Browsing through the decks being posted, I was reading up on Weebo's Cromat Cylces deck, and liked some of the theme interactions. MidoriRyu's comment and decklist inspired me with the enchantment interaction, and I decided that a fairly decent 5-color enchantment deck was begging for the works.
Lots of cycles presented themselves, from circles of protection to the planeswalker series, but the deck just wanted a bit more oomph.
An accidental Gatherer search for 5 color legendary yielded me the most fitting general of all (and slightly illegal). The Genju of the Realm.
If anyone else wants to suggest more on-theme cards, specifically cards that can abuse enchantments etering/leaving play, or cheap enchantments, please advise.
Aha, I knew I was forgetting something in Privileged Position Auto-included!
Enchanted Evening fits the theme, but doesn't excite me much, other than the potential for running that thief that gains control of all enchantments when he dies. Currently it... lets the atogs munch other stuff, and pumps a few creatures. Actually, I guess with the grove it gives shroud to more of my stuff, 2-edged sword there though, as I can't play/move my auras anymore. Also, I don't have a Jace, so I'm bitter about that. =P
I am now a bit concerned about Greater Auramancy as well. As soon as I enchant a creature, I can't put more stuff on it. Hmmm....
If I wanted to make the deck better, I'd probably include wraths before calming verse, and more enchantments that turn into creatures.
Lots of cycles presented themselves, from circles of protection to the planeswalker series, but the deck just wanted a bit more oomph.
An accidental Gatherer search for 5 color legendary yielded me the most fitting general of all (and slightly illegal). The Genju of the Realm.
This deck is in construction, and is little more than a listed theme at the moment. Current Progress: Cutting cards.
1 Genju of the realm
Genju's
1 Genju of the Fields
1 Genju of the Falls
1 Genju of the Cedars
1 Genju of the Spires
1 Genju of the Fens
Magemarks
1 Guardian's Magemark
1 Infiltrator's Magemark
1 Beastmaster's Magemark
1 Fencer's Magemark
1 Necromancer's Magemark
Enchantress'
1 Argothian Enchantress
1 Enchantress's Presence
1 Femeref Enchantress
1 Mesa Enchantress
1 Verduran Enchantress
1 Yavimaya Enchantress
1 Fugitive Druid
1 Kor Spiritdancer
Return on destruction
1 Rancor
1 Angelic Destiny
1 Fallen Ideal
1 Fiery Mantle
1 Fortitude
1 Glistening Oil
1 Infectious Rage
1 Launch
1 Moldervine Cloak
1 Slow Motion
1 Spirit Loop
1 Undying rage
1 Crown of Flames
1 Conviction
1 Disappear
1 Flickering Ward
1 Freyalise's Charm
1 Ghitu Firebreathing
1 Gossamer Chains
1 Mark of Fury
1 Shimmering Wings
Big
1 Eldrazi Conscription
Animate lands
1 Natural Emergence
Save Enchantments
1 Sterling grove
1 Fountain Watch
1 Greater Auramancy
1 Privileged Position - thanks bfellow!
Save lands
1 Trade Routes
1 Crucible of worlds
1 life from the loam
Plays Nice with others
Eat Enchantments
1 Auratog
1 Phantatog
1 Thaumatog
1 Endless wurm
1 Aura Gnarlid - beatstick!
1 Uril, the mistwalker
1 Rabid Wombat
1 Celestial Ancient
1 Gatherer of Graces
1 Simic Guildmage
1 Academy Researchers
1 Auratouched Mage
1 Charnelhoard Wurm
1 Hanna, Ship's Navigator
1 Auramancer
1 Dowsing Shaman
1 Monk Idealist
1 Nomad Mythmaker - *****
1 evershrike
1 Hakim, Loreweaver
1 Umbra Mystic
1 Homura, Human Ascendant
1 Bramble Elemental
1 Rootwater Shaman - *Flash
Find enchantments
1 Lost Auramancers
1 Zur the Enchanter
1 Sovereigns of Lost Alara
If anyone else wants to suggest more on-theme cards, specifically cards that can abuse enchantments etering/leaving play, or cheap enchantments, please advise.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Calming Verse - stop copying my deck!
Enchanted Evening - Jace your an enchantment now!
Sacred Ground - protect yo lands
Martyr's Bond - simliar to grave pact
Enchanted Evening fits the theme, but doesn't excite me much, other than the potential for running that thief that gains control of all enchantments when he dies. Currently it... lets the atogs munch other stuff, and pumps a few creatures. Actually, I guess with the grove it gives shroud to more of my stuff, 2-edged sword there though, as I can't play/move my auras anymore. Also, I don't have a Jace, so I'm bitter about that. =P
I am now a bit concerned about Greater Auramancy as well. As soon as I enchant a creature, I can't put more stuff on it. Hmmm....
If I wanted to make the deck better, I'd probably include wraths before calming verse, and more enchantments that turn into creatures.
I also dislike the verse from a standpoint of tapping me out too. A bit of a bias I picked up from playing a lot of red/blue.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek