The strange sister deck to my new Hazezon one is "good" Sygg. I used to play Merfolk Fish in Legacy, but as I was un-proxying my deck, prices shot up, so I got out of that racket. Still, I like merfolk. They aren't the best tribe, but they are the tribe my buddies associate with me, so I present my random merfolk deck.
The deck is merfolk tribal: get evasion and attack. Not much to that. The problem with these guys, always, is that they aren't super tough, even with a few lords out...I could add tons of clones to create more lords, I guess.
Does anyone run merfolk tribal (non-Voltron) aggro? Any suggestions for this deck? Sygg will be the focal point, so I might need more protection for him...besides his own.
CREATURES (24)
2 Augur of Bolas
2 Lord of Atlantis
2 Rootwater Thief
2 Stonybrook Banneret
2 Coralhelm Commander
2 Master of the Pearl Trident
3 Wake Thrasher
3 Merrow Reejerey
3 Merfolk Sovereign
3 Adaptive Automaton
3 Thada Adel, Acquisitor
3 Merfolk Thaumaturgist
3 Stonybrook Schoolmaster
3 Grand Architect
3 True-Name Nemesis
3 Scroll Thief
4 Seahunter
4 Fallowsage
4 Tidal Courier
4 Merrow Harbinger
4 Phyrexian Metamorph
6 Brass Herald
6 Wanderwine Prophets
8 Stormtide Leviathan
ENCHANTMENTS (7)
1 Land Tax
1 Training Grounds
1 Mystic Remora
2 Merrow Commerce
3 Detention Sphere
3 Rhystic Study
4 Marshal's Anthem
2 Curse of the Swine
4 Summon the School
4 Rite of Replication
4 Supreme Verdict
4 Pull from the Deep
5 Rout
6 Austere Command
INSTANTS (6)
1 Dizzy Spell
1 Mystical Tutor
1 Enlightened Tutor
2 Cyclonic Rift
3 Render Silent
5 Evacuation
ARTIFACTS (7)
1 Codex Shredder
1 Relic of Progenitus
2 Swiftfoot Boots
2 Scroll Rack
3 Quietus Spike
3 Sword of Feast and Famine
4 Bident of Thassa
MANA FIXING (8)
1 Sol Ring
1 Expedition Map
1 Wayfarer's Bauble
2 Mind Stone
2 Azorius Signet
2 Talisman of Progress
3 Chromatic Lantern
5 Gilded Lotus
0 Mystic Gate
0 Nimbus Maze
0 Adarkar Wastes
0 Glacial Fortress
0 Command Tower
0 Skycloud Expanse
0 Hallowed Fountain
0 Mutavault
0 Strip Mine
0 Buried Ruin
0 Academy Ruins
0 Cavern of Souls
0 Reliquary Tower
0 Haunted Fengraf
0 Riptide Laboratory
0 Minamo, School at Water's Edge
12 Island
12 Plains
The deck is merfolk tribal: get evasion and attack. Not much to that. The problem with these guys, always, is that they aren't super tough, even with a few lords out...I could add tons of clones to create more lords, I guess.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
The current build reflects a more aggressive strategy based on Sygg and other 'folk connecting.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'