Quote from 3drinksOne last thing before I go, Obsidian Fireheart likes the proliferate mechanic. He may not be able to put multiple blaze counters on the lands, but that doesn't stop Contagion Engine from making their own lands lethal.
Quote from SuperSonikIf you're going to play Imperial Recruiter, may as well pull out all the stops and add the fourth mana doubler: Gauntlet of Might.
Quote from Trusted WaveUm, this may be a dumb question, but why would playing Imperial Recruiter make me want a fourth mana doubler?
Granted, now that you mentioned it, I am going to put Gauntlet of Might in here, but I feel I'm missing something with your comment...
Quote from SuperSonikJust the financial implications. Most red deck builders eschew the sickeningly good gauntlet because it's narrow and expensive- between $50 and $75 bucks for a card that's only good in the (generally) weakest mono-color build. But if you're playing Imperial Recruiter, clearly price is no object at $200 for a utility tutor
Tantarus: It didn't make the gaka greifer level, so it should be fine
Quote from Trusted WaveOhmyGodIthinkI'mgonnabesick...
Quote from GakaUrabrask loves his Smoke.
Swap out Extraplanar Lens for Gauntlet of Might. The lens is almost always 2-1 yourself.
Not enough targets for Hoarding Dragon or Godo to be worth it, imo.
Rakka Mar seems.. really bad.
Quote from Trusted WaveChanges:
Rakka Mar > Smoke
Extraplanar Lens > Gauntlet of Might
You sure about Hoarding Dragon and Godo, Bandit Warlord though? They're R fetches, which is awesome and rare. Plus, having them is like getting another chance to get whatever artifact I want. It seems like I have enough targets for Hoarding Dragon at least...
If those two really aren't worth their slots, then what should I put in to replace them?
Quote from SuperSonikI didn't say to cut them? They are great tutors. Hoarding Dragon gets you a mana doubler and Godo is dirty with haste and a SoFI out of your library. Read my ninja edits
Quote from WeeboFirst, I would be running Wake of Destruction if you have either ramp players, mono-colored decks, or large amounts of any one or two colors in your meta. Even without those conditions being met, it's a very good hate card (against everything but mono-R).
Second, proliferating extra blaze counters onto lands doesn't make them do more damage as was suggested earlier. It's still just one damage per blazing land, even with 40 counters on each one.
Quote from Dan.f"10/1/2009: If a land ends up with more than one blaze counter on it (thanks to Doubling Season or Gilder Bairn, for example), the ability still only causes it to deal 1 damage to its controller each turn."