on par with Goblin Lore, offering more long-term card advantage where Lore is more explosive. I prefer the 'Lore.
Molten Psyche -- I consider Molten Psyche to be a finisher that cycles, sort of. This deck can usually achieve metalcraft on its big turn, but not before that with any consistency. I wouldn't expect to get damage out of Psyche when casting it mid-game "for value".
Fork/Reverberate -- Both are fine, and I think this deck could gladly play either. I opted for just Increasing Vengeance, since it is the most proactive. I think rogerandover plays these in his build, which is more utility-oriented. How have they been for you, roger?
Hammer of Bogardan -- You are right that it has aged somewhat. I could see cutting this for a different piece of removal. What do you think about the new Collective Defiance? Or maybe even Chandra, Flamecaller.
Impact Resonance -- Not good. I tried it out for about 6 months, even knowing that it was subpar, and it still disappointed more often than it could be meaningful. Arcbond, this is not.
Yes, I will definitely be including this. I might even cut Scrying Sheets for it. Is Sheets still good enough?
Draft my Mono-Blue Cube!
lichess.org | chess.com
I havn't got a Mizzix's Mastery, but Past in Flames is an all star. It's practical a copy of every spell in your GY, twice. I would kinda list it as a wincon. (So I want a Mizzix too!)
If you have a high artifact count, Scrap Mastery have been insane for me. My doublers get targeted alot, so it's nice to get them back. I also play Claws of Gix, mostly to get Squee in the yard, but it's also a nice way to protect your stuff from exile or theft.
---
And now full spoiler is up! I see another recursion spell, which I think i'm going to put into my deck: Shreds of Sanity.
I think the new escalate mecanic is nice, but I still don't think Collective Defiance is something for me.
Draft my Mono-Blue Cube!
lichess.org | chess.com
They sure give R some drawpower.
I think it may be time to cut Goblin Lore, as much as I hate to say it.
Draft my Mono-Blue Cube!
lichess.org | chess.com
- Scrying Sheets
- Control of the Court
- Wheel of Fate
+ Geier Reach Sanitarium
+ Cathartic Reunion
+ Shreds of Sanity
Geier Reach Sanitarium has been great. It is probably one of the best nonbasics in here, just behind Valakut, the Molten Pinnacle and Thawing Glaciers. Grade-A include, that one.
While Cathartic Reuinion makes waves in Modern, here is just another (solid) value spell. I still have Goblin Lore in here, but I cut the funtional reprint Control of the Court. It is probably only a matter of time before something similar finally makes me cut the 'Lore.
Shreds of Sanity is okay. I have not had many opportunities to cast it yet, so I'll keep testing.
Draft my Mono-Blue Cube!
lichess.org | chess.com
I've added those cards aswell, but havn't had to cut a Lore I kinda have the same feeling about Shreds of Sanity. Sometimes it can be hard even to cast it, if you havn't got both types in the yard. Cathartic Reuinion is pretty great, and since I play Alhammarret's Archive it only gets better. The Archive being a reason to keep the Lores aswell. But let's see what Aether Revolt will bring us!
I've updated the list a bit since last, you can check the list here:
1 Squee, Goblin Nabob
1 Godo, Bandit Warlord
1 Stuffy Doll
1 Mogg Maniac
1 Solemn Simulacrum
1 Burnished Hart
1 Akroma, Angel of Fury
1 Prophetic Flamespeaker
Artifacts
1 Alhammarret's Archive
1 Anvil of Bogardan
1 Armillary Sphere
1 Batterskull
1 Caged Sun
1 Claws of Gix
1 Crucible of Worlds
1 Expedition Map
1 Extraplanar Lens
1 Gauntlet of Might
1 Gauntlet of Power
1 Loxodon Warhammer
1 Pyromancer's Goggles
1 Ruby Medallion
1 Skullclamp
1 Sol Ring
1 Trading Post
1 Wayfarer's Bauble
1 Dictate of the Twin Gods
1 Furnace of Rath
1 Mana Flare
1 Repercussion
Instants
1 Chaos Warp
1 Comet Storm
1 Commune With Lava
1 Fork
1 Increasing Vengeance
1 Inferno
1 Price of Progress
1 Reiterate
1 Skred
1 Starstorm
Scorery
1 All is Dust
1 Blasphemous Act
1 Cathartic Reunion
1 Control of the Court
1 Faithless Looting
1 Gamble
1 Goblin Lore
1 Hammer of Bogardan
1 Last Chance
1 Mana Geyser
1 Mizzix's Mastery
1 Molten Disaster
1 Molten Psyche
1 Past in Flames
1 Recoup
1 Reforge the Soul
1 Scrap Mastery
1 Shattering Spree
1 Shreds of Sanity
1 Tormenting Voice
1 Vandalblast
1 Wheel of Fortune
1 Wild Guess
1 Koth of the Hammer
Lands
1 Boseiju, Who Shelters All
1 Buried Ruin
1 Drownyard Temple
1 Forgotten Cave
1 Geier Reach Sanitarium
1 Glacial Chasm
1 Inventor's Fair
1 Myriad Landscape
1 Scrying Sheets
1 Smoldering Crater
23 Snow-Covered Mountain
1 Terrain Generator
1 Thawing Glaciers
1 Valakut, the Molten Pinnacle
Overall no big changes, but I gone a bit back to the more spell-slinger focused build. Inventor's Fair have been a welcomed artifact tutor though. Usual target is Crucible of Worlds.
I played two games with Squee today, and managed to win the second, though I should have won them both. In the first game, a 3-player pod, I wasn't doing much (which isn't rare), but the game got pretty locked by an artifact stax deck, but the other player a group-huggy 4-color deck with big fatties got us both down to almost nothing, and my last turn I cast Gamble with Pyromancer's Goggles fecthing Glacial Chasm and Crucible of Worlds, just to realize I already played a land that turn... What a misplay!
Second game was a 4-pod, against 3 creature-oriented decks with nothing U. I started off pretty good with a Sol Ring and Skullclamp, so from the second turn, I was drawing two extra cards. The board quickly developed, and after a while Ruric Thar, the Unbowed, one of the others commander, hit the field. I played Chasm, and wiped all creatures, and while they build up their boardstate, I steadily dropped lands and got both Gaunlets in play. Inventor's Fair tutored for Crucible, so I could play Chasm again without taking too much damage from it. The game stalled for a while, which a Torpor Orb helped a lot with. When the owner of the orb got hated out, a Aura Shards were able to target my stuff, hitting my Crucible, clamp and a Loxodon Warhammer. So my turn, I'm down to 7 life, due to paying 6 from Chasm, and I figure I have to go for it. I had so much lands, two doublers, played a Mana Flare, so I didn't really care for mana. I play my Gamble, which I had held onto from the beginning, getting Past in Flames, which I have to discard, but I didn't even get to use it, since I then play Reforge the Soul into Repercussion and Blasphemous Act dealing way past lethal to the creature-decks.
Afterwards I traded for a Mizzix's Mastery, which I look forward to try!
How has Mizzix' Mastery been working out for you?
Draft my Mono-Blue Cube!
lichess.org | chess.com
I did only trade for Mizzix' Mastery after we played, so havn't got the try it yet. I only playtested it a couple of times on cockatrice, where I did win one game off of it. Something like a couple of draw-7's filling up my grave, then being able to play almost anything. Overloaded the exile-clause is a bit rough though...
Other than that, Squee is still chugging along. It nicely straddles the line between casual jank and competitive threat. If I could only have one M:tG deck, it would be this one.
Draft my Mono-Blue Cube!
lichess.org | chess.com
The namesake card, Hour of Devastation, is exactly what we want to be doing, but it does not answer either of the biggest indestructible threats in the format: Avacyn, Angel of Hope and Ulamog the Infinite Gyre.
Mirage Mirror is kind of tech I suppose. It could serve as a mana doubler if you can copy someone else's (there is really no need to have multiples in play on our side).
Scavenger Grounds is fantastic, but I will not include it here for the same reason I cut Relic of Progenitus a long time ago -- I probably value my graveyard more than anyone else at the table.
All in all, no changes for this set.
Draft my Mono-Blue Cube!
lichess.org | chess.com
I'm also quiet hyped about Mirage Mirror for my mono-brown deck. It's going to be nice having an enchanment for once!
In other news, I've added Glacial Crevasses becuase I got targeted too much in the games I've played lately. Hope this will get people to look elsewhere, so I don't actually have to sac any lands.
Also traded for a Seismic Assault so I'm going to try it out and see how it preforms.
Primal Amulet/Primal Wellspring - I'm actually not sure if this will pull it's weight, but it looks cool. Copying some burn spells is never a bad thing
Thaumatic Compass/Spires of Orazca - A Journey's Kite (which i don't run in the first place), but the Maze of Ith that also taps for mana seems like a welcomed land for my deck. I tend to get a lot of focus, since I don't run that many creatures. And searching for lands, which can either be played or sac'ed to Seismic Assault seems decent.
Vance's Blasting Cannons/Spitfire Bastion - An Outpost Siege (since I would only use only use the khans), but with added benefit to maybe get a Lightning Bolt on a land. Getting there might take some effort, but I think it will be worth it.
I am not certain on Vance's Blasting Cannons. The land side is phenomenal, basically Valakut #2, but I do not play Outpost Siege since it is just a bit slow and messes with my sequencing. The fact that you cannot play lands off of VBC probably means it is a pass for me, but I can definitely understand why it could be included.
Thaumatic Compass is an easy pass for my build, I think. Squee and Wheel effects generate the raw card advantage, and this deck already does a great job of hitting all its land drops. Don't really want a Maze of Ith; I'd rather just burn the creatures or hide behind Glacial Chasm.
No, the biggest card I am excited for is Star of Extinction. I can't wait to smash someone with Repercussion or Stuffy Doll or whatever. It probably replaces Inferno, I guess, but that makes me sad because Inferno was the card that really inspired the deck.
Also worth noting is Repeating Barrage, the new Hammer of Bogardan variant. I am actually looking at this really closely, since looping Hammer usually happens in the very late game, and if you have at least 13 mana, this new card outperforms Hammer, since you can recur and/or cast it multiple times in the same turn. I will have to pay attention to whether or not Squee is available to attack in those scenarios.
Draft my Mono-Blue Cube!
lichess.org | chess.com
I ended up cutting Hammer of Bogardan a while back. I rarely wanted to spend 3 mana to shot something, and even more rarely wanted to pay 5 to get it back in hand. I rather have a sweeper, so not sure, why I overlooked Star of Extinction. I should definitely play that.
You are properly right about the DFC's, I just really want that Spitfire Bastion, so if jumping through some hoops with an Outpost Siege is what it takes, then I'll gladly try it.
I'm a bit more on the fence with Thaumatic Compass, but missing landdrops is something that happens to me (I think you run a couple more lands then me), which at times can be really painful. In my experience a single Maze of Ith is a great rattlesnake, pointing focus elsewhere when.
Primal Amulet is a shoe in
I know this doesn't show any of the new cards, but in other games Primal Amulet have been great. A bit costly, but worth it. I've gotten Spitfire Bastion a couple of times, and that land is phenomable! It's other side is a bit bad, admittingly, but as of now, getting that land is worth it imo.
I'll have to keep an eye on Vance's Blasting Cannons, the flip side is just so strong. But what do you think about Angrath's Marauders? Could it maybe stand in for one of the other creatures, like Coalhauler Swine?
Draft my Mono-Blue Cube!
lichess.org | chess.com
Thanks! It sure felt good to win the voltron way
I'll let you know about the blasting cannons as I test it. Angrath's Marauders sure has a good effect, but I don't think it's worth playing. 7cmc is really steep, especially tacked on a fragile body. Well, I guess you have to pay big dough to get such a good effect. If it had flash, I definitely play it