Welcome to my Cromat EDH deck! I personally believe that Cromat is by far the most flexible EDH general, and its easy to build a deck that has absolutely no theme relation at all to him. This makes him the most unpredictable to play against.
Well here is my, "Mage Madness," idea for EDH. It is my idea to make a deck if possible of mostly wizards with ultility tricks to mess up my opponents. After annoying them to death I wish to crush them with my battlemages or with Cromat.
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Play to win. If you don't, you're disrespecting everyone you're playing with by wasting their time. The Douchbag check is at the level of deck construction.
They hate my Cromat too lol. How has it worked for you? I totally love mine, but my list looks like crap until you see it in action, completely crazy deck.
Are the battle mages and anthem effects working for you? I thought about doing something kind of like that, no anthems as they feel a little weak. Really wanted the volvers, masters,and battlemages...amonge others.
I've been looking for an either decent 5 color general, or something fun. The way you've built it makes me want to rebuild with more of a blast from the past kind of theme.
To make room, I think I'd remove: Sage of Epityr (not good enough), Magi of the Scroll and Grim Lavamancer (both good cards, but 2 damage just isn't enough in EDH to kill anything), Magus of the Library (rarely as good as you hope), Boros Guildmage (but I might add Golgari Guildmage... saccing battlemagi to recur other battlemagi seems good), Leyline of Vitality (not enough impact), and maybe even Aven Mindcensor, since he's a little too specific for this kind of a deck. Then just play around!
I knew there was a land that helped wizards, I just couldn't remember the name! I'll cut a plain and forest for Riptide Laboratory, and Mikokoro, Center of the Sea (which I forgot to include). I think I'll ditch the Greater Auramancy completely as it seems better to abandon some of the enchantments I have, besides if they destroy something it will be with something like Fracturing Gust and the Greater Auramancy will not be able to protect me.
I will also replace the Leyline for the Coat of Arms (although it seems a risky card).This deck does not have as a curve as it seems it does since kicking mages is extremely important to gain advantage.
Updated! It looks much, much better now. Thank you for all the suggestions!
Also, does anyone have any suggestions as how to replace Greater Auramancy for a card of similar cost and as how to fit in Glen Elendra Archmage?
P.S. I don't really like Vedalken Æthermage chiefly because if I'm not playing against slivers the card loses some value and I like to take maximum advantage out of every card.
Fponk mentions some great wizards to add to this build (Glen Elendra Archmage and Azami, Lady of Scrolls are almost mandatory), but a few more wizards and support cards to consider are... Anathemancer - Against the right opponent (Karn, most 5CC generals) this guy is gonna be 7-8 points to the face. Crystal Shards/Erratic Portal - Get extra mileage out of your battle magi or other EtB effect creatures. Dimir Guildmage - Reusable card drawing is pretty handy. Etched Oracle - is now a wizard. Pretty neat! Izzet Chronarch - Awesome power. Not great in your deck yet, but you should/could consider dropping a lot of your pump effects for more powerful gold utility spells like Vindicate, Decimate, Hull Breach, Putrefy, and Prophetic Bolt. Mangara of Corondor - A decent creature alone, but especially awesome with Crystal Shards for shenanigans. Selesyna Guildmage - A great way to defend yourself or pump the wizard people for the win.
As for who you can/should cut to make room for these cards, I recommend dropping Sage of Epityr, Nightscape Apprentice, Sunscape Apprentice, Boros Guildmage, and some of the pump effects. I think this build is better off being tricky, pecking away at people, and waiting for Cromat to win it. Lost Auramancers (too hard to use) and the "Emissary" cycle (approximately 200% worse than Battlemagi) would be next on my list of cuts.
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Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
After much thought, and contemplation I have decided to make the following changes:
Coat of Arms (it is very likely another general plays tribal theme as well) > Erratic Portal
Greater Auramancy > Sterling Grove (its just better)
Sunscape Apprentice (not very good) > Glen Elendra Archmage (it combos with Sage of Fables)
Nightscape Apprentice (not very good) > Azami Lady of Scrolls
Well here is my, "Mage Madness," idea for EDH. It is my idea to make a deck if possible of mostly wizards with ultility tricks to mess up my opponents. After annoying them to death I wish to crush them with my battlemages or with Cromat.
1 Cromat
Creatures-27
1 Sage of Epityr
1 Azorius Guildmage
1 Bloodline Shaman
1 Information Dealer
1 Qasali Pridemage
1 Vedalken Æthermage
1 Voidmage Prodigy
1 Aven Mindcensor
1 Auramancer
1 Coffin Queen
1 Benalish Emissary
1 Verduran Emissary
1 Azami, Lady of Scrolls
1 Shivan Emissary
1 Ana Battlemage
1 Nightscape Battlemage
1 Stormscape Battlemage
1 Sunscape Battlemage
1 Thornscape Battlemage
1 Thunderscape Battlemage
1 Glen Elendra Archmage
1 Riptide Director
1 Lost Auramancers
1 Sower of Temptation
1 Supreme Inquisitor
1 Teferi, Mage of Zhalfir
1 Magus of the Future
1 Arrest
1 Prison Term
1 Oblivion Ring
1 Mangara of Corondor
1 Faith's Fetters
1 Path to Exile
1 Swords to Plowshares
1 Disenchant
1 Hallowed Burial
1 Austere Command
Mage Buff-8
1 Mirari's Wake
1 Door of Destinies
1 Glorious Anthem
1 Gaea's Anthem
1 Shared Triumph
1 Tribal Forcemage
1 Sage of Fables
1 Asceticism
Mana Acceleration-10
1 Search for Tomorrow
1 Wayfarer's Bauble
1 Coldsteel Heart
1 Rampant Growth
1 Sakura-Tribe Elder
1 Journey of Discovery
1 Primal Growth
1 Harrow
1 Explosive Vegetation
1 Deep Reconnaissance
1 Sensei's Divining Top
1 Urza's Incubator
1 Erratic Portal
Key Enchantments-3
1 Sterling Grove
1 Phyrexian Reclamation
1 Oversold Cemetery
Lands-38
1 Mikokoro, Center of the Sea
1 Riptide Laboratory
1 Rupture Spire
1 Terramorphic Expanse
1 Evolving Wilds
1 City Of Brass
1 Gemstone Caverns
1 Arcane Sanctum
1 Seaside Citadel
1 Crumbling Necropolis
1 Jungle Shrine
1 Savage Lands
2 Mountain
4 Swamp
6 Island
7 Plain
7 Forest
Only problem I see, is that I probably won't find the the right trick at the right time.
how do I tag the deck? :/
Omnath: he's on PCP
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Are the battle mages and anthem effects working for you? I thought about doing something kind of like that, no anthems as they feel a little weak. Really wanted the volvers, masters,and battlemages...amonge others.
I've been looking for an either decent 5 color general, or something fun. The way you've built it makes me want to rebuild with more of a blast from the past kind of theme.
UWGrand Arbiter Augustin IV-Last edit 12/02/11
RStarke of Rath - Last edit 11/30/11
GAzusa, Lost but Seeking - Last Edit 11/29/11
BPatron of the Nezumi - Last edit 11/29/11
Riptide Laboratory - reuse those Wizards, man!
Glen Elendra Archmage - good on its own, and a near-lock with sage of fables.
Venser, Shaper Savant - great wizard.
Coat of Arms - go for broke, man.
Conflux - getting any 5 wizards would probably be awesome.
Teferi, Mage of Zhalfir - great wizard, and lets your battlemagi become combat tricks!
Magus of the Future - powerful wizard, and since your deck has a nice low curve, you'd get a LOT of mileage out of him.
Azami, Lady of Scrolls - usually good.
Diviner's Wand - too funny not to run.
Information Dealer - you'll always find what you need.
Inspired Sprite - also good.
Nameless One - come ON!!
Patron Wizard - REALLY annoying.
Sigil Tracer - this is cool.
Vedalken Æthermage - WIZARDCYCLING. Must go in.
To make room, I think I'd remove: Sage of Epityr (not good enough), Magi of the Scroll and Grim Lavamancer (both good cards, but 2 damage just isn't enough in EDH to kill anything), Magus of the Library (rarely as good as you hope), Boros Guildmage (but I might add Golgari Guildmage... saccing battlemagi to recur other battlemagi seems good), Leyline of Vitality (not enough impact), and maybe even Aven Mindcensor, since he's a little too specific for this kind of a deck. Then just play around!
I love it, so much.
P.S. I think this is just awesome in every way.
I will also replace the Leyline for the Coat of Arms (although it seems a risky card).This deck does not have as a curve as it seems it does since kicking mages is extremely important to gain advantage.
Golgari Guildmage is not a wizard! :x
Thank you guys for the great help!
Also, does anyone have any suggestions as how to replace Greater Auramancy for a card of similar cost and as how to fit in Glen Elendra Archmage?
P.S. I don't really like Vedalken Æthermage chiefly because if I'm not playing against slivers the card loses some value and I like to take maximum advantage out of every card.
Fponk mentions some great wizards to add to this build (Glen Elendra Archmage and Azami, Lady of Scrolls are almost mandatory), but a few more wizards and support cards to consider are...
Anathemancer - Against the right opponent (Karn, most 5CC generals) this guy is gonna be 7-8 points to the face.
Crystal Shards/Erratic Portal - Get extra mileage out of your battle magi or other EtB effect creatures.
Dimir Guildmage - Reusable card drawing is pretty handy.
Etched Oracle - is now a wizard. Pretty neat!
Izzet Chronarch - Awesome power. Not great in your deck yet, but you should/could consider dropping a lot of your pump effects for more powerful gold utility spells like Vindicate, Decimate, Hull Breach, Putrefy, and Prophetic Bolt.
Mangara of Corondor - A decent creature alone, but especially awesome with Crystal Shards for shenanigans.
Selesyna Guildmage - A great way to defend yourself or pump the wizard people for the win.
As for who you can/should cut to make room for these cards, I recommend dropping Sage of Epityr, Nightscape Apprentice, Sunscape Apprentice, Boros Guildmage, and some of the pump effects. I think this build is better off being tricky, pecking away at people, and waiting for Cromat to win it. Lost Auramancers (too hard to use) and the "Emissary" cycle (approximately 200% worse than Battlemagi) would be next on my list of cuts.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Coat of Arms (it is very likely another general plays tribal theme as well) > Erratic Portal
Greater Auramancy > Sterling Grove (its just better)
Sunscape Apprentice (not very good) > Glen Elendra Archmage (it combos with Sage of Fables)
Nightscape Apprentice (not very good) > Azami Lady of Scrolls
How does this look?