So this is my Rith deck, and yes the goal is to make tokens and then turn them sideways.
Like most of my EDH decks, it doesn't specifically have a goal, isn't specifically for single or multi, and wasn't put together with any kind of thought process in mind, other than 'token producers + things that go well with them - anything that would take it over 100 cards'
Any comments, questions or suggestions are greatly appreciated, but I can't speak much on how well the deck runs as I've only been able to test it against my own decks so far.
I don't really like spending much money to play EDH, so I'd prefer to avoid things like Elspeth, knight-Errant that will cost Cdn$30+, or at least would appreciate some lower-cost alternatives, if such is possible!
Like most of my EDH decks, it doesn't specifically have a goal, isn't specifically for single or multi, and wasn't put together with any kind of thought process in mind, other than 'token producers + things that go well with them - anything that would take it over 100 cards'
Any comments, questions or suggestions are greatly appreciated, but I can't speak much on how well the deck runs as I've only been able to test it against my own decks so far.
I don't really like spending much money to play EDH, so I'd prefer to avoid things like Elspeth, knight-Errant that will cost Cdn$30+, or at least would appreciate some lower-cost alternatives, if such is possible!
1 Rith, the Awakener
Creatures 23
1 Tukatongue Thallid
1 Soul Warden
1 Signal Pest
1 Nest Invader
1 Jade Mage
1 Rockslide Elemental
1 Hissing Iguanar
1 Yavimaya Elder
1 Rakka Mar
1 Kosilek's predator
1 Bloodbraid Elf
1 Algae Gharial
1 Wolfbriar Elemental
1 Mold Shambler
1 Sigil Captain
1 knight-Captain of Eos
1 Mitotic Slime
1 Emrakul's Hatcher
1 Balefire Liege
1 Kazuul, Tyrant of the Cliffs
1 Siege Gang Commander
1 Hostility
1 Avenger of Zendikar
Enchantments 9
1 Quest for Renewal
1 Zektar Shrine Expedition
1 Trace of Abundance
1 Militia's Pride
1 Glorious Anthem
1 Mobilization
1 Oblivion Ring
1 Predatory Advantage
Artifacts 5
1 Elixir of Immortality
1 Banshee's Blade
1 Talisman of Unity
1 Hornet Cannon
1 Trigon of Infestation
Spells 26
1 Path to Exile
1 Lightning Bolt
1 Dragon Fodder
1 Rampant Growth
1 Brood Birthing
1 Lightning Helix
1 Fireball
1 Rally the Forces
1 Gift of the Gargantuan
1 Heat Shimmer
1 Flame Javelin
1 Spectral Procession
1 Timely Reinforcements
1 Filigree Fracture
1 Intimidation Bolt
1 Rith's Charm
1 White Sun's Zenith
1 Carrion Call
1 Bestial Menace
1 Overrun
1 Savage Conception
1 Conqueror's Pledge
1 Fiery Fall
1 Skittering Invasion
1 Titanic Ultimatum
Land 36
1 Evolving Wilds
1 Kazandu Refuge
1 Khalni Garden
1 Jungle Shrine
1 Shivan Oasis
1 Naya Panorama
1 Boros Garrison
1 Elfhame Palace
1 Vivid Meadow
1 Quicksand
1 Terramorphic Expanse
1 Terrain Generator
1 Nantuko Monastery
1 Gruul Turf
1 Havenwood Battleground
1 Arctic flats
1 Fungal Reaches
1 Secluded Steppe
1 Sunhome, Fortress of the Legion
1 Oran-Rief, the Vastwood
1 Rupture Spire
4 Plains
4 Mountain
7 Forest
In testing it does pretty well against my other decks. The creatue count seems low, but I haven't had any problems with it so far.
I guess it could use sweepers, but I'm not sure what to pull. Any advice would be more than welcome.
-1 Civic Wayfinder
+1 Sigil Captain
+1 Yavimaya Elder
Any advice would be appreciated, even just 'ur deck sucks' or 'there's 20 million Rith decks at link'