I really like your build. I play a Savra deck too. Abyssal Persecutor is brilliant in it. haha. Cards for recommendation:
Momentous fall: Nothing like drawing ten then gaining ten off of Doomgape AND making your opponents all sacrifice with Savra in play
Corpse Dance: Reusable reanimation effect. You can sacrifice the creatures to put them into your graveyard so they do not get removed from the game. (Works REALLY well with Symbiotic Wurm and some M 2011 cards (Don't want to spoil any))
Perilous Forrays: It just gets ridiculous with bloodghast. Double the amount of lands you have in play every turn.
Altar of Dementia: Can be really good with universal graveyard reanimation. Dump your opponents best creatures into the graveyard to reanimate then yourself. but it can be a double edged sword.
Mind Slash: Targeted discard can be really strong. Get rid of their sweeper so you can feel safer committing.
Creakwood Liege: A great token producer that buffs your creatures as well as giving you multicolored tokens (which savra just loves)
I would also consider some doomgapesque cards like archdemon of unx and xathrid demon. They're not bad.
Attrition is not terrific. Your opponent can just sacrifice the creature you target to destroy so you don't actually get the two for one unless your opponent is not paying attention. It's still a good sac outlet but there are some better ones like even golgari rotwurm isn't bad.
These are just suggestions from my deck but i don't play stax so i'm not sure how it plays. Otherwise i really like your deck.
I'll jump on the Creakwood Liege bandwagon. I'd also like to suggest Avenger of Zendikar and Rampaging Baloth. The former is an instant army mid to late game and the latter is probably silly with Perilous Forays and Bloodghast in play. Not saying this wood happen often or ever but it looks good in print
I'll jump on the Creakwood Liege bandwagon. I'd also like to suggest Avenger of Zendikar and Rampaging Baloth. The former is an instant army mid to late game and the latter is probably silly with Perilous Forays and Bloodghast in play. Not saying this wood happen often or ever but it looks good in print
Needs more Gleancrawler, and Minion Reflector. I have found Golgari Germination to be great, and I am trying out Pawn of Ulamog. I found the breeding pit to be too resource intensive for what it did over-all. I could never see why people complain about token makers when they don't make a black token. With gravepact, attrition, and the altar it doesn't really matter. You might want to consider adding Diabolic Intent as demonic #2, and if you are going to run Crucible for obviously nefarious reasons, you might as well add Nature's Revolt or Living Plane and go all in. Add in Ascendant Evincar and the table will prolly scoop on the spot.
I think that shriekmaw is better then bone shredder, and that Fleshbag Marauder should have a home in there.
This deck seems absolutely awesome. I'm actually really excited about trying to put something like this together, if you don't mind me copying your shell. This seems like exactly the kind of deck that I've been looking to build, as it's a little less powerful than some of my other decks, but it's still awesome, and in two of my favorite colors.
I'd probably focus on dredge/unearth a little more as additional ways to generate card advantage in addition to Savra.
How good are:
Nim Devourer
Shambling Shell
Squirrel Nest
Endless Cockroaches
Needs more Gleancrawler, and Minion Reflector. I have found Golgari Germination to be great, and I am trying out Pawn of Ulamog. I found the breeding pit to be too resource intensive for what it did over-all. I could never see why people complain about token makers when they don't make a black token. With gravepact, attrition, and the altar it doesn't really matter. You might want to consider adding Diabolic Intent as demonic #2, and if you are going to run Crucible for obviously nefarious reasons, you might as well add Nature's Revolt or Living Plane and go all in. Add in Ascendant Evincar and the table will prolly scoop on the spot.
I think that shriekmaw is better then bone shredder, and that Fleshbag Marauder should have a home in there.
Black creatures are the key to the deck. It really sucks when Savra is out and Rafiq is coming in for the kill with a Whispersilk Cloak and all you have are a few green creatures out. Black is the power here. Green is just the support. This could actually be a monoblack deck with Savra and it would still work very well.
The Germination was in the deck but I have removed most of the green token generators.
The Evincar/ living lands combo is a completelty different deck. This is my fun EDH deck and I don't want to ruin it.
Diabolic Intent was in the deck for a long time. I removed it for Beseech the Queen. Its more reliable. There were many times I did not want to sac something. (Like when smokestack has 3 counters on it). Or wanted to sac as a instant in response to being attacked. Its not as good as it seems.
The maw and shredder are both in the deck. Having 2 creatures like them is a good thing. Somestime you need a flying blocker too, so the maw isn't always better.
uh-oh. Fleshbag is in the actual deck. Looks like I missed something somewhere.
This deck seems absolutely awesome. I'm actually really excited about trying to put something like this together, if you don't mind me copying your shell. This seems like exactly the kind of deck that I've been looking to build, as it's a little less powerful than some of my other decks, but it's still awesome, and in two of my favorite colors.
I'd probably focus on dredge/unearth a little more as additional ways to generate card advantage in addition to Savra.
How good are:
Nim Devourer
Shambling Shell
Squirrel Nest
Endless Cockroaches
Its true. This is my least powerful deck. Its is the second funnest deck I have though. I also made it becasue B/G has been a favorite combo of mine for years.
As for my card choices:
Nim Devourer - hes okay. He could be replaced with something else.
Shambling Shell - is amazing. Only 3 mana to play. Get him back every turn you need with dredge. Hes black and green so you don't pay the life penalty to sac him with Savra. One of the best cards in the deck.
Squirrel Nest - is good with braids, smokestack, abyssal gatekeeper, maurading fleshbag, and infinite combos with earthcraft.
Endless Cockroaches - is a great card. I'm always happy to see it. Its basically a 3 mana Chainer's Edict whenever I have the mana available.
Your options:
Nether Traitor - Amazing here. I don't know if you missed him but hes in my deck.
Ashen Ghoul - Same reason I dont run Nether Spirit. You realistically only get to use their ability once, maybe twice a game. These guys would be really good if you go with a dredge build though.
Vengevine - Hes good but hes green and really expensive. 4 Damage doesn't do much in EDH but draw opponents attention towards you. I prefer to get control of the game then drop a kill.
Genesis - He was in the deck for the longest time and I never used his ability. I rarely cast him since he cost 5 mana and I usually had other options.
He was removed in the update. I've tried, tried, tried to make this a black deck with a splash of green.
Krovikan Horror - Wow nice! A recurrable creature and a sac outlet if needed. Hes replacing the Nim, since hes a similar CC and usage.
Wasteland and Tectonic Edge - I run a Jhoira deck that blows up land and everyone hates it. I've tried to keep it to a minimum here but I still wanted the option. I can tutor for the Strip Mine if I have Crucible and Exploration out. I did have a Wasteland in but my biggest problem is having the right color mana available when I need it.
Sengir Autocrat - I thought about him but I don't like his "he leaves play, tokens leave play" drawback.
Svogthos - I passed this up when I first made the deck but with the new land theme I think I will proxy it and give it a try.
Wouldn't Carrion Feeder fit in here, being a cheap, recurrable sac-outlet and all?
There are a ton a cheap creature sac outlets. So the Savra player has a lot of options.
His abilty is not very exciting for EDH and he has the weakness of being a creature, the most killable permanent in the format. If he could recur himself without help he would go in.
Nice idea! But I'd rather just have another black creature. This can be a dead card a lot of the time. It can be situationally awesome though, but I try to make my EDH decks as consistent as possible.
So, I built a version of this and played a few games with some friends today. This style of deck is capable of some pretty sickening plays. There are a few spels I'm playing that I have to ask why you aren't.
I think part of the reason for the differences in our decks is that I focus a little more on Savra/Nath synergy, because it seems absolutely awesome.
Death Cloud wrecks board positions, and you're uniquely situated to take advantage of it, with all the creatures that you like sacrificing, the life you gain off of it, and the extra cards you can get in hand.
Avenger is like a second copy of Symbiotic Wurm, except better in almost every conceivable way. Gives you guys on the spot, they can get bigger, you can get more of them.
Mind Slash is stellar. It's awesome disruption, and lets you empty player's hands as you wreck their boards. Great backup for Nath, and ruins people's plans. Mess with the blue player first, then the player with wraths.
Necrogenesis replaced Squirrel NEst in my build. Most people expect their graveyard to be left alone, and rely on recursion to generate card advantage. This gives you another way to generate advantages off of Savra's ability by RFGing the creatures you make them sacrifice.
If you get Gleancrawler to stay on the board for a turn or two, you're going to generate a SICK amount of card advantage. Suddenly, things don't have to dredge, you don't have to worry about recursion requirements of things like Ashen Ghoul and Krovikan Horror.
Lastly, Oran Rief plays nicely with things like Avenger, Symbiotic Wurm, and Mitotic Slime (M11), and gives you legitimate ways to close out games, especially when you can vesuva the thing.
I'm loving this style of deck, and I have a few other cards I'd like to ask about including that I don't have copies of for this deck:
Skeletal Vampire, for a hard to kill token generator and sac engine in one.
Victimize, a superb recursion spell, broken with Eternal Witness
Dread Return, recursion with a flashback cost that can wipe opponents' boards with Savra in play
Eldrazi Monument, better the more token gens you've got, and a sac engine,
Nemata, Grove Guardian, Costs 1 more than Ant Queen to cast and activate, but I feel the free sac ability makes it worthwhile; I run both.
Woodfall Primus and/or Terastodon
Curious why you've so few total draw/tutor effects, B/G has access to so many ie Sylvan/Vampiric/Worldy tutor, Sylvan Library etc, this is more a general issue of how to figure the correct number of tutors vs targets in EDH.
If you end up playing more than 1 demon (only saw the Abyssal in the current build), especially if you end up with >2, consider Blood Speaker as a recurring tutor plus sac, a bit slow but starts to be get worthwhile.
Oh, and how often do you draw Gaea's Cradle before you're able to set up and end up stuck with a dead land? Seems to happen to me a lot and on a quick scan I think my creature count's equal to if not higher than yours.
-g
Fleshwrither was brought up in another thread recently. Seems pretty awesome as a way to tutor up Mindslicer, Braids, Cabal Minion, and Savra if it just gets shuffled in. Oracle of Mul Daya might replace Azusa in my list just to add to the fleshwrither toolbox.
Wow. Cannot believe I forgot Fecundity. Seems busted in this deck.
1 Savra, Queen of the Golgari
Creatures: 33
1 Viscera Seer
1 Abyssal Gatekeeper
1 Disciple of Griselbrand
1 Nether Traitor
1 Bloodghast
1 Bone Shredder
1 Coffin Queen
1 Fleshbag Marauder
1 Ophiomancer
1 Dimir House Guard
1 Marsh Flitter
1 Mindslicer
1 Sadistic Hypnotist
1 Kokusho, the Evening Star
1 Grave Titan
1 Massacre Wurm
1 Mikaeus, the Unhallowed
1 Butcher of Malakir
1 Sakura-Tribe Elder
1 Viridian Zealot
1 Wood Elves
1 Yavimaya Granger
1 Farhaven Elf
1 Eternal Witness
1 Yavimaya Druid
1 Avenger of Zendikar
1 Woodfall Primus
1 Shambling Shell
1 Nath of the Gilt-Leaf
1 Hex Parasite
1 Solemn Simulacrum
1 Wurmcoil Engine
Instants: 1
1 Wordly Tutor
Sorceries: 5
1 Demonic Tutor
1 Diabolic Intent
1 Beseech the Queen
1 Jarad's Orders
1 Tooth and Nail
Enchantments: 7
1 Attrition
1 Mind Slash
1 Phyrexian Arena
1 Grave Pact
1 Mirri's Guile
1 Pattern of Rebirth
1 Perilous Forays
1 Pernicious Deed
Artifacts: 10
1 Sol Ring
1 Skullclamp
1 Lightning Greaves
1 Golgari Signet
1 Swiftfoot Boots
1 Ashnod's Altar
1 Phyrexian Altar
1 Sword of Light and Shadow
1 Birthing Pod
1 Whip of Erebos
1 Garruk Relentless
1 Vraska the Unseen
Lands: 38
12 Swamp
6 Forest
1 Bayou
1 Pine Barrens
1 Llanowar Wastes
1 Tainted Wood
1 Overgrown Tomb
1 Golgari Rot Farm
1 Gilt-Leaf Palace
1 Twilight Mire
1 Verdant Catacombs
1 Woodland Cemetery
1 Golgari Guildgate
1 Bojuka Bog
1 Command Tower
1 Grim Backwoods
1 High Market
1 Khalni Garden
1 Phyrexian Tower
1 Springjack Pasture
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Savra, Queen of the Golgari
Sac Outlets: 11
1 Attrition
1 Birthing Pod
1 Braids, Cabal Minion
1 Doomgape
1 Krovikan Horror
1 Mind Slash
1 Perilous Forays
1 Spawning Pit
1 Phyrexian Altar
1 Phyrexian Plaguelord
1 Sadistic Hypnotist
Recursion: 6
1 Bloodghast
1 Eternal Witness
1 Genesis
1 Nether Traitor
1 Shambling Shell
1 Sword of Light and Shadow
Search: 6
1 Demonic Tutor
1 Diabolic Intent
1 Diabolic Tutor
1 Pattern of Rebirth
1 Sensei's Divining Top
1 Vampiric Tutor
Removal: 9
1 Abyssal Gatekeeper
1 Bone Shredder
1 Butcher of Malakir
1 Grave Pact
1 Maurading Fleshbag
1 Pernicious Deed
1 Shriekmaw
1 Syphon Flesh
1 Viridian Zealot
1 Avenger of Zendikar
1 Creakwood Liege
1 Endrek Sahr, Master Breeder
1 Garruk Relentless
1 Grave Titan
1 Marsh Flitter
1 Mitotic Slime
1 Nath of the Gilt-Leaf
1 Necrogenesis
1 Parallel Lives
1 Skeletal Vampire
1 Squirrel Nest
1 Verdant Force
Draw: 3
1 Moonlight Bargain
1 Phyrexian Arena
1 Skullclamp
Savra /Butcher Protectors: 3
1 Lightning Greaves
1 Swiftfoot Boots
1 Darksteel Plate
Mana acceleration: 8
1 Coalition Relic
1 Darksteel Ingot
1 Earthcraft
1 Garruk Wildspeaker
1 Golgari Signent
1 Primal Growth
1 Sol Ring
1 Thran Dynamo
12 Swamp
9 Forest
1 Command Tower
1 Bayou
1 Pine Barrens
1 Llanowar Wastes
1 Tainted Wood
1 Overgrown Tomb
1 Gilt-Leaf Palace
1 Twilight Mire
1 Verdant Catacombs
1 Woodland Cemetery
1 Khalni Garden
1 Bojuka Bog
1 Urborg, Tomb of Yawgmoth
1 Phyrexian Tower
1 High Market
1 Springjack Pasture
1 Volrath's Stronghold
B Lover Since '09 ~
Standard:
meh.
Modern:
Urzatron GR
Vintage:
Contol-Slaver UBR
EDH:
Drana B
Jhoira UR
Savra BG
Turned into:
Adun Oakenshield BGR
Sharuum BUW
Turned into:
Memnarch U
KiKi-Jiki R
Turned into:
Godo R
Turned into:
Aurelia RW
The Mimeoplasm UBG
Rasputin Dreamweaver UW
Turned into:
Geist of Saint Traft -French 1v1 UW
Nekusar UBR
Completely revamped this deck.
B Lover Since '09 ~
Standard:
meh.
Modern:
Urzatron GR
Vintage:
Contol-Slaver UBR
EDH:
Drana B
Jhoira UR
Savra BG
Turned into:
Adun Oakenshield BGR
Sharuum BUW
Turned into:
Memnarch U
KiKi-Jiki R
Turned into:
Godo R
Turned into:
Aurelia RW
The Mimeoplasm UBG
Rasputin Dreamweaver UW
Turned into:
Geist of Saint Traft -French 1v1 UW
Nekusar UBR
Momentous fall: Nothing like drawing ten then gaining ten off of Doomgape AND making your opponents all sacrifice with Savra in play
Corpse Dance: Reusable reanimation effect. You can sacrifice the creatures to put them into your graveyard so they do not get removed from the game. (Works REALLY well with Symbiotic Wurm and some M 2011 cards (Don't want to spoil any))
Perilous Forrays: It just gets ridiculous with bloodghast. Double the amount of lands you have in play every turn.
Altar of Dementia: Can be really good with universal graveyard reanimation. Dump your opponents best creatures into the graveyard to reanimate then yourself. but it can be a double edged sword.
Mind Slash: Targeted discard can be really strong. Get rid of their sweeper so you can feel safer committing.
Creakwood Liege: A great token producer that buffs your creatures as well as giving you multicolored tokens (which savra just loves)
I would also consider some doomgapesque cards like archdemon of unx and xathrid demon. They're not bad.
Attrition is not terrific. Your opponent can just sacrifice the creature you target to destroy so you don't actually get the two for one unless your opponent is not paying attention. It's still a good sac outlet but there are some better ones like even golgari rotwurm isn't bad.
These are just suggestions from my deck but i don't play stax so i'm not sure how it plays. Otherwise i really like your deck.
My Current EDH Decks
WUBRG Lorwyn Block Horde of Notions WUBRG
UG Momir Vig Glimpse Combo UG
UW "Rasputin Dreamcrusher" Control UW
Also, Miren, the Moaning Well? Another land that sacrifices critters seems in flavor.
Trade?
My Current EDH Decks
WUBRG Lorwyn Block Horde of Notions WUBRG
UG Momir Vig Glimpse Combo UG
UW "Rasputin Dreamcrusher" Control UW
The leige is nice, I'm going to add it. The genesis only makes green tokens. I had it in here at one point and never had extra mana to throw at it.
More green token generators. Not needed.
I ran the Well for awhile but the 3 mana is too high a cost.
I'm already losing life to Savra's ability. This would hurt too much.
B Lover Since '09 ~
Standard:
meh.
Modern:
Urzatron GR
Vintage:
Contol-Slaver UBR
EDH:
Drana B
Jhoira UR
Savra BG
Turned into:
Adun Oakenshield BGR
Sharuum BUW
Turned into:
Memnarch U
KiKi-Jiki R
Turned into:
Godo R
Turned into:
Aurelia RW
The Mimeoplasm UBG
Rasputin Dreamweaver UW
Turned into:
Geist of Saint Traft -French 1v1 UW
Nekusar UBR
I think that shriekmaw is better then bone shredder, and that Fleshbag Marauder should have a home in there.
I'd probably focus on dredge/unearth a little more as additional ways to generate card advantage in addition to Savra.
How good are:
Nim Devourer
Shambling Shell
Squirrel Nest
Endless Cockroaches
Seems like some of these could be better:
Maybe Wasteland and Tectonic Edge are good enough? Svogthos, the Restless Tomb seems pretty good as a creature that's recursive through crucible/loam. Sengir Autocrat
Glissa, the Traitor, Ulasht, the Hate Seed, The Mimeoplasm
Black creatures are the key to the deck. It really sucks when Savra is out and Rafiq is coming in for the kill with a Whispersilk Cloak and all you have are a few green creatures out. Black is the power here. Green is just the support. This could actually be a monoblack deck with Savra and it would still work very well.
The Germination was in the deck but I have removed most of the green token generators.
The Evincar/ living lands combo is a completelty different deck. This is my fun EDH deck and I don't want to ruin it.
Diabolic Intent was in the deck for a long time. I removed it for Beseech the Queen. Its more reliable. There were many times I did not want to sac something. (Like when smokestack has 3 counters on it). Or wanted to sac as a instant in response to being attacked. Its not as good as it seems.
The maw and shredder are both in the deck. Having 2 creatures like them is a good thing. Somestime you need a flying blocker too, so the maw isn't always better.
uh-oh. Fleshbag is in the actual deck. Looks like I missed something somewhere.
Its true. This is my least powerful deck. Its is the second funnest deck I have though. I also made it becasue B/G has been a favorite combo of mine for years.
As for my card choices:
Nim Devourer - hes okay. He could be replaced with something else.
Shambling Shell - is amazing. Only 3 mana to play. Get him back every turn you need with dredge. Hes black and green so you don't pay the life penalty to sac him with Savra. One of the best cards in the deck.
Squirrel Nest - is good with braids, smokestack, abyssal gatekeeper, maurading fleshbag, and infinite combos with earthcraft.
Endless Cockroaches - is a great card. I'm always happy to see it. Its basically a 3 mana Chainer's Edict whenever I have the mana available.
Your options:
Nether Traitor - Amazing here. I don't know if you missed him but hes in my deck.
Ashen Ghoul - Same reason I dont run Nether Spirit. You realistically only get to use their ability once, maybe twice a game. These guys would be really good if you go with a dredge build though.
Vengevine - Hes good but hes green and really expensive. 4 Damage doesn't do much in EDH but draw opponents attention towards you. I prefer to get control of the game then drop a kill.
Genesis - He was in the deck for the longest time and I never used his ability. I rarely cast him since he cost 5 mana and I usually had other options.
He was removed in the update. I've tried, tried, tried to make this a black deck with a splash of green.
Krovikan Horror - Wow nice! A recurrable creature and a sac outlet if needed. Hes replacing the Nim, since hes a similar CC and usage.
Wasteland and Tectonic Edge - I run a Jhoira deck that blows up land and everyone hates it. I've tried to keep it to a minimum here but I still wanted the option. I can tutor for the Strip Mine if I have Crucible and Exploration out. I did have a Wasteland in but my biggest problem is having the right color mana available when I need it.
Sengir Autocrat - I thought about him but I don't like his "he leaves play, tokens leave play" drawback.
Svogthos - I passed this up when I first made the deck but with the new land theme I think I will proxy it and give it a try.
There are a ton a cheap creature sac outlets. So the Savra player has a lot of options.
His abilty is not very exciting for EDH and he has the weakness of being a creature, the most killable permanent in the format. If he could recur himself without help he would go in.
Nice idea! But I'd rather just have another black creature. This can be a dead card a lot of the time. It can be situationally awesome though, but I try to make my EDH decks as consistent as possible.
B Lover Since '09 ~
Standard:
meh.
Modern:
Urzatron GR
Vintage:
Contol-Slaver UBR
EDH:
Drana B
Jhoira UR
Savra BG
Turned into:
Adun Oakenshield BGR
Sharuum BUW
Turned into:
Memnarch U
KiKi-Jiki R
Turned into:
Godo R
Turned into:
Aurelia RW
The Mimeoplasm UBG
Rasputin Dreamweaver UW
Turned into:
Geist of Saint Traft -French 1v1 UW
Nekusar UBR
I think part of the reason for the differences in our decks is that I focus a little more on Savra/Nath synergy, because it seems absolutely awesome.
Death Cloud wrecks board positions, and you're uniquely situated to take advantage of it, with all the creatures that you like sacrificing, the life you gain off of it, and the extra cards you can get in hand.
Avenger is like a second copy of Symbiotic Wurm, except better in almost every conceivable way. Gives you guys on the spot, they can get bigger, you can get more of them.
Mind Slash is stellar. It's awesome disruption, and lets you empty player's hands as you wreck their boards. Great backup for Nath, and ruins people's plans. Mess with the blue player first, then the player with wraths.
Necrogenesis replaced Squirrel NEst in my build. Most people expect their graveyard to be left alone, and rely on recursion to generate card advantage. This gives you another way to generate advantages off of Savra's ability by RFGing the creatures you make them sacrifice.
If you get Gleancrawler to stay on the board for a turn or two, you're going to generate a SICK amount of card advantage. Suddenly, things don't have to dredge, you don't have to worry about recursion requirements of things like Ashen Ghoul and Krovikan Horror.
Lastly, Oran Rief plays nicely with things like Avenger, Symbiotic Wurm, and Mitotic Slime (M11), and gives you legitimate ways to close out games, especially when you can vesuva the thing.
I'm loving this style of deck, and I have a few other cards I'd like to ask about including that I don't have copies of for this deck:
boiler is a pseudo Deed, and the others are the best spot removal spells this color combination has to offer.
Curious on your thoughts on a few cards:
Skeletal Vampire, for a hard to kill token generator and sac engine in one.
Victimize, a superb recursion spell, broken with Eternal Witness
Dread Return, recursion with a flashback cost that can wipe opponents' boards with Savra in play
Eldrazi Monument, better the more token gens you've got, and a sac engine,
Nemata, Grove Guardian, Costs 1 more than Ant Queen to cast and activate, but I feel the free sac ability makes it worthwhile; I run both.
Woodfall Primus and/or Terastodon
Curious why you've so few total draw/tutor effects, B/G has access to so many ie Sylvan/Vampiric/Worldy tutor, Sylvan Library etc, this is more a general issue of how to figure the correct number of tutors vs targets in EDH.
If you end up playing more than 1 demon (only saw the Abyssal in the current build), especially if you end up with >2, consider Blood Speaker as a recurring tutor plus sac, a bit slow but starts to be get worthwhile.
Oh, and how often do you draw Gaea's Cradle before you're able to set up and end up stuck with a dead land? Seems to happen to me a lot and on a quick scan I think my creature count's equal to if not higher than yours.
-g
Thanks for all the suggestions everyone.
B Lover Since '09 ~
Standard:
meh.
Modern:
Urzatron GR
Vintage:
Contol-Slaver UBR
EDH:
Drana B
Jhoira UR
Savra BG
Turned into:
Adun Oakenshield BGR
Sharuum BUW
Turned into:
Memnarch U
KiKi-Jiki R
Turned into:
Godo R
Turned into:
Aurelia RW
The Mimeoplasm UBG
Rasputin Dreamweaver UW
Turned into:
Geist of Saint Traft -French 1v1 UW
Nekusar UBR
Wow. Cannot believe I forgot Fecundity. Seems busted in this deck.
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave