This is my work in progress Knight / Soldier / Kithkin tribal deck. Currently it is lead by Mikaeus, the Lunarch after play testing with Masako the Humorless did not pan out. Obviously the largest weakness is a lack of flying. So far its been quite resistant to board wipes, being able to get back up and running quickly thanks to the low casting costs. Trying to keep it on theme and tribe, any recommendations are always welcome.
46 creatures, some who make tokens, others who buff others of the same type, no defensive measures (despite running mono white), no war of attrition, no ramp. You won't plow several peoples life totals from 40 to 0 in 6 turns with this deck, so there's some serious changes you need to make here.
common cause is actually really bad in this format because all of your opponent's creatures need to share a color with your creatures and even then they get the bonus as well. also sensi's divining top is a must have in any edh deck. also in terms of lands you should try and get a mutivault and pendelheaven but check whether you can play the pendelheaven in mono whit because i think that you can, but..... anyway NICE DECK i really like tribal decks!
Def some good notes here such as Kor Haven, Hideaway lands are going to be pretty useless considering the low CMC, so I am avoiding tap lands all together. Winding Canyons might also be good if I was playing something with high CMC or CitP abilities to take advantage. I will be adding my Maze of Ith however that I recently was able to get a hold of. Mistveil is on the fence because its a tap land, and with out much in the way of tutors I can just add a simpler graveyard to library shuffler. My big avoidance of tap lands is they slow things down which the deck can't afford.
Land Tax + Scroll Rack is one of the most powerful combos in all of EDH. Get your hands on a rack. (Sexual!) Elspeth, Knight-Errant, soldier token maker and can make your stuff indestructible? Should be an auto include.
Elspeth is on my short list, so far has been a pain to get a hold of in my trade group and trying to avoid buying online. Scroll Rack looks good, and I made good use of it in other decks, but I don't often find myself with a useless hand, just out of a hand all together.
I might put Crovax in to stay on target with generally humans, however Elesh Norn is just completely off from everything else. Common Cause should be replaced, def Honor of the Pure going in. I didn't realize that Common Cause required all creatures on the field to be of the same color to issue the bonus, only that my own creatures needed to. Bad reading =/ Concerted Efforts is def a better option over both Honor of the Pure and Common Cause.
Austere Command and Ghostly Prison are good, Sun Titan also, Weathered Wayfarer is def going in as well. I took Knight of the White Orchid out because 1 plains isn't worth the spot. If I had bounce or recursion it might be worth it. Endless Horizons is just bad and way to pointless to risk losing lands on. Enchantment and Artifact destruction is too heavy in my group. Skullclamp is already in there, Sol Ring will probably be added.
Endless Horizons is just bad and way to pointless to risk losing lands on.
Err. Imagine you run 40 lands and you're 30 turns into the game with 20 lands in play. You said it yourself, your deck is not high cmc. You play endless horizons and pull 20 lands out of your deck. You have literally just ensured that every single draw you have left in the game will be relevant. Horizons is great. Even early game it's amazing if you just throw four or five under it. It usually gets blown up for me within two turns, but those turns it doesn't it's super helpful. Or it can be used to thin the deck. Versatility!