This deck is really fun to play even in multiplayer surprisingly. It is explosive and can recover somewhat easily after a boardwipe with the amount of card draw that is available. Although it seems light on lands, the tempo will usually be enough to outpace most decks as well as druids that search for lands and put them into play.
Suggestions/constructive criticism would be great!
You have a high creature count. I would consider a few enchantments such as:
Call of the Wild all of those druids tap for a ton of mana. This gives you an outlet for that extra mana every turn to generate even more creatures.
Lurking Predators every time an oppoent plays a spell you get to possibly flip another creature into play. This thing is great in creature heavy decks.
Wild Pair every creature can become 2 creatures. Very cool card advantage style tutoring enchantment.
Also, you need a Green Sun's Zenith in there really badly. It is a mono green deck with like no artifact creatures. You can pay one more mana and have any creature. Seems worth it.
Desert Twister -> Beast Within it costs half as much and is an instant. Giving someone a 3/3 in EDH is very very little downside. I would say it is a good improvement.
With all that mana from your druids you should easily be able to cast a Tooth and Nail. 2 creatures into play seems amazing. Go and get yourself that Gilt-Leaf Archdruid and steal up some land.
Also, Eternal Witness seems appropriate to add. For 3 mana you get a creature plus you return anything that you might need back to hand for another use. She is very very funny to Gen Wave into just to return the Gen Wave to hand.
Keep in mind that you can use your commander to tap a druid right after casting them for mana even if your creatures dont have haste. Concordant Crossroads can really end up being bad depending on what is in your meta. I have seen someone use Tooth and Nail to go get 2 eldrazi right after the player before him played this and he just ran over the board with hastey eldrazi... it was bad. Keep this in mind with this card. It can hurt a lot more than it can help sometimes.
Slate of Ancestry this thing can get really nutty when it comes to drawing cards. Your druids allow you to keep droping guys as each druid can tap for mana. Just power through a ton of creatures and draw a ton more using this card. It can get scary.
Nature's Resurgence great for tribal decks like this if your opponents run a bunch of wrath spells. You can be willing to overextend a bit knowing you will just be replacing anything you loose.
Triumph of the Hordes this card is so much more deadly than Overwhelming Stampede. Players die to 10 poison counters and I think it should be very easy for this deck to kill a few players very quickly using this.
I really like Nullmage Advocate in a Druid EDH deck. It gives you on-theme artifact and enchantment hate, plus it's very political. You don't need to return cards to the person whose stuff you're destroying.
Also, Norwood Priestess is a Druid and can help you get some green fatties in play.
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@ISBPathfinder
I'm not really a big fan of Call of the Wild without top deck manipulation like divining top or the other green enchantment that's like a top on upkeep. I do like the 8th edition art a lot better than the old ones though.
I do like Lurking Predators and Wild Pair, but I'd be more inclined to try Lurking Predators over Wild Pair because of its minor ability to filter non-creature cards away.
Some staples you mentioned that I do need to fit in are: Zenith, Witness and TaN; I'll find space for them.
I'd like to keep both Twister in with Beast Within for creature answers, but if something has to go for BW, then it'd be Twister.
In terms of artifacts, I have Cloudstone Curio rather than Ancestral Slate for infinite mana and/or card draw. Since I can't tutor for either, I figured Curio felt more solid.
Resurgence needs some testing; it sounds pretty interesting.
Concordant Crossroads is in there so I can use Llanowar Druid whenever I "go off" to untap Mana Reflectioned/Vernal Bloomed lands and play my deck out and swing ftw. I don't think I'd play it without an advantageous board.
@Darklich528
Thanks!
I'll try it if I can find it for cheap (18 bucks ouch!), but I feel like I'm not playing enough fatties to warrant a slot. I can still try proxying it in for something, but it does bypass the Myojin's divinity counter.
Hi looks like a fun Deck so cards that popped to mind:
Have you thought of Beast Master Acension or the storm green spell,
The Green Storm Spell has awesome synergie eith Cloud Stone
I had beastmaster ascension in one of the earliest drafts and I found it underwhelming. I didn't have many guys to swing to activate it because I was already using them to accelerate out more creatures.
1 Seton, Krosan Protector
Druids
1 Arbor Elf
1 Birchlore Rangers
1 Boreal Druid
1 Chameleon Colossus
1 Citanul Woodreaders
1 Diligent Farmhand
1 Elvish Archdruid
1 Elvish Harbinger
1 Elvish Pioneer
1 Devoted Druid
1 Druid Lyrist
1 Farhaven Elf
1 Fyndhorn Elves
1 Gilt-Leaf Archdruid
1 Heart Warden
1 Heritage Druid
1 Joraga Treespeaker
1 Kamahl, Fist of Krosa
1 Krosan Wayfarer
1 Llanowar Elves
1 Llanowar Druid
1 Mul Daya-Channelers
1 Ondu Giant
1 Seedguide Ash
1 Somberwald Sage
1 Treefolk Harbinger
1 Yavimaya Elder
1 Acidic Slime
1 Craterhoof Behemoth
1 Deadwood Treefolk
1 Fauna Shaman
1 Fierce Empath
1 Indrik Stomphowler
1 Nullmage Shepherd
1 Primordial Sage
1 Regal Force
1 Terastodon
1 Vigor
Planeswalker
1 Garruk Wildspeaker
Enchantments
1 Asceticism
1 Concordant Crossroads
1 Gaea's Touch
1 Lignify
1 Mana Reflection
1 Sylvan Library
1 Vernal Bloom
Artifacts
1 Cloudstone Curio
1 Duplicant
1 Eldrazi Monument
1 Steel Hellkite
1 Beast Within
1 Chord of Calling
1 Collective Unconscious
1 Creeping Corrosion
1 Desert Twister
1 Genesis Wave
1 Grim Flowering
1 Harmonize
1 Krosan Grip
1 Lead the Stampede
1 Primal Command
1 Regrowth
1 Triumph of the Hordes
1 Vitalize
Lands
1 Oran-Rief, the Vastwood
1 Moss-Wort Bridge
32 Forest
This deck is really fun to play even in multiplayer surprisingly. It is explosive and can recover somewhat easily after a boardwipe with the amount of card draw that is available. Although it seems light on lands, the tempo will usually be enough to outpace most decks as well as druids that search for lands and put them into play.
Suggestions/constructive criticism would be great!
Changelist
Out:
Village Elder
Umezawa's Jitte
Myojin
Overwhelming Stampede
Summing Trap
Mold Shambler
Loaming Shaman
In:
Somberwald Sage
Deadwood Treefold
Grim Flowering
Craterhoof Behemoth
Lignify
Triumph of the Hordes
Beast Within
Elvish Archdruid
RGodo, Bandit WarlordR
GSeton, Krosan ProtectorG
BGJarad, Golgari Lich LordGB
Call of the Wild all of those druids tap for a ton of mana. This gives you an outlet for that extra mana every turn to generate even more creatures.
Lurking Predators every time an oppoent plays a spell you get to possibly flip another creature into play. This thing is great in creature heavy decks.
Wild Pair every creature can become 2 creatures. Very cool card advantage style tutoring enchantment.
Also, you need a Green Sun's Zenith in there really badly. It is a mono green deck with like no artifact creatures. You can pay one more mana and have any creature. Seems worth it.
Desert Twister -> Beast Within it costs half as much and is an instant. Giving someone a 3/3 in EDH is very very little downside. I would say it is a good improvement.
With all that mana from your druids you should easily be able to cast a Tooth and Nail. 2 creatures into play seems amazing. Go and get yourself that Gilt-Leaf Archdruid and steal up some land.
Also, Eternal Witness seems appropriate to add. For 3 mana you get a creature plus you return anything that you might need back to hand for another use. She is very very funny to Gen Wave into just to return the Gen Wave to hand.
Keep in mind that you can use your commander to tap a druid right after casting them for mana even if your creatures dont have haste. Concordant Crossroads can really end up being bad depending on what is in your meta. I have seen someone use Tooth and Nail to go get 2 eldrazi right after the player before him played this and he just ran over the board with hastey eldrazi... it was bad. Keep this in mind with this card. It can hurt a lot more than it can help sometimes.
Slate of Ancestry this thing can get really nutty when it comes to drawing cards. Your druids allow you to keep droping guys as each druid can tap for mana. Just power through a ton of creatures and draw a ton more using this card. It can get scary.
Nature's Resurgence great for tribal decks like this if your opponents run a bunch of wrath spells. You can be willing to overextend a bit knowing you will just be replacing anything you loose.
Triumph of the Hordes this card is so much more deadly than Overwhelming Stampede. Players die to 10 poison counters and I think it should be very easy for this deck to kill a few players very quickly using this.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Also, Norwood Priestess is a Druid and can help you get some green fatties in play.
I'm not really a big fan of Call of the Wild without top deck manipulation like divining top or the other green enchantment that's like a top on upkeep. I do like the 8th edition art a lot better than the old ones though.
I do like Lurking Predators and Wild Pair, but I'd be more inclined to try Lurking Predators over Wild Pair because of its minor ability to filter non-creature cards away.
Some staples you mentioned that I do need to fit in are: Zenith, Witness and TaN; I'll find space for them.
I'd like to keep both Twister in with Beast Within for creature answers, but if something has to go for BW, then it'd be Twister.
In terms of artifacts, I have Cloudstone Curio rather than Ancestral Slate for infinite mana and/or card draw. Since I can't tutor for either, I figured Curio felt more solid.
Resurgence needs some testing; it sounds pretty interesting.
Concordant Crossroads is in there so I can use Llanowar Druid whenever I "go off" to untap Mana Reflectioned/Vernal Bloomed lands and play my deck out and swing ftw. I don't think I'd play it without an advantageous board.
Triumph of the Hordes will definitely be played over Overwhelming Stampede for much lulz.
@Darklich528
Thanks!
I'll try it if I can find it for cheap (18 bucks ouch!), but I feel like I'm not playing enough fatties to warrant a slot. I can still try proxying it in for something, but it does bypass the Myojin's divinity counter.
RGodo, Bandit WarlordR
GSeton, Krosan ProtectorG
BGJarad, Golgari Lich LordGB
Have you thought of Beast Master Acension or the storm green spell,
The Green Storm Spell has awesome synergie eith Cloud Stone
Giest Voltron Enchantments
Standerp:
URDelver Aggro
Legacy:
UR Delver burn
RGodo, Bandit WarlordR
GSeton, Krosan ProtectorG
BGJarad, Golgari Lich LordGB