Hi, this is my first EDH deck I am posting here. Basic idea is land aggro and things supplemented by large amounts of mana. Any comments, critique, additions, or thoughts appreciated. Thanks.
Haha! I love that you were attentive enough to catch Glimmervoid, but not to catch that the subject of the photo is totally not a dude.
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Primal Rage is a bad card, as it does nothing on it's own. Good call on the vitalize, maybe add a Early Harvest as well, as it fits your theme. Maybe try a Verdant Touch as well. Maybe instead of all the untap lands critters, try running citp search for lands critters, wood elves, and such. I think that you are missing 2 of the best land searchers krosan tusker and yavimaya elder. I have to agree with goodworkkids, you have zero removal for opposing permanents, Primus is one of the best, and twister is solid, probably rootgrapple as well. I think every green deck needs a chord of calling, and a Primal Command. I like your deck idea, and barring any ill-timed rout's ( hmm maybe add a eldrazi monument, or a akroma's memorial ), it looks fun.
When you deck tagged it, you broke all the card tags =(
I would drop the hunting wilds, and the primal growth, they are somewhat limited in what they do and you have plenty of ramp already, I would also drop the scope, maybe for a expedition map. To be honest, I would take out any creature that untaps a land, unless it does 3+ at a time, that would give you room for utility creatures like, wickerbough elder, indrik stomphowler, maybe add a baru, fist of krosa, would work decently with land ramping and swarming.
well, if all your lands are animated when you decree, they will keep the counters when they revert back into lands. So when you animate them again, they will still get all the +1/+1 effects. I feel thats it's just as important as the overrun.
How do you fellows feel about Decree of Savagery? So far it seems like it's more of a "win more" and I think something else can fill the slot better. Any thoughts?
Edit: Deck tags added
02 Azusa, Lost But Seeking
03 Brawn
04 Budoka Gardener
05 Baloth Woodcrasher
06 Fertilid
07 Frontier Guide
08 Kamahl, Fist of Krosa
09 Krosan Tusker
10 Llanowar Druid
11 Masked Admirers
12 Molimo, Maro-Sorcerer
13 Oracle of Mul Daya
14 Rampaging Baloths
15 Regal Force
16 Rofellos, Llanowar Emissary
17 Sakura-Tribe Elder
18 Seedborn Muse
19 Seedguide Ash
20 Silverglade Elemental
21 Thelonite Druid
22 Timber Protector
23 Traproot Kami
24 Vigor
25 Vinelasher Kudzu
26 Woodfall Primus
27 Avenger of Zendikar
28 Yavimaya Elder
30 Defense of the Heart
31 Earth Surge
32 Exploration
33 Gaea's Touch
34 Khalni Heart Expedition
35 Mana Reflection
36 Rites of Flourishing
37 Vernal Bloom
SPELLS
38 Collective Unconscious
39 Decree of Savagery
40 Desert Twister
41 Early Harvest
42 Explosive Vegetation
43 Far Wanderings
44 Harrow
45 Howl of the Night Pack
46 Into the North
47 Kodama's Reach
48 Overrun
49 Reach of Branches
50 Reap and Sow
51 Restock
52 Rootgrapple
53 Rude Awakening
54 Skyshroud Claim
55 Sprouting Vines
56 Verdant Touch
57 Vitalize
59 Crucible of Worlds
60 Gauntlet of Power
61 Horn of Greed
62 Mind's Eye
63 Deserted Temple
64 Gaea's Cradle
65 Maze of Ith
66 Mouth of Ronom
67 Reliquary Tower
68 Scrying Sheets
69 Terrain Generator
G Jolrael, Empress of Beasts G
R Slobad, Goblin Tinkerer R
GWBGhave, Guru of Spores GWB
Edit: Sorry for double post.
G Jolrael, Empress of Beasts G
R Slobad, Goblin Tinkerer R
GWBGhave, Guru of Spores GWB
I would probably put in Woodfall Primus and/or Desert Twister. They are some of the best green removal out there.
Another suggestion for card draw is Harmonize or Regal Force or Sensei's Divining Top. Green likes any draw it can get.
And if you can get one, Oran-rief the Vastwood is pretty good.
All in all, this seems like a really good deck.
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Primal Rage > Early Harvest
Doubling Season > Regal Force.
What else would you fellows remove for things like Desert Twister and Woodfall Primus?
G Jolrael, Empress of Beasts G
R Slobad, Goblin Tinkerer R
GWBGhave, Guru of Spores GWB
I would drop the hunting wilds, and the primal growth, they are somewhat limited in what they do and you have plenty of ramp already, I would also drop the scope, maybe for a expedition map. To be honest, I would take out any creature that untaps a land, unless it does 3+ at a time, that would give you room for utility creatures like, wickerbough elder, indrik stomphowler, maybe add a baru, fist of krosa, would work decently with land ramping and swarming.
Switched:
Krosan Restorer > Woodfall Primus
Hunting Wilds > Desert Twister
Edit: Switched some cards around. Tell me what you all think when you have a chance.
I've been thinking about adding in the Primal Command and Chord of Calling. But I'm having issues finding spots. What would you fellows remove?
G Jolrael, Empress of Beasts G
R Slobad, Goblin Tinkerer R
GWBGhave, Guru of Spores GWB