This is my work in progress Knight / Soldier / Kithkin tribal deck. Currently it is lead by Mikaeus, the Lunarch after play testing with Masako the Humorless did not pan out. Obviously the largest weakness is a lack of flying. So far its been quite resistant to board wipes, being able to get back up and running quickly thanks to the low casting costs. Trying to keep it on theme and tribe, any recommendations are always welcome.
46 creatures, some who make tokens, others who buff others of the same type, no defensive measures (despite running mono white), no war of attrition, no ramp. You won't plow several peoples life totals from 40 to 0 in 6 turns with this deck, so there's some serious changes you need to make here.
Land Tax + Scroll Rack is one of the most powerful combos in all of EDH. Get your hands on a rack. (Sexual!)
Elspeth, Knight-Errant, soldier token maker and can make your stuff indestructible? Should be an auto include.
Common Cause helps everyone. You don't want to do that! Honor of the Pure, Crovax, Ascendant Hero, Elesh Norn, Grand Cenobite = super happy pump! You could even run norn as your general if you don't like Mik. If you're trying to keep it tribal, there are other enchantments out there that do the same thing as Honor.
Concerted Effort will give all of your soldiers at the very least flying, and if you have any non-tokens in play it will likely give you first strike, along with all the other good things.
common cause is actually really bad in this format because all of your opponent's creatures need to share a color with your creatures and even then they get the bonus as well. also sensi's divining top is a must have in any edh deck. also in terms of lands you should try and get a mutivault and pendelheaven but check whether you can play the pendelheaven in mono whit because i think that you can, but..... anyway NICE DECK i really like tribal decks!
Def some good notes here such as Kor Haven, Hideaway lands are going to be pretty useless considering the low CMC, so I am avoiding tap lands all together. Winding Canyons might also be good if I was playing something with high CMC or CitP abilities to take advantage. I will be adding my Maze of Ith however that I recently was able to get a hold of. Mistveil is on the fence because its a tap land, and with out much in the way of tutors I can just add a simpler graveyard to library shuffler. My big avoidance of tap lands is they slow things down which the deck can't afford.
Land Tax + Scroll Rack is one of the most powerful combos in all of EDH. Get your hands on a rack. (Sexual!) Elspeth, Knight-Errant, soldier token maker and can make your stuff indestructible? Should be an auto include.
Elspeth is on my short list, so far has been a pain to get a hold of in my trade group and trying to avoid buying online. Scroll Rack looks good, and I made good use of it in other decks, but I don't often find myself with a useless hand, just out of a hand all together.
Common Cause helps everyone. You don't want to do that! Honor of the Pure, Crovax, Ascendant Hero, Elesh Norn, Grand Cenobite = super happy pump! You could even run norn as your general if you don't like Mik. If you're trying to keep it tribal, there are other enchantments out there that do the same thing as Honor.
I might put Crovax in to stay on target with generally humans, however Elesh Norn is just completely off from everything else. Common Cause should be replaced, def Honor of the Pure going in. I didn't realize that Common Cause required all creatures on the field to be of the same color to issue the bonus, only that my own creatures needed to. Bad reading =/ Concerted Efforts is def a better option over both Honor of the Pure and Common Cause.
Austere Command and Ghostly Prison are good, Sun Titan also, Weathered Wayfarer is def going in as well. I took Knight of the White Orchid out because 1 plains isn't worth the spot. If I had bounce or recursion it might be worth it. Endless Horizons is just bad and way to pointless to risk losing lands on. Enchantment and Artifact destruction is too heavy in my group. Skullclamp is already in there, Sol Ring will probably be added.
Crusading Knight - Just a boss. I have finished off many a players thanks to mono black players and their love of Urborg, Tomb of Yawgmoth. Order of the Sacred Torch - White on black counterspell on a stick ... It has been too useful as well. Elder Cathar - 3 mana for a 2/2 that gets on tribal boosts and pumps on death. Northern Paladin and Southern Paladin - Just great for hosing trouble cards, or just keeping mono players at bay. Doomed Traveler, Goldmeadow Stalwart - Added for Eos fetching, easy to cut, but then I have to cut Eos Palace Guard - Good for defense, don't mind putting on fence as well. Sigiled Paladin - Could be on the fence also as Exalted doesn't work out too well here.
Endless Horizons is just bad and way to pointless to risk losing lands on.
Err. Imagine you run 40 lands and you're 30 turns into the game with 20 lands in play. You said it yourself, your deck is not high cmc. You play endless horizons and pull 20 lands out of your deck. You have literally just ensured that every single draw you have left in the game will be relevant. Horizons is great. Even early game it's amazing if you just throw four or five under it. It usually gets blown up for me within two turns, but those turns it doesn't it's super helpful. Or it can be used to thin the deck. Versatility!
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1 Mikaeus, the Lunarch
Creature:
1 Accorder Paladin
1 Adaptive Automaton
1 Ballynock Cohort
1 Ballyrush Banneret
1 Catapult Master
1 Celestial Crusader
1 Cenn's Tactician
1 Champion of the Parish
1 Crusading Knight
1 Darien, King of Kjeldor
1 Daru Warchief
1 Dearly Departed
1 Doomed Traveler
1 Elder Cathar
1 Elite Inquisitor
1 Enlistment Officer
1 Field Marshal
1 Goldmeadow Stalwart
1 Hero of Bladehold
1 Intrepid Hero
1 Kinsbaile Borderguard
1 Kinsbaile Cavalier
1 Knight Exemplar
1 Knight Of Dawn
1 Knight of Meadowgrain
1 Knight of Sursi
1 Knight-Captain of Eos
1 Lightwielder Paladin
1 Mentor of the Meek
1 Mirran Crusader
1 Mirror Entity
1 Northern Paladin
1 Order of the Sacred Torch
1 Palace Guard
1 Paladin en-Vec
1 Pentarch Paladin
1 Ranger of Eos
1 Rhox Pikemaster
1 Riftmarked Knight
1 Sigiled Paladin
1 Silver Knight
1 Southern Paladin
1 Student of Warfare
1 Thraben Sentry
1 Unruly Mob
1 White Knight
1 Hold the Line
1 Raise the Alarm
Sorcery:
1 Conqueror's Pledge
1 Martial Coup
1 Timely Reinforcements
Enchantment:
1 Common Cause
1 Land Tax
1 Militia's Pride
1 Mobilization
1 Shared Triumph
1 True Conviction
Artifact:
1 AEther Vial
1 Cryptic Gateway
1 Door of Destinies
1 Skullclamp
Land:
35 Plains
1 Daru Encampment
1 Emeria, the Sky Ruin
1 Forbidding Watchtower
Changes:
+Dearly Departed
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
Lands: Kor Haven, Windbrisk Heights, Vesuva, Winding Canyons, Thawing Glaciers, Strip Mine, Mistveil Plains (still counts as a plains), mystifying maze. A plethora of fantastic utility lands that will still allow you to have more than enough plains to get Emeria online. I'd recommend Thawing Glaciers too, as it will ensure you get a land at least every turn. Slow, but typically stays in your hand all game.
Land Tax + Scroll Rack is one of the most powerful combos in all of EDH. Get your hands on a rack. (Sexual!)
Elspeth, Knight-Errant, soldier token maker and can make your stuff indestructible? Should be an auto include.
Common Cause helps everyone. You don't want to do that! Honor of the Pure, Crovax, Ascendant Hero, Elesh Norn, Grand Cenobite = super happy pump! You could even run norn as your general if you don't like Mik. If you're trying to keep it tribal, there are other enchantments out there that do the same thing as Honor.
Concerted Effort will give all of your soldiers at the very least flying, and if you have any non-tokens in play it will likely give you first strike, along with all the other good things.
Ghostly Prison says leave me alone!
Sun Titan wants to be in here
So does Weathered Wayfarer
You're not running one of the best knights? Knight of the White Orchid.
Endless Horizons
Austere Command is too versatile not to be in here. Not to mention you could blow up everything below your little soldier / token CMC? Way too good.
Return to Dust, Skullclamp, Sol Ring, Sensei's Divining Top, Mind's Eye, and maybe even Caged Sun should all make their way in here.
Creatures that are just bad :
Ballynock Cohort, Cenn's Tactician, Crusading Knight, Doomed Traveler, Elder Cathar, Goldmeadow Stalwart, Palace Guard, Order of the Sacred Torch, Northern Paladin, Knight of Sursi, Knight of Dawn, Unruly Mob, Thraben Sentry, Southern Paladin, Silver Knight, Sigiled Paladin, Paladin en-Vec
Should probably all go away
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Def some good notes here such as Kor Haven, Hideaway lands are going to be pretty useless considering the low CMC, so I am avoiding tap lands all together. Winding Canyons might also be good if I was playing something with high CMC or CitP abilities to take advantage. I will be adding my Maze of Ith however that I recently was able to get a hold of. Mistveil is on the fence because its a tap land, and with out much in the way of tutors I can just add a simpler graveyard to library shuffler. My big avoidance of tap lands is they slow things down which the deck can't afford.
Elspeth is on my short list, so far has been a pain to get a hold of in my trade group and trying to avoid buying online. Scroll Rack looks good, and I made good use of it in other decks, but I don't often find myself with a useless hand, just out of a hand all together.
I might put Crovax in to stay on target with generally humans, however Elesh Norn is just completely off from everything else. Common Cause should be replaced, def Honor of the Pure going in. I didn't realize that Common Cause required all creatures on the field to be of the same color to issue the bonus, only that my own creatures needed to. Bad reading =/ Concerted Efforts is def a better option over both Honor of the Pure and Common Cause.
Austere Command and Ghostly Prison are good, Sun Titan also, Weathered Wayfarer is def going in as well. I took Knight of the White Orchid out because 1 plains isn't worth the spot. If I had bounce or recursion it might be worth it. Endless Horizons is just bad and way to pointless to risk losing lands on. Enchantment and Artifact destruction is too heavy in my group. Skullclamp is already in there, Sol Ring will probably be added.
Crusading Knight - Just a boss. I have finished off many a players thanks to mono black players and their love of Urborg, Tomb of Yawgmoth.
Order of the Sacred Torch - White on black counterspell on a stick ... It has been too useful as well.
Elder Cathar - 3 mana for a 2/2 that gets on tribal boosts and pumps on death.
Northern Paladin and Southern Paladin - Just great for hosing trouble cards, or just keeping mono players at bay.
Doomed Traveler, Goldmeadow Stalwart - Added for Eos fetching, easy to cut, but then I have to cut Eos
Palace Guard - Good for defense, don't mind putting on fence as well.
Sigiled Paladin - Could be on the fence also as Exalted doesn't work out too well here.
Thanks for the advice.
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
Err. Imagine you run 40 lands and you're 30 turns into the game with 20 lands in play. You said it yourself, your deck is not high cmc. You play endless horizons and pull 20 lands out of your deck. You have literally just ensured that every single draw you have left in the game will be relevant. Horizons is great. Even early game it's amazing if you just throw four or five under it. It usually gets blown up for me within two turns, but those turns it doesn't it's super helpful. Or it can be used to thin the deck. Versatility!