Working on this deck, tryin to make it a mid-range punisher style deck but I hit a wall I feel I'm missing something but don't know what.
Here's the list tell me what you think all comments are welcome.
If I misspelled any cards lmk, so I can fix them.
"Punisher" usually refers to cards that cause damage or other negative effect when your opponents do something. Cards like Painful Quandary, Spiteful Visions, and Manabarbs. The Kaalia deck in my sig is mostly "punisher".
You might take a second hard look at Cabal Coffers. Very powerful in mono-black, in a 3-color deck it's almost always a dead land. You need 4 of your 7 swamps or Urborg in play to see any profit from it, anything else and it just holds you back. When you finally do manage to get Urborg into play with it, somebody is going to have a Strip Mine or Tec Edge they've been saving for it and you're back to a worthless coffers. Sometimes green multi-color decks can get away with it by tutoring for both at the same time with something like Primeval Titan.
edit... just now read that you posted there, lol.
Vicious Shadows has been a killer for me, and so has the other 3 enchantments I mentioned at the top of the post.
Some enchantment recursion is very welcome as they will get killed a lot. Replenish is great for that, Open the Vaults can do in a pinch.
Academy Rector is fantastic for searching out any enchant and putting it straight into play.
Since Kaalia's abiltiy is less relevant than the traditional "have her lead the way" style with her, Reconnaissance could probably go to make room for something else that would be more consistently relevant.
Sac outlets are great, but we've got better than Carnage Altar. You ideally don't want to have to pay any mana to activate the outlet. Phyrexian Tower and High Market are staples. Blasting Station is also pretty good. The Station even combos with two other great creatures, Reveillark and Karmic Guide (plus Guide is an angel for added synergy).
Here's the list tell me what you think all comments are welcome.
If I misspelled any cards lmk, so I can fix them.
1Black Market
1Conspiracy
1Debtors’ Knell
1Martyr’s Bond
1Phyrexian Arena
1Reconnaissance
1Phyrexian Reclamation
1Warstorm Surge
Sorcery:
1Damnation
1Demonic Tutor
1Diabolic Tutor
1Exsanguinate
1Night’s Whisper
1Plague Wind
1Promise of Power
1Wrath of God
Land:
1Arid Mesa
1Blood Crypt
1Bojuka Bog
1Cabal Coffers
1Command Tower
1Deserted Temple
1Dragonskull Summit
1Fetid Heath
1Graven Cairns
1Godless Shrine
1Miren, the Moaning Well
1Marsh Flats
1Sacred Foundry
1Temple of the False God
1Terramorphic Expanse
1Urborg, Tomb of Yawgmoth
1Vesuva
1Volrath’s Stronghold
7 Plains
8 Mountains
6 Swamps
You might take a second hard look at Cabal Coffers. Very powerful in mono-black, in a 3-color deck it's almost always a dead land. You need 4 of your 7 swamps or Urborg in play to see any profit from it, anything else and it just holds you back. When you finally do manage to get Urborg into play with it, somebody is going to have a Strip Mine or Tec Edge they've been saving for it and you're back to a worthless coffers. Sometimes green multi-color decks can get away with it by tutoring for both at the same time with something like Primeval Titan.
edit... just now read that you posted there, lol.
Vicious Shadows has been a killer for me, and so has the other 3 enchantments I mentioned at the top of the post.
Some enchantment recursion is very welcome as they will get killed a lot. Replenish is great for that, Open the Vaults can do in a pinch.
Academy Rector is fantastic for searching out any enchant and putting it straight into play.
Since Kaalia's abiltiy is less relevant than the traditional "have her lead the way" style with her, Reconnaissance could probably go to make room for something else that would be more consistently relevant.
Sac outlets are great, but we've got better than Carnage Altar. You ideally don't want to have to pay any mana to activate the outlet. Phyrexian Tower and High Market are staples. Blasting Station is also pretty good. The Station even combos with two other great creatures, Reveillark and Karmic Guide (plus Guide is an angel for added synergy).
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
Forgot to mention I'm on a mini budget.
Coffers is gone, what about my creature selection?