I've been playing Sasaya for a touch over a year now and have had a blast thus far. Sasaya was the first EDH deck that I built, and I'm not going to lie, the relative affordability of the deck teamed up with my utter laziness in making the decision to do so. I'm posting this here in the Multiplayer forum, because I build all of my decks with multiplayer in mind, but the fragmented nature of my play group has caused me to play quite a bit of 1v1 with it as well.
- On the whole, I think a lot of people play entirely too few lands in their Sasaya builds. I actually think I'm tempting fate here with only 62. You need to be able to reliably flip Sasaya as quickly as possible, because you don't have too many ways to defend yourself the turns before you're swimming in mana.
- You can build all sorts of degenerate combos into this deck if you'd like. I've tried to keep them to a minimum, though I do include the infamous Kamahl, Fist of Krosa-Masticore tandem that can allow you to blow up everyone's lands. On the whole though, I prefer bludgeoning people to death with giant indestructible monsters or armies of tokens.
-Helix Pinnacle will either be viewed as being hilarious or incredibly lame by those who lose to it. There is no middle ground on this.
I'm definitely open to feedback, with the understanding that I don't want to make the deck particularly cutthroat.
Why don't you play Earthcraft? It seems perfect for the whole "basic lands tap for insane amounts" theme you have going on. With some huge token producers, you could go crazy!
I saw someone play this online, he floundered around doing nothing the entire game and then won with hurricane for my life total with Glacial Chasm on the board.
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Here we go:
1 Sasaya, Orochi Ascendant
--Non-Basic Lands--
1 Blasted Landscape
1 Eye of Ugin
1 Ghost Town
1 Maze of Ith
1 Mystifying Maze
1 Mikokoro, Center of the Sea
1 Reliquary Tower
1 Scrying Sheets
1 Slippery Karst
1 Strip Mine
1 Terrain Generator
1 Tranquil Thicket
--Basic Land--
52 Snow-Covered Forest
--Artifacts--
1 Armillary Sphere
1 Expedition Map
1 Horizon Spellbomb
1 Journeyer's Kite
1 Scroll of Origins
1 Scroll Rack
1 Sensei's Divining Top
1 Blightsteel Colossus
1 Masticore
--Creatures--
1 Acidic Slime
1 Eternal Witness
1 Kamahl, Fist of Krosa
1 Kozilek, Butcher of Truth
1 Krosan Tusker
1 Magus of the Library
1 Ulamog, the Infinite Gyre
1 Wolfbriar Elemental
1 Yavimaya Elder
1 Worldspine Wurm
--Enchantments--
1 Abundance
1 Helix Pinnacle
1 Rowen
1 Sylvan Library
1 Beast Within
1 Chord of Calling
1 Worldly Tutor
--Sorceries--
1 Desert Twister
1 Harmonize
1 Gaea's Bounty
1 Journey of Discovery
1 Life from the Loam
1 Seek the Horizon
1 Sylvan Scrying
1 Tooth and Nail
1 Wurmcalling
A few words about the deck:
- On the whole, I think a lot of people play entirely too few lands in their Sasaya builds. I actually think I'm tempting fate here with only 62. You need to be able to reliably flip Sasaya as quickly as possible, because you don't have too many ways to defend yourself the turns before you're swimming in mana.
- You can build all sorts of degenerate combos into this deck if you'd like. I've tried to keep them to a minimum, though I do include the infamous Kamahl, Fist of Krosa-Masticore tandem that can allow you to blow up everyone's lands. On the whole though, I prefer bludgeoning people to death with giant indestructible monsters or armies of tokens.
-Helix Pinnacle will either be viewed as being hilarious or incredibly lame by those who lose to it. There is no middle ground on this.
I'm definitely open to feedback, with the understanding that I don't want to make the deck particularly cutthroat.
--EDH--
GSasaya, Orochi AscendantG
BGThelon of HavenwoodBG
WUBRGChild of AlaraWUBRG
--Pauper EDH--
UBPsychatogUB
--MTGO EDH--
BRGSek'Kuar, DeathkeeperBRG
EDH
WBRKaalia of the VastRBW
BChainer, Dementia MasterB
Legacy
0Manaless Dredge0
RGoblinsR
Standard
RBWThe AristocratsWBR