Here is my Arcum Dagsson deck. I don't play this deck much anymore because nobody likes to play against it. It is my "Oh you think that is 'fun' lets have some 'fun' deck." "Fun" obviously being people who think fast combo or being a super griefer is fun. The deck is built for speed and the I choose not to include counterspells for more consistant game play.
I made a Myr Token that looks like Tiny Tim from "A Christmas Carol" because who doesn't like to die to a cute loveable slightly disabled young robot scamp.
All Foil of Course
15 : and in memory of Tolarian Academy this:
Basic Overview:
Every game palys out differently. I always think of Arcum like a puzzle the needs to be solved: I got these cards and I need to get to here how do i do that? The play for every game is contingent on what is in your hand, what is on the board, and what other people are doing, and how many people are playing. In a 1v1 game Myr Incubator is a pretty solid win con if you feel safe to do it. Not as much in big multiplayer games. Rings of Brighthearth is good with Arcum but you need two dudes to sac to rings him. Thornbite staff is really good with Arcum but you need to have the right accelerants and dudes to pull it off. Minamo, School at Water's Edge is good but not easy to get.
Last 3 games:
Turn 1: Island, Sol Ring, Thornbite Staff
Turn 2: Mishra's Factory, Arcum
Turn 3: Island, equip.
- End of Player before me's turn activate Factory sac (untap Arcum) > Myr Turbine make myr sac (untap Arcum) > Sculpting Steel Turbine make a myr sac (untap Arcum) > (not really concerned about my opponents...) Rings of Brighthearth.
Turn 4: make a myr sac (untap Arcum) > Basalt Monolith > Infinite mana > make a myr sac (untap Arcum) > Myr Matrix > Make Infinte Myr > sac a myr (untap Arcum) > Akroma's Memorial > Death to all by 2/2 Akroma's
Game 3: Turn 4ish kind of win
I remember it was Turn 3 Arcum off of a Mana Guy and 3 lands, Turn 4 Man land, animate, Mycosynth Lattice, then play March of Machines with the artifact dude still in play to start grabbing things to win faster should everyone not scoop.
Didn't really have to bust out any disruption, and that maybe would add a turn or two.
Usualy Win Conditions:
I like making infite myr more than Disk/Forge/Lattice combo. Although I have done my fair share of that. I don't have a way to tutor March of the Machines so i have to just naturally darw it.
Other Popular Win Cons:
- Infinite Mana play lots of stuff or Kill using Artisan Golem. Thought about adding Magma Mine but that only kills one person.
- Naturally jest ramp and aggro people out with fatties little help from Arcum.
- Myr Incubator (dangerous)
I made a Myr Token that looks like Tiny Tim from "A Christmas Carol" because who doesn't like to die to a cute loveable slightly disabled young robot scamp.
1 Copper Gnomes
1 Epochrasite
1 Golem Artisan
1 Junk Diver
1 Karn, Silver Golem
1 Kuldotha Forgemaster
1 Manakin
1 Master Transmuter
1 Millikin
1 Myr Battlesphere
1 Myr Retriever
1 Ornithopter
1 Phyrexian Revoker
1 Pilgrim's Eye
1 Plague Myr
1 Precursor Golem
1 Scarecrone
1 Shimmer Myr
1 Silver Myr
1 Solemn Simulacrum
1 Steel Hellkite
1 Sundering Titan
1 Trinket Mage
1 Walking Atlas
Spells (3)
1 Fabricate
1 Reshape
1 Transmute Artifact
Enchantment (1)
1 Artificer's Intuition
Mana Artifacts
1 Basalt Monolith
1 Everflowing Chalice
1 Gilded Lotus
1 Grim Monolith
1 Mana Vault
1 Mind Stone
1 Sol Ring
1 Thran Dynamo
Utility Artifacts
1 Akroma's Memorial
1 Citanul Flute
1 Clock of Omens
1 Darksteel Forge
1 Genesis Chamber
1 Lightning Greaves
1 Mycosynth Lattice
1 Myr Incubator
1 Myr Matrix
1 Myr Turbine
1 Nuisance Engine
1 Rings of Brighthearth
1 Scroll Rack
1 Sculpting Steel
1 Sensei's Divining Top
1 Thousand-Year Elixir
1 Thornbite Staff
1 Voltaic Key
Artifact Disruption
1 Brittle Effigy
1 Defense Grid
1 Contagion Engine
1 Ensnaring Bridge
1 Helm of Possession
1 Mindslaver
1 Nevinyrral's Disk
1 Pithing Needle
1 Ratchet Bomb
1 Spine of Ish Sah
1 Tangle Wire
1 Winter Orb
1 Tezzeret the Seeker
Lands (32)
16 Island
1 Blinkmoth Nexus
1 Dread Statuary
1 Inkmoth Nexus
1 Mishra's Factory
1 Stalking Stones
1 Academy Ruins
1 Ancient Tomb
1 Crystal Vein
1 Darksteel Citedal
1 Urza's Factory
1 Halimar Depths
1 Minamo, School at Water's Edge
1 Saprazzan Skerry
1 Seat of the Synod
1 Svyelunite Temple
1 Tolaria West
Basics Lands to use for this deck:
All Foil of Course
15 : and in memory of Tolarian Academy this:
Basic Overview:
Last 3 games:
Turn 1: Island, Sol Ring, Thornbite Staff
Turn 2: Mishra's Factory, Arcum
Turn 3: Island, equip.
- End of Player before me's turn activate Factory sac (untap Arcum) > Myr Turbine make myr sac (untap Arcum) > Sculpting Steel Turbine make a myr sac (untap Arcum) > (not really concerned about my opponents...) Rings of Brighthearth.
Turn 4: make a myr sac (untap Arcum) > Basalt Monolith > Infinite mana > make a myr sac (untap Arcum) > Myr Matrix > Make Infinte Myr > sac a myr (untap Arcum) > Akroma's Memorial > Death to all by 2/2 Akroma's
Turn 1: Island
Turn 2: Island, Manakin
Turn 3: Island, Arcum
Turn 4: Inkmoth nexus, play Copper Gnomes and Epochrasite.
- End of Player before me's turn animate Inkmoth nexus sac > Rings of Brighthearth
Turn 5: Dread Stauary (not relevant),
- End of Player before me's turn Activate Arcum Rings it sac Epochrasite and Manakin (float a mana >Myr Matrix/Basalt Monolith, make infite myr
Turn 6: Get Akroma's Memorial and make more infinte myr for good measure and win.
Game 3: Turn 4ish kind of win
I remember it was Turn 3 Arcum off of a Mana Guy and 3 lands, Turn 4 Man land, animate, Mycosynth Lattice, then play March of Machines with the artifact dude still in play to start grabbing things to win faster should everyone not scoop.
Didn't really have to bust out any disruption, and that maybe would add a turn or two.
Usualy Win Conditions:
Other Popular Win Cons:
- Infinite Mana play lots of stuff or Kill using Artisan Golem. Thought about adding Magma Mine but that only kills one person.
- Naturally jest ramp and aggro people out with fatties little help from Arcum.
- Myr Incubator (dangerous)
My Articles on CommanderCast
My Alters
Generals:
Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)