Well, I finally got my decklist completed the way I want it (until new cards come out of course!) for now. The deck is focused on lifegain and damage prevention, with it's main win con being Test of Endurance. Ol' Foxy Lady herself, Eight-and-a-Half-Tails is a great way to provide protection for ToE, along with any other permanent in the deck.
The deck is well-balanced in it's life gain, damage prevention, spot/mass removal, recursion and win conditions. It also draws a little more than the average mono-white deck with off the wall spells like Armistice and Well of Lost Dreams.
I prefer the larger, more beneficial board sweepers like Martial Coup and Mass Calcify as they are routinely one-sided. And since the cost difference isn't an issue in this format, I see no need to not pay 6 or 7 as opposed to 4.
Damage prevention and lifegain rolled into one? Most of the time this will swing in the 70-80 range. Every once in a while, someone will combo off, and hit you for a few million.
Expedition Map, Kor Cartographer, Emeria the Sky Ruin, Felidar Sovereign, Luminarch Ascension, Marsh Flats, Arid Mesa, Kabira Crossroads, Narrow Escape, and Eternity Vessel are all solid additions to the deck.
The thing about Sword of Light and Shadow is that once it's equiped to a White creature it'll fall off due to the Pro-white...
Sword of Fire and Ice is much kewler
Actually, this is incorrect. It gives the equipped creature Pro-White and Pro-Black, and the Sword itself is not colored, so the Sword will not just fall off. Sword of Fire and Ice is also a very good equipment, better than L&S imo. Best to have both, though.
The deck is well-balanced in it's life gain, damage prevention, spot/mass removal, recursion and win conditions. It also draws a little more than the average mono-white deck with off the wall spells like Armistice and Well of Lost Dreams.
Without further adieu, here's the list...
1 karoo
1 ghost quarter
1 wasteland
1 strip mine
1 secluded steppe
1 drifting meadow
1 new benalia
1 forbidding watchtower
1 maze of ith
1 vesuva
1 kor haven
1 mouth of ronom
1 rustic clachan
1 reliquary tower
1 urza's factory
1 kjeldoran outpost
1 springjack pasture
1 darksteel citadel
1 mistveil plains
1 eiganjo castle
1 flagstones of trokair
17 snow-covered plains
Mana Artifacts (6):
1 sol ring
1 mind stone
1 coalition relic
1 darksteel ingot
1 gilded lotus
1 gauntlet of power
Card Draw/Tutor/Filter (7):
1 sensei's divining top
1 enlightened tutor
1 armistice
1 idyllic tutor
1 well of lost dreams
1 academy rector
1 mind's eye
Land Search (4):
1 land tax
1 weathered wayfarer
1 eternal dragon
1 knight of the white orchid
Planeswalkers (2):
1 ajani goldmane
1 elspeth, knight-errant
1 martyr of sands
1 sun droplet
1 exalted angel
1 terashi's grasp
1 faith's fetters
1 wall of reverence
1 gerrard capashen
1 battlegrace angel
1 purity
1 feudkiller's verdict
1 beacon of immortality
1 windbrisk raptor
Spot Removal (5):
1 path to exile
1 condemn
1 swords to plowshares
1 oblivion ring
1 return to dust
Mass Removal (4):
1 planar collapse
1 austere command
1 mass calcify
1 martial coup
Recursion (6):
1 argivian find
1 mine excavation
1 auramancer
1 resurrection
1 karmic guide
1 miraculous recovery
Equipment (3):
1 lightning greaves
1 sword of light and shadow
1 loxodon warhammer
Damage Prevention (6):
1 true believer
1 dawn charm
1 rune-tail, kitsune ascendant
1 ghostly prison
1 windborn muse
1 spirit of the hearth
Win Conditions (6):
1 test of endurance
1 cradle of vitality
1 crovax, ascendant hero
1 sundering titan
1 akroma, angel of wrath
1 evangelize
1 Eight-and-a-Half-Tails
Thanks for reading and for any comments,
POTC
Yeah, COP: White could be useful. Only gonna be worth it most times with an 8.5 Tails out. The other 2 cards.....naaaahhhhh!
Yeah, Baneslayer Angel is going in for sure. She'll be taking Resurrection's spot.
Had it in originally and cut it...looks good in theory, not so much in practice.
Serra Avatar ?
I prefer the larger, more beneficial board sweepers like Martial Coup and Mass Calcify as they are routinely one-sided. And since the cost difference isn't an issue in this format, I see no need to not pay 6 or 7 as opposed to 4.
Hmm...that is a possibility I could look into. I don't know if I have enough enchantments to make that worthwhile with the current build though.
Both Scroll Rack and SA are on my "buy" list. Don't own any currently.
And does absolutely nothing else without the General out. I see what you're saying, just don't think he's worth cutting anything for.
Damage prevention and lifegain rolled into one? Most of the time this will swing in the 70-80 range. Every once in a while, someone will combo off, and hit you for a few million.
Hell of a trick.
a card combo i love for my mono white deck is Wall of Glare + Inviobility
1 Eight-and-a-Half-Tails
Creatures
2 Academy Reactor
3 Akroma, Angel of Wrath
4 Archon of Justice
5 Auramancer
6 Aven Mindcensor
7 Battlegrace Angel
8 Eternal Dragon
9 Exalted Angel
10 Karmic Guide
11 Knight-Captain of Eos
12 Knight of the White Orchid
13 Martyr of Sands
14 Order of Whiteclay
15 Painter's Servant
16 Peacekeeper
17 Pentarch Paladin
18 Purity
19 Reveillark
20 Rune-Tail, Kitsune Ascendant
21 Seht's Tiger
22 Spirit of the Hearth
23 Stonecloaker
24 Sundering Titan
25 Windborn Muse
26 Yosei, the Morning Star
27 Ajani Goldmane
28 Elspeth, Knight-Errant
Artifacts
29 Extraplanar Lens
30 Gauntlet of Power
31 Loxodon Warhammer
32 Nevinyrral's Disk
33 Skullclamp
34 Sun Droplet
35 Sword of Light and Shadow
36 Vedalken Orrery
37 Well of Lost Dreams
38 Zuran Orb
Enchantments
39 Armistice
40 Endless Horizons
41 Ghostly Prison
42 Hoofprints of the Stag
43 Ivory Mask
44 Land Tax
45 Planar Collapse
46 Test of Endurance
Other
47 Argivian Find
48 Austere Command
49 Beacon of Immortality
50 Condemn
51 Enlightened Tutor
52 Evangelize
53 Feudkiller's Verdict
54 Heroes Remembered
55 Idyllic Tutor
56 Martial Coup
57 Mass Calcify
58 Mine Excavation
59 Miraculous Recovery
60 Path to Exile
61 Return to Dust
62 Swords to Plowshares
63 Tithe
64 Wrath of God
65 Ancient Den
66 Forbidding Watchtower
67 Kor Haven
68 Maze of Ith
69 Mishra's Factory
70 Mistveil Plains
71 Mutavault
72 New Benalia
73 Strip Mine
74 Temple of the False God
I put a little bit more removal in here due to meta issues.
Also, Painter's Servant is amusing in here.
I tested it out, didn't work for me.
I gotcha.
1 enlightened tutor
1 argivian find
1 condemn
1 path to exile
1 swords to plowshares
1 narrow escape
1 return to dust
1 miraculous recovery
1 beacon of immortality
Sorceries (7):
1 mine excavation
1 solemn offering
1 armageddon
1 catastrophe
1 feudkiller's verdict
1 mass calcify
1 martial coup
Artifacts (15):
1 sol ring
1 mana vault
1 expedition map
1 sensei's divining top
1 mind stone
1 lightning greaves
1 coalition relic
1 darksteel ingot
1 crucible of worlds
1 sword of light and shadow
1 loxodon warhammer
1 well of lost dreams
1 mind's eye
1 gilded lotus
1 eternity vessel
Enchantments (6):
1 land tax
1 luminarch ascension
1 oblivion ring
1 ghostly prison
1 cradle of vitality
1 test of endurance
Planeswalkers (2):
1 ajani goldmane
1 elspeth, knight-errant
Utility Creatures (8):
1 weathered wayfarer
1 knight of the white orchid
1 auramancer
1 rune-tail, kitsune ascendant
1 windborn muse
1 wall of reverence
1 kor cartographer
1 karmic guide
1 eternal dragon
1 exalted angel
1 gerrard capashen
1 baneslayer angel
1 battlegrace angel
1 felidar sovereign
1 crovax, ascendant hero
1 purity
1 windbrisk raptor
1 sundering titan
1 akroma, angel of wrath
1 iona, shield of emeria
1 blazing archon
Non-Basic Lands (23):
1 marsh flats
1 arid mesa
1 maze of ith
1 kor haven
1 kabira crossroads
1 mistveil plains
1 new benalia
1 emeria, the sky ruin
1 darksteel citadel
1 flagstones of trokair
1 vesuva
1 strip mine
1 wasteland
1 ghost quarter
1 secluded steppe
1 drifting meadow
1 forbidding watchtower
1 springjack pasture
1 eiganjo castle
1 karoo
1 terramorphic expanse
1 miren, the moaning well
1 gargoyle castle
Basic Lands (16):
16 plains
1 EIGHT-AND-A-HALF-TAILS
Expedition Map, Kor Cartographer, Emeria the Sky Ruin, Felidar Sovereign, Luminarch Ascension, Marsh Flats, Arid Mesa, Kabira Crossroads, Narrow Escape, and Eternity Vessel are all solid additions to the deck.
Actually, this is incorrect. It gives the equipped creature Pro-White and Pro-Black, and the Sword itself is not colored, so the Sword will not just fall off. Sword of Fire and Ice is also a very good equipment, better than L&S imo. Best to have both, though.